diff --git a/index.html b/index.html index c08af34..1243024 100644 --- a/index.html +++ b/index.html @@ -27,6 +27,7 @@ they are framesheet level actions, not tools -->
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  • @@ -78,7 +79,13 @@ - + + + + + + + @@ -99,6 +106,7 @@ + diff --git a/js/lib/gif/GIFEncoder.js b/js/lib/gif/GIFEncoder.js new file mode 100644 index 0000000..7dee5db --- /dev/null +++ b/js/lib/gif/GIFEncoder.js @@ -0,0 +1,571 @@ +/** +* This class lets you encode animated GIF files +* Base class : http://www.java2s.com/Code/Java/2D-Graphics-GUI/AnimatedGifEncoder.htm +* @author Kevin Weiner (original Java version - kweiner@fmsware.com) +* @author Thibault Imbert (AS3 version - bytearray.org) +* @version 0.1 AS3 implementation +*/ + + + //import flash.utils.ByteArray; + //import flash.display.BitmapData; + //import flash.display.Bitmap; + //import org.bytearray.gif.encoder.NeuQuant + //import flash.net.URLRequestHeader; + //import flash.net.URLRequestMethod; + //import flash.net.URLRequest; + //import flash.net.navigateToURL; + + GIFEncoder = function() + { + for(var i = 0, chr = {}; i < 256; i++) + chr[i] = String.fromCharCode(i); + + function ByteArray(){ + this.bin = []; + } + + ByteArray.prototype.getData = function(){ + + for(var v = '', l = this.bin.length, i = 0; i < l; i++) + v += chr[this.bin[i]]; + return v; + } + ByteArray.prototype.writeByte = function(val){ + this.bin.push(val); + } + ByteArray.prototype.writeUTFBytes = function(string){ + for(var l = string.length, i = 0; i < l; i++) + this.writeByte(string.charCodeAt(i)); + } + ByteArray.prototype.writeBytes = function(array, offset, length){ + for(var l = length || array.length, i = offset||0; i < l; i++) + this.writeByte(array[i]); + } + + var exports = {}; + /*private*/ var width/*int*/ // image size + /*private*/ var height/*int*/; + /*private*/ var transparent/***/ = null; // transparent color if given + /*private*/ var transIndex/*int*/; // transparent index in color table + /*private*/ var repeat/*int*/ = -1; // no repeat + /*private*/ var delay/*int*/ = 0; // frame delay (hundredths) + /*private*/ var started/*Boolean*/ = false; // ready to output frames + /*private*/ var out/*ByteArray*/; + /*private*/ var image/*Bitmap*/; // current frame + /*private*/ var pixels/*ByteArray*/; // BGR byte array from frame + /*private*/ var indexedPixels/*ByteArray*/ // converted frame indexed to palette + /*private*/ var colorDepth/*int*/; // number of bit planes + /*private*/ var colorTab/*ByteArray*/; // RGB palette + /*private*/ var usedEntry/*Array*/ = new Array; // active palette entries + /*private*/ var palSize/*int*/ = 7; // color table size (bits-1) + /*private*/ var dispose/*int*/ = -1; // disposal code (-1 = use default) + /*private*/ var closeStream/*Boolean*/ = false; // close stream when finished + /*private*/ var firstFrame/*Boolean*/ = true; + /*private*/ var sizeSet/*Boolean*/ = false; // if false, get size from first frame + /*private*/ var sample/*int*/ = 10; // default sample interval for quantizer + + /** + * Sets the delay time between each frame, or changes it for subsequent frames + * (applies to last frame added) + * int delay time in milliseconds + * @param ms + */ + + var setDelay = exports.setDelay = function setDelay(ms/*int*/)/*void*/ + { + + delay = Math.round(ms / 10); + + } + + /** + * Sets the GIF frame disposal code for the last added frame and any + * + * subsequent frames. Default is 0 if no transparent color has been set, + * otherwise 2. + * @param code + * int disposal code. + */ + + var setDispose = exports.setDispose = function setDispose(code/*int*/)/*void*/ + { + + if (code >= 0) dispose = code; + + } + + /** + * Sets the number of times the set of GIF frames should be played. Default is + * 1; 0 means play indefinitely. Must be invoked before the first image is + * added. + * + * @param iter + * int number of iterations. + * @return + */ + + var setRepeat = exports.setRepeat = function setRepeat(iter/*int*/)/*void*/ + { + + if (iter >= 0) repeat = iter; + + } + + /** + * Sets the transparent color for the last added frame and any subsequent + * frames. Since all colors are subject to modification in the quantization + * process, the color in the final palette for each frame closest to the given + * color becomes the transparent color for that frame. May be set to null to + * indicate no transparent color. + * @param + * Color to be treated as transparent on display. + */ + + var setTransparent = exports.setTransparent = function setTransparent(c/*Number*/)/*void*/ + { + + transparent = c; + + } + + /** + * The addFrame method takes an incoming BitmapData object to create each frames + * @param + * BitmapData object to be treated as a GIF's frame + */ + + var addFrame = exports.addFrame = function addFrame(im/*BitmapData*/, is_imageData)/*Boolean*/ + { + + if ((im == null) || !started || out == null) + { + throw new Error ("Please call start