Fixed FilmPreview bugs. Simplified piskel.js, removed refernce to drawingController from tools
This commit is contained in:
parent
e1af86b647
commit
99e9cf8856
14 changed files with 166 additions and 221 deletions
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@ -3,7 +3,6 @@ Events = {
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TOOL_SELECTED : "TOOL_SELECTED",
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TOOL_RELEASED : "TOOL_RELEASED",
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COLOR_SELECTED: "COLOR_SELECTED",
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COLOR_USED: "COLOR_USED",
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/**
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* When this event is emitted, a request is sent to the localstorage
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@ -13,7 +12,6 @@ Events = {
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LOCALSTORAGE_REQUEST: "LOCALSTORAGE_REQUEST",
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CANVAS_RIGHT_CLICKED: "CANVAS_RIGHT_CLICKED",
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CANVAS_RIGHT_CLICK_RELEASED: "CANVAS_RIGHT_CLICK_RELEASED",
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/**
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* Event to request a refresh of the display.
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@ -1,40 +1,40 @@
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(function () {
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var ns = $.namespace("pskl");
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ns.HistoryManager = function () {};
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ns.HistoryManager = function (framesheet) {
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this.framesheet = framesheet;
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};
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ns.HistoryManager.prototype.init = function () {
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document.body.addEventListener('keyup', this.onKeyup.bind(this));
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$.subscribe(Events.TOOL_RELEASED, this.saveState.bind(this));
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document.body.addEventListener('keyup', this.onKeyup.bind(this));
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$.subscribe(Events.TOOL_RELEASED, this.saveState.bind(this));
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};
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ns.HistoryManager.prototype.saveState = function () {
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piskel.getCurrentFrame().saveState();
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};
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ns.HistoryManager.prototype.saveState = function () {
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this.framesheet.getCurrentFrame().saveState();
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};
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ns.HistoryManager.prototype.onKeyup = function (evt) {
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if (evt.ctrlKey && evt.keyCode == 90) { // CTRL + Z
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this.undo();
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}
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if (evt.ctrlKey && evt.keyCode == 90) { // CTRL + Z
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this.undo();
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}
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if (evt.ctrlKey && evt.keyCode == 89) { // CTRL+ Y
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this.redo();
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}
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};
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if (evt.ctrlKey && evt.keyCode == 89) { // CTRL+ Y
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this.redo();
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}
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};
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ns.HistoryManager.prototype.undo = function () {
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piskel.getCurrentFrame().loadPreviousState();
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this.redraw();
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};
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ns.HistoryManager.prototype.undo = function () {
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this.framesheet.getCurrentFrame().loadPreviousState();
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this.redraw();
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};
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ns.HistoryManager.prototype.redo = function () {
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piskel.getCurrentFrame().loadNextState();
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this.redraw();
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};
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ns.HistoryManager.prototype.redo = function () {
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this.framesheet.getCurrentFrame().loadNextState();
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this.redraw();
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};
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ns.HistoryManager.prototype.redraw = function () {
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piskel.drawingController.renderFrame();
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piskel.previewsController.createPreviews();
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};
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ns.HistoryManager = new ns.HistoryManager();
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ns.HistoryManager.prototype.redraw = function () {
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this.framesheet.drawingController.renderFrame();
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this.framesheet.previewsController.createPreviews();
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};
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})();
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@ -43,8 +43,6 @@ pskl.LocalStorageService = (function() {
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*/
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var restoreFromLocalStorage_ = function() {
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frameSheet_.deserialize(window.localStorage['snapShot']);
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// Model updated, redraw everything:
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$.publish(Events.REFRESH);
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};
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/**
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@ -1,8 +1,6 @@
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(function () {
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var ns = $.namespace("pskl.controller");
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ns.DrawingController = function (frame, container, dpi) {
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this.dpi = dpi;
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ns.DrawingController = function (framesheet, container, dpi) {
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// TODO(vincz): Store user prefs in a localstorage string ?
