2020-08-03 01:06:55 +00:00
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# Copyright © 2020 Vsevolod Kremianskii
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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2020-08-02 15:47:59 +00:00
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cmake_minimum_required(VERSION 3.10)
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project(reone)
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2020-08-03 13:16:58 +00:00
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option(BUILD_TOOLS "build tools executable" ON)
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2020-10-10 08:25:36 +00:00
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option(BUILD_TESTS "build unit tests" OFF)
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2020-08-03 13:16:58 +00:00
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option(USE_EXTERNAL_GLM "use GLM library from external subdirectory" OFF)
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list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
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find_package(Boost REQUIRED COMPONENTS filesystem program_options system)
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find_package(SDL2 CONFIG REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(MAD REQUIRED)
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if(WIN32)
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find_package(OpenAL CONFIG REQUIRED)
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else()
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(OpenAL REQUIRED openal)
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find_package(Threads REQUIRED)
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endif()
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2020-10-26 02:19:33 +00:00
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include_directories(${Boost_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${MAD_INCLUDE_DIR})
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if(USE_EXTERNAL_GLM)
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include_directories(${CMAKE_SOURCE_DIR}/external/glm)
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else()
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2020-08-03 13:16:58 +00:00
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find_package(glm REQUIRED)
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endif()
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2020-10-26 02:19:33 +00:00
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add_definitions(-DBOOST_BIND_GLOBAL_PLACEHOLDERS)
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2020-10-11 05:04:36 +00:00
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## libsystem static library
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2020-10-11 04:02:29 +00:00
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2020-10-11 05:04:36 +00:00
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set(SYSTEM_HEADERS
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2020-10-19 06:36:09 +00:00
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src/system/jobs.h
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src/system/log.h
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src/system/pathutil.h
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src/system/random.h
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src/system/streamutil.h
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src/system/types.h)
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2020-08-02 15:47:59 +00:00
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2020-10-11 05:04:36 +00:00
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set(SYSTEM_SOURCES
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2020-10-19 06:36:09 +00:00
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src/system/jobs.cpp
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src/system/log.cpp
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src/system/pathutil.cpp
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src/system/random.cpp
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src/system/streamutil.cpp)
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2020-08-02 15:47:59 +00:00
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2020-10-11 05:04:36 +00:00
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add_library(libsystem STATIC ${SYSTEM_HEADERS} ${SYSTEM_SOURCES})
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2020-10-11 05:55:10 +00:00
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set_target_properties(libsystem PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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2020-08-03 13:16:58 +00:00
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2020-10-11 05:04:36 +00:00
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## END libsystem static library
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2020-10-11 04:02:29 +00:00
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2020-10-26 02:19:33 +00:00
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## libresource static library
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set(RESOURCE_HEADERS
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src/resource/2dafile.h
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src/resource/biffile.h
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src/resource/binfile.h
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src/resource/dlgfile.h
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src/resource/erffile.h
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src/resource/folder.h
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src/resource/gfffile.h
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src/resource/keyfile.h
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src/resource/lytfile.h
