feat: Implement math and dice rolling script routines
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28168f9a23
commit
2b89855ed6
4 changed files with 235 additions and 40 deletions
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@ -135,6 +135,36 @@ private:
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script::Variable showPartySelectionGUI(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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// END Party
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// Math
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script::Variable fabs(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable cos(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable sin(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable tan(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable acos(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable asin(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable atan(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable log(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable pow(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable sqrt(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable abs(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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// END Math
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// Dice
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script::Variable d2(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable d3(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable d4(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable d6(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable d8(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable d10(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable d12(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable d20(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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script::Variable d100(const std::vector<script::Variable> &args, script::ExecutionContext &ctx);
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// END Dice
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};
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} // namespace game
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@ -478,6 +478,171 @@ Variable Routines::showPartySelectionGUI(const vector<Variable> &args, Execution
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return Variable();
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}
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Variable Routines::fabs(const vector<Variable> &args, ExecutionContext &ctx) {
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float value = args[0].floatValue;
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return glm::abs(value);
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}
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Variable Routines::cos(const vector<Variable> &args, ExecutionContext &ctx) {
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float value = args[0].floatValue;
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return glm::cos(value);
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}
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Variable Routines::sin(const vector<Variable> &args, ExecutionContext &ctx) {
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float value = args[0].floatValue;
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return glm::sin(value);
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}
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Variable Routines::tan(const vector<Variable> &args, ExecutionContext &ctx) {
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float value = args[0].floatValue;
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return glm::tan(value);
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}
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Variable Routines::acos(const vector<Variable> &args, ExecutionContext &ctx) {
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float value = args[0].floatValue;
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if (value > 1 || value < -1) return 0.0f;
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return glm::acos(value);
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}
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Variable Routines::asin(const vector<Variable> &args, ExecutionContext &ctx) {
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float value = args[0].floatValue;
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if (value > 1 || value < -1) return 0.0f;
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return glm::asin(value);
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}
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Variable Routines::atan(const vector<Variable> &args, ExecutionContext &ctx) {
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float value = args[0].floatValue;
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return glm::atan(value);
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}
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Variable Routines::log(const vector<Variable> &args, ExecutionContext &ctx) {
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float value = args[0].floatValue;
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if (value <= 0.0f) return 0.0f;
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return glm::log(value);
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}
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Variable Routines::pow(const vector<Variable> &args, ExecutionContext &ctx) {
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float value = args[0].floatValue;
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float exponent = args[1].floatValue;
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if (value == 0.0f && exponent < 0.0f) return 0.0f;
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return glm::pow(value, exponent);
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}
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Variable Routines::sqrt(const vector<Variable> &args, ExecutionContext &ctx) {
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float value = args[0].floatValue;
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if (value < 0.0f) return 0.0f;
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return glm::sqrt(value);
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}
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Variable Routines::abs(const vector<Variable> &args, ExecutionContext &ctx) {
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int value = args[0].intValue;
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return glm::abs(value);
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}
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Variable Routines::d2(const vector<Variable> &args, ExecutionContext &ctx) {
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int numDice = args.size() > 0 ? args[0].intValue : 1;
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int result = 0;
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for (int i = 0; i < numDice; ++i) {
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result += reone::random(1, 2);
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}
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return result;
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}
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Variable Routines::d3(const vector<Variable> &args, ExecutionContext &ctx) {
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int numDice = args.size() > 0 ? args[0].intValue : 1;
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int result = 0;