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var renderingOptions = {
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"dpi": dpi,
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@ -12,29 +10,22 @@
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/**
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* @public
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*/
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this.frame = frame;
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this.framesheet = framesheet;
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/**
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* @public
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*/
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this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(frame);
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this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(framesheet.getCurrentFrame());
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/**
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* @private
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*/
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this.container = container;
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this.renderer = new pskl.rendering.FrameRenderer(
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this.container,
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renderingOptions,
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"drawing-canvas");
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this.overlayRenderer = new pskl.rendering.FrameRenderer(
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this.container,
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renderingOptions,
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"canvas-overlay");
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this.renderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "drawing-canvas");
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this.overlayRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "canvas-overlay");
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this.renderer.init(this.frame);
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this.renderer.init(framesheet.getCurrentFrame());
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this.overlayRenderer.init(this.overlayFrame);
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// State of drawing controller:
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@ -48,19 +39,18 @@
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this.initMouseBehavior();
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$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
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console.log("Tool selected: ", toolBehavior);
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this.currentToolBehavior = toolBehavior;
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}, this));
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console.log("Tool selected: ", toolBehavior);
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this.currentToolBehavior = toolBehavior;
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}, this));
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$.subscribe(Events.COLOR_SELECTED, $.proxy(function(evt, color, isPrimary) {
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console.log("Color selected: ", color);
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if (isPrimary) {
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this.primaryColor = color;
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} else {
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this.secondaryColor = color;
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}
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}, this));
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$.subscribe(Events.COLOR_SELECTED, $.proxy(function(evt, color, isPrimary) {
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console.log("Color selected: ", color);
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if (isPrimary) {
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this.primaryColor = color;
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} else {
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this.secondaryColor = color;
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}
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}, this));
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};
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ns.DrawingController.prototype.initMouseBehavior = function() {
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@ -84,14 +74,13 @@
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$.publish(Events.CANVAS_RIGHT_CLICKED);
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}
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var spriteCoordinate = this.getSpriteCoordinate(event);
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//console.log("mousedown: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
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var coords = this.getSpriteCoordinates(event);
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this.currentToolBehavior.applyToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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coords.col, coords.row,
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this.getCurrentColor_(),
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this
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this.framesheet.getCurrentFrame(),
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this.overlayFrame
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);
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$.publish(Events.LOCALSTORAGE_REQUEST);
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@ -104,27 +93,20 @@
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var currentTime = new Date().getTime();
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// Throttling of the mousemove event:
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if ((currentTime - this.previousMousemoveTime) > 40 ) {
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var spriteCoordinate = this.getSpriteCoordinate(event);
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var coords = this.getSpriteCoordinates(event);
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if (this.isClicked) {
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this.currentToolBehavior.moveToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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coords.col, coords.row,
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this.getCurrentColor_(),
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this
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this.framesheet.getCurrentFrame(),
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this.overlayFrame
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);
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//console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
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// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
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// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
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// you don't need to draw anything when mousemoving and you request useless localStorage.
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$.publish(Events.LOCALSTORAGE_REQUEST);
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} else {
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// debug mode to see the selected pixel
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// this.clearOverlay();
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// this.overlayFrame.setPixel( spriteCoordinate.col,spriteCoordinate.row, "#ff0000");
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// this.renderOverlay();
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}
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this.previousMousemoveTime = currentTime;
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}
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@ -139,26 +121,20 @@
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// the user was probably drawing on the canvas.
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// Note: The mousemove movement (and the mouseup) may end up outside
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// of the drawing canvas.