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src/resource/pefile.h
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src/resource/pthfile.h
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src/resource/resources.h
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src/resource/rimfile.h
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src/resource/tlkfile.h
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src/resource/types.h
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src/resource/util.h
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src/resource/visfile.h)
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set(RESOURCE_SOURCES
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src/resource/2dafile.cpp
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src/resource/biffile.cpp
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src/resource/binfile.cpp
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src/resource/dlgfile.cpp
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src/resource/erffile.cpp
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src/resource/folder.cpp
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src/resource/gfffile.cpp
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src/resource/keyfile.cpp
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src/resource/lytfile.cpp
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src/resource/pefile.cpp
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src/resource/pthfile.cpp
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src/resource/rimfile.cpp
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src/resource/resources.cpp
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src/resource/tlkfile.cpp
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src/resource/util.cpp
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src/resource/visfile.cpp)
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add_library(libresource STATIC ${RESOURCE_HEADERS} ${RESOURCE_SOURCES})
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set_target_properties(libresource PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libresource static library
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## librender static library
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set(RENDER_HEADERS
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src/render/aabb.h
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src/render/bwmfile.h
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src/render/font.h
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src/render/fonts.h
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src/render/fps.h
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src/render/framebuffer.h
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src/render/image/curfile.h
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src/render/image/tgafile.h
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src/render/image/tpcfile.h
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src/render/image/txifile.h
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src/render/mesh/aabb.h
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src/render/mesh/cube.h
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src/render/mesh/quad.h
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src/render/mesh/mesh.h
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src/render/mesh/modelmesh.h
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src/render/mdlfile.h
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src/render/model/animation.h
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src/render/model/model.h
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src/render/model/modelnode.h
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src/render/models.h
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src/render/pipeline/control.h
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src/render/pipeline/world.h
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src/render/shaders.h
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src/render/texture.h
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src/render/textures.h
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src/render/types.h
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2020-10-26 04:11:58 +00:00
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src/render/util.h
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2020-10-26 02:19:33 +00:00
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src/render/walkmesh.h
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src/render/walkmeshes.h
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src/render/window.h)
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set(RENDER_SOURCES
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src/render/aabb.cpp
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src/render/bwmfile.cpp
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src/render/font.cpp
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src/render/fonts.cpp
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src/render/fps.cpp
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src/render/framebuffer.cpp
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src/render/image/curfile.cpp
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src/render/image/tgafile.cpp
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src/render/image/tpcfile.cpp
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src/render/image/txifile.cpp
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src/render/mesh/aabb.cpp
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src/render/mesh/cube.cpp
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src/render/mesh/quad.cpp
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src/render/mesh/mesh.cpp