method before calling addFrame"); + return false; + } + + var ok/*Boolean*/ = true; + + try { + if(!is_imageData){ + image = im.getImageData(0,0, im.canvas.width, im.canvas.height).data; + if (!sizeSet) setSize(im.canvas.width, im.canvas.height); + }else{ + image = im; + } + getImagePixels(); // convert to correct format if necessary + analyzePixels(); // build color table & map pixels + + if (firstFrame) + { + writeLSD(); // logical screen descriptior + writePalette(); // global color table + if (repeat >= 0) + { + // use NS app extension to indicate reps + writeNetscapeExt(); + } + } + + writeGraphicCtrlExt(); // write graphic control extension + writeImageDesc(); // image descriptor + if (!firstFrame) writePalette(); // local color table + writePixels(); // encode and write pixel data + firstFrame = false; + } catch (e/*Error*/) { + ok = false; + } + + return ok; + + } + + /** + * Adds final trailer to the GIF stream, if you don't call the finish method + * the GIF stream will not be valid. + */ + + var finish = exports.finish = function finish()/*Boolean*/ + { + if (!started) return false; + var ok/*Boolean*/ = true; + started = false; + try { + out.writeByte(0x3b); // gif trailer + } catch (e/*Error*/) { + ok = false; + } + + return ok; + + } + + /** + * Resets some members so that a new stream can be started. + * This method is actually called by the start method + */ + + var reset = function reset ( )/*void*/ + { + + // reset for subsequent use + transIndex = 0; + image = null; + pixels = null; + indexedPixels = null; + colorTab = null; + closeStream = false; + firstFrame = true; + + } + + /** + * * Sets frame rate in frames per second. Equivalent to + * setDelay(1000/fps). + * @param fps + * float frame rate (frames per second) + */ + + var setFrameRate = exports.setFrameRate = function setFrameRate(fps/*Number*/)/*void*/ + { + + if (fps != 0xf) delay = Math.round(100/fps); + + } + + /** + * Sets quality of color quantization (conversion of images to the maximum 256 + * colors allowed by the GIF specification). Lower values (minimum = 1) + * produce better colors, but slow processing significantly. 10 is the + * default, and produces good color mapping at reasonable speeds. Values + * greater than 20 do not yield significant improvements in speed. + * @param quality + * int greater than 0. + * @return + */ + + var setQuality = exports.setQuality = function setQuality(quality/*int*/)/*void*/ + { + + if (quality < 1) quality = 1; + sample = quality; + + } + + /** + * Sets the GIF frame size. The default size is the size of the first frame + * added if this method is not invoked. + * @param w + * int frame width. + * @param h + * int frame width. + */ + + var setSize = exports.setSize = function setSize(w/*int*/, h/*int*/)/*void*/ + { + + if (started && !firstFrame) return; + width = w; + height = h; + if (width < 1)width = 320; + if (height < 1)height = 240; + sizeSet = true + + } + + /** + * Initiates GIF file creation on the given stream. + * @param os + * OutputStream on which GIF images are written. + * @return false if initial write failed. + * + */ + + var start = exports.start = function start()/*Boolean*/ + { + + reset(); + var ok/*Boolean*/ = true; + closeStream = false; + out = new ByteArray; + try { + out.writeUTFBytes("GIF89a"); // header + } catch (e/*Error*/) { + ok = false; + } + + return started = ok; + + } + + var cont = exports.cont = function cont()/*Boolean*/ + { + + reset(); + var ok/*Boolean*/ = true; + closeStream = false; + out = new ByteArray; + + return started = ok; + + } + + /** + * Analyzes image colors and creates color map. + */ + + var analyzePixels = function analyzePixels()/*void*/ + { + + var len/*int*/ = pixels.length; + var nPix/*int*/ = len / 3; + indexedPixels = []; + var nq/*NeuQuant*/ = new NeuQuant(pixels, len, sample); + // initialize quantizer + colorTab = nq.process(); // create reduced palette + // map image pixels to new palette + var k/*int*/ = 0; + for (var j/*int*/ = 0; j < nPix; j++) { + var index/*int*/ = nq.map(pixels[k++] & 0xff, pixels[k++] & 0xff, pixels[k++] & 0xff); + usedEntry[index] = true; + indexedPixels[j] = index; + } + pixels = null; + colorDepth = 8; + palSize = 7; + // get closest match to transparent color if specified + if (transparent != null) { + transIndex = findClosest(transparent); + + var r = colorTab[transIndex*3]; + var g = colorTab[transIndex*3+1]; + var b = colorTab[transIndex*3+2]; + var trans_indices = []; + for (var i=0; i= 0) { + indexedPixels[i] = transIndex; + } + } + } + } + + /** + * Returns index of palette color closest to c + * + */ + + var findClosest = function findClosest(c/*Number*/)/*int*/ + { + + if (colorTab == null) return -1; + var r/*int*/ = (c & 0xFF0000) >> 16; + var g/*int*/ = (c & 0x00FF00) >> 8; + var b/*int*/ = (c & 0x0000FF); + var minpos/*int*/ = 0; + var dmin/*int*/ = 256 * 256 * 256; + var len/*int*/ = colorTab.length; + + for (var i/*int*/ = 0; i < len;) { + var dr/*int*/ = r - (colorTab[i++] & 0xff); + var dg/*int*/ = g - (colorTab[i++] & 0xff); + var db/*int*/ = b - (colorTab[i] & 0xff); + var d/*int*/ = dr * dr + dg * dg + db * db; + var index/*int*/ = i / 3; + if (usedEntry[index] && (d < dmin)) { + dmin = d; + minpos = index; + } + i++; + } + return minpos; + + } + + /** + * Extracts image pixels into byte array "pixels + */ + + var getImagePixels = function getImagePixels()/*void*/ + { + + var w/*int*/ = width; + var h/*int*/ = height; + pixels = []; + var data = image; + var count/*int*/ = 0; + + for ( var i/*int*/ = 0; i < h; i++ ) + { + + for (var j/*int*/ = 0; j < w; j++ ) + { + + var b = (i*w*4)+j*4; + pixels[count++] = data[b]; + pixels[count++] = data[b+1]; + pixels[count++] = data[b+2]; + + } + + } + + } + + /** + * Writes Graphic Control Extension + */ + + var writeGraphicCtrlExt = function writeGraphicCtrlExt()/*void*/ + { + out.writeByte(0x21); // extension introducer + out.writeByte(0xf9); // GCE label + out.writeByte(4); // data block size + var transp/*int*/ + var disp/*int*/; + if (transparent == null) { + transp = 0; + disp = 0; // dispose = no action + } else { + transp = 1; + disp = 2; // force clear if using transparent color + } + if (dispose >= 0) { + disp = dispose & 7; // user override + } + disp <<= 2; + // packed fields + out.writeByte(0 | // 1:3 reserved + disp | // 4:6 disposal + 0 | // 7 user input - 0 = none + transp); // 8 transparency flag + + WriteShort(delay); // delay x 1/100 sec + out.writeByte(transIndex); // transparent color index + out.writeByte(0); // block terminator + + } + + /** + * Writes Image Descriptor + */ + + var writeImageDesc = function writeImageDesc()/*void*/ + { + + out.writeByte(0x2c); // image separator + WriteShort(0); // image position x,y = 0,0 + WriteShort(0); + WriteShort(width); // image size + WriteShort(height); + + // packed fields + if (firstFrame) { + // no LCT - GCT is used for first (or only) frame + out.writeByte(0); + } else { + // specify normal LCT + out.writeByte(0x80 | // 1 local color table 1=yes + 0 | // 2 interlace - 0=no + 0 | // 3 sorted - 0=no + 0 | // 4-5 reserved + palSize); // 6-8 size of color table + } + } + + /** + * Writes Logical Screen Descriptor + */ + + var writeLSD = function writeLSD()/*void*/ + { + + // logical screen size + WriteShort(width); + WriteShort(height); + // packed fields + out.writeByte((0x80 | // 1 : global color table flag = 1 (gct used) + 0x70 | // 2-4 : color resolution = 7 + 0x00 | // 5 : gct sort flag = 0 + palSize)); // 6-8 : gct size + + out.writeByte(0); // background color index + out.writeByte(0); // pixel aspect ratio - assume 1:1 + + } + + /** + * Writes Netscape application extension to define repeat count. + */ + + var writeNetscapeExt = function writeNetscapeExt()/*void*/ + { + + out.writeByte(0x21); // extension introducer + out.writeByte(0xff); // app extension label + out.writeByte(11); // block size + out.writeUTFBytes("NETSCAPE" + "2.0"); // app id + auth code + out.writeByte(3); // sub-block size + out.writeByte(1); // loop sub-block id + WriteShort(repeat); // loop count (extra iterations, 0=repeat forever) + out.writeByte(0); // block terminator + + } + + /** + * Writes color table + */ + + var writePalette = function writePalette()/*void*/ + { + out.writeBytes(colorTab); + var n/*int*/ = (3 * 256) - colorTab.length; + for (var i/*int*/ = 0; i < n; i++) out.writeByte(0); + + } + + var WriteShort = function WriteShort (pValue/*int*/)/*void*/ + { + + out.writeByte( pValue & 0xFF ); + out.writeByte( (pValue >> 8) & 0xFF); + + } + + /** + * Encodes and writes pixel data + */ + + var writePixels = function writePixels()/*void*/ + { + + var myencoder/*LZWEncoder*/ = new LZWEncoder(width, height, indexedPixels, colorDepth); + myencoder.encode(out); + + } + + /** + * retrieves the GIF stream + */ + var stream = exports.stream = function stream ( )/*ByteArray*/ + { + + return out; + + } + + var setProperties = exports.setProperties = function setProperties(has_start, is_first){ + started = has_start; + firstFrame = is_first; + //out = new ByteArray; //?? + } + + return exports + + } diff --git a/js/lib/gif/LZWEncoder.js b/js/lib/gif/LZWEncoder.js new file mode 100644 index 0000000..54ab2d1 --- /dev/null +++ b/js/lib/gif/LZWEncoder.js @@ -0,0 +1,328 @@ +/** +* This class handles LZW encoding +* Adapted from Jef Poskanzer's Java port by way of J. M. G. Elliott. +* @author Kevin Weiner (original Java version - kweiner@fmsware.com) +* @author Thibault Imbert (AS3 version - bytearray.org) +* @version 0.1 AS3 implementation +*/ + + //import flash.utils.ByteArray; + + LZWEncoder = function() + { + var exports = {}; + /*private_static*/ var EOF/*int*/ = -1; + /*private*/ var imgW/*int*/; + /*private*/ var imgH/*int*/ + /*private*/ var pixAry/*ByteArray*/; + /*private*/ var initCodeSize/*int*/; + /*private*/ var remaining/*int*/; + /*private*/ var curPixel/*int*/; + + // GIFCOMPR.C - GIF Image compression routines + // Lempel-Ziv compression based on 'compress'. GIF modifications by + // David Rowley (mgardi@watdcsu.waterloo.edu) + // General DEFINEs + + /*private_static*/ var BITS/*int*/ = 12; + /*private_static*/ var HSIZE/*int*/ = 5003; // 80% occupancy + + // GIF Image compression - modified 'compress' + // Based on: compress.c - File compression ala IEEE Computer, June 1984. + // By Authors: Spencer W. Thomas (decvax!harpo!utah-cs!utah-gr!thomas) + // Jim McKie (decvax!mcvax!jim) + // Steve Davies (decvax!vax135!petsd!peora!srd) + // Ken Turkowski (decvax!decwrl!turtlevax!ken) + // James A. Woods (decvax!ihnp4!ames!jaw) + // Joe Orost (decvax!vax135!petsd!joe) + + /*private*/ var n_bits/*int*/ // number of bits/code + /*private*/ var maxbits/*int*/ = BITS; // user settable max # bits/code + /*private*/ var maxcode/*int*/ // maximum code, given n_bits + /*private*/ var maxmaxcode/*int*/ = 1 << BITS; // should NEVER generate this code + /*private*/ var htab/*Array*/ = new Array; + /*private*/ var codetab/*Array*/ = new Array; + /*private*/ var hsize/*int*/ = HSIZE; // for dynamic table sizing + /*private*/ var free_ent/*int*/ = 0; // first unused entry + + // block compression parameters -- after all codes are used up, + // and compression rate changes, start over. + + /*private*/ var clear_flg/*Boolean*/ = false; + + // Algorithm: use open addressing double hashing (no chaining) on the + // prefix code / next character combination. We do a variant of Knuth's + // algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime + // secondary probe. Here, the modular division first probe is gives way + // to a faster exclusive-or manipulation. Also do block compression with + // an adaptive reset, whereby the code table is cleared when the compression + // ratio decreases, but after the table fills. The variable-length output + // codes are re-sized at this point, and a special CLEAR code is generated + // for the decompressor. Late addition: construct the table according to + // file size for noticeable speed improvement on small files. Please direct + // questions about this implementation to ames!jaw. + + /*private*/ var g_init_bits/*int*/; + /*private*/ var ClearCode/*int*/; + /*private*/ var EOFCode/*int*/; + + // output + // Output the given code. + // Inputs: + // code: A n_bits-bit integer. If == -1, then EOF. This assumes + // that n_bits =< wordsize - 1. + // Outputs: + // Outputs code to the file. + // Assumptions: + // Chars are 8 bits long. + // Algorithm: + // Maintain a BITS character long buffer (so that 8 codes will + // fit in it exactly). Use the VAX insv instruction to insert each + // code in turn. When the buffer fills up empty it and start over. + + /*private*/ var cur_accum/*int*/ = 0; + /*private*/ var cur_bits/*int*/ = 0; + /*private*/ var masks/*Array*/ = [ 0x0000, 0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, 0x01FF, 0x03FF, 0x07FF, 0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF ]; + + // Number of characters so far in this 'packet' + /*private*/ var a_count/*int*/; + + // Define the storage for the packet accumulator + /*private*/ var accum/*ByteArray*/ = []; + + var LZWEncoder = exports.LZWEncoder = function LZWEncoder (width/*int*/, height/*int*/, pixels/*ByteArray*/, color_depth/*int*/) + { + + imgW = width; + imgH = height; + pixAry = pixels; + initCodeSize = Math.max(2, color_depth); + + } + + // Add a character to the end of the current packet, and if it is 254 + // characters, flush the packet to disk. + var char_out = function char_out(c/*Number*/, outs/*ByteArray*/)/*void*/ + { + accum[a_count++] = c; + if (a_count >= 254) flush_char(outs); + + } + + // Clear out the hash table + // table clear for block compress + + var cl_block = function cl_block(outs/*ByteArray*/)/*void*/ + { + + cl_hash(hsize); + free_ent = ClearCode + 2; + clear_flg = true; + output(ClearCode, outs); + + } + + // reset code table + var cl_hash = function cl_hash(hsize/*int*/)/*void*/ + { + + for (var i/*int*/ = 0; i < hsize; ++i) htab[i] = -1; + + } + + var compress = exports.compress = function compress(init_bits/*int*/, outs/*ByteArray*/)/*void*/ + + { + var fcode/*int*/; + var i/*int*/ /* = 0 */; + var c/*int*/; + var ent/*int*/; + var disp/*int*/; + var hsize_reg/*int*/; + var hshift/*int*/; + + // Set up the globals: g_init_bits - initial number of bits + g_init_bits = init_bits; + + // Set up the necessary values + clear_flg = false; + n_bits = g_init_bits; + maxcode = MAXCODE(n_bits); + + ClearCode = 1 << (init_bits - 1); + EOFCode = ClearCode + 1; + free_ent = ClearCode + 2; + + a_count = 0; // clear packet + + ent = nextPixel(); + + hshift = 0; + for (fcode = hsize; fcode < 65536; fcode *= 2) + ++hshift; + hshift = 8 - hshift; // set hash code range bound + + hsize_reg = hsize; + cl_hash(hsize_reg); // clear hash table + + output(ClearCode, outs); + + outer_loop: while ((c = nextPixel()) != EOF) + + { + + fcode = (c << maxbits) + ent; + i = (c << hshift) ^ ent; // xor hashing + + if (htab[i] == fcode) + { + ent = codetab[i]; + continue; + } else if (htab[i] >= 0) // non-empty slot + { + disp = hsize_reg - i; // secondary hash (after G. Knott) + if (i == 0) + disp = 1; + do + { + + if ((i -= disp) < 0) i += hsize_reg; + + if (htab[i] == fcode) + { + ent = codetab[i]; + continue outer_loop; + } + } while (htab[i] >= 0); + } + + output(ent, outs); + ent = c; + if (free_ent < maxmaxcode) + { + codetab[i] = free_ent++; // code -> hashtable + htab[i] = fcode; + } else cl_block(outs); + } + + // Put out the final code. + output(ent, outs); + output(EOFCode, outs); + + } + + // ---------------------------------------------------------------------------- + var encode = exports.encode = function encode(os/*ByteArray*/)/*void*/ + { + os.writeByte(initCodeSize); // write "initial code size" byte + remaining = imgW * imgH; // reset navigation variables + curPixel = 0; + compress(initCodeSize + 1, os); // compress and write the pixel data + os.writeByte(0); // write block terminator + + } + + // Flush the packet to disk, and reset the accumulator + var flush_char = function flush_char(outs/*ByteArray*/)/*void*/ + { + + if (a_count > 0) + { + outs.writeByte(a_count); + outs.writeBytes(accum, 0, a_count); + a_count = 0; + } + + } + + var MAXCODE = function MAXCODE(n_bits/*int*/)/*int*/ + { + + return (1 << n_bits) - 1; + + } + + // ---------------------------------------------------------------------------- + // Return the next pixel from the image + // ---------------------------------------------------------------------------- + + var nextPixel = function nextPixel()/*int*/ + { + + if (remaining == 0) return EOF; + + --remaining; + + var pix/*Number*/ = pixAry[curPixel++]; + + return pix & 0xff; + + } + + var output = function output(code/*int*/, outs/*ByteArray*/)/*void*/ + + { + cur_accum &= masks[cur_bits]; + + if (cur_bits > 0) cur_accum |= (code << cur_bits); + else cur_accum = code; + + cur_bits += n_bits; + + while (cur_bits >= 8) + + { + + char_out((cur_accum & 0xff), outs); + cur_accum >>= 8; + cur_bits -= 8; + + } + + // If the next entry is going to be too big for the code size, + // then increase it, if possible. + + if (free_ent > maxcode || clear_flg) + { + + if (clear_flg) + { + + maxcode = MAXCODE(n_bits = g_init_bits); + clear_flg = false; + + } else + { + + ++n_bits; + + if (n_bits == maxbits) maxcode = maxmaxcode; + + else maxcode = MAXCODE(n_bits); + + } + + } + + if (code == EOFCode) + { + + // At EOF, write the rest of the buffer. + while (cur_bits > 0) + { + + char_out((cur_accum & 0xff), outs); + cur_accum >>= 8; + cur_bits -= 8; + } + + + flush_char(outs); + + } + + } + LZWEncoder.apply(this, arguments); + return exports; + } + diff --git a/js/lib/gif/NeuQuant.js b/js/lib/gif/NeuQuant.js new file mode 100644 index 0000000..76c1720 --- /dev/null +++ b/js/lib/gif/NeuQuant.js @@ -0,0 +1,668 @@ +/* +* NeuQuant Neural-Net Quantization Algorithm +* ------------------------------------------ +* +* Copyright (c) 1994 Anthony Dekker +* +* NEUQUANT Neural-Net quantization algorithm by Anthony Dekker, 1994. See +* "Kohonen neural networks for optimal colour quantization" in "Network: +* Computation in Neural Systems" Vol. 5 (1994) pp 351-367. for a discussion of +* the algorithm. +* +* Any party obtaining a copy of these files from the author, directly or +* indirectly, is granted, free of charge, a full and unrestricted irrevocable, +* world-wide, paid up, royalty-free, nonexclusive right and license to deal in +* this software and documentation files (the "Software"), including without +* limitation the rights to use, copy, modify, merge, publish, distribute, +* sublicense, and/or sell copies of the Software, and to permit persons who +* receive copies from any such party to do so, with the only requirement being +* that this copyright notice remain intact. +*/ + +/* +* This class handles Neural-Net quantization algorithm +* @author Kevin Weiner (original Java version - kweiner@fmsware.com) +* @author Thibault Imbert (AS3 version - bytearray.org) +* @version 0.1 AS3 implementation +*/ + + //import flash.utils.ByteArray; + + NeuQuant = function() + { + var exports = {}; + /*private_static*/ var netsize/*int*/ = 256; /* number of colours used */ + + /* four primes near 500 - assume no image has a length so large */ + /* that it is divisible by all four primes */ + + /*private_static*/ var prime1/*int*/ = 499; + /*private_static*/ var prime2/*int*/ = 491; + /*private_static*/ var prime3/*int*/ = 487; + /*private_static*/ var prime4/*int*/ = 503; + /*private_static*/ var minpicturebytes/*int*/ = (3 * prime4); + + /* minimum size for input image */ + /* + * Program Skeleton ---------------- [select samplefac in range 1..30] [read + * image from input file] pic = (unsigned char*) malloc(3*width*height); + * initnet(pic,3*width*height,samplefac); learn(); unbiasnet(); [write