doc: Replace ndash with hyphen in readme
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README.md
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README.md
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@ -14,7 +14,7 @@ Currently, the most fundamental engine subsystems are already implemented. Actua
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Those wishing to test reone, can either download a prebuilt executable from the [releases](https://github.com/seedhartha/reone/releases) page, or build it from source. Building it requires a modern C++ compiler and a set of free and open source libraries. See detailed instructions for your operating system [here](https://github.com/seedhartha/reone/wiki/Installation).
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To run a game using reone, you must legally own it – we do not endorse piracy. Nowadays both games can be downloaded from Steam or GOG.com. Keep in mind that reone is tested against vanilla versions of the games – mod support is not guaranteed.
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To run a game using reone, you must legally own it - we do not endorse piracy. Nowadays both games can be downloaded from Steam or GOG.com. Keep in mind that reone is tested against vanilla versions of the games - mod support is not guaranteed.
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Install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x64.exe) to run prebuilt Windows executables.
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@ -38,15 +38,15 @@ reone is open to potential contributors. Contact me at <vkremianskii@gmail.com>
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## Similar Projects
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reone is not the only project aiming to reimplement the Odyssey engine – there are at least four alternatives:
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reone is not the only project aiming to reimplement the Odyssey engine - there are at least four alternatives:
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* [xoreos](https://github.com/xoreos/xoreos) – a more ambitious and a more established project, which I had contributed to and use alot as a reference.
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* [KotOR.js](https://github.com/KobaltBlu/KotOR.js) – a fascinating JavaScript-based remake.
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* [KotOR-Unity](https://github.com/rwc4301/KotOR-Unity) – a Unity-based reimplementation.
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* The Northern Lights by [Lachlan O'Neill](https://github.com/lachjames) – another Unity-based reimplementation and a level editor.
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* [xoreos](https://github.com/xoreos/xoreos) - a more ambitious and a more established project, which I had contributed to and use alot as a reference.
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* [KotOR.js](https://github.com/KobaltBlu/KotOR.js) - a fascinating JavaScript-based remake.
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* [KotOR-Unity](https://github.com/rwc4301/KotOR-Unity) - a Unity-based reimplementation.
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* The Northern Lights by [Lachlan O'Neill](https://github.com/lachjames) - another Unity-based reimplementation and a level editor.
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In contrast, this is what reone offers:
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* Written in C++ – industry standard, statically typed language; faster than the JavaScript implementation.
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* Custom game engine based on SDL 2 and OpenGL 3.3 – no Unity knowledge required.
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* KotOR and TSL only, unlike xoreos, which aims to reimplement all of Aurora Engine games – faster development.
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* Written in C++ - industry standard, statically typed language; faster than the JavaScript implementation.
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* Custom game engine based on SDL 2 and OpenGL 3.3 - no Unity knowledge required.
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* KotOR and TSL only, unlike xoreos, which aims to reimplement all of Aurora Engine games - faster development.
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