150 lines
No EOL
4.3 KiB
JavaScript
150 lines
No EOL
4.3 KiB
JavaScript
(function () {
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var ns = $.namespace("pskl.rendering");
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ns.FrameRenderer = function (container, renderingOptions, className) {
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this.defaultRenderingOptions = {
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"gridStrokeWidth" : 0,
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"gridStrokeColor" : "lightgray"
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};
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renderingOptions = $.extend(true, {}, this.defaultRenderingOptions, renderingOptions);
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if(container == undefined) {
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throw "Bad FrameRenderer initialization. <container> undefined.";
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}
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if(isNaN(renderingOptions.dpi)) {
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throw "Bad FrameRenderer initialization. <dpi> not well defined.";
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}
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this.container = container;
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this.dpi = renderingOptions.dpi;
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this.className = className;
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this.canvas = null;
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console.log(renderingOptions)
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this.gridStrokeWidth = renderingOptions.gridStrokeWidth;
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this.gridStrokeColor = renderingOptions.gridStrokeColor;
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// Flag to know if the config was altered
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this.canvasConfigDirty = true;
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};
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ns.FrameRenderer.prototype.init = function (frame) {
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this.render(frame);
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};
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ns.FrameRenderer.prototype.updateDPI = function (newDPI) {
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this.dpi = newDPI;
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this.canvasConfigDirty = true;
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};
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ns.FrameRenderer.prototype.render = function (frame) {
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for(var col = 0, width = frame.getWidth(); col < width; col++) {
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for(var row = 0, height = frame.getHeight(); row < height; row++) {
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this.drawPixel(col, row, frame, this.getCanvas_(frame, col, row), this.dpi);
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}
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}
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};
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ns.FrameRenderer.prototype.drawPixel = function (col, row, frame) {
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var context = this.getCanvas_(frame, col, row).getContext('2d');
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var color = frame.getPixel(col, row);
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if(color == Constants.TRANSPARENT_COLOR) {
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context.clearRect(this.getFrameY_(col), this.getFrameY_(row), this.dpi, this.dpi);
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}
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else {
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if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
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// TODO(vincz): Found a better design to update the palette, it's called too frequently.
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$.publish(Events.COLOR_USED, [color]);
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}
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context.fillStyle = color;
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context.fillRect(this.getFrameY_(col), this.getFrameY_(row), this.dpi, this.dpi);
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}
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};
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ns.FrameRenderer.prototype.clear = function (col, row, frame) {
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var canvas = this.getCanvas_(frame, col, row)
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canvas.getContext("2d").clearRect(0, 0, canvas.width, canvas.height);
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};
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/**
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* Transform a screen pixel-based coordinate (relative to the top-left corner of the rendered
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* frame) into a sprite coordinate in column and row.
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* @public
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*/
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ns.FrameRenderer.prototype.convertPixelCoordinatesIntoSpriteCoordinate = function(coords) {
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var cellSize = this.dpi + this.gridStrokeWidth;
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return {
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"col" : (coords.x - coords.x % cellSize) / cellSize,
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"row" : (coords.y - coords.y % cellSize) / cellSize
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};
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};
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/**
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* @private
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*/
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ns.FrameRenderer.prototype.getFrameX_ = function(col) {
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return col * this.dpi + ((col - 1) * this.gridStrokeWidth);
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};
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/**
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* @private
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*/
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ns.FrameRenderer.prototype.getFrameY_ = function(row) {
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return row * this.dpi + ((row - 1) * this.gridStrokeWidth);
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};
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/**
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* @private
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*/
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ns.FrameRenderer.prototype.drawGrid_ = function(canvas, width, height, col, row) {
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var ctx = canvas.getContext("2d");
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ctx.lineWidth = this.gridStrokeWidth;
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ctx.strokeStyle = this.gridStrokeColor;
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for(var c=1; c < col; c++) {
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ctx.moveTo(this.getFrameX_(c), 0);
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ctx.lineTo(this.getFrameX_(c), height);
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ctx.stroke();
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}
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for(var r=1; r < row; r++) {
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ctx.moveTo(0, this.getFrameY_(r));
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ctx.lineTo(width, this.getFrameY_(r));
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ctx.stroke();
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}
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};
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/**
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* @private
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*/
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ns.FrameRenderer.prototype.getCanvas_ = function (frame) {
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if(this.canvasConfigDirty) {
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$(this.canvas).remove();
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var col = frame.getWidth(),
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row = frame.getHeight();
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var canvas = document.createElement("canvas");
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var pixelWidth = col * this.dpi + this.gridStrokeWidth * (col - 1);
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var pixelHeight = row * this.dpi + this.gridStrokeWidth * (row - 1);
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canvas.setAttribute("width", pixelWidth);
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canvas.setAttribute("height", pixelHeight);
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var canvasClassname = "canvas";
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if(this.className) {
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canvasClassname += " " + this.className;
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}
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canvas.setAttribute("class", canvasClassname);
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this.container.append(canvas);
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if(this.gridStrokeWidth > 0) {
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this.drawGrid_(canvas, pixelWidth, pixelHeight, col, row);
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}
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this.canvas = canvas;
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this.canvasConfigDirty = false;
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}
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return this.canvas;
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};
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})(); |