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src/render/mesh/modelmesh.cpp
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src/render/mdlfile.cpp
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src/render/model/animation.cpp
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src/render/model/model.cpp
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src/render/model/modelnode.cpp
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src/render/models.cpp
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src/render/pipeline/control.cpp
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src/render/pipeline/world.cpp
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src/render/shaders.cpp
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src/render/texture.cpp
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src/render/textures.cpp
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2020-10-26 04:11:58 +00:00
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src/render/util.cpp
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2020-10-26 02:19:33 +00:00
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src/render/walkmesh.cpp
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src/render/walkmeshes.cpp
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src/render/window.cpp)
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add_library(librender STATIC ${RENDER_HEADERS} ${RENDER_SOURCES})
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set_target_properties(librender PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END librender static library
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## libaudio static library
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set(AUDIO_HEADERS
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src/audio/files.h
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src/audio/player.h
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src/audio/mp3file.h
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src/audio/soundinstance.h
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src/audio/stream.h
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src/audio/types.h
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src/audio/util.h
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src/audio/wavfile.h)
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set(AUDIO_SOURCES
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src/audio/files.cpp
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src/audio/player.cpp
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src/audio/mp3file.cpp
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src/audio/soundinstance.cpp
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src/audio/stream.cpp
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src/audio/util.cpp
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src/audio/wavfile.cpp)
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add_library(libaudio STATIC ${AUDIO_HEADERS} ${AUDIO_SOURCES})
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set_target_properties(libaudio PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libaudio static library
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2020-10-28 01:28:00 +00:00
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## libvideo static library
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set(VIDEO_HEADERS
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src/video/bikfile.h
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src/video/video.h)
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set(VIDEO_SOURCES
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src/video/bikfile.cpp
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src/video/video.cpp)
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add_library(libvideo STATIC ${VIDEO_HEADERS} ${VIDEO_SOURCES})
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set_target_properties(libvideo PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libvideo static library
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2020-10-26 02:19:33 +00:00
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## libscene static library
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set(SCENE_HEADERS
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src/scene/aabbnode.h
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src/scene/cameranode.h
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src/scene/cubenode.h
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src/scene/lightnode.h
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src/scene/modelnodescenenode.h
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src/scene/modelscenenode.h
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src/scene/scenegraph.h
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src/scene/scenenode.h
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src/scene/scenenodeanimator.h)
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set(SCENE_SOURCES
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src/scene/aabbnode.cpp
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src/scene/cameranode.cpp
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src/scene/cubenode.cpp
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src/scene/lightnode.cpp
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src/scene/modelnodescenenode.cpp
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src/scene/modelscenenode.cpp
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src/scene/scenegraph.cpp
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src/scene/scenenode.cpp
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src/scene/scenenodeanimator.cpp)
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add_library(libscene STATIC ${SCENE_HEADERS} ${SCENE_SOURCES})