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if(this.isRightClicked) {
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$.publish(Events.CANVAS_RIGHT_CLICK_RELEASED);
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}
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this.isClicked = false;
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this.isRightClicked = false;
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var spriteCoordinate = this.getSpriteCoordinate(event);
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var coords = this.getSpriteCoordinates(event);
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//console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
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this.currentToolBehavior.releaseToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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coords.col, coords.row,
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this.getCurrentColor_(),
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this
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this.framesheet.getCurrentFrame(),
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this.overlayFrame
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);
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$.publish(Events.TOOL_RELEASED);
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// TODO: Remove that when we have the centralized redraw loop
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$.publish(Events.REDRAW_PREVIEWFILM);
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}
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},
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@ -176,7 +152,7 @@
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/**
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* @private
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*/
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ns.DrawingController.prototype.getSpriteCoordinate = function(event) {
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ns.DrawingController.prototype.getSpriteCoordinates = function(event) {
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var coords = this.getRelativeCoordinates(event.clientX, event.clientY);
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return this.renderer.convertPixelCoordinatesIntoSpriteCoordinate(coords);
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};
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@ -219,17 +195,14 @@
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};
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ns.DrawingController.prototype.renderFrame = function () {
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var serializedFrame = this.frame.serialize();
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var frame = this.framesheet.getCurrentFrame();
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var serializedFrame = frame.serialize();
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if (this.serializedFrame != serializedFrame) {
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this.serializedFrame = serializedFrame
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this.renderer.render(this.frame);
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this.renderer.render(frame);
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}
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};
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ns.DrawingController.prototype.renderFramePixel = function (col, row) {
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this.renderer.drawPixel(col, row, this.frame);
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};
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ns.DrawingController.prototype.renderOverlay = function () {
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var serializedOverlay = this.overlayFrame.serialize();
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if (this.serializedOverlay != serializedOverlay) {
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@ -6,11 +6,10 @@
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this.framesheet = framesheet;
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this.container = container;
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this.dirty = false;
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this.redrawFlag = false;
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$.subscribe(Events.REDRAW_PREVIEWFILM, $.proxy(function(evt) {
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this.dirty = true;
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}, this));
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$.subscribe(Events.TOOL_RELEASED, this.flagForRedraw_.bind(this));
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$.subscribe(Events.FRAMESHEET_RESET, this.flagForRedraw_.bind(this));
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};
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ns.PreviewFilmController.prototype.init = function() {
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@ -20,19 +19,29 @@
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ns.PreviewFilmController.prototype.addFrame = function () {
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this.framesheet.addEmptyFrame();
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piskel.setActiveFrame(this.framesheet.getFrameCount() - 1);
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this.framesheet.setCurrentFrameIndex(this.framesheet.getFrameCount() - 1);
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};
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ns.PreviewFilmController.prototype.flagForRedraw_ = function () {
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this.redrawFlag = true;
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};
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ns.PreviewFilmController.prototype.render = function () {
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if (!this.dirty) return
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// TODO(vincz): Full redraw on any drawing modification, optimize.
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if (this.redrawFlag) {
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// TODO(vincz): Full redraw on any drawing modification, optimize.