output + * image header, using writecolourmap(f)] inxbuild(); write output image using + * inxsearch(b,g,r) + */ + + /* + * Network Definitions ------------------- + */ + + /*private_static*/ var maxnetpos/*int*/ = (netsize - 1); + /*private_static*/ var netbiasshift/*int*/ = 4; /* bias for colour values */ + /*private_static*/ var ncycles/*int*/ = 100; /* no. of learning cycles */ + + /* defs for freq and bias */ + /*private_static*/ var intbiasshift/*int*/ = 16; /* bias for fractions */ + /*private_static*/ var intbias/*int*/ = (1 << intbiasshift); + /*private_static*/ var gammashift/*int*/ = 10; /* gamma = 1024 */ + /*private_static*/ var gamma/*int*/ = (1 << gammashift); + /*private_static*/ var betashift/*int*/ = 10; + /*private_static*/ var beta/*int*/ = (intbias >> betashift); /* beta = 1/1024 */ + /*private_static*/ var betagamma/*int*/ = (intbias << (gammashift - betashift)); + + /* defs for decreasing radius factor */ + /*private_static*/ var initrad/*int*/ = (netsize >> 3); /* + * for 256 cols, radius + * starts + */ + + /*private_static*/ var radiusbiasshift/*int*/ = 6; /* at 32.0 biased by 6 bits */ + /*private_static*/ var radiusbias/*int*/ = (1 << radiusbiasshift); + /*private_static*/ var initradius/*int*/ = (initrad * radiusbias); /* + * and + * decreases + * by a + */ + + /*private_static*/ var radiusdec/*int*/ = 30; /* factor of 1/30 each cycle */ + + /* defs for decreasing alpha factor */ + /*private_static*/ var alphabiasshift/*int*/ = 10; /* alpha starts at 1.0 */ + /*private_static*/ var initalpha/*int*/ = (1 << alphabiasshift); + /*private*/ var alphadec/*int*/ /* biased by 10 bits */ + + /* radbias and alpharadbias used for radpower calculation */ + /*private_static*/ var radbiasshift/*int*/ = 8; + /*private_static*/ var radbias/*int*/ = (1 << radbiasshift); + /*private_static*/ var alpharadbshift/*int*/ = (alphabiasshift + radbiasshift); + + /*private_static*/ var alpharadbias/*int*/ = (1 << alpharadbshift); + + /* + * Types and Global Variables -------------------------- + */ + + /*private*/ var thepicture/*ByteArray*//* the input image itself */ + /*private*/ var lengthcount/*int*/; /* lengthcount = H*W*3 */ + /*private*/ var samplefac/*int*/; /* sampling factor 1..30 */ + + // typedef int pixel[4]; /* BGRc */ + /*private*/ var network/*Array*/; /* the network itself - [netsize][4] */ + /*protected*/ var netindex/*Array*/ = new Array(); + + /* for network lookup - really 256 */ + /*private*/ var bias/*Array*/ = new Array(); + + /* bias and freq arrays for learning */ + /*private*/ var freq/*Array*/ = new Array(); + /*private*/ var radpower/*Array*/ = new Array(); + + var NeuQuant = exports.NeuQuant = function NeuQuant(thepic/*ByteArray*/, len/*int*/, sample/*int*/) + { + + var i/*int*/; + var p/*Array*/; + + thepicture = thepic; + lengthcount = len; + samplefac = sample; + + network = new Array(netsize); + + for (i = 0; i < netsize; i++) + { + + network[i] = new Array(4); + p = network[i]; + p[0] = p[1] = p[2] = (i << (netbiasshift + 8)) / netsize; + freq[i] = intbias / netsize; /* 1/netsize */ + bias[i] = 0; + } + + } + + var colorMap = function colorMap()/*ByteArray*/ + { + + var map/*ByteArray*/ = []; + var index/*Array*/ = new Array(netsize); + for (var i/*int*/ = 0; i < netsize; i++) + index[network[i][3]] = i; + var k/*int*/ = 0; + for (var l/*int*/ = 0; l < netsize; l++) { + var j/*int*/ = index[l]; + map[k++] = (network[j][0]); + map[k++] = (network[j][1]); + map[k++] = (network[j][2]); + } + return map; + + } + + /* + * Insertion sort of network and building of netindex[0..255] (to do after + * unbias) + * ------------------------------------------------------------------------------- + */ + + var inxbuild = function inxbuild()/*void*/ + { + + var i/*int*/; + var j/*int*/; + var smallpos/*int*/; + var smallval/*int*/; + var p/*Array*/; + var q/*Array*/; + var previouscol/*int*/ + var startpos/*int*/ + + previouscol = 0; + startpos = 0; + for (i = 0; i < netsize; i++) + { + + p = network[i]; + smallpos = i; + smallval = p[1]; /* index on g */ + /* find smallest in i..netsize-1 */ + for (j = i + 1; j < netsize; j++) + { + q = network[j]; + if (q[1] < smallval) + { /* index on g */ + + smallpos = j; + smallval = q[1]; /* index on g */ + } + } + + q = network[smallpos]; + /* swap p (i) and q (smallpos) entries */ + + if (i != smallpos) + { + + j = q[0]; + q[0] = p[0]; + p[0] = j; + j = q[1]; + q[1] = p[1]; + p[1] = j; + j = q[2]; + q[2] = p[2]; + p[2] = j; + j = q[3]; + q[3] = p[3]; + p[3] = j; + + } + + /* smallval entry is now in position i */ + + if (smallval != previouscol) + + { + + netindex[previouscol] = (startpos + i) >> 1; + + for (j = previouscol + 1; j < smallval; j++) netindex[j] = i; + + previouscol = smallval; + startpos = i; + + } + + } + + netindex[previouscol] = (startpos + maxnetpos) >> 1; + for (j = previouscol + 1; j < 256; j++) netindex[j] = maxnetpos; /* really 256 */ + + } + + /* + * Main Learning