Fixed FilmPreview bugs. Simplified piskel.js, removed refernce to drawingController from tools

This commit is contained in:
juliandescottes 2012-09-10 23:26:12 +02:00
parent e1af86b647
commit 99e9cf8856
14 changed files with 166 additions and 221 deletions

View file

@ -3,7 +3,6 @@ Events = {
TOOL_SELECTED : "TOOL_SELECTED",
TOOL_RELEASED : "TOOL_RELEASED",
COLOR_SELECTED: "COLOR_SELECTED",
COLOR_USED: "COLOR_USED",
/**
* When this event is emitted, a request is sent to the localstorage
@ -13,7 +12,6 @@ Events = {
LOCALSTORAGE_REQUEST: "LOCALSTORAGE_REQUEST",
CANVAS_RIGHT_CLICKED: "CANVAS_RIGHT_CLICKED",
CANVAS_RIGHT_CLICK_RELEASED: "CANVAS_RIGHT_CLICK_RELEASED",
/**
* Event to request a refresh of the display.

View file

@ -1,40 +1,40 @@
(function () {
var ns = $.namespace("pskl");
ns.HistoryManager = function () {};
ns.HistoryManager = function (framesheet) {
this.framesheet = framesheet;
};
ns.HistoryManager.prototype.init = function () {
document.body.addEventListener('keyup', this.onKeyup.bind(this));
$.subscribe(Events.TOOL_RELEASED, this.saveState.bind(this));
document.body.addEventListener('keyup', this.onKeyup.bind(this));
$.subscribe(Events.TOOL_RELEASED, this.saveState.bind(this));
};
ns.HistoryManager.prototype.saveState = function () {
piskel.getCurrentFrame().saveState();
};
ns.HistoryManager.prototype.saveState = function () {
this.framesheet.getCurrentFrame().saveState();
};
ns.HistoryManager.prototype.onKeyup = function (evt) {
if (evt.ctrlKey && evt.keyCode == 90) { // CTRL + Z
this.undo();
}
if (evt.ctrlKey && evt.keyCode == 90) { // CTRL + Z
this.undo();
}
if (evt.ctrlKey && evt.keyCode == 89) { // CTRL+ Y
this.redo();
}
};
if (evt.ctrlKey && evt.keyCode == 89) { // CTRL+ Y
this.redo();
}
};
ns.HistoryManager.prototype.undo = function () {
piskel.getCurrentFrame().loadPreviousState();
this.redraw();
};
ns.HistoryManager.prototype.undo = function () {
this.framesheet.getCurrentFrame().loadPreviousState();
this.redraw();
};
ns.HistoryManager.prototype.redo = function () {
piskel.getCurrentFrame().loadNextState();
this.redraw();
};
ns.HistoryManager.prototype.redo = function () {
this.framesheet.getCurrentFrame().loadNextState();
this.redraw();
};
ns.HistoryManager.prototype.redraw = function () {
piskel.drawingController.renderFrame();
piskel.previewsController.createPreviews();
};
ns.HistoryManager = new ns.HistoryManager();
ns.HistoryManager.prototype.redraw = function () {
this.framesheet.drawingController.renderFrame();
this.framesheet.previewsController.createPreviews();
};
})();

View file

@ -43,8 +43,6 @@ pskl.LocalStorageService = (function() {
*/
var restoreFromLocalStorage_ = function() {
frameSheet_.deserialize(window.localStorage['snapShot']);
// Model updated, redraw everything:
$.publish(Events.REFRESH);
};
/**

