243 lines
No EOL
7.3 KiB
JavaScript
243 lines
No EOL
7.3 KiB
JavaScript
(function () {
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var ns = $.namespace("pskl.rendering.frame");
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/**
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* FrameRenderer will display a given frame inside a canvas element.
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* @param {HtmlElement} container HtmlElement to use as parentNode of the Frame
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* @param {Object} renderingOptions
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* @param {Array} classes array of strings to use for css classes
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*/
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ns.FrameRenderer = function (container, renderingOptions, classes) {
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this.defaultRenderingOptions = {
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'supportGridRendering' : false,
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'zoom' : 1
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};
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renderingOptions = $.extend(true, {}, this.defaultRenderingOptions, renderingOptions);
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if(container === undefined) {
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throw 'Bad FrameRenderer initialization. <container> undefined.';
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}
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if(isNaN(renderingOptions.zoom)) {
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throw 'Bad FrameRenderer initialization. <zoom> not well defined.';
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}
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this.container = container;
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this.zoom = renderingOptions.zoom;
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this.offset = {
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x : 0,
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y : 0
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};
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this.margin = {
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x : 0,
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y : 0
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};
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this.supportGridRendering = renderingOptions.supportGridRendering;
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this.classes = classes || [];
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this.classes.push('canvas');
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/**
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* Off dom canvas, will be used to draw the frame at 1:1 ratio
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* @type {HTMLElement}
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*/
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this.canvas = null;
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/**
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* Displayed canvas, scaled-up from the offdom canvas
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* @type {HTMLElement}
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*/
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this.displayCanvas = null;
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this.setDisplaySize(renderingOptions.width, renderingOptions.height);
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this.setGridEnabled(pskl.UserSettings.get(pskl.UserSettings.SHOW_GRID));
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this.updateBackgroundClass_(pskl.UserSettings.get(pskl.UserSettings.CANVAS_BACKGROUND));
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$.subscribe(Events.USER_SETTINGS_CHANGED, $.proxy(this.onUserSettingsChange_, this));
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};
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pskl.utils.inherit(pskl.rendering.frame.FrameRenderer, pskl.rendering.AbstractRenderer);
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ns.FrameRenderer.prototype.render = function (frame) {
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if (frame) {
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this.clear();
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this.renderFrame_(frame);
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}
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};
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ns.FrameRenderer.prototype.clear = function () {
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pskl.CanvasUtils.clear(this.canvas);
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pskl.CanvasUtils.clear(this.displayCanvas);
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};
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ns.FrameRenderer.prototype.setZoom = function (zoom) {
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// back up center coordinates
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var centerX = this.offset.x + (this.displayWidth/(2*this.zoom));
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var centerY = this.offset.y + (this.displayHeight/(2*this.zoom));
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this.zoom = Math.max(1, zoom);
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// recenter
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this.setOffset(
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centerX - (this.displayWidth/(2*this.zoom)),
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centerY - (this.displayHeight/(2*this.zoom))
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);
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};
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ns.FrameRenderer.prototype.getZoom = function () {
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return this.zoom;
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};
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ns.FrameRenderer.prototype.setDisplaySize = function (width, height) {
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this.displayWidth = width;
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this.displayHeight = height;
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if (this.displayCanvas) {
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$(this.displayCanvas).remove();
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this.displayCanvas = null;
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}
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this.createDisplayCanvas_();
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};
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ns.FrameRenderer.prototype.getDisplaySize = function () {
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return {
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height : this.displayHeight,
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width : this.displayWidth
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};
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};
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ns.FrameRenderer.prototype.getOffset = function () {
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return {
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x : this.offset.x,
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y : this.offset.y
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};
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},
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ns.FrameRenderer.prototype.moveOffset = function (x, y) {
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this.setOffset(this.offset.x + x, this.offset.y + y);
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};
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ns.FrameRenderer.prototype.setOffset = function (x, y) {
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// TODO : provide frame size information to the FrameRenderer constructor
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// here I first need to verify I have a 'canvas' which I can use to infer the frame information
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// and then perform my boundaries checking. This sucks
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if (this.canvas) {
