$.namespace("pskl"); pskl.FrameSheetModel = (function() { var inst; var frames = []; var width; var height; /** * Create empty frame of dimension [width * height] with Constants.TRANSPARENT_COLOR * as a default value. * * @private */ var createEmptyFrame_ = function() { var emptyFrame = []; //new Array(width); for (var columnIndex=0; columnIndex < width; columnIndex++) { var columnArray = []; for(var heightIndex = 0; heightIndex < height; heightIndex++) { columnArray.push(Constants.TRANSPARENT_COLOR); } emptyFrame[columnIndex] = columnArray; } return emptyFrame; }; /** * @private */ var requestLocalStorageSave_ = function() { }; return { validate: function() { return true; // I'm always right dude }, getAllPixels : function () { var pixels = []; for (var i = 0 ; i < frames.length ; i++) { pixels = pixels.concat(this._getFramePixels(frames[i])); } return pixels; }, _getFramePixels : function (frame) { var pixels = []; for (var i = 0 ; i < frame.length ; i++) { var line = frame[i]; for (var j = 0 ; j < line.length ; j++) { pixels.push(line[j]); } } return pixels; }, // Could be used to pass around model using long GET param (good enough for simple models) and // do some temporary locastorage serialize: function() { return JSON.stringify(frames); }, /** * Load a framesheet from a string that might have been persisted in db / localstorage * Overrides existing frames. * @param {String} serialized */ deserialize : function (serialized) { try { frames = JSON.parse(serialized); } catch (e) { throw "Could not load serialized framesheet." + e.message } }, addEmptyFrame: function() { frames.push(createEmptyFrame_()); }, getFrameCount: function() { return frames.length; }, getFrameByIndex: function(index) { if (isNaN(index)) { throw "Bad argument value for getFrameByIndex method: <" + index + ">" } else if (index < 0 || index > frames.length) { throw "Out of bound index for frameSheet object." } return frames[index]; }, removeFrameByIndex: function(index) { if(index < 0 || index > inst.getFrameCount()) { throw "Bad index value for removeFrameByIndex."; } frames.splice(index, 1); }, duplicateFrameByIndex: function(frameToDuplicateIndex) { var frame = inst.getFrameByIndex(frameToDuplicateIndex); var clonedFrame = []; for(var i=0, l=frame.length; i