View file

@ -1,8 +1,6 @@
(function () {
var ns = $.namespace("pskl.controller");
ns.DrawingController = function (frame, container, dpi) {
this.dpi = dpi;
ns.DrawingController = function (framesheet, container, dpi) {
// TODO(vincz): Store user prefs in a localstorage string ?
var renderingOptions = {
"dpi": dpi,
@ -12,29 +10,22 @@
/**
* @public
*/
this.frame = frame;
this.framesheet = framesheet;
/**
* @public
*/
this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(frame);
this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(framesheet.getCurrentFrame());
/**
* @private
*/
this.container = container;
this.renderer = new pskl.rendering.FrameRenderer(
this.container,
renderingOptions,
"drawing-canvas");
this.overlayRenderer = new pskl.rendering.FrameRenderer(
this.container,
renderingOptions,
"canvas-overlay");
this.renderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "drawing-canvas");
this.overlayRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "canvas-overlay");
this.renderer.init(this.frame);
this.renderer.init(framesheet.getCurrentFrame());
this.overlayRenderer.init(this.overlayFrame);
// State of drawing controller:
@ -48,19 +39,18 @@
this.initMouseBehavior();
$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
console.log("Tool selected: ", toolBehavior);
this.currentToolBehavior = toolBehavior;
}, this));
console.log("Tool selected: ", toolBehavior);
this.currentToolBehavior = toolBehavior;
}, this));
$.subscribe(Events.COLOR_SELECTED, $.proxy(function(evt, color, isPrimary) {
console.log("Color selected: ", color);
if (isPrimary) {
this.primaryColor = color;
} else {
this.secondaryColor = color;
}
}, this));
$.subscribe(Events.COLOR_SELECTED, $.proxy(function(evt, color, isPrimary) {
console.log("Color selected: ", color);
if (isPrimary) {
this.primaryColor = color;
} else {
this.secondaryColor = color;
}
}, this));
};
ns.DrawingController.prototype.initMouseBehavior = function() {
@ -84,14 +74,13 @@
$.publish(Events.CANVAS_RIGHT_CLICKED);
}
var spriteCoordinate = this.getSpriteCoordinate(event);
//console.log("mousedown: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
var coords = this.getSpriteCoordinates(event);
this.currentToolBehavior.applyToolAt(
spriteCoordinate.col,
spriteCoordinate.row,
coords.col, coords.row,
this.getCurrentColor_(),
this
this.framesheet.getCurrentFrame(),
this.overlayFrame
);
$.publish(Events.LOCALSTORAGE_REQUEST);
@ -104,27 +93,20 @@
var currentTime = new Date().getTime();
// Throttling of the mousemove event:
if ((currentTime - this.previousMousemoveTime) > 40 ) {
var spriteCoordinate = this.getSpriteCoordinate(event);
var coords = this.getSpriteCoordinates(event);
if (this.isClicked) {
this.currentToolBehavior.moveToolAt(
spriteCoordinate.col,
spriteCoordinate.row,
coords.col, coords.row,
this.getCurrentColor_(),
this
this.framesheet.getCurrentFrame(),
this.overlayFrame
);
//console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
// you don't need to draw anything when mousemoving and you request useless localStorage.
$.publish(Events.LOCALSTORAGE_REQUEST);
} else {
// debug mode to see the selected pixel
// this.clearOverlay();
// this.overlayFrame.setPixel( spriteCoordinate.col,spriteCoordinate.row, "#ff0000");
// this.renderOverlay();
}
this.previousMousemoveTime = currentTime;
}
@ -139,26 +121,20 @@
// the user was probably drawing on the canvas.
// Note: The mousemove movement (and the mouseup) may end up outside
// of the drawing canvas.
if(this.isRightClicked) {
$.publish(Events.CANVAS_RIGHT_CLICK_RELEASED);
}
this.isClicked = false;
this.isRightClicked = false;
var spriteCoordinate = this.getSpriteCoordinate(event);
var coords = this.getSpriteCoordinates(event);
//console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
this.currentToolBehavior.releaseToolAt(
spriteCoordinate.col,
spriteCoordinate.row,
coords.col, coords.row,
this.getCurrentColor_(),
this
this.framesheet.getCurrentFrame(),
this.overlayFrame
);
$.publish(Events.TOOL_RELEASED);
// TODO: Remove that when we have the centralized redraw loop
$.publish(Events.REDRAW_PREVIEWFILM);
}
},
@ -176,7 +152,7 @@
/**
* @private
*/
ns.DrawingController.prototype.getSpriteCoordinate = function(event) {
ns.DrawingController.prototype.getSpriteCoordinates = function(event) {
var coords = this.getRelativeCoordinates(event.clientX, event.clientY);
return this.renderer.convertPixelCoordinatesIntoSpriteCoordinate(coords);
};
@ -219,17 +195,14 @@
};
ns.DrawingController.prototype.renderFrame = function () {
var serializedFrame = this.frame.serialize();
var frame = this.framesheet.getCurrentFrame();
var serializedFrame = frame.serialize();
if (this.serializedFrame != serializedFrame) {
this.serializedFrame = serializedFrame
this.renderer.render(this.frame);
this.renderer.render(frame);
}
};
ns.DrawingController.prototype.renderFramePixel = function (col, row) {
this.renderer.drawPixel(col, row, this.frame);
};
ns.DrawingController.prototype.renderOverlay = function () {
var serializedOverlay = this.overlayFrame.serialize();
if (this.serializedOverlay != serializedOverlay) {

