piskel/test/js/utils/PixelUtilsTest.js
jdescottes f5a33dc39a Issue #146 : add unittest for line & uniform lines
Uniform lines step is now capped so that the step remains lower
than min(dx, dy). If the step would be greater than this value,
use Infinity and draw a straight line
2015-12-04 14:30:36 +01:00

95 lines
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3.4 KiB
JavaScript

describe("PixelUtils test suite", function() {
beforeEach(function() {});
afterEach(function() {});
var checkPixel = function (pixel, col, row) {
expect(pixel.col).toBe(col);
expect(pixel.row).toBe(row);
};
var checkPixels = function (pixels /*, expectedPoints ... */) {
var expectedPoints = Array.prototype.slice.call(arguments, 1);
pixels.forEach(function (pixel, i) {
checkPixel(pixel, expectedPoints[i][0], expectedPoints[i][1]);
});
};
var logPixels = function (pixels) {
var buffer = [];
pixels.forEach(function (p) {
buffer.push('[' + p.col + ',' + p.row + ']');
});
console.log(buffer.join(','));
};
it("calculates line pixels", function() {
// single point
console.log('Check getLinePixels(0, 0, 0, 0)');
var pixels = pskl.PixelUtils.getLinePixels(0, 0, 0, 0);
expect(pixels.length).toBe(1);
checkPixel(pixels[0], 0, 0);
// 2-points line
console.log('Check getLinePixels(0, 1, 0, 1)');
pixels = pskl.PixelUtils.getLinePixels(0, 1, 0, 1);
expect(pixels.length).toBe(2);
checkPixel(pixels[0], 0, 0);
checkPixel(pixels[1], 1, 1);
// same line as before, reversed order
console.log('Check getLinePixels(1, 0, 1, 0)');
pixels = pskl.PixelUtils.getLinePixels(1, 0, 1, 0);
expect(pixels.length).toBe(2);
// check pixels are returned in reverse order
checkPixel(pixels[0], 1, 1);
checkPixel(pixels[1], 0, 0);
// non trivial line
console.log('Check getLinePixels(0, 2, 0, 7)');
pixels = pskl.PixelUtils.getLinePixels(0, 2, 0, 7);
expect(pixels.length).toBe(8);
checkPixels(pixels, [0,0],[0,1],[1,2],[1,3],[1,4],[1,5],[2,6],[2,7]);
});
it("calculates uniform line pixels", function() {
// single point
console.log('Check getUniformLinePixels(0, 0, 0, 0)');
var pixels = pskl.PixelUtils.getUniformLinePixels(0, 0, 0, 0);
expect(pixels.length).toBe(1);
checkPixel(pixels[0], 0, 0);
// 2-points line
console.log('Check getUniformLinePixels(0, 1, 0, 1)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 1, 0, 1);
expect(pixels.length).toBe(2);
checkPixel(pixels[0], 0, 0);
checkPixel(pixels[1], 1, 1);
// same line as before, reversed order
console.log('Check getUniformLinePixels(1, 0, 1, 0)');
pixels = pskl.PixelUtils.getUniformLinePixels(1, 0, 1, 0);
expect(pixels.length).toBe(2);
// check pixels are returned in reverse order
checkPixel(pixels[0], 1, 1);
checkPixel(pixels[1], 0, 0);
// computed step should be 2, min dist is 3 (y1 -y0 + 1)-> step should be applied
console.log('Check getUniformLinePixels(0, 5, 0, 2)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 5, 0, 2);
expect(pixels.length).toBe(6);
checkPixels(pixels, [0,0],[1,0],[2,1],[3,1],[4,2],[5,2]);
// computed step should be 3, min dist is 2 (y1 -y0 + 1)-> step > minDist -> straight line
console.log('Check getUniformLinePixels(0, 5, 0, 1)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 5, 0, 1);
expect(pixels.length).toBe(7);
checkPixels(pixels, [0,0],[1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0]);
// non trivial line
console.log('Check getUniformLinePixels(0, 2, 0, 7)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 2, 0, 7);
expect(pixels.length).toBe(8);
checkPixels(pixels, [0,0],[0,1],[0,2],[1,3],[1,4],[1,5],[2,6],[2,7]);
});
});