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for (int i = 0; i < numDice; ++i) {
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result += reone::random(1, 3);
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}
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return result;
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}
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Variable Routines::d4(const vector<Variable> &args, ExecutionContext &ctx) {
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int numDice = args.size() > 0 ? args[0].intValue : 1;
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int result = 0;
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for (int i = 0; i < numDice; ++i) {
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result += reone::random(1, 4);
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}
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return result;
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}
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Variable Routines::d6(const vector<Variable> &args, ExecutionContext &ctx) {
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int numDice = args.size() > 0 ? args[0].intValue : 1;
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int result = 0;
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for (int i = 0; i < numDice; ++i) {
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result += reone::random(1, 6);
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}
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return result;
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}
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Variable Routines::d8(const vector<Variable> &args, ExecutionContext &ctx) {
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int numDice = args.size() > 0 ? args[0].intValue : 1;
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int result = 0;
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for (int i = 0; i < numDice; ++i) {
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result += reone::random(1, 8);
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}
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return result;
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}
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Variable Routines::d10(const vector<Variable> &args, ExecutionContext &ctx) {
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int numDice = args.size() > 0 ? args[0].intValue : 1;
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int result = 0;
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for (int i = 0; i < numDice; ++i) {
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result += reone::random(1, 10);
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}
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return result;
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}
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Variable Routines::d12(const vector<Variable> &args, ExecutionContext &ctx) {
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int numDice = args.size() > 0 ? args[0].intValue : 1;
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int result = 0;
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for (int i = 0; i < numDice; ++i) {
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result += reone::random(1, 12);
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}
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return result;
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}
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Variable Routines::d20(const vector<Variable> &args, ExecutionContext &ctx) {
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int numDice = args.size() > 0 ? args[0].intValue : 1;
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int result = 0;
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for (int i = 0; i < numDice; ++i) {
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result += reone::random(1, 20);
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}
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return result;
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}
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Variable Routines::d100(const vector<Variable> &args, ExecutionContext &ctx) {
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int numDice = args.size() > 0 ? args[0].intValue : 1;
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int result = 0;
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for (int i = 0; i < numDice; ++i) {
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result += reone::random(1, 100);
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}
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return result;
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}
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} // namespace game
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} // namespace reone
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@ -106,17 +106,17 @@ void Routines::addKotorRoutines() {
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add("InsertString", String, { String, String, Int });
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add("GetSubString", String, { String, Int, Int });
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add("FindSubString", Int, { String, String });
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add("fabs", Float, { Float });
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add("cos", Float, { Float });
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add("sin", Float, { Float });
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add("tan", Float, { Float });
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add("acos", Float, { Float });
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add("asin", Float, { Float });
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add("atan", Float, { Float });
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add("log", Float, { Float });
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add("pow", Float, { Float, Float });
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add("sqrt", Float, { Float });
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add("abs", Int, { Int });
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add("fabs", Float, { Float }, bind(&Routines::fabs, this, _1, _2));
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add("cos", Float, { Float }, bind(&Routines::cos, this, _1, _2));
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add("sin", Float, { Float }, bind(&Routines::sin, this, _1, _2));
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add("tan", Float, { Float }, bind(&Routines::tan, this, _1, _2));
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add("acos", Float, { Float }, bind(&Routines::acos, this, _1, _2));
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add("asin", Float, { Float }, bind(&Routines::asin, this, _1, _2));
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add("atan", Float, { Float }, bind(&Routines::atan, this, _1, _2));
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add("log", Float, { Float }, bind(&Routines::log, this, _1, _2));
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add("pow", Float, { Float, Float }, bind(&Routines::pow, this, _1, _2));
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add("sqrt", Float, { Float }, bind(&Routines::sqrt, this, _1, _2));
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add("abs", Int, { Int }, bind(&Routines::abs, this, _1, _2));
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add("EffectHeal", Effect, { Int });
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add("EffectDamage", Effect, { Int, Int, Int });
