Merge pull request #360 from juliandescottes/improve-straight-lines

Improve straight lines
This commit is contained in:
Julian Descottes 2015-12-04 14:46:18 +01:00
commit a928a2819f
7 changed files with 202 additions and 93 deletions

View file

@ -82,44 +82,4 @@
ns.BaseTool.prototype.releaseToolAt = function (col, row, frame, overlay, event) {}; ns.BaseTool.prototype.releaseToolAt = function (col, row, frame, overlay, event) {};
/**
* Bresenham line algorithm: Get an array of pixels from
* start and end coordinates.
*
* http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
* http://stackoverflow.com/questions/4672279/bresenham-algorithm-in-javascript
*
* @private
*/
ns.BaseTool.prototype.getLinePixels_ = function (x0, x1, y0, y1) {
x1 = pskl.utils.normalize(x1, 0);
y1 = pskl.utils.normalize(y1, 0);
var pixels = [];
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var err = dx - dy;
while (true) {
// Do what you need to for this
pixels.push({'col': x0, 'row': y0});
if ((x0 == x1) && (y0 == y1)) {
break;
}
var e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
return pixels;
};
})(); })();

View file

@ -63,7 +63,7 @@
// The pen movement is too fast for the mousemove frequency, there is a gap between the // The pen movement is too fast for the mousemove frequency, there is a gap between the
// current point and the previously drawn one. // current point and the previously drawn one.
// We fill the gap by calculating missing dots (simple linear interpolation) and draw them. // We fill the gap by calculating missing dots (simple linear interpolation) and draw them.
var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow); var interpolatedPixels = pskl.PixelUtils.getLinePixels(col, this.previousCol, row, this.previousRow);
for (var i = 0, l = interpolatedPixels.length ; i < l ; i++) { for (var i = 0, l = interpolatedPixels.length ; i < l ; i++) {
var coords = interpolatedPixels[i]; var coords = interpolatedPixels[i];
this.applyToolAt(coords.col, coords.row, frame, overlay, event); this.applyToolAt(coords.col, coords.row, frame, overlay, event);

View file

@ -90,13 +90,13 @@
}; };
ns.Stroke.prototype.draw_ = function (col, row, color, targetFrame, penSize, isStraight) { ns.Stroke.prototype.draw_ = function (col, row, color, targetFrame, penSize, isStraight) {
var linePixels;
if (isStraight) { if (isStraight) {
var coords = this.getStraightLineCoordinates_(col, row); linePixels = pskl.PixelUtils.getUniformLinePixels(this.startCol, col, this.startRow, row);
col = coords.col; } else {
row = coords.row; linePixels = pskl.PixelUtils.getLinePixels(col, this.startCol, row, this.startRow);
} }
var linePixels = this.getLinePixels_(this.startCol, col, this.startRow, row);
pskl.PixelUtils.resizePixels(linePixels, penSize).forEach(function (point) { pskl.PixelUtils.resizePixels(linePixels, penSize).forEach(function (point) {
targetFrame.setPixel(point[0], point[1], color); targetFrame.setPixel(point[0], point[1], color);
}); });
@ -108,50 +108,4 @@
this.draw_(replayData.col, replayData.row, replayData.color, frame, replayData.penSize, replayData.isStraight); this.draw_(replayData.col, replayData.row, replayData.color, frame, replayData.penSize, replayData.isStraight);
}; };
/**
* Convert col, row to be on the nearest straight line or 45 degrees diagonal.
*/
ns.Stroke.prototype.getStraightLineCoordinates_ = function(col, row) {
// coordinates translated using startCol, startRow as origin
var tCol = col - this.startCol;
var tRow = this.startRow - row;
var dist = Math.sqrt(Math.pow(tCol, 2) + Math.pow(tRow, 2));
var axisDistance = Math.round(dist);
var diagDistance = Math.round(dist / Math.sqrt(2));
var PI8 = Math.PI / 8;
var angle = Math.atan2(tRow, tCol);
if (angle < PI8 && angle >= -PI8) {
row = this.startRow;
col = this.startCol + axisDistance;
} else if (angle >= PI8 && angle < 3 * PI8) {
row = this.startRow - diagDistance;
col = this.startCol + diagDistance;
} else if (angle >= 3 * PI8 && angle < 5 * PI8) {
row = this.startRow - axisDistance;
col = this.startCol;
} else if (angle >= 5 * PI8 && angle < 7 * PI8) {
row = this.startRow - diagDistance;
col = this.startCol - diagDistance;
} else if (angle >= 7 * PI8 || angle < -7 * PI8) {
row = this.startRow;
col = this.startCol - axisDistance;
} else if (angle >= -7 * PI8 && angle < -5 * PI8) {
row = this.startRow + diagDistance;
col = this.startCol - diagDistance;
} else if (angle >= -5 * PI8 && angle < -3 * PI8) {
row = this.startRow + axisDistance;
col = this.startCol;
} else if (angle >= -3 * PI8 && angle < -PI8) {
row = this.startRow + diagDistance;
col = this.startCol + diagDistance;
}
return {
col : col,
row : row
};
};
})(); })();

View file

@ -55,7 +55,7 @@
* @private * @private
*/ */
ns.LassoSelect.prototype.getLassoPixels_ = function () { ns.LassoSelect.prototype.getLassoPixels_ = function () {
var line = this.getLinePixels_(this.previousCol, this.startCol, this.previousRow, this.startRow); var line = pskl.PixelUtils.getLinePixels(this.previousCol, this.startCol, this.previousRow, this.startRow);
return this.pixels.concat(line); return this.pixels.concat(line);
}; };
@ -69,7 +69,7 @@
row = pskl.utils.Math.minmax(row, 0, frame.getHeight() - 1); row = pskl.utils.Math.minmax(row, 0, frame.getHeight() - 1);
// line interpolation needed in case mousemove was too fast // line interpolation needed in case mousemove was too fast
var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow); var interpolatedPixels = pskl.PixelUtils.getLinePixels(col, this.previousCol, row, this.previousRow);
this.pixels = this.pixels.concat(interpolatedPixels); this.pixels = this.pixels.concat(interpolatedPixels);
// update state // update state

View file

@ -4,6 +4,15 @@
ns.Math = { ns.Math = {
minmax : function (val, min, max) { minmax : function (val, min, max) {
return Math.max(Math.min(val, max), min); return Math.max(Math.min(val, max), min);
},
/**
* Calculate the distance between {x0, y0} and {x1, y1}
*/
distance : function (x0, x1, y0, y1) {
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
return Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
} }
}; };
})(); })();

View file

@ -234,6 +234,97 @@
*/ */
calculateZoomForContainer : function (container, pictureHeight, pictureWidth) { calculateZoomForContainer : function (container, pictureHeight, pictureWidth) {
return this.calculateZoom(container.height(), container.width(), pictureHeight, pictureWidth); return this.calculateZoom(container.height(), container.width(), pictureHeight, pictureWidth);
},
/**
* Bresenham line algorithm: Get an array of pixels from
* start and end coordinates.
*
* http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
* http://stackoverflow.com/questions/4672279/bresenham-algorithm-in-javascript
*/
getLinePixels : function (x0, x1, y0, y1) {
var pixels = [];
x1 = pskl.utils.normalize(x1, 0);
y1 = pskl.utils.normalize(y1, 0);
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var err = dx - dy;
while (true) {
// Do what you need to for this
pixels.push({'col': x0, 'row': y0});
if ((x0 == x1) && (y0 == y1)) {
break;
}
var e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
return pixels;
},
/**
* Create a uniform line using the same number of pixel at each step, between the provided
* origin and target coordinates.
*/
getUniformLinePixels : function (x0, x1, y0, y1) {
var pixels = [];
x1 = pskl.utils.normalize(x1, 0);
y1 = pskl.utils.normalize(y1, 0);
var dx = Math.abs(x1 - x0) + 1;
var dy = Math.abs(y1 - y0) + 1;
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var ratio = Math.max(dx, dy) / Math.min(dx, dy);
// in pixel art, lines should use uniform number of pixels for each step
var pixelStep = Math.round(ratio) || 0;
if (pixelStep > Math.min(dx, dy)) {
pixelStep = Infinity;
}
var maxDistance = pskl.utils.Math.distance(x0, x1, y0, y1);
var x = x0;
var y = y0;
var i = 0;
while (true) {
i++;
pixels.push({'col': x, 'row': y});
if (pskl.utils.Math.distance(x0, x, y0, y) >= maxDistance) {
break;
}
var isAtStep = i % pixelStep === 0;
if (dx >= dy || isAtStep) {
x += sx;
}
if (dy >= dx || isAtStep) {
y += sy;
}
}
return pixels;
} }
}; };
})(); })();