View file

@ -6,11 +6,10 @@
this.framesheet = framesheet;
this.container = container;
this.dirty = false;
this.redrawFlag = false;
$.subscribe(Events.REDRAW_PREVIEWFILM, $.proxy(function(evt) {
this.dirty = true;
}, this));
$.subscribe(Events.TOOL_RELEASED, this.flagForRedraw_.bind(this));
$.subscribe(Events.FRAMESHEET_RESET, this.flagForRedraw_.bind(this));
};
ns.PreviewFilmController.prototype.init = function() {
@ -20,19 +19,29 @@
ns.PreviewFilmController.prototype.addFrame = function () {
this.framesheet.addEmptyFrame();
piskel.setActiveFrame(this.framesheet.getFrameCount() - 1);
this.framesheet.setCurrentFrameIndex(this.framesheet.getFrameCount() - 1);
};
ns.PreviewFilmController.prototype.flagForRedraw_ = function () {
this.redrawFlag = true;
};
ns.PreviewFilmController.prototype.render = function () {
if (!this.dirty) return
// TODO(vincz): Full redraw on any drawing modification, optimize.
if (this.redrawFlag) {
// TODO(vincz): Full redraw on any drawing modification, optimize.
this.createPreviews_();
this.redrawFlag = false;
}
};
ns.PreviewFilmController.prototype.createPreviews_ = function () {
this.container.html("");
var frameCount = this.framesheet.getFrameCount();
for (var i = 0, l = frameCount; i < l ; i++) {
this.container.append(this.createInterstitialTile_(i));
this.container.append(this.createPreviewTile_(i, this.framesheet));
this.container.append(this.createInterstitialTile_(i));
this.container.append(this.createPreviewTile_(i));
}
this.container.append(this.createInterstitialTile_(frameCount));
@ -40,19 +49,18 @@
if(needDragndropBehavior) {
this.initDragndropBehavior_();
}
this.dirty = false;
};
/**
* @private
*/
ns.PreviewFilmController.prototype.createInterstitialTile_ = function (tileNumber) {
var initerstitialTile = document.createElement("div");
initerstitialTile.className = "interstitial-tile"
initerstitialTile.setAttribute("data-tile-type", "interstitial");
initerstitialTile.setAttribute("data-inject-drop-tile-at", tileNumber);
var interstitialTile = document.createElement("div");
interstitialTile.className = "interstitial-tile"
interstitialTile.setAttribute("data-tile-type", "interstitial");
interstitialTile.setAttribute("data-inject-drop-tile-at", tileNumber);
return initerstitialTile;
return interstitialTile;
};
/**
@ -101,8 +109,8 @@
// inside the drag target. We normalize that by taking the correct ancestor:
var originTile = $(event.srcElement).closest(".preview-tile");
var originFrameId = parseInt(originTile.data("tile-number"), 10);
var dropTarget = $(event.target);
if(dropTarget.data("tile-type") == "interstitial") {
var targetInsertionId = parseInt(dropTarget.data("inject-drop-tile-at"), 10);
// In case we drop outside of the tile container
@ -120,8 +128,7 @@
if(activeFrame > (this.framesheet.getFrameCount() - 1)) {
activeFrame = targetInsertionId - 1;
}
}
else {
} else {
var targetSwapId = parseInt(dropTarget.data("tile-number"), 10);
// In case we drop outside of the tile container
if(isNaN(originFrameId) || isNaN(targetSwapId)) {
@ -135,26 +142,24 @@
$('#preview-list').removeClass("show-interstitial-tiles");
// TODO(vincz): deprecate.
piskel.setActiveFrame(activeFrame);
this.framesheet.setCurrentFrameIndex(activeFrame);
