chore(render): Drop the global FPS counter
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parent
36c6946e26
commit
170cca7c59
2 changed files with 5 additions and 10 deletions
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@ -87,9 +87,6 @@ void RenderWindow::init() {
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}
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void RenderWindow::deinit() {
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if (_fpsGlobal.hasAverage()) {
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debug("Average FPS: " + to_string(static_cast<int>(_fpsGlobal.average())));
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}
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Quad::getDefault().deinitGL();
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Quad::getXFlipped().deinitGL();
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Quad::getYFlipped().deinitGL();
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@ -147,12 +144,11 @@ bool RenderWindow::handleKeyDownEvent(const SDL_KeyboardEvent &event, bool &quit
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}
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void RenderWindow::update(float dt) {
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_fpsLocal.update(dt);
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_fpsGlobal.update(dt);
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_fps.update(dt);
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if (_fpsLocal.hasAverage()) {
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SDL_SetWindowTitle(_window, str(boost::format("reone [FPS: %d]") % static_cast<int>(_fpsLocal.average())).c_str());
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_fpsLocal.reset();
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if (_fps.hasAverage()) {
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SDL_SetWindowTitle(_window, str(boost::format("reone [FPS: %d]") % static_cast<int>(_fps.average())).c_str());
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_fps.reset();
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}
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}
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@ -59,8 +59,7 @@ private:
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SDL_GLContext _context { nullptr };
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bool _relativeMouseMode { false };
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std::shared_ptr<Cursor> _cursor;
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FpsCounter _fpsLocal;
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FpsCounter _fpsGlobal;
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FpsCounter _fps;
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std::function<void()> _onRenderWorld;
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std::function<void()> _onRenderGUI;
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