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this.createPreviews_();
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this.redrawFlag = false;
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}
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};
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ns.PreviewFilmController.prototype.createPreviews_ = function () {
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this.container.html("");
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var frameCount = this.framesheet.getFrameCount();
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for (var i = 0, l = frameCount; i < l ; i++) {
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this.container.append(this.createInterstitialTile_(i));
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this.container.append(this.createPreviewTile_(i, this.framesheet));
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this.container.append(this.createInterstitialTile_(i));
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this.container.append(this.createPreviewTile_(i));
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}
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this.container.append(this.createInterstitialTile_(frameCount));
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@ -40,19 +49,18 @@
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if(needDragndropBehavior) {
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this.initDragndropBehavior_();
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}
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this.dirty = false;
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};
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/**
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* @private
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*/
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ns.PreviewFilmController.prototype.createInterstitialTile_ = function (tileNumber) {
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var initerstitialTile = document.createElement("div");
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initerstitialTile.className = "interstitial-tile"
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initerstitialTile.setAttribute("data-tile-type", "interstitial");
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initerstitialTile.setAttribute("data-inject-drop-tile-at", tileNumber);
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var interstitialTile = document.createElement("div");
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interstitialTile.className = "interstitial-tile"
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interstitialTile.setAttribute("data-tile-type", "interstitial");
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interstitialTile.setAttribute("data-inject-drop-tile-at", tileNumber);
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return initerstitialTile;
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return interstitialTile;
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};
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/**
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@ -101,8 +109,8 @@
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// inside the drag target. We normalize that by taking the correct ancestor:
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var originTile = $(event.srcElement).closest(".preview-tile");
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var originFrameId = parseInt(originTile.data("tile-number"), 10);
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var dropTarget = $(event.target);
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if(dropTarget.data("tile-type") == "interstitial") {
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var targetInsertionId = parseInt(dropTarget.data("inject-drop-tile-at"), 10);
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// In case we drop outside of the tile container
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if(activeFrame > (this.framesheet.getFrameCount() - 1)) {
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activeFrame = targetInsertionId - 1;
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}
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}
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else {
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} else {
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var targetSwapId = parseInt(dropTarget.data("tile-number"), 10);
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// In case we drop outside of the tile container
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if(isNaN(originFrameId) || isNaN(targetSwapId)) {
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@ -135,26 +142,24 @@
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$('#preview-list').removeClass("show-interstitial-tiles");
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// TODO(vincz): deprecate.
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piskel.setActiveFrame(activeFrame);
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this.framesheet.setCurrentFrameIndex(activeFrame);
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// TODO(vincz): move localstorage request to the model layer?
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$.publish(Events.LOCALSTORAGE_REQUEST);
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};
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/**
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* @private
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* TODO(vincz): clean this giant rendering function & remove listeners.
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*/
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ns.PreviewFilmController.prototype.createPreviewTile_ = function(tileNumber, framesheet) {
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ns.PreviewFilmController.prototype.createPreviewTile_ = function(tileNumber) {
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var currentFrame = this.framesheet.getFrameByIndex(tileNumber);
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var previewTileRoot = document.createElement("li");
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var classname = "preview-tile";
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previewTileRoot.setAttribute("data-tile-number", tileNumber);
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if (piskel.getActiveFrameIndex() == tileNumber) {
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if (this.framesheet.getCurrentFrame() == currentFrame) {
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classname += " selected";
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}
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previewTileRoot.className = classname;
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@ -166,25 +171,14 @@
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canvasBackground.className = "canvas-background";
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canvasContainer.appendChild(canvasBackground);
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previewTileRoot.addEventListener('click', function(evt) {
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// has not class tile-action:
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if(!evt.target.classList.contains('tile-action')) {
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piskel.setActiveFrame(tileNumber);
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}
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});
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previewTileRoot.addEventListener('click', this.onPreviewClick_.bind(this, tileNumber));
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var canvasPreviewDuplicateAction = document.createElement("button");
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canvasPreviewDuplicateAction.className = "tile-action"
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canvasPreviewDuplicateAction.innerHTML = "dup"
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canvasPreviewDuplicateAction.addEventListener('click', function(evt) {
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framesheet.duplicateFrameByIndex(tileNumber);
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$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
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$.publish('SET_ACTIVE_FRAME', [tileNumber + 1]);
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});
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canvasPreviewDuplicateAction.addEventListener('click', this.onAddButtonClick_.bind(this, tileNumber));
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//this.renderer.render(this.framesheet.getFrameByIndex(tileNumber), canvasPreview);
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// TODO(vincz): Eventually optimize this part by not recreating a FrameRenderer. Note that the real optim
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// is to make this update function (#createPreviewTile) less aggressive.