// TODO(vincz): move localstorage request to the model layer?
$.publish(Events.LOCALSTORAGE_REQUEST);
};
/**
* @private
* TODO(vincz): clean this giant rendering function & remove listeners.
*/
ns.PreviewFilmController.prototype.createPreviewTile_ = function(tileNumber, framesheet) {
ns.PreviewFilmController.prototype.createPreviewTile_ = function(tileNumber) {
var currentFrame = this.framesheet.getFrameByIndex(tileNumber);
var previewTileRoot = document.createElement("li");
var classname = "preview-tile";
previewTileRoot.setAttribute("data-tile-number", tileNumber);
if (piskel.getActiveFrameIndex() == tileNumber) {
if (this.framesheet.getCurrentFrame() == currentFrame) {
classname += " selected";
}
previewTileRoot.className = classname;
@ -166,25 +171,14 @@
canvasBackground.className = "canvas-background";
canvasContainer.appendChild(canvasBackground);
previewTileRoot.addEventListener('click', function(evt) {
// has not class tile-action:
if(!evt.target.classList.contains('tile-action')) {
piskel.setActiveFrame(tileNumber);
}
});
previewTileRoot.addEventListener('click', this.onPreviewClick_.bind(this, tileNumber));
var canvasPreviewDuplicateAction = document.createElement("button");
canvasPreviewDuplicateAction.className = "tile-action"
canvasPreviewDuplicateAction.innerHTML = "dup"
canvasPreviewDuplicateAction.addEventListener('click', function(evt) {
framesheet.duplicateFrameByIndex(tileNumber);
$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
$.publish('SET_ACTIVE_FRAME', [tileNumber + 1]);
});
canvasPreviewDuplicateAction.addEventListener('click', this.onAddButtonClick_.bind(this, tileNumber));
//this.renderer.render(this.framesheet.getFrameByIndex(tileNumber), canvasPreview);
// TODO(vincz): Eventually optimize this part by not recreating a FrameRenderer. Note that the real optim
// is to make this update function (#createPreviewTile) less aggressive.
var renderingOptions = {"dpi": this.dpi };
@ -198,14 +192,29 @@
var canvasPreviewDeleteAction = document.createElement("button");
canvasPreviewDeleteAction.className = "tile-action"
canvasPreviewDeleteAction.innerHTML = "del"
canvasPreviewDeleteAction.addEventListener('click', function(evt) {
framesheet.removeFrameByIndex(tileNumber);
$.publish(Events.FRAMESHEET_RESET);
$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
});
canvasPreviewDeleteAction.addEventListener('click', this.onDeleteButtonClick_.bind(this, tileNumber));
previewTileRoot.appendChild(canvasPreviewDeleteAction);
}
return previewTileRoot;
};
ns.PreviewFilmController.prototype.onPreviewClick_ = function (index, evt) {
// has not class tile-action:
if(!evt.target.classList.contains('tile-action')) {
this.framesheet.setCurrentFrameIndex(index);
}
};
ns.PreviewFilmController.prototype.onDeleteButtonClick_ = function (index, evt) {
this.framesheet.removeFrameByIndex(index);
$.publish(Events.FRAMESHEET_RESET);
$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
};
ns.PreviewFilmController.prototype.onAddButtonClick_ = function (index, evt) {
this.framesheet.duplicateFrameByIndex(index);
$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
this.framesheet.setCurrentFrameIndex(index + 1);
};
})();

