refactor: Refactor BlueprintManager, add placeholder blueprint classes

This commit is contained in:
Vsevolod Kremianskii 2020-09-23 08:56:19 +07:00
parent cc2c342bde
commit 8e02dc9004
15 changed files with 442 additions and 21 deletions

View file

@ -51,6 +51,13 @@ set(HEADERS
src/core/streamutil.h
src/core/types.h
src/game/area.h
src/game/blueprint/blueprints.h
src/game/blueprint/creature.h
src/game/blueprint/door.h
src/game/blueprint/item.h
src/game/blueprint/placeable.h
src/game/blueprint/trigger.h
src/game/blueprint/waypoint.h
src/game/characters.h
src/game/dialog.h
src/game/game.h
@ -85,8 +92,6 @@ set(HEADERS
src/game/script/callbacks.h
src/game/script/routines.h
src/game/script/util.h
src/game/blueprint/item.h
src/game/blueprint/blueprints.h
src/game/types.h
src/game/util.h
src/gui/control/button.h
@ -171,6 +176,13 @@ set(SOURCES
src/core/streamutil.cpp
src/game/area.cpp
src/game/area_actions.cpp
src/game/blueprint/blueprints.cpp
src/game/blueprint/creature.cpp
src/game/blueprint/door.cpp
src/game/blueprint/item.cpp
src/game/blueprint/placeable.cpp
src/game/blueprint/trigger.cpp
src/game/blueprint/waypoint.cpp
src/game/characters.cpp
src/game/dialog.cpp
src/game/game.cpp
@ -207,8 +219,6 @@ set(SOURCES
src/game/script/routines_kotor.cpp
src/game/script/routines_tsl.cpp
src/game/script/util.cpp
src/game/blueprint/item.cpp
src/game/blueprint/blueprints.cpp
src/game/util.cpp
src/gui/control/button.cpp
src/gui/control/control.cpp

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@ -17,8 +17,6 @@
#include "blueprints.h"
#include <map>
#include "../../core/log.h"
#include "../../resources/resources.h"
@ -30,31 +28,58 @@ namespace reone {
namespace game {
static map<string, shared_ptr<CreatureBlueprint>> g_creatureCache;
static map<string, shared_ptr<DoorBlueprint>> g_doorCache;
static map<string, shared_ptr<ItemBlueprint>> g_itemCache;
static map<string, shared_ptr<PlaceableBlueprint>> g_placeableCache;
static map<string, shared_ptr<TriggerBlueprint>> g_triggerCache;
static map<string, shared_ptr<WaypointBlueprint>> g_waypointCache;
BlueprintManager &BlueprintManager::instance() {
static BlueprintManager instance;
return instance;
}
shared_ptr<CreatureBlueprint> BlueprintManager::findCreature(const string &resRef) {
return find<CreatureBlueprint>(resRef, ResourceType::CreatureBlueprint, g_creatureCache);
}
shared_ptr<DoorBlueprint> BlueprintManager::findDoor(const string &resRef) {
return find<DoorBlueprint>(resRef, ResourceType::DoorBlueprint, g_doorCache);
}
shared_ptr<ItemBlueprint> BlueprintManager::findItem(const string &resRef) {
auto it = g_itemCache.find(resRef);
if (it != g_itemCache.end()) {
return find<ItemBlueprint>(resRef, ResourceType::ItemBlueprint, g_itemCache);
}
shared_ptr<PlaceableBlueprint> BlueprintManager::findPlaceable(const string &resRef) {
return find<PlaceableBlueprint>(resRef, ResourceType::PlaceableBlueprint, g_placeableCache);
}
shared_ptr<TriggerBlueprint> BlueprintManager::findTrigger(const string &resRef) {
return find<TriggerBlueprint>(resRef, ResourceType::TriggerBlueprint, g_triggerCache);
}
shared_ptr<WaypointBlueprint> BlueprintManager::findWaypoint(const string &resRef) {
return find<WaypointBlueprint>(resRef, ResourceType::WaypointBlueprint, g_waypointCache);
}
template <class T>
shared_ptr<T> BlueprintManager::find(const string &resRef, ResourceType type, map<string, shared_ptr<T>> &cache) {
auto it = cache.find(resRef);
if (it != cache.end()) {
return it->second;
}
debug("Templates: load item: " + resRef, 2);
shared_ptr<GffStruct> gff(ResMan.findGFF(resRef, type));
shared_ptr<T> blueprint;
shared_ptr<GffStruct> uti(ResMan.findGFF(resRef, ResourceType::ItemBlueprint));
shared_ptr<ItemBlueprint> item;
if (uti) {
item.reset(new ItemBlueprint());
item->load(resRef, *uti);
if (gff) {
blueprint.reset(new T());
blueprint->load(resRef, *gff);
} else {
warn("Templates: item not found: " + resRef);
warn(boost::format("Blueprint: not found: %s %d") % resRef % static_cast<int>(type));
}
auto pair = g_itemCache.insert(make_pair(resRef, item));
auto pair = cache.insert(make_pair(resRef, blueprint));
return pair.first->second;
}

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@ -17,10 +17,18 @@
#pragma once
#include <map>
#include <memory>
#include <string>
#include "../../resources/types.h"
#include "creature.h"
#include "door.h"
#include "item.h"
#include "placeable.h"
#include "trigger.h"
#include "waypoint.h"
namespace reone {
@ -30,16 +38,24 @@ class BlueprintManager {
public:
static BlueprintManager &instance();
std::shared_ptr<CreatureBlueprint> findCreature(const std::string &resRef);
std::shared_ptr<DoorBlueprint> findDoor(const std::string &resRef);
std::shared_ptr<ItemBlueprint> findItem(const std::string &resRef);
std::shared_ptr<PlaceableBlueprint> findPlaceable(const std::string &resRef);
std::shared_ptr<TriggerBlueprint> findTrigger(const std::string &resRef);
std::shared_ptr<WaypointBlueprint> findