piskel/js/rendering/frame/FrameRenderer.js
jdescottes bd99027852 feature : zoom
- Added MinimapController that displays a frame on the animated preview
  when zoomed in
- Added bounds for the offset to make sure it doesn't go crazy
- Added new utility Math.js with a minmax function
- TODO : the minimap controller has a lot of dependencies, see if could be
  cleaned up
- TODO : DrawingController knows the size of the picture it has to render
  only indirectly, which makes it hard in some cases (such as boundary
  checking performed during setOffset)
2013-11-01 23:11:11 +01:00

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JavaScript

(function () {
var ns = $.namespace("pskl.rendering.frame");
/**
* FrameRenderer will display a given frame inside a canvas element.
* @param {HtmlElement} container HtmlElement to use as parentNode of the Frame
* @param {Object} renderingOptions
* @param {Array} classes array of strings to use for css classes
*/
ns.FrameRenderer = function (container, renderingOptions, classes) {
this.defaultRenderingOptions = {
'supportGridRendering' : false,
'zoom' : 1
};
renderingOptions = $.extend(true, {}, this.defaultRenderingOptions, renderingOptions);
if(container === undefined) {
throw 'Bad FrameRenderer initialization. <container> undefined.';
}
if(isNaN(renderingOptions.zoom)) {
throw 'Bad FrameRenderer initialization. <zoom> not well defined.';
}
this.container = container;
this.zoom = renderingOptions.zoom;
this.offset = {
x : 0,
y : 0
};
this.margin = {
x : 0,
y : 0
};
this.supportGridRendering = renderingOptions.supportGridRendering;
this.classes = classes || [];
this.classes.push('canvas');
/**
* Off dom canvas, will be used to draw the frame at 1:1 ratio
* @type {HTMLElement}
*/
this.canvas = null;
/**
* Displayed canvas, scaled-up from the offdom canvas
* @type {HTMLElement}
*/
this.displayCanvas = null;
this.setDisplaySize(renderingOptions.width, renderingOptions.height);
this.setGridEnabled(pskl.UserSettings.get(pskl.UserSettings.SHOW_GRID));
this.updateBackgroundClass_(pskl.UserSettings.get(pskl.UserSettings.CANVAS_BACKGROUND));
$.subscribe(Events.USER_SETTINGS_CHANGED, $.proxy(this.onUserSettingsChange_, this));
};
pskl.utils.inherit(pskl.rendering.frame.FrameRenderer, pskl.rendering.AbstractRenderer);
ns.FrameRenderer.prototype.render = function (frame) {
if (frame) {
this.clear();
this.renderFrame_(frame);
}
};
ns.FrameRenderer.prototype.clear = function () {
pskl.CanvasUtils.clear(this.canvas);
pskl.CanvasUtils.clear(this.displayCanvas);
};
ns.FrameRenderer.prototype.setZoom = function (zoom) {
// back up center coordinates
var centerX = this.offset.x + (this.displayWidth/(2*this.zoom));
var centerY = this.offset.y + (this.displayHeight/(2*this.zoom));
this.zoom = Math.max(1, zoom);
// recenter
this.setOffset(
centerX - (this.displayWidth/(2*this.zoom)),
centerY - (this.displayHeight/(2*this.zoom))
);
};
ns.FrameRenderer.prototype.getZoom = function () {
return this.zoom;
};
ns.FrameRenderer.prototype.setDisplaySize = function (width, height) {
this.displayWidth = width;
this.displayHeight = height;
if (this.displayCanvas) {
$(this.displayCanvas).remove();
this.displayCanvas = null;
}
this.createDisplayCanvas_();
};
ns.FrameRenderer.prototype.getDisplaySize = function () {
return {
height : this.displayHeight,
width : this.displayWidth
};
};
ns.FrameRenderer.prototype.getOffset = function () {
return {
x : this.offset.x,
y : this.offset.y
};
},
ns.FrameRenderer.prototype.moveOffset = function (x, y) {
this.setOffset(this.offset.x + x, this.offset.y + y);
};
ns.FrameRenderer.prototype.setOffset = function (x, y) {