Loop ------------------ + */ + + var learn = function learn()/*void*/ + + { + + var i/*int*/; + var j/*int*/; + var b/*int*/; + var g/*int*/ + var r/*int*/; + var radius/*int*/; + var rad/*int*/; + var alpha/*int*/; + var step/*int*/; + var delta/*int*/; + var samplepixels/*int*/; + var p/*ByteArray*/; + var pix/*int*/; + var lim/*int*/; + + if (lengthcount < minpicturebytes) samplefac = 1; + + alphadec = 30 + ((samplefac - 1) / 3); + p = thepicture; + pix = 0; + lim = lengthcount; + samplepixels = lengthcount / (3 * samplefac); + delta = samplepixels / ncycles; + alpha = initalpha; + radius = initradius; + + rad = radius >> radiusbiasshift; + if (rad <= 1) rad = 0; + + for (i = 0; i < rad; i++) radpower[i] = alpha * (((rad * rad - i * i) * radbias) / (rad * rad)); + + + if (lengthcount < minpicturebytes) step = 3; + + else if ((lengthcount % prime1) != 0) step = 3 * prime1; + + else + + { + + if ((lengthcount % prime2) != 0) step = 3 * prime2; + + else + + { + + if ((lengthcount % prime3) != 0) step = 3 * prime3; + + else step = 3 * prime4; + + } + + } + + i = 0; + + while (i < samplepixels) + + { + + b = (p[pix + 0] & 0xff) << netbiasshift; + g = (p[pix + 1] & 0xff) << netbiasshift; + r = (p[pix + 2] & 0xff) << netbiasshift; + j = contest(b, g, r); + + altersingle(alpha, j, b, g, r); + + if (rad != 0) alterneigh(rad, j, b, g, r); /* alter neighbours */ + + pix += step; + + if (pix >= lim) pix -= lengthcount; + + i++; + + if (delta == 0) delta = 1; + + if (i % delta == 0) + + { + + alpha -= alpha / alphadec; + radius -= radius / radiusdec; + rad = radius >> radiusbiasshift; + + if (rad <= 1) rad = 0; + + for (j = 0; j < rad; j++) radpower[j] = alpha * (((rad * rad - j * j) * radbias) / (rad * rad)); + + } + + } + + } + + /* + ** Search for BGR values 0..255 (after net is unbiased) and return colour + * index + * ---------------------------------------------------------------------------- + */ + + var map = exports.map = function map(b/*int*/, g/*int*/, r/*int*/)/*int*/ + + { + + var i/*int*/; + var j/*int*/; + var dist/*int*/ + var a/*int*/; + var bestd/*int*/; + var p/*Array*/; + var best/*int*/; + + bestd = 1000; /* biggest possible dist is 256*3 */ + best = -1; + i = netindex[g]; /* index on g */ + j = i - 1; /* start at netindex[g] and work outwards */ + + while ((i < netsize) || (j >= 0)) + + { + + if (i < netsize) + + { + + p = network[i]; + + dist = p[1] - g; /* inx key */ + + if (dist >= bestd) i = netsize; /* stop iter */ + + else + + { + + i++; + + if (dist < 0) dist = -dist; + + a = p[0] - b; + + if (a < 0) a = -a; + + dist += a; + + if (dist < bestd) + + { + + a = p[2] - r; + + if (a < 0) a = -a; + + dist += a; + + if (dist < bestd) + + { + + bestd = dist; + best = p[3]; + + } + + } + + } + + } + + if (j >= 0) + { + + p = network[j]; + + dist = g - p[1]; /* inx key - reverse dif */ + + if (dist >= bestd) j = -1; /* stop iter */ + + else + { + + j--; + if (dist < 0) dist = -dist; + a = p[0] - b; + if (a < 0) a = -a; + dist += a; + + if (dist < bestd) + + { + + a = p[2] - r; + if (a < 0)a = -a; + dist += a; + if (dist < bestd) + { + bestd = dist; + best = p[3]; + } + + } + + } + + } + + } + + return (best); + + } + + var process = exports.process = function process()/*ByteArray*/ + { + + learn(); + unbiasnet(); + inxbuild(); + return colorMap(); + + } + + /* + * Unbias network to give byte values 0..255 and record position i to prepare + * for sort + * ----------------------------------------------------------------------------------- + */ + + var unbiasnet = function unbiasnet()/*void*/ + + { + + var i/*int*/; + var j/*int*/; + + for (i = 0; i < netsize; i++) + { + network[i][0] >>= netbiasshift; + network[i][1] >>= netbiasshift; + network[i][2] >>= netbiasshift; + network[i][3] = i; /* record colour no */ + } + + } + + /* + * Move adjacent neurons by precomputed alpha*(1-((i-j)^2/[r]^2)) in + * radpower[|i-j|] + * --------------------------------------------------------------------------------- + */ + + var alterneigh = function alterneigh(rad/*int*/, i/*int*/, b/*int*/, g/*int*/, r/*int*/)/*void*/ + + { + + var j/*int*/; + var k/*int*/; + var lo/*int*/; + var hi/*int*/; + var a/*int*/; + var m/*int*/; + + var p/*Array*/; + + lo = i - rad; + if (lo < -1) lo = -1; + + hi = i + rad; + + if (hi > netsize) hi = netsize; + + j = i + 1; + k = i - 1; + m = 1; + + while ((j < hi) || (k > lo)) + + { + + a = radpower[m++]; + + if (j < hi) + + { + + p = network[j++]; + + try { + + p[0] -= (a * (p[0] - b)) / alpharadbias; + p[1] -= (a * (p[1] - g)) / alpharadbias; + p[2] -= (a * (p[2] - r)) / alpharadbias; + + } catch (e/*Error*/) {} // prevents 1.3 miscompilation + + } + + if (k > lo) + + { + + p = network[k--]; + + try + { + + p[0] -= (a * (p[0] - b)) / alpharadbias; + p[1] -= (a * (p[1] - g)) / alpharadbias; + p[2] -= (a * (p[2] - r)) / alpharadbias; + + } catch (e/*Error*/) {} + + } + + } + + } + + /* + * Move neuron i towards biased (b,g,r) by factor