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set_target_properties(libscene PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libscene static library
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## libgui static library
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set(GUI_HEADERS
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src/gui/control/button.h
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src/gui/control/control.h
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src/gui/control/imagebutton.h
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src/gui/control/label.h
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src/gui/control/listbox.h
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src/gui/control/panel.h
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src/gui/control/scrollbar.h
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src/gui/control/togglebutton.h
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src/gui/gui.h
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src/gui/scenebuilder.h
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src/gui/textinput.h
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src/gui/types.h)
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set(GUI_SOURCES
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src/gui/control/button.cpp
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src/gui/control/control.cpp
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src/gui/control/imagebutton.cpp
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src/gui/control/label.cpp
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src/gui/control/listbox.cpp
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src/gui/control/panel.cpp
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src/gui/control/scrollbar.cpp
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src/gui/control/togglebutton.cpp
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src/gui/gui.cpp
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src/gui/scenebuilder.cpp
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src/gui/textinput.cpp)
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add_library(libgui STATIC ${GUI_HEADERS} ${GUI_SOURCES})
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set_target_properties(libgui PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libgui static library
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## libscript static library
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set(SCRIPT_HEADERS
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src/script/execution.h
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src/script/ncsfile.h
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src/script/program.h
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src/script/routine.h
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src/script/scripts.h
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src/script/types.h
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src/script/util.h
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src/script/variable.h)
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set(SCRIPT_SOURCES
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src/script/execution.cpp
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src/script/ncsfile.cpp
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src/script/program.cpp
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src/script/routine.cpp
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src/script/scripts.cpp
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src/script/util.cpp
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src/script/variable.cpp)
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add_library(libscript STATIC ${SCRIPT_HEADERS} ${SCRIPT_SOURCES})
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set_target_properties(libscript PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libscript static library
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2020-10-11 04:02:29 +00:00
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## libgame static library
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set(GAME_HEADERS
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2020-10-11 09:14:15 +00:00
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src/game/action/action.h
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src/game/action/commandaction.h
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src/game/action/follow.h
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src/game/action/movetoobject.h
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src/game/action/movetopoint.h
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src/game/action/objectaction.h
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src/game/action/startconversation.h
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2020-10-11 07:16:09 +00:00
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src/game/actionexecutor.h
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2020-10-11 07:05:41 +00:00
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src/game/actionqueue.h
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2020-10-28 01:32:16 +00:00
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src/game/blueprint/blueprints.h
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2020-10-26 02:19:33 +00:00
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src/game/blueprint/creature.h
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src/game/blueprint/door.h
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src/game/blueprint/item.h
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src/game/blueprint/placeable.h
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src/game/blueprint/trigger.h
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src/game/blueprint/waypoint.h