View file

@ -0,0 +1,95 @@
describe("PixelUtils test suite", function() {
beforeEach(function() {});
afterEach(function() {});
var checkPixel = function (pixel, col, row) {
expect(pixel.col).toBe(col);
expect(pixel.row).toBe(row);
};
var checkPixels = function (pixels /*, expectedPoints ... */) {
var expectedPoints = Array.prototype.slice.call(arguments, 1);
pixels.forEach(function (pixel, i) {
checkPixel(pixel, expectedPoints[i][0], expectedPoints[i][1]);
});
};
var logPixels = function (pixels) {
var buffer = [];
pixels.forEach(function (p) {
buffer.push('[' + p.col + ',' + p.row + ']');
});
console.log(buffer.join(','));
};
it("calculates line pixels", function() {
// single point
console.log('Check getLinePixels(0, 0, 0, 0)');
var pixels = pskl.PixelUtils.getLinePixels(0, 0, 0, 0);
expect(pixels.length).toBe(1);
checkPixel(pixels[0], 0, 0);
// 2-points line
console.log('Check getLinePixels(0, 1, 0, 1)');
pixels = pskl.PixelUtils.getLinePixels(0, 1, 0, 1);
expect(pixels.length).toBe(2);
checkPixel(pixels[0], 0, 0);
checkPixel(pixels[1], 1, 1);
// same line as before, reversed order
console.log('Check getLinePixels(1, 0, 1, 0)');
pixels = pskl.PixelUtils.getLinePixels(1, 0, 1, 0);
expect(pixels.length).toBe(2);
// check pixels are returned in reverse order
checkPixel(pixels[0], 1, 1);
checkPixel(pixels[1], 0, 0);
// non trivial line
console.log('Check getLinePixels(0, 2, 0, 7)');
pixels = pskl.PixelUtils.getLinePixels(0, 2, 0, 7);
expect(pixels.length).toBe(8);
checkPixels(pixels, [0,0],[0,1],[1,2],[1,3],[1,4],[1,5],[2,6],[2,7]);
});
it("calculates uniform line pixels", function() {
// single point
console.log('Check getUniformLinePixels(0, 0, 0, 0)');
var pixels = pskl.PixelUtils.getUniformLinePixels(0, 0, 0, 0);
expect(pixels.length).toBe(1);
checkPixel(pixels[0], 0, 0);
// 2-points line
console.log('Check getUniformLinePixels(0, 1, 0, 1)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 1, 0, 1);
expect(pixels.length).toBe(2);
checkPixel(pixels[0], 0, 0);
checkPixel(pixels[1], 1, 1);
// same line as before, reversed order
console.log('Check getUniformLinePixels(1, 0, 1, 0)');
pixels = pskl.PixelUtils.getUniformLinePixels(1, 0, 1, 0);
expect(pixels.length).toBe(2);
// check pixels are returned in reverse order
checkPixel(pixels[0], 1, 1);
checkPixel(pixels[1], 0, 0);
// computed step should be 2, min dist is 3 (y1 -y0 + 1)-> step should be applied
console.log('Check getUniformLinePixels(0, 5, 0, 2)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 5, 0, 2);
expect(pixels.length).toBe(6);
checkPixels(pixels, [0,0],[1,0],[2,1],[3,1],[4,2],[5,2]);
// computed step should be 3, min dist is 2 (y1 -y0 + 1)-> step > minDist -> straight line
console.log('Check getUniformLinePixels(0, 5, 0, 1)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 5, 0, 1);
expect(pixels.length).toBe(7);
checkPixels(pixels, [0,0],[1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0]);
// non trivial line
console.log('Check getUniformLinePixels(0, 2, 0, 7)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 2, 0, 7);
expect(pixels.length).toBe(8);
checkPixels(pixels, [0,0],[0,1],[0,2],[1,3],[1,4],[1,5],[2,6],[2,7]);
});
});