chore: Decrease shadow bias from 0.5 to 0.1
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@ -221,7 +221,7 @@ float getShadow() {
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float currentDepth = length(fragToLight);
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float shadow = 0.0;
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float bias = 0.5;
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float bias = 0.1;
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float samples = 4.0;
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float offset = 0.1;
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