700c6ab144
Add stroke tool new icons for tools started some refactoring to help having a big redraw loop
151 lines
4.2 KiB
JavaScript
151 lines
4.2 KiB
JavaScript
/*
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* @provide pskl.drawingtools.PaintBucket
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*
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* @require pskl.utils
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*/
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(function() {
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var ns = $.namespace("pskl.drawingtools");
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ns.PaintBucket = function() {
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this.toolId = "tool-paint-bucket"
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};
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pskl.utils.inherit(ns.PaintBucket, ns.BaseTool);
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/**
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* @override
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*/
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ns.PaintBucket.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
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// Change model:
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var targetColor = pskl.utils.normalizeColor(frame[col][row]);
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//this.recursiveFloodFill_(frame, col, row, targetColor, color);
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this.queueLinearFloodFill_(frame, col, row, targetColor, color);
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// Draw in canvas:
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// TODO: Remove that when we have the centralized redraw loop
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this.drawFrameInCanvas(frame, canvas, dpi);
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};
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/**
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* Flood-fill (node, target-color, replacement-color):
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* 1. Set Q to the empty queue.
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* 2. If the color of node is not equal to target-color, return.
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* 3. Add node to Q.
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* 4. For each element n of Q:
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* 5. If the color of n is equal to target-color:
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* 6. Set w and e equal to n.
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* 7. Move w to the west until the color of the node to the west of w no longer matches target-color.
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* 8. Move e to the east until the color of the node to the east of e no longer matches target-color.
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* 9. Set the color of nodes between w and e to replacement-color.
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* 10. For each node n between w and e:
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* 11. If the color of the node to the north of n is target-color, add that node to Q.
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* 12. If the color of the node to the south of n is target-color, add that node to Q.
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* 13. Continue looping until Q is exhausted.
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* 14. Return.
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*
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* @private
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*/
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ns.PaintBucket.prototype.queueLinearFloodFill_ = function(frame, col, row, targetColor, replacementColor) {
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var queue = [];
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var dy = [-1, 0, 1, 0];
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var dx = [0, 1, 0, -1];
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try {
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if(frame[col][row] == replacementColor) {
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return;
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}
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} catch(e) {
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// Frame out of bound exception.
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}
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var isInFrameBound = function(frame_, col_, row_) {
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if( col_ < 0 ||
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col_ >= frame_.length ||
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row_ < 0 ||
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row_ >= frame_[0].length) {
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return false;
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}
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return true;
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}
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queue.push({"col": col, "row": row});
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var loopCount = 0;
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var cellCount = frame.length * frame[0].length;
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while(queue.length > 0) {
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loopCount ++;
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var currentItem = queue.pop();
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frame[currentItem.col][currentItem.row] = replacementColor;
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for (var i = 0; i < 4; i++) {
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var nextCol = currentItem.col + dx[i]
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var nextRow = currentItem.row + dy[i]
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try {
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if (isInFrameBound(frame, nextCol, nextRow) && frame[nextCol][nextRow] == targetColor) {
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queue.push({"col": nextCol, "row": nextRow });
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}
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} catch(e) {
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// Frame out of bound exception.
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}
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}
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// Security loop breaker:
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if(loopCount > 10 * cellCount) {
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console.log("loop breaker called")
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break;
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}
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}
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};
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/**
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* Basic Flood-fill implementation (Stack explosion !):
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* Flood-fill (node, target-color, replacement-color):
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* 1. If the color of node is not equal to target-color, return.
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* 2. Set the color of node to replacement-color.
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* 3. Perform Flood-fill (one step to the west of node, target-color, replacement-color).
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* Perform Flood-fill (one step to the east of node, target-color, replacement-color).
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* Perform Flood-fill (one step to the north of node, target-color, replacement-color).
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* Perform Flood-fill (one step to the south of node, target-color, replacement-color).
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* 4. Return.
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*
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* @private
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*/
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ns.PaintBucket.prototype.recursiveFloodFill_ = function(frame, col, row, targetColor, replacementColor) {
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// Step 1:
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if( col < 0 ||
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col >= frame.length ||
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row < 0 ||
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row >= frame[0].length ||
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frame[col][row] != targetColor) {
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return;
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}
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// Step 2:
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frame[col][row] = replacementColor;
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//Step 3:
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this.simpleFloodFill(frame, col - 1, row, targetColor, replacementColor);
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this.simpleFloodFill(frame, col + 1, row, targetColor, replacementColor);
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this.simpleFloodFill(frame, col, row - 1, targetColor, replacementColor);
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this.simpleFloodFill(frame, col, row + 1, targetColor, replacementColor);
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return;
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};
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})();
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