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add("EffectAbilityIncrease", Effect, { Int, Int });
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@ -134,15 +134,15 @@ void Routines::addKotorRoutines() {
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add("IntToString", String, { Int });
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add("GetFirstObjectInArea", Object, { Object, Int });
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add("GetNextObjectInArea", Object, { Object, Int });
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add("d2", Int, { Int });
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add("d3", Int, { Int });
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add("d4", Int, { Int });
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add("d6", Int, { Int });
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add("d8", Int, { Int });
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add("d", Int, { Int });
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add("d12", Int, { Int });
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add("d", Int, { Int });
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add("d0", Int, { Int });
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add("d2", Int, { Int }, bind(&Routines::d2, this, _1, _2));
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add("d3", Int, { Int }, bind(&Routines::d3, this, _1, _2));
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add("d4", Int, { Int }, bind(&Routines::d4, this, _1, _2));
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add("d6", Int, { Int }, bind(&Routines::d6, this, _1, _2));
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add("d8", Int, { Int }, bind(&Routines::d8, this, _1, _2));
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add("d10", Int, { Int }, bind(&Routines::d10, this, _1, _2));
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add("d12", Int, { Int }, bind(&Routines::d12, this, _1, _2));
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add("d20", Int, { Int }, bind(&Routines::d20, this, _1, _2));
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add("d100", Int, { Int }, bind(&Routines::d100, this, _1, _2));
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add("VectorMagnitude", Float, { Vector });
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add("GetMetaMagicFeat", Int, { });
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add("GetObjectType", Int, { Object });
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@ -106,17 +106,17 @@ void Routines::addTslRoutines() {
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add("InsertString", String, { String, String, Int });
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add("GetSubString", String, { String, Int, Int });
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add("FindSubString", Int, { String, String });
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add("fabs", Float, { Float });
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add("cos", Float, { Float });
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add("sin", Float, { Float });
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add("tan", Float, { Float });
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add("acos", Float, { Float });
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add("asin", Float, { Float });
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add("atan", Float, { Float });
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add("log", Float, { Float });
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add("pow", Float, { Float, Float });
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add("sqrt", Float, { Float });
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add("abs", Int, { Int });
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add("fabs", Float, { Float }, bind(&Routines::fabs, this, _1, _2));
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add("cos", Float, { Float }, bind(&Routines::cos, this, _1, _2));
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add("sin", Float, { Float }, bind(&Routines::sin, this, _1, _2));
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add("tan", Float, { Float }, bind(&Routines::tan, this, _1, _2));
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add("acos", Float, { Float }, bind(&Routines::acos, this, _1, _2));
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add("asin", Float, { Float }, bind(&Routines::asin, this, _1, _2));
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add("atan", Float, { Float }, bind(&Routines::atan, this, _1, _2));
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add("log", Float, { Float }, bind(&Routines::log, this, _1, _2));
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add("pow", Float, { Float, Float }, bind(&Routines::pow, this, _1, _2));
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add("sqrt", Float, { Float }, bind(&Routines::sqrt, this, _1, _2));
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add("abs", Int, { Int }, bind(&Routines::abs, this, _1, _2));
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add("EffectHeal", Effect, { Int });
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add("EffectDamage", Effect, { Int, Int, Int });
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add("EffectAbilityIncrease", Effect, { Int, Int });
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@ -134,15 +134,15 @@ void Routines::addTslRoutines() {
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add("IntToString", String, { Int });
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add("GetFirstObjectInArea", Object, { Object, Int });
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add("GetNextObjectInArea", Object, { Object, Int });
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add("d2", Int, { Int });
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add("d3", Int, { Int });
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add("d4", Int, { Int });
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add("d6", Int, { Int });
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add("d8", Int, { Int });
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add("d10", Int, { Int });
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add("d12", Int, { Int });
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add("d20", Int, { Int });
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add("d100", Int, { Int });
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add("d2", Int, { Int }, bind(&Routines::d2, this, _1, _2));
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add("d3", Int, { Int }, bind(&Routines::d3, this, _1, _2));
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add("d4", Int, { Int }, bind(&Routines::d4, this, _1, _2));
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add("d6", Int, { Int }, bind(&Routines::d6, this, _1, _2));
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add("d8", Int, { Int }, bind(&Routines::d8, this, _1, _2));
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add("d10", Int, { Int }, bind(&Routines::d10, this, _1, _2));
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add("d12", Int, { Int }, bind(&Routines::d12, this, _1, _2));
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add("d20", Int, { Int }, bind(&Routines::d20, this, _1, _2));
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add("d100", Int, { Int }, bind(&Routines::d100, this, _1, _2));
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add("VectorMagnitude", Float, { Vector });
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add("GetMetaMagicFeat", Int, { });
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add("GetObjectType", Int, { Object });
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