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var maxX = this.canvas.width - (this.displayWidth/this.zoom);
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x = pskl.utils.Math.minmax(x, 0, maxX);
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var maxY = this.canvas.height - (this.displayHeight/this.zoom);
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y = pskl.utils.Math.minmax(y, 0, maxY);
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}
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this.offset.x = x;
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this.offset.y = y;
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};
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ns.FrameRenderer.prototype.setGridEnabled = function (flag) {
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this.gridStrokeWidth = (flag && this.supportGridRendering) ? Constants.GRID_STROKE_WIDTH : 0;
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this.canvasConfigDirty = true;
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};
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ns.FrameRenderer.prototype.updateMargins_ = function () {
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var deltaX = this.displayWidth - (this.zoom * this.canvas.width);
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this.margin.x = Math.max(0, deltaX) / 2;
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var deltaY = this.displayHeight - (this.zoom * this.canvas.height);
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this.margin.y = Math.max(0, deltaY) / 2;
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};
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ns.FrameRenderer.prototype.createDisplayCanvas_ = function () {
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var height = this.displayHeight;
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var width = this.displayWidth;
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this.displayCanvas = pskl.CanvasUtils.createCanvas(width, height, this.classes);
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if (true || this.zoom > 2) {
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pskl.CanvasUtils.disableImageSmoothing(this.displayCanvas);
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}
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this.container.append(this.displayCanvas);
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};
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ns.FrameRenderer.prototype.onUserSettingsChange_ = function (evt, settingName, settingValue) {
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if(settingName == pskl.UserSettings.SHOW_GRID) {
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this.setGridEnabled(settingValue);
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} else if (settingName == pskl.UserSettings.CANVAS_BACKGROUND) {
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this.updateBackgroundClass_(settingValue);
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}
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};
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ns.FrameRenderer.prototype.updateBackgroundClass_ = function (newClass) {
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var currentClass = this.container.data('current-background-class');
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if (currentClass) {
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this.container.removeClass(currentClass);
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}
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this.container.addClass(newClass);
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this.container.data('current-background-class', newClass);
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};
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ns.FrameRenderer.prototype.renderPixel_ = function (color, x, y, context) {
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if(color != Constants.TRANSPARENT_COLOR) {
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context.fillStyle = color;
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context.fillRect(x, y, 1, 1);
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}
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};
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/**
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* Transform a screen pixel-based coordinate (relative to the top-left corner of the rendered
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* frame) into a sprite coordinate in column and row.
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* @public
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*/
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ns.FrameRenderer.prototype.getCoordinates = function(x, y) {
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var containerOffset = this.container.offset();
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x = x - containerOffset.left;
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y = y - containerOffset.top;
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// apply margins
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x = x - this.margin.x;
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y = y - this.margin.y;
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var cellSize = this.zoom + this.gridStrokeWidth;
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// apply frame offset
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x = x + this.offset.x * cellSize;
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y = y + this.offset.y * cellSize;
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return {
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x : (x / cellSize) | 0,
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y : (y / cellSize) | 0
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};
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};
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/**
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* @private
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*/
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ns.FrameRenderer.prototype.renderFrame_ = function (frame) {
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if (!this.canvas || frame.getWidth() != this.canvas.width || frame.getHeight() != this.canvas.height) {
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this.canvas = pskl.CanvasUtils.createCanvas(frame.getWidth(), frame.getHeight());
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}
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var context = this.canvas.getContext('2d');
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for(var x = 0, width = frame.getWidth(); x < width; x++) {
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for(var y = 0, height = frame.getHeight(); y < height; y++) {
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var color = frame.getPixel(x, y);
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this.renderPixel_(color, x, y, context);
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}
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}
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this.updateMargins_();
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context = this.displayCanvas.getContext('2d');
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context.save();
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// zoom < 1
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context.fillStyle = "#aaa";
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// zoom < 1
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context.fillRect(0,0,this.displayCanvas.width, this.displayCanvas.height);
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context.translate(this.margin.x, this.margin.y);
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context.scale(this.zoom, this.zoom);
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context.translate(-this.offset.x, -this.offset.y);
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// zoom < 1
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context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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context.drawImage(this.canvas, 0, 0);
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context.restore();
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};
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})(); |