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2020-10-15 15:12:22 +00:00
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src/game/camera/animatedcamera.h
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2020-10-11 04:02:29 +00:00
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src/game/camera/camera.h
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2020-10-14 09:56:27 +00:00
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src/game/camera/dialogcamera.h
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2020-10-11 04:02:29 +00:00
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src/game/camera/firstperson.h
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src/game/camera/thirdperson.h
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src/game/characters.h
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src/game/collisiondetect.h
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src/game/console.h
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src/game/game.h
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src/game/gui/chargen/chargen.h
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src/game/gui/chargen/classselect.h
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2020-10-20 01:12:27 +00:00
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|
|
src/game/gui/chargen/nameentry.h
|
2020-10-11 04:02:29 +00:00
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|
|
src/game/gui/chargen/portraitselect.h
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|
|
|
src/game/gui/chargen/quick.h
|
|
|
|
src/game/gui/chargen/quickorcustom.h
|
2020-10-12 00:55:06 +00:00
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|
|
src/game/gui/colors.h
|
2020-10-11 04:02:29 +00:00
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|
|
src/game/gui/container.h
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|
|
|
src/game/gui/debugoverlay.h
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|
|
|
src/game/gui/dialog.h
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|
|
|
src/game/gui/equip.h
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|
|
|
src/game/gui/hud.h
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|
|
|
src/game/gui/loadscreen.h
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|
|
|
src/game/gui/mainmenu.h
|
2020-10-22 02:58:33 +00:00
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|
|
src/game/gui/partyselect.h
|
2020-10-11 04:02:29 +00:00
|
|
|
src/game/gui/selectoverlay.h
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|
|
|
src/game/object/area.h
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|
|
|
src/game/object/creature.h
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|
|
|
src/game/object/door.h
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|
|
|
src/game/object/item.h
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|
|
|
src/game/object/module.h
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|
|
|
src/game/object/object.h
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|
|
|
src/game/object/objectfactory.h
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|
|
|
src/game/object/placeable.h
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|
|
|
src/game/object/spatial.h
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|
|
src/game/object/trigger.h
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|
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src/game/object/waypoint.h
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|
|
|
src/game/objectselect.h
|
2020-10-11 15:56:25 +00:00
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|
|
src/game/party.h
|
2020-10-11 04:02:29 +00:00
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|
|
src/game/pathfinder.h
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|
|
|
src/game/player.h
|
2020-10-12 00:58:35 +00:00
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|
|
src/game/portraits.h
|
2020-10-11 04:02:29 +00:00
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|
|
src/game/room.h
|
2020-10-28 01:54:52 +00:00
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|
|
src/game/rp/types.h
|
2020-10-11 04:02:29 +00:00
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|
|
src/game/script/routines.h
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|
|
|
src/game/script/util.h
|
2020-10-12 00:50:22 +00:00
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|
|
src/game/types.h)
|
2020-10-11 04:02:29 +00:00
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|
|
|
|
|
|
set(GAME_SOURCES
|
2020-10-11 09:14:15 +00:00
|
|
|
src/game/action/action.cpp
|
|
|
|
src/game/action/commandaction.cpp
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|
|
|
src/game/action/follow.cpp
|
|
|
|
src/game/action/movetoobject.cpp
|
|
|
|
src/game/action/movetopoint.cpp
|
|
|
|
src/game/action/objectaction.cpp
|
|
|
|
src/game/action/startconversation.cpp
|
2020-10-11 07:16:09 +00:00
|
|
|
src/game/actionexecutor.cpp
|
2020-10-11 07:05:41 +00:00
|
|
|
src/game/actionqueue.cpp
|
2020-10-28 01:32:16 +00:00
|
|
|
src/game/blueprint/blueprints.cpp
|
2020-10-26 02:19:33 +00:00
|
|
|
src/game/blueprint/creature.cpp
|
|
|
|
src/game/blueprint/door.cpp
|
|
|
|
src/game/blueprint/item.cpp
|
|
|
|
src/game/blueprint/placeable.cpp
|
|
|
|
src/game/blueprint/trigger.cpp
|
|
|
|
src/game/blueprint/waypoint.cpp
|
2020-10-15 15:12:22 +00:00
|
|
|
src/game/camera/animatedcamera.cpp
|
2020-10-11 04:02:29 +00:00
|
|
|
src/game/camera/camera.cpp
|
2020-10-14 09:56:27 +00:00
|
|
|
src/game/camera/dialogcamera.cpp
|
2020-10-11 04:02:29 +00:00
|
|
|
src/game/camera/firstperson.cpp
|
|
|
|
src/game/camera/thirdperson.cpp
|
|
|
|
src/game/characters.cpp
|
|
|
|
src/game/collisiondetect.cpp
|
|
|
|
src/game/console.cpp
|
|
|
|
src/game/game.cpp
|
|
|
|
src/game/gui/chargen/chargen.cpp
|
|
|
|
src/game/gui/chargen/classselect.cpp
|
2020-10-20 01:12:27 +00:00
|
|
|