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var renderingOptions = {"dpi": this.dpi };
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@ -198,14 +192,29 @@
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var canvasPreviewDeleteAction = document.createElement("button");
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canvasPreviewDeleteAction.className = "tile-action"
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canvasPreviewDeleteAction.innerHTML = "del"
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canvasPreviewDeleteAction.addEventListener('click', function(evt) {
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framesheet.removeFrameByIndex(tileNumber);
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$.publish(Events.FRAMESHEET_RESET);
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$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
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});
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canvasPreviewDeleteAction.addEventListener('click', this.onDeleteButtonClick_.bind(this, tileNumber));
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previewTileRoot.appendChild(canvasPreviewDeleteAction);
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}
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return previewTileRoot;
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};
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ns.PreviewFilmController.prototype.onPreviewClick_ = function (index, evt) {
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// has not class tile-action:
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if(!evt.target.classList.contains('tile-action')) {
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this.framesheet.setCurrentFrameIndex(index);
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}
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};
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ns.PreviewFilmController.prototype.onDeleteButtonClick_ = function (index, evt) {
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this.framesheet.removeFrameByIndex(index);
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$.publish(Events.FRAMESHEET_RESET);
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$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
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};
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ns.PreviewFilmController.prototype.onAddButtonClick_ = function (index, evt) {
|
||||
this.framesheet.duplicateFrameByIndex(index);
|
||||
$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
|
||||
this.framesheet.setCurrentFrameIndex(index + 1);
|
||||
};
|
||||
})();
|
|
@ -8,11 +8,11 @@
|
|||
|
||||
ns.BaseTool = function() {};
|
||||
|
||||
ns.BaseTool.prototype.applyToolAt = function(col, row, frame) {};
|
||||
ns.BaseTool.prototype.applyToolAt = function(col, row, color, frame, overlay) {};
|
||||
|
||||
ns.BaseTool.prototype.moveToolAt = function(col, row, frame) {};
|
||||
ns.BaseTool.prototype.moveToolAt = function(col, row, color, frame, overlay) {};
|
||||
|
||||
ns.BaseTool.prototype.releaseToolAt = function(col, row, frame) {};
|
||||
ns.BaseTool.prototype.releaseToolAt = function(col, row, color, frame, overlay) {};
|
||||
|
||||
/**
|
||||
* Bresenham line algorihtm: Get an array of pixels from
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Eraser.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
this.superclass.applyToolAt.call(this, col, row, Constants.TRANSPARENT_COLOR, drawer);
|
||||
ns.Eraser.prototype.applyToolAt = function(col, row, color, frame, overlay) {
|
||||
this.superclass.applyToolAt.call(this, col, row, Constants.TRANSPARENT_COLOR, frame, overlay);
|
||||
};
|
||||
})();
|
|
@ -19,16 +19,16 @@
|
|||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Move.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
ns.Move.prototype.applyToolAt = function(col, row, color, frame, overlay) {
|
||||
this.startCol = col;
|
||||
this.startRow = row;
|
||||
this.frameClone = drawer.frame.clone();
|
||||
this.frameClone = frame.clone();
|
||||
};
|
||||
|
||||
ns.Move.prototype.moveToolAt = function(col, row, color, drawer) {
|
||||
ns.Move.prototype.moveToolAt = function(col, row, color, frame, overlay) {
|
||||
var colDiff = col - this.startCol, rowDiff = row - this.startRow;
|
||||
if (colDiff != 0 || rowDiff != 0) {
|
||||
this.shiftFrame(colDiff, rowDiff, drawer.frame, this.frameClone);
|
||||
this.shiftFrame(colDiff, rowDiff, frame, this.frameClone);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -49,7 +49,7 @@
|
|||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Move.prototype.releaseToolAt = function(col, row, color, drawer) {
|
||||
this.moveToolAt(col, row, color, drawer);
|
||||
ns.Move.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
|
||||
this.moveToolAt(col, row, color, frame, overlay);
|
||||
};
|
||||
})();
|
||||
|
|
|
@ -15,12 +15,11 @@
|
|||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.PaintBucket.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
ns.PaintBucket.prototype.applyToolAt = function(col, row, color, frame, overlay) {
|
||||
|
||||
// Change model:
|
||||
var targetColor = drawer.frame.getPixel(col, row);
|
||||
//this.recursiveFloodFill_(frame, col, row, targetColor, color);
|
||||
this.queueLinearFloodFill_(drawer.frame, col, row, targetColor, color);
|
||||
var targetColor = frame.getPixel(col, row);
|
||||
this.queueLinearFloodFill_(frame, col, row, targetColor, color);
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -19,17 +19,16 @@
|
|||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Rectangle.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
ns.Rectangle.prototype.applyToolAt = function(col, row, color, frame, overlay) {
|
||||
this.startCol = col;
|
||||
this.startRow = row;
|
||||
|
||||
// Drawing the first point of the rectangle in the fake overlay canvas:
|
||||
drawer.overlayFrame.setPixel(col, row, color);
|
||||
overlay.setPixel(col, row, color);
|
||||
};
|
||||
|
||||
ns.Rectangle.prototype.moveToolAt = function(col, row, color, drawer) {
|
||||
// Clean overlay canvas:
|
||||
drawer.clearOverlay();
|
||||
ns.Rectangle.prototype.moveToolAt = function(col, row, color, frame, overlay) {
|
||||
overlay.clear();
|
||||
|
||||
// When the user moussemove (before releasing), we dynamically compute the
|
||||
// pixel to draw the line and draw this line in the overlay :
|
||||
|
@ -41,21 +40,21 @@
|
|||
if(color == Constants.TRANSPARENT_COLOR) {
|
||||
color = Constants.SELECTION_TRANSPARENT_COLOR;
|
||||
}
|
||||
drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Rectangle.prototype.releaseToolAt = function(col, row, color, drawer) {
|
||||
drawer.clearOverlay();
|
||||
ns.Rectangle.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
|
||||
overlay.clear();
|
||||
// If the stroke tool is released outside of the canvas, we cancel the stroke:
|
||||
if(drawer.frame.containsPixel(col, row)) {
|
||||
if(frame.containsPixel(col, row)) {
|
||||
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
|
|
|
@ -18,27 +18,27 @@
|
|||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.SimplePen.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
if (drawer.frame.containsPixel(col, row)) {
|
||||
ns.SimplePen.prototype.applyToolAt = function(col, row, color, frame, overlay) {
|
||||
if (frame.containsPixel(col, row)) {
|
||||
this.previousCol = col;
|
||||
this.previousRow = row;
|
||||
drawer.frame.setPixel(col, row, color);
|
||||
frame.setPixel(col, row, color);
|
||||
}
|
||||
};
|
||||
|
||||
ns.SimplePen.prototype.moveToolAt = function(col, row, color, drawer) {
|
||||
|
||||
ns.SimplePen.prototype.moveToolAt = function(col, row, color, frame, overlay) {
|
||||
if((Math.abs(col - this.previousCol) > 1) || (Math.abs(row - this.previousRow) > 1)) {
|
||||
// The pen movement is too fast for the mousemove frequency, there is a gap between the
|
||||
// current point and the previously drawn one.
|
||||
// We fill the gap by calculating missing dots (simple linear interpolation) and draw them.