View file

@ -8,11 +8,11 @@
ns.BaseTool = function() {};
ns.BaseTool.prototype.applyToolAt = function(col, row, frame) {};
ns.BaseTool.prototype.applyToolAt = function(col, row, color, frame, overlay) {};
ns.BaseTool.prototype.moveToolAt = function(col, row, frame) {};
ns.BaseTool.prototype.moveToolAt = function(col, row, color, frame, overlay) {};
ns.BaseTool.prototype.releaseToolAt = function(col, row, frame) {};
ns.BaseTool.prototype.releaseToolAt = function(col, row, color, frame, overlay) {};
/**
* Bresenham line algorihtm: Get an array of pixels from

View file

@ -16,7 +16,7 @@
/**
* @override
*/
ns.Eraser.prototype.applyToolAt = function(col, row, color, drawer) {
this.superclass.applyToolAt.call(this, col, row, Constants.TRANSPARENT_COLOR, drawer);
ns.Eraser.prototype.applyToolAt = function(col, row, color, frame, overlay) {
this.superclass.applyToolAt.call(this, col, row, Constants.TRANSPARENT_COLOR, frame, overlay);
};
})();

View file

@ -19,16 +19,16 @@
/**
* @override
*/
ns.Move.prototype.applyToolAt = function(col, row, color, drawer) {
ns.Move.prototype.applyToolAt = function(col, row, color, frame, overlay) {
this.startCol = col;
this.startRow = row;
this.frameClone = drawer.frame.clone();
this.frameClone = frame.clone();
};
ns.Move.prototype.moveToolAt = function(col, row, color, drawer) {
ns.Move.prototype.moveToolAt = function(col, row, color, frame, overlay) {
var colDiff = col - this.startCol, rowDiff = row - this.startRow;
if (colDiff != 0 || rowDiff != 0) {
this.shiftFrame(colDiff, rowDiff, drawer.frame, this.frameClone);
this.shiftFrame(colDiff, rowDiff, frame, this.frameClone);
}
};
@ -49,7 +49,7 @@
/**
* @override
*/
ns.Move.prototype.releaseToolAt = function(col, row, color, drawer) {
this.moveToolAt(col, row, color, drawer);
ns.Move.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
this.moveToolAt(col, row, color, frame, overlay);
};
})();

View file

@ -15,12 +15,11 @@
/**
* @override
*/
ns.PaintBucket.prototype.applyToolAt = function(col, row, color, drawer) {
ns.PaintBucket.prototype.applyToolAt = function(col, row, color, frame, overlay) {
// Change model:
var targetColor = drawer.frame.getPixel(col, row);
//this.recursiveFloodFill_(frame, col, row, targetColor, color);
this.queueLinearFloodFill_(drawer.frame, col, row, targetColor, color);
var targetColor = frame.getPixel(col, row);
this.queueLinearFloodFill_(frame, col, row, targetColor, color);
};
/**

View file

@ -19,17 +19,16 @@
/**
* @override
*/
ns.Rectangle.prototype.applyToolAt = function(col, row, color, drawer) {
ns.Rectangle.prototype.applyToolAt = function(col, row, color, frame, overlay) {
this.startCol = col;
this.startRow = row;
// Drawing the first point of the rectangle in the fake overlay canvas:
drawer.overlayFrame.setPixel(col, row, color);
overlay.setPixel(col, row, color);
};
ns.Rectangle.prototype.moveToolAt = function(col, row, color, drawer) {
// Clean overlay canvas:
drawer.clearOverlay();
ns.Rectangle.prototype.moveToolAt = function(col, row, color, frame, overlay) {
overlay.clear();
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay :
@ -41,21 +40,21 @@
if(color == Constants.TRANSPARENT_COLOR) {
color = Constants.SELECTION_TRANSPARENT_COLOR;
}
drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
};
/**
* @override
*/
ns.Rectangle.prototype.releaseToolAt = function(col, row, color, drawer) {
drawer.clearOverlay();
ns.Rectangle.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
overlay.clear();
// If the stroke tool is released outside of the canvas, we cancel the stroke:
if(drawer.frame.containsPixel(col, row)) {
if(frame.containsPixel(col, row)) {
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
for(var i = 0; i< strokePoints.length; i++) {
// Change model:
drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)

