piskel/js/Constants.js
jdescottes b7e8310b61 feature : zoom : continued
- simplified Renderer(s) architecture (removed decorator,
  CachedFrameRenderer simply inherits from FrameRenderer now)
- keeping AbstractRenderer to act as interface
- fixed issue with layers : forgot to clone the first frame while merging
  and therefore was modifying the original frame when I just wanted to
  create a tmp frame (FrameUtils.js)
- extracted the mousemove throttling delay used in DrawingController to
  Constants.js and reduced it from 40ms to 10ms
2013-11-01 16:27:23 +01:00

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JavaScript

// TODO(grosbouddha): put under pskl namespace.
var Constants = {
DEFAULT : {
HEIGHT : 32,
WIDTH : 32,
FPS : 12
},
MODEL_VERSION : 1,
MAX_HEIGHT : 1024,
MAX_WIDTH : 1024,
PREVIEW_FILM_SIZE : 120,
DEFAULT_PEN_COLOR : '#000000',
TRANSPARENT_COLOR : 'TRANSPARENT',
/*
* Fake semi-transparent color used to highlight transparent
* strokes and rectangles:
*/
SELECTION_TRANSPARENT_COLOR: 'rgba(255, 255, 255, 0.6)',
/*
* When a tool is hovering the drawing canvas, we highlight the eventual
* pixel target with this color:
*/
TOOL_TARGET_HIGHLIGHT_COLOR: 'rgba(255, 255, 255, 0.2)',
/*
* Default entry point for piskel web service:
*/
STATIC : {
URL : {
SAVE : 'http://3.piskel-app.appspot.com/store',
GET : 'http://3.piskel-app.appspot.com/get'
}
},
APPENGINE : {
URL : {
SAVE : 'save'
}
},
IMAGE_SERVICE_UPLOAD_URL : 'http://screenletstore.appspot.com/__/upload',
IMAGE_SERVICE_GET_URL : 'http://screenletstore.appspot.com/img/',
GRID_STROKE_WIDTH: 1,
LEFT_BUTTON : 'left_button_1',
RIGHT_BUTTON : 'right_button_2',
MOUSEMOVE_THROTTLING : 10
};