|
||||
var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow);
|
||||
for(var i=0, l=interpolatedPixels.length; i<l; i++) {
|
||||
this.applyToolAt(interpolatedPixels[i].col, interpolatedPixels[i].row, color, drawer);
|
||||
var coords = interpolatedPixels[i];
|
||||
this.applyToolAt(coords.col, coords.row, color, frame, overlay);
|
||||
}
|
||||
}
|
||||
else {
|
||||
this.applyToolAt(col, row, color, drawer);
|
||||
this.applyToolAt(col, row, color, frame, overlay);
|
||||
}
|
||||
|
||||
this.previousCol = col;
|
||||
|
|
|
@ -12,8 +12,6 @@
|
|||
// Stroke's first point coordinates (set in applyToolAt)
|
||||
this.startCol = null;
|
||||
this.startRow = null;
|
||||
|
||||
this.canvasOverlay = null;
|
||||
};
|
||||
|
||||
pskl.utils.inherit(ns.Stroke, ns.BaseTool);
|
||||
|
@ -21,7 +19,7 @@
|
|||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Stroke.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
ns.Stroke.prototype.applyToolAt = function(col, row, color, frame, overlay) {
|
||||
this.startCol = col;
|
||||
this.startRow = row;
|
||||
|
||||
|
@ -34,11 +32,11 @@
|
|||
|
||||
// The fake canvas where we will draw the preview of the stroke:
|
||||
// Drawing the first point of the stroke in the fake overlay canvas:
|
||||
drawer.overlayFrame.setPixel(col, row, color);
|
||||
overlay.setPixel(col, row, color);
|
||||
};
|
||||
|
||||
ns.Stroke.prototype.moveToolAt = function(col, row, color, drawer) {
|
||||
drawer.clearOverlay();
|
||||
ns.Stroke.prototype.moveToolAt = function(col, row, color, frame, overlay) {
|
||||
overlay.clear();
|
||||
|
||||
// When the user moussemove (before releasing), we dynamically compute the
|
||||
// pixel to draw the line and draw this line in the overlay canvas:
|
||||
|
@ -56,28 +54,26 @@
|
|||
// eg deleting the equivalent of a stroke.
|
||||
color = Constants.SELECTION_TRANSPARENT_COLOR;
|
||||
}
|
||||
drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Stroke.prototype.releaseToolAt = function(col, row, color, drawer) {
|
||||
ns.Stroke.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
|
||||
// If the stroke tool is released outside of the canvas, we cancel the stroke:
|
||||
// TODO: Mutualize this check in common method
|
||||
if(drawer.frame.containsPixel(col, row)) {
|
||||
if(frame.containsPixel(col, row)) {
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
// Draw in canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
}
|
||||
// For now, we are done with the stroke tool and don't need an overlay anymore:
|
||||
drawer.clearOverlay();
|
||||
overlay.clear();
|
||||
};
|
||||
})();
|
||||
|
|
|
@ -4,10 +4,7 @@
|
|||
this.width = width;
|
||||
this.height = height;
|
||||
this.frames = [];
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.validate = function () {
|
||||
throw "FrameSheet.prototype.validate not implemented"
|
||||
this.currentFrameIndex = 0;
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.addEmptyFrame = function () {
|
||||
|
@ -22,6 +19,15 @@
|
|||
return this.frames.length;
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.getCurrentFrame = function () {
|
||||
return this.frames[this.currentFrameIndex];
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.setCurrentFrameIndex = function (index) {
|
||||
this.currentFrameIndex = index;
|
||||
$.publish(Events.FRAMESHEET_RESET);
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.getUsedColors = function() {
|
||||
var colors = {};
|
||||
for (var frameIndex=0; frameIndex < this.frames.length; frameIndex++) {
|
||||
|
|
45
js/piskel.js