View file

@ -18,27 +18,27 @@
/**
* @override
*/
ns.SimplePen.prototype.applyToolAt = function(col, row, color, drawer) {
if (drawer.frame.containsPixel(col, row)) {
ns.SimplePen.prototype.applyToolAt = function(col, row, color, frame, overlay) {
if (frame.containsPixel(col, row)) {
this.previousCol = col;
this.previousRow = row;
drawer.frame.setPixel(col, row, color);
frame.setPixel(col, row, color);
}
};
ns.SimplePen.prototype.moveToolAt = function(col, row, color, drawer) {
ns.SimplePen.prototype.moveToolAt = function(col, row, color, frame, overlay) {
if((Math.abs(col - this.previousCol) > 1) || (Math.abs(row - this.previousRow) > 1)) {
// The pen movement is too fast for the mousemove frequency, there is a gap between the
// current point and the previously drawn one.
// We fill the gap by calculating missing dots (simple linear interpolation) and draw them.
var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow);
for(var i=0, l=interpolatedPixels.length; i<l; i++) {
this.applyToolAt(interpolatedPixels[i].col, interpolatedPixels[i].row, color, drawer);
var coords = interpolatedPixels[i];
this.applyToolAt(coords.col, coords.row, color, frame, overlay);
}
}
else {
this.applyToolAt(col, row, color, drawer);
this.applyToolAt(col, row, color, frame, overlay);
}
this.previousCol = col;

View file

@ -12,8 +12,6 @@
// Stroke's first point coordinates (set in applyToolAt)
this.startCol = null;
this.startRow = null;
this.canvasOverlay = null;
};
pskl.utils.inherit(ns.Stroke, ns.BaseTool);
@ -21,7 +19,7 @@
/**
* @override
*/
ns.Stroke.prototype.applyToolAt = function(col, row, color, drawer) {
ns.Stroke.prototype.applyToolAt = function(col, row, color, frame, overlay) {
this.startCol = col;
this.startRow = row;
@ -34,11 +32,11 @@
// The fake canvas where we will draw the preview of the stroke:
// Drawing the first point of the stroke in the fake overlay canvas:
drawer.overlayFrame.setPixel(col, row, color);
overlay.setPixel(col, row, color);
};
ns.Stroke.prototype.moveToolAt = function(col, row, color, drawer) {
drawer.clearOverlay();
ns.Stroke.prototype.moveToolAt = function(col, row, color, frame, overlay) {
overlay.clear();
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay canvas:
@ -56,28 +54,26 @@
// eg deleting the equivalent of a stroke.
color = Constants.SELECTION_TRANSPARENT_COLOR;
}
drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
};
/**
* @override
*/
ns.Stroke.prototype.releaseToolAt = function(col, row, color, drawer) {
ns.Stroke.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
// If the stroke tool is released outside of the canvas, we cancel the stroke:
// TODO: Mutualize this check in common method
if(drawer.frame.containsPixel(col, row)) {
if(frame.containsPixel(col, row)) {
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)
var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
for(var i = 0; i< strokePoints.length; i++) {
// Change model:
drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
// Draw in canvas:
// TODO: Remove that when we have the centralized redraw loop
}
// For now, we are done with the stroke tool and don't need an overlay anymore:
drawer.clearOverlay();
overlay.clear();
};
})();

