Adding Circle tool - reusing Rectangle implementation for now

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juliandescottes 2012-09-14 22:20:34 +02:00
parent 813b60b854
commit f7d235b116
2 changed files with 62 additions and 0 deletions

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js/drawingtools/Circle.js Normal file
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/*
* @provide pskl.drawingtools.Circle
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace("pskl.drawingtools");
ns.Circle = function() {
this.toolId = "tool-circle"
// Circle's first point coordinates (set in applyToolAt)
this.startCol = null;
this.startRow = null;
};
pskl.utils.inherit(ns.Circle, ns.BaseTool);
/**
* @override
*/
ns.Circle.prototype.applyToolAt = function(col, row, color, frame, overlay) {
this.startCol = col;
this.startRow = row;
// Drawing the first point of the rectangle in the fake overlay canvas:
overlay.setPixel(col, row, color);
};
ns.Circle.prototype.moveToolAt = function(col, row, color, frame, overlay) {
overlay.clear();
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay :
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
if(color == Constants.TRANSPARENT_COLOR) {
color = Constants.SELECTION_TRANSPARENT_COLOR;
}
// Drawing current stroke:
for(var i = 0; i< strokePoints.length; i++) {
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
};
/**
* @override
*/
ns.Circle.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
overlay.clear();
// If the stroke tool is released outside of the canvas, we cancel the stroke:
if(frame.containsPixel(col, row)) {
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
for(var i = 0; i< strokePoints.length; i++) {
// Change model:
frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)
}
};
})();