// TODO : provide frame size information to the FrameRenderer constructor
// here I first need to verify I have a 'canvas' which I can use to infer the frame information
// and then perform my boundaries checking. This sucks
if (this.canvas) {
var maxX = this.canvas.width - (this.displayWidth/this.zoom);
x = pskl.utils.Math.minmax(x, 0, maxX);
var maxY = this.canvas.height - (this.displayHeight/this.zoom);
y = pskl.utils.Math.minmax(y, 0, maxY);
}
this.offset.x = x;
this.offset.y = y;
};
ns.FrameRenderer.prototype.setGridEnabled = function (flag) {
this.gridStrokeWidth = (flag && this.supportGridRendering) ? Constants.GRID_STROKE_WIDTH : 0;
this.canvasConfigDirty = true;
};
ns.FrameRenderer.prototype.updateMargins_ = function () {
var deltaX = this.displayWidth - (this.zoom * this.canvas.width);
this.margin.x = Math.max(0, deltaX) / 2;
var deltaY = this.displayHeight - (this.zoom * this.canvas.height);
this.margin.y = Math.max(0, deltaY) / 2;
};
ns.FrameRenderer.prototype.createDisplayCanvas_ = function () {
var height = this.displayHeight;
var width = this.displayWidth;
this.displayCanvas = pskl.CanvasUtils.createCanvas(width, height, this.classes);
if (true || this.zoom > 2) {
pskl.CanvasUtils.disableImageSmoothing(this.displayCanvas);
}
this.container.append(this.displayCanvas);
};
ns.FrameRenderer.prototype.onUserSettingsChange_ = function (evt, settingName, settingValue) {
if(settingName == pskl.UserSettings.SHOW_GRID) {
this.setGridEnabled(settingValue);
} else if (settingName == pskl.UserSettings.CANVAS_BACKGROUND) {
this.updateBackgroundClass_(settingValue);
}
};
ns.FrameRenderer.prototype.updateBackgroundClass_ = function (newClass) {
var currentClass = this.container.data('current-background-class');
if (currentClass) {
this.container.removeClass(currentClass);
}
this.container.addClass(newClass);
this.container.data('current-background-class', newClass);
};
ns.FrameRenderer.prototype.renderPixel_ = function (color, x, y, context) {
if(color != Constants.TRANSPARENT_COLOR) {
context.fillStyle = color;
context.fillRect(x, y, 1, 1);
}
};
/**
* Transform a screen pixel-based coordinate (relative to the top-left corner of the rendered
* frame) into a sprite coordinate in column and row.
* @public
*/
ns.FrameRenderer.prototype.getCoordinates = function(x, y) {
var containerOffset = this.container.offset();
x = x - containerOffset.left;
y = y - containerOffset.top;
// apply margins
x = x - this.margin.x;
y = y - this.margin.y;
var cellSize = this.zoom + this.gridStrokeWidth;
// apply frame offset
x = x + this.offset.x * cellSize;
y = y + this.offset.y * cellSize;
return {
x : (x / cellSize) | 0,
y : (y / cellSize) | 0
};
};
/**
* @private
*/
ns.FrameRenderer.prototype.renderFrame_ = function (frame) {
if (!this.canvas) {
this.canvas = pskl.CanvasUtils.createCanvas(frame.getWidth(), frame.getHeight());
}
var context = this.canvas.getContext('2d');
for(var x = 0, width = frame.getWidth(); x < width; x++) {
for(var y = 0, height = frame.getHeight(); y < height; y++) {
var color = frame.getPixel(x, y);
this.renderPixel_(color, x, y, context);
}
}
this.updateMargins_();
context = this.displayCanvas.getContext('2d');
context.save();
// zoom < 1
context.fillStyle = "#aaa";
// zoom < 1
context.fillRect(0,0,this.displayCanvas.width, this.displayCanvas.height);
context.translate(this.margin.x, this.margin.y);
context.scale(this.zoom, this.zoom);
context.translate(-this.offset.x, -this.offset.y);
// zoom < 1
context.clearRect(0, 0, this.canvas.width, this.canvas.height);
context.drawImage(this.canvas, 0, 0);
context.restore();
};
})();