5b0a8f157d
- Updating DnD to use Sortable instead of draggable/dropppable (updating deps as well). - much simpler logic for DnD - Remove LESS for now since it's a bit yet overkill - fix moveFrame function
182 lines
No EOL
7.1 KiB
JavaScript
182 lines
No EOL
7.1 KiB
JavaScript
(function () {
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var ns = $.namespace("pskl.controller");
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ns.PreviewFilmController = function (framesheet, container, dpi) {
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this.framesheet = framesheet;
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this.container = container;
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this.dpi = this.calculateDPI_();
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this.redrawFlag = true;
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$.subscribe(Events.TOOL_RELEASED, this.flagForRedraw_.bind(this));
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$.subscribe(Events.FRAMESHEET_RESET, this.flagForRedraw_.bind(this));
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$.subscribe(Events.FRAMESHEET_RESET, this.refreshDPI_.bind(this));
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};
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ns.PreviewFilmController.prototype.init = function() {
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var addFrameButton = $('#add-frame-button')[0];
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addFrameButton.addEventListener('mousedown', this.addFrame.bind(this));
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};
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ns.PreviewFilmController.prototype.addFrame = function () {
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this.framesheet.addEmptyFrame();
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this.framesheet.setCurrentFrameIndex(this.framesheet.getFrameCount() - 1);
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};
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ns.PreviewFilmController.prototype.flagForRedraw_ = function () {
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this.redrawFlag = true;
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};
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ns.PreviewFilmController.prototype.refreshDPI_ = function () {
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this.dpi = this.calculateDPI_();
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};
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ns.PreviewFilmController.prototype.render = function () {
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if (this.redrawFlag) {
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// TODO(vincz): Full redraw on any drawing modification, optimize.
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this.createPreviews_();
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this.redrawFlag = false;
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}
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};
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ns.PreviewFilmController.prototype.createPreviews_ = function () {
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this.container.html("");
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// Manually remove tooltips since mouseout events were shortcut by the DOM refresh:
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$(".tooltip").remove();
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var frameCount = this.framesheet.getFrameCount();
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for (var i = 0, l = frameCount; i < l ; i++) {
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this.container.append(this.createPreviewTile_(i));
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}
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var needDragndropBehavior = (frameCount > 1);
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if(needDragndropBehavior) {
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this.initDragndropBehavior_();
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}
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};
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/**
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* @private
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*/
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ns.PreviewFilmController.prototype.initDragndropBehavior_ = function () {
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$( "#preview-list" ).sortable({
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placeholder: "preview-tile-drop-proxy",
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update: $.proxy(this.onUpdate_, this)
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});
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$( "#preview-list" ).disableSelection();
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};
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/**
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* @private
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*/
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ns.PreviewFilmController.prototype.onUpdate_ = function( event, ui ) {
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var originFrameId = parseInt(ui.item.data("tile-number"), 10);
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var targetInsertionId = $('.preview-tile').index(ui.item);
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this.framesheet.moveFrame(originFrameId, targetInsertionId);
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this.framesheet.setCurrentFrameIndex(targetInsertionId);
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// TODO(grosbouddha): move localstorage request to the model layer?
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$.publish(Events.LOCALSTORAGE_REQUEST);
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};
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/**
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* @private
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* TODO(vincz): clean this giant rendering function & remove listeners.
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*/
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ns.PreviewFilmController.prototype.createPreviewTile_ = function(tileNumber) {
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var currentFrame = this.framesheet.getFrameByIndex(tileNumber);
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var previewTileRoot = document.createElement("li");
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var classname = "preview-tile";
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previewTileRoot.setAttribute("data-tile-number", tileNumber);
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if (this.framesheet.getCurrentFrame() == currentFrame) {
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classname += " selected";
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}
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previewTileRoot.className = classname;
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var canvasContainer = document.createElement("div");
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canvasContainer.className = "canvas-container";
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var canvasBackground = document.createElement("div");
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canvasBackground.className = "canvas-background";
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canvasContainer.appendChild(canvasBackground);
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previewTileRoot.addEventListener('click', this.onPreviewClick_.bind(this, tileNumber));
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var cloneFrameButton = document.createElement("button");
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cloneFrameButton.setAttribute('rel', 'tooltip');
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cloneFrameButton.setAttribute('data-placement', 'right');
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cloneFrameButton.setAttribute('title', 'Duplicate this frame');
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cloneFrameButton.className = "tile-overlay duplicate-frame-action";
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previewTileRoot.appendChild(cloneFrameButton);
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cloneFrameButton.addEventListener('click', this.onAddButtonClick_.bind(this, tileNumber));
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// TODO(vincz): Eventually optimize this part by not recreating a FrameRenderer. Note that the real optim
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// is to make this update function (#createPreviewTile) less aggressive.
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var renderingOptions = {"dpi": this.dpi };
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var currentFrameRenderer = new pskl.rendering.FrameRenderer($(canvasContainer), renderingOptions, "tile-view");
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currentFrameRenderer.init(currentFrame);
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previewTileRoot.appendChild(canvasContainer);
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if(tileNumber > 0 || this.framesheet.getFrameCount() > 1) {
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// Add 'remove frame' button.
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var deleteButton = document.createElement("button");
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deleteButton.setAttribute('rel', 'tooltip');
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deleteButton.setAttribute('data-placement', 'right');
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deleteButton.setAttribute('title', 'Delete this frame');
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deleteButton.className = "tile-overlay delete-frame-action";
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deleteButton.addEventListener('click', this.onDeleteButtonClick_.bind(this, tileNumber));
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previewTileRoot.appendChild(deleteButton);
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// Add 'dragndrop handle'.
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var dndHandle = document.createElement("div");
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dndHandle.className = "tile-overlay dnd-action";
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previewTileRoot.appendChild(dndHandle);
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}
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var tileCount = document.createElement("div");
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tileCount.className = "tile-overlay tile-count";
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tileCount.innerHTML = tileNumber;
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previewTileRoot.appendChild(tileCount);
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return previewTileRoot;
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};
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ns.PreviewFilmController.prototype.onPreviewClick_ = function (index, evt) {
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// has not class tile-action:
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if(!evt.target.classList.contains('tile-overlay')) {
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this.framesheet.setCurrentFrameIndex(index);
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}
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};
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ns.PreviewFilmController.prototype.onDeleteButtonClick_ = function (index, evt) {
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this.framesheet.removeFrameByIndex(index);
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$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
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};
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ns.PreviewFilmController.prototype.onAddButtonClick_ = function (index, evt) {
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this.framesheet.duplicateFrameByIndex(index);
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$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
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this.framesheet.setCurrentFrameIndex(index + 1);
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};
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/**
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* Calculate the preview DPI depending on the framesheet size
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*/
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ns.PreviewFilmController.prototype.calculateDPI_ = function () {
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var previewSize = 120,
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framePixelHeight = this.framesheet.getCurrentFrame().getHeight(),
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framePixelWidth = this.framesheet.getCurrentFrame().getWidth();
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// TODO (julz) : should have a utility to get a Size from framesheet easily (what about empty framesheets though ?)
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return pskl.PixelUtils.calculateDPI(previewSize, previewSize, framePixelHeight, framePixelWidth);
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};
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})(); |