src/game/gui/chargen/nameentry.cpp
|
2020-10-11 04:02:29 +00:00
|
|
|
src/game/gui/chargen/portraitselect.cpp
|
|
|
|
src/game/gui/chargen/quick.cpp
|
|
|
|
src/game/gui/chargen/quickorcustom.cpp
|
|
|
|
src/game/gui/colors.cpp
|
|
|
|
src/game/gui/container.cpp
|
|
|
|
src/game/gui/debugoverlay.cpp
|
|
|
|
src/game/gui/dialog.cpp
|
|
|
|
src/game/gui/equip.cpp
|
|
|
|
src/game/gui/hud.cpp
|
|
|
|
src/game/gui/loadscreen.cpp
|
|
|
|
src/game/gui/mainmenu.cpp
|
2020-10-22 02:58:33 +00:00
|
|
|
src/game/gui/partyselect.cpp
|
2020-10-11 04:02:29 +00:00
|
|
|
src/game/gui/selectoverlay.cpp
|
|
|
|
src/game/object/area.cpp
|
|
|
|
src/game/object/creature.cpp
|
|
|
|
src/game/object/door.cpp
|
|
|
|
src/game/object/item.cpp
|
|
|
|
src/game/object/module.cpp
|
|
|
|
src/game/object/object.cpp
|
|
|
|
src/game/object/objectfactory.cpp
|
|
|
|
src/game/object/placeable.cpp
|
|
|
|
src/game/object/spatial.cpp
|
|
|
|
src/game/object/trigger.cpp
|
|
|
|
src/game/object/waypoint.cpp
|
|
|
|
src/game/objectselect.cpp
|
2020-10-11 15:56:25 +00:00
|
|
|
src/game/party.cpp
|
2020-10-11 04:02:29 +00:00
|
|
|
src/game/pathfinder.cpp
|
|
|
|
src/game/player.cpp
|
2020-10-12 00:58:35 +00:00
|
|
|
src/game/portraits.cpp
|
2020-10-11 04:02:29 +00:00
|
|
|
src/game/room.cpp
|
|
|
|
src/game/script/routines.cpp
|
|
|
|
src/game/script/routines_common.cpp
|
|
|
|
src/game/script/routines_kotor.cpp
|
|
|
|
src/game/script/routines_tsl.cpp
|
2020-10-12 00:50:22 +00:00
|
|
|
src/game/script/util.cpp)
|
2020-10-11 04:02:29 +00:00
|
|
|
|
|
|
|
add_library(libgame STATIC ${GAME_HEADERS} ${GAME_SOURCES})
|
2020-10-11 05:55:10 +00:00
|
|
|
set_target_properties(libgame PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
2020-10-11 04:02:29 +00:00
|
|
|
|
|
|
|
## END libgame static library
|
|
|
|
|
2020-10-26 02:19:33 +00:00
|
|
|
## libnet static library
|
|
|
|
|
|
|
|
set(NET_HEADERS
|
|
|
|
src/net/client.h
|
|
|
|
src/net/connection.h
|
|
|
|
src/net/command.h
|
|
|
|
src/net/server.h
|
|
|
|
src/net/types.h)
|
|
|
|
|
|
|
|
set(NET_SOURCES
|
|
|
|
src/net/client.cpp
|
|
|
|
src/net/connection.cpp
|
|
|
|
src/net/command.cpp
|
|
|
|
src/net/server.cpp)
|
|
|
|
|
|
|
|
add_library(libnet STATIC ${NET_HEADERS} ${NET_SOURCES})
|
|
|
|
set_target_properties(libnet PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
|
|
|
|
|
|
|
## END libnet static library
|
|
|
|
|
2020-10-19 06:23:15 +00:00
|
|
|
## libmp static library
|
|
|
|
|
|
|
|
set(MP_HEADERS
|
|
|
|
src/mp/command.h
|
|
|
|
src/mp/game.h
|
2020-10-19 06:30:08 +00:00
|
|
|
src/mp/types.h
|
2020-10-19 06:23:15 +00:00
|
|
|
src/mp/util.h)
|
|
|
|
|
|
|
|
set(MP_SOURCES
|
|
|
|
src/mp/command.cpp
|
|
|
|
src/mp/game.cpp
|
|
|
|
src/mp/util.cpp)
|
|
|
|
|
|
|
|
add_library(libmp STATIC ${MP_HEADERS} ${MP_SOURCES})
|
|
|
|
set_target_properties(libmp PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
|
|
|
|
|
|
|
## END libmp static library
|
|
|
|
|
2020-10-11 04:02:29 +00:00
|
|
|
## reone executable
|
|
|
|
|
2020-10-11 04:53:17 +00:00
|
|
|
set(REONE_HEADERS
|
|
|
|
src/program.h)
|
|
|
|
|
|
|
|
set(REONE_SOURCES
|
|
|
|
src/main.cpp
|
|
|
|
src/program.cpp)
|
|
|
|
|
|
|
|
add_executable(reone ${REONE_HEADERS} ${REONE_SOURCES})
|
2020-10-11 05:55:10 +00:00
|
|
|
set_target_properties(reone PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
|
2020-10-26 02:19:33 +00:00
|
|
|
|
|
|
|
target_link_libraries(reone PRIVATE
|
2020-10-28 01:28:00 +00:00
|
|
|
libmp libnet libgame libscript libgui libscene libvideo librender libaudio libresource libsystem
|
2020-10-26 02:19:33 +00:00
|
|
|
${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${Boost_SYSTEM_LIBRARY}
|
|
|
|
GLEW::GLEW
|
|
|
|
${OPENGL_LIBRARIES}
|
|
|
|
${MAD_LIBRARY})
|
|
|
|
|
|
|
|
if(WIN32)
|
|
|
|
target_link_libraries(reone PRIVATE SDL2::SDL2 OpenAL::OpenAL)
|
|
|
|
else()
|
|
|
|
target_link_libraries(reone PRIVATE ${SDL2_LIBRARIES} ${OpenAL_LIBRARIES} Threads::Threads)
|
|
|
|
endif()
|
2020-10-11 04:02:29 +00:00
|
|
|
|
|
|
|
## END reone executable
|
|
|
|
|
|
|
|
## reone-tools executable
|
2020-10-10 08:00:01 +00:00
|
|
|
|
2020-08-03 13:16:58 +00:00
|
|
|
if(BUILD_TOOLS)
|
|
|
|
set(TOOLS_HEADERS
|
|
|
|
tools/program.h
|
|
|
|
tools/tools.h)
|
|
|
|
|
|
|
|
set(TOOLS_SOURCES
|
|
|
|
tools/main.cpp
|
|
|
|
tools/2datool.cpp
|
|
|
|
tools/biftool.cpp
|
|
|
|
tools/erftool.cpp
|
|
|
|
tools/gfftool.cpp
|
|
|
|
tools/keytool.cpp
|
|
|
|
tools/program.cpp
|
|
|
|
tools/rimtool.cpp
|
2020-08-14 04:21:01 +00:00
|
|
|
tools/tlktool.cpp
|
2020-08-03 13:16:58 +00:00
|
|
|
tools/tools.cpp)
|
|
|
|
|
2020-10-11 04:02:29 +00:00
|
|
|
add_executable(reone-tools ${TOOLS_HEADERS} ${TOOLS_SOURCES})
|
2020-10-11 05:55:10 +00:00
|
|
|
set_target_properties(reone-tools PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
|
2020-10-26 02:19:33 +00:00
|
|
|
target_link_libraries(reone-tools PRIVATE libresource libsystem ${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY})
|
2020-08-03 13:16:58 +00:00
|
|
|
endif()
|
2020-10-10 08:25:36 +00:00
|
|
|
|
2020-10-11 04:02:29 +00:00
|
|
|
## END reone-tools executable
|
|
|
|
|
|
|
|
## Unit tests
|
|
|
|
|
2020-10-10 08:25:36 +00:00
|
|
|
if(BUILD_TESTS)
|
|
|
|
enable_testing()
|
2020-10-11 09:56:50 +00:00
|
|
|
file(GLOB TEST_FILES "tests/*.cpp")
|
|
|
|
foreach(TEST_FILE ${TEST_FILES})
|
|
|
|
get_filename_component(TEST_NAME "${TEST_FILE}" NAME_WE)
|
|
|
|
add_executable(test_${TEST_NAME} ${TEST_FILE})
|
2020-10-26 02:19:33 +00:00
|
|
|
target_link_libraries(test_${TEST_NAME} PRIVATE libgame libscript libsystem)
|
|
|
|
|
|
|
|
if(WIN32)
|
|
|
|
target_link_libraries(test_${TEST_NAME} PRIVATE SDL2::SDL2)
|
|
|
|
else()
|
|
|
|
target_link_libraries(test_${TEST_NAME} PRIVATE ${SDL2_LIBRARIES})
|
|
|
|
endif()
|
|
|
|
|
2020-10-11 09:56:50 +00:00
|
|
|
add_test(${TEST_NAME} test_${TEST_NAME})
|
|
|
|
endforeach()
|
2020-10-10 08:25:36 +00:00
|
|
|
endif()
|
2020-10-11 04:02:29 +00:00
|
|
|
|
|
|
|
## END Unit tests
|