45
js/piskel.js
|
@ -22,10 +22,7 @@ $.namespace("pskl");
|
|||
// Canvas preview film canvases:
|
||||
previewTileCanvasDpi = 4,
|
||||
// Animated canvas preview:
|
||||
previewAnimationCanvasDpi = 8,
|
||||
|
||||
activeFrameIndex = -1,
|
||||
currentFrame = null;
|
||||
previewAnimationCanvasDpi = 8;
|
||||
|
||||
/**
|
||||
* Main application controller
|
||||
|
@ -33,21 +30,17 @@ $.namespace("pskl");
|
|||
var piskel = {
|
||||
|
||||
init : function () {
|
||||
|
||||
piskel.initDPIs_();
|
||||
|
||||
|
||||
frameSheet = new pskl.model.FrameSheet(framePixelWidth, framePixelHeight);
|
||||
frameSheet.addEmptyFrame();
|
||||
|
||||
this.drawingController = new pskl.controller.DrawingController(
|
||||
frameSheet.getFrameByIndex(0),
|
||||
frameSheet,
|
||||
$('#drawing-canvas-container'),
|
||||
drawingCanvasDpi
|
||||
);
|
||||
|
||||
this.setActiveFrame(0);
|
||||
|
||||
this.animationController = new pskl.controller.AnimatedPreviewController(
|
||||
frameSheet,
|
||||
$('#preview-canvas-container'),
|
||||
|
@ -64,7 +57,9 @@ $.namespace("pskl");
|
|||
this.animationController.init();
|
||||
this.previewsController.init();
|
||||
|
||||
pskl.HistoryManager.init();
|
||||
this.historyManager = new pskl.HistoryManager(frameSheet);
|
||||
this.historyManager.init();
|
||||
|
||||
pskl.NotificationService.init();
|
||||
pskl.LocalStorageService.init(frameSheet);
|
||||
|
||||
|
@ -79,12 +74,9 @@ $.namespace("pskl");
|
|||
}
|
||||
|
||||
$.subscribe('SET_ACTIVE_FRAME', function(evt, frameId) {
|
||||
piskel.setActiveFrame(frameId);
|
||||
frameSheet.setCurrentFrameIndex(frameId);
|
||||
});
|
||||
|
||||
$.subscribe('FRAMESHEET_RESET', function(evt, frameId) {
|
||||
piskel.render();
|
||||
});
|
||||
var drawingLoop = new pskl.rendering.DrawingLoop();
|
||||
drawingLoop.addCallback(this.render, this);
|
||||
drawingLoop.start();
|
||||
|
@ -101,7 +93,6 @@ $.namespace("pskl");
|
|||
* @private
|
||||
*/
|
||||
initDPIs_ : function() {
|
||||
|
||||
drawingCanvasDpi = piskel.calculateDPIsForDrawingCanvas_();
|
||||
// TODO(vincz): Add throttling on window.resize event.
|
||||
$(window).resize($.proxy(function() {
|
||||
|
@ -144,13 +135,6 @@ $.namespace("pskl");
|
|||
},
|
||||
|
||||
finishInit : function () {
|
||||
|
||||
|
||||
|
||||
$.subscribe(Events.REFRESH, function() {
|
||||
piskel.setActiveFrame(0);
|
||||
});
|
||||
|
||||
pskl.ToolSelector.init();
|
||||
pskl.Palette.init(frameSheet);
|
||||
},
|
||||
|
@ -171,7 +155,6 @@ $.namespace("pskl");
|
|||
|
||||
xhr.onload = function(e) {
|
||||
frameSheet.deserialize(this.responseText);
|
||||
piskel.setActiveFrame(0);
|
||||
$.publish(Events.HIDE_NOTIFICATION);
|
||||
piskel.finishInit();
|
||||
};
|
||||
|
@ -179,27 +162,11 @@ $.namespace("pskl");
|
|||
xhr.onerror = function () {
|
||||
$.publish(Events.HIDE_NOTIFICATION);
|
||||
piskel.finishInit();
|
||||
piskel.setActiveFrame(0);
|
||||
};
|
||||
|
||||
xhr.send();
|
||||
},
|
||||
|
||||
setActiveFrame: function(index) {
|
||||
activeFrameIndex = index;
|
||||
this.drawingController.frame = this.getCurrentFrame();
|
||||
},
|
||||
|
||||
getActiveFrameIndex: function() {
|
||||
if(-1 == activeFrameIndex) {
|
||||
throw "Bad active frame initialization."
|
||||
}
|
||||
return activeFrameIndex;
|
||||
},
|
||||
|
||||
getCurrentFrame : function () {
|
||||
return frameSheet.getFrameByIndex(activeFrameIndex);
|
||||
},
|
||||
// TODO(julz): Create package ?
|
||||
storeSheet : function (event) {
|
||||
// TODO Refactor using jquery ?
|
||||
|
|
Loading…
Reference in a new issue