alpha + * ---------------------------------------------------- + */ + + var altersingle = function altersingle(alpha/*int*/, i/*int*/, b/*int*/, g/*int*/, r/*int*/)/*void*/ + { + + /* alter hit neuron */ + var n/*Array*/ = network[i]; + n[0] -= (alpha * (n[0] - b)) / initalpha; + n[1] -= (alpha * (n[1] - g)) / initalpha; + n[2] -= (alpha * (n[2] - r)) / initalpha; + + } + + /* + * Search for biased BGR values ---------------------------- + */ + + var contest = function contest(b/*int*/, g/*int*/, r/*int*/)/*int*/ + { + + /* finds closest neuron (min dist) and updates freq */ + /* finds best neuron (min dist-bias) and returns position */ + /* for frequently chosen neurons, freq[i] is high and bias[i] is negative */ + /* bias[i] = gamma*((1/netsize)-freq[i]) */ + + var i/*int*/; + var dist/*int*/; + var a/*int*/; + var biasdist/*int*/; + var betafreq/*int*/; + var bestpos/*int*/; + var bestbiaspos/*int*/; + var bestd/*int*/; + var bestbiasd/*int*/; + var n/*Array*/; + + bestd = ~(1 << 31); + bestbiasd = bestd; + bestpos = -1; + bestbiaspos = bestpos; + + for (i = 0; i < netsize; i++) + + { + + n = network[i]; + dist = n[0] - b; + + if (dist < 0) dist = -dist; + + a = n[1] - g; + + if (a < 0) a = -a; + + dist += a; + + a = n[2] - r; + + if (a < 0) a = -a; + + dist += a; + + if (dist < bestd) + + { + + bestd = dist; + bestpos = i; + + } + + biasdist = dist - ((bias[i]) >> (intbiasshift - netbiasshift)); + + if (biasdist < bestbiasd) + + { + + bestbiasd = biasdist; + bestbiaspos = i; + + } + + betafreq = (freq[i] >> betashift); + freq[i] -= betafreq; + bias[i] += (betafreq << gammashift); + + } + + freq[bestpos] += beta; + bias[bestpos] -= betagamma; + return (bestbiaspos); + + } + + NeuQuant.apply(this, arguments); + return exports; + } diff --git a/js/lib/gif/b64.js b/js/lib/gif/b64.js new file mode 100644 index 0000000..8413dc1 --- /dev/null +++ b/js/lib/gif/b64.js @@ -0,0 +1,18 @@ +function encode64(input) { + var output = "", i = 0, l = input.length, + key = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=", + chr1, chr2, chr3, enc1, enc2, enc3, enc4; + while (i < l) { + chr1 = input.charCodeAt(i++); + chr2 = input.charCodeAt(i++); + chr3 = input.charCodeAt(i++); + enc1 = chr1 >> 2; + enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); + enc3 = ((chr2 & 15) << 2) | (chr3 >> 6); + enc4 = chr3 & 63; + if (isNaN(chr2)) enc3 = enc4 = 64; + else if (isNaN(chr3)) enc4 = 64; + output = output + key.charAt(enc1) + key.charAt(enc2) + key.charAt(enc3) + key.charAt(enc4); + } + return output; +} diff --git a/js/piskel.js b/js/piskel.js index 67134a0..13e0d3a 100644 --- a/js/piskel.js +++ b/js/piskel.js @@ -172,6 +172,35 @@ $.namespace("pskl"); */ exportToPNG : function () { (new pskl.rendering.SpritesheetRenderer(frameSheet)).render(); + }, + + uploadAsGIF : function () { + var encoder = new GIFEncoder(), + dpi = 8; + encoder.setRepeat(0); + encoder.setDelay(200); + + encoder.start(); + encoder.setSize(frameSheet.getWidth() * dpi, frameSheet.getHeight() * dpi); + for (var i = 0 ; i < frameSheet.frames.length ; i++) { + var frame = frameSheet.frames[i]; + var renderer = new pskl.rendering.CanvasRenderer(frame, dpi); + encoder.addFrame(renderer.render()); + } + encoder.finish(); + + var imageData = 'data:image/gif;base64,' + encode64(encoder.stream().getData()); + var xhr = new XMLHttpRequest(); + var formData = new FormData(); + formData.append('data', imageData); + xhr.open('POST', "http://screenletstore.appspot.com/__/upload", true); + xhr.onload = function(e) { + if (this.status == 200) { + var baseUrl = window.open("http://screenletstore.appspot.com/img/" + this.responseText); + } + }; + + xhr.send(formData); } }; diff --git a/js/rendering/CanvasRenderer.js b/js/rendering/CanvasRenderer.js new file mode 100644 index 0000000..c853966 --- /dev/null +++ b/js/rendering/CanvasRenderer.js @@ -0,0 +1,36 @@ +(function () { + + var ns = $.namespace("pskl.rendering"); + ns.CanvasRenderer = function (frame, dpi) { + this.frame = frame; + this.dpi = dpi; + }; + + ns.CanvasRenderer.prototype.render = function (frame, dpi) { + var canvas = this.createCanvas_(); + var context = canvas.getContext('2d'); + for(var col = 0, width = this.frame.getWidth(); col < width; col++) { + for(var row = 0, height = this.frame.getHeight(); row < height; row++) { + var color = this.frame.getPixel(col, row); + this.renderPixel_(color, col, row, context); + } + } + + return context; + }; + + ns.CanvasRenderer.prototype.renderPixel_ = function (color, col, row, context) { + if(color == Constants.TRANSPARENT_COLOR) { + color = "#FFF"; + } + + context.fillStyle = color; + context.fillRect(col * this.dpi, row * this.dpi, this.dpi, this.dpi); + }; + + ns.CanvasRenderer.prototype.createCanvas_ = function () { + var width = this.frame.getWidth() * this.dpi; + var height = this.frame.getHeight() * this.dpi; + return pskl.CanvasUtils.createCanvas(width, height); + }; +})() \ No newline at end of file