View file

@ -4,10 +4,7 @@
this.width = width;
this.height = height;
this.frames = [];
};
ns.FrameSheet.prototype.validate = function () {
throw "FrameSheet.prototype.validate not implemented"
this.currentFrameIndex = 0;
};
ns.FrameSheet.prototype.addEmptyFrame = function () {
@ -22,6 +19,15 @@
return this.frames.length;
};
ns.FrameSheet.prototype.getCurrentFrame = function () {
return this.frames[this.currentFrameIndex];
};
ns.FrameSheet.prototype.setCurrentFrameIndex = function (index) {
this.currentFrameIndex = index;
$.publish(Events.FRAMESHEET_RESET);
};
ns.FrameSheet.prototype.getUsedColors = function() {
var colors = {};
for (var frameIndex=0; frameIndex < this.frames.length; frameIndex++) {

View file

@ -22,10 +22,7 @@ $.namespace("pskl");
// Canvas preview film canvases:
previewTileCanvasDpi = 4,
// Animated canvas preview:
previewAnimationCanvasDpi = 8,
activeFrameIndex = -1,
currentFrame = null;
previewAnimationCanvasDpi = 8;
/**
* Main application controller
@ -33,21 +30,17 @@ $.namespace("pskl");
var piskel = {
init : function () {
piskel.initDPIs_();
frameSheet = new pskl.model.FrameSheet(framePixelWidth, framePixelHeight);
frameSheet.addEmptyFrame();
this.drawingController = new pskl.controller.DrawingController(
frameSheet.getFrameByIndex(0),
frameSheet,
$('#drawing-canvas-container'),
drawingCanvasDpi
);
this.setActiveFrame(0);
this.animationController = new pskl.controller.AnimatedPreviewController(
frameSheet,
$('#preview-canvas-container'),
@ -64,7 +57,9 @@ $.namespace("pskl");
this.animationController.init();
this.previewsController.init();
pskl.HistoryManager.init();
this.historyManager = new pskl.HistoryManager(frameSheet);
this.historyManager.init();
pskl.NotificationService.init();
pskl.LocalStorageService.init(frameSheet);
@ -79,12 +74,9 @@ $.namespace("pskl");
}
$.subscribe('SET_ACTIVE_FRAME', function(evt, frameId) {
piskel.setActiveFrame(frameId);
frameSheet.setCurrentFrameIndex(frameId);
});
$.subscribe('FRAMESHEET_RESET', function(evt, frameId) {
piskel.render();
});
var drawingLoop = new pskl.rendering.DrawingLoop();
drawingLoop.addCallback(this.render, this);
drawingLoop.start();
@ -101,7 +93,6 @@ $.namespace("pskl");
* @private
*/
initDPIs_ : function() {
drawingCanvasDpi = piskel.calculateDPIsForDrawingCanvas_();
// TODO(vincz): Add throttling on window.resize event.
$(window).resize($.proxy(function() {
@ -144,13 +135,6 @@ $.namespace("pskl");
},
finishInit : function () {
$.subscribe(Events.REFRESH, function() {
piskel.setActiveFrame(0);
});
pskl.ToolSelector.init();
pskl.Palette.init(frameSheet);
},
@ -171,7 +155,6 @@ $.namespace("pskl");
xhr.onload = function(e) {
frameSheet.deserialize(this.responseText);
piskel.setActiveFrame(0);
$.publish(Events.HIDE_NOTIFICATION);
piskel.finishInit();
};
@ -179,27 +162,11 @@ $.namespace("pskl");
xhr.onerror = function () {
$.publish(Events.HIDE_NOTIFICATION);
piskel.finishInit();
piskel.setActiveFrame(0);
};
xhr.send();
},
setActiveFrame: function(index) {
activeFrameIndex = index;
this.drawingController.frame = this.getCurrentFrame();
},
getActiveFrameIndex: function() {
if(-1 == activeFrameIndex) {
throw "Bad active frame initialization."
}
return activeFrameIndex;
},
getCurrentFrame : function () {
return frameSheet.getFrameByIndex(activeFrameIndex);
},
// TODO(julz): Create package ?
storeSheet : function (event) {
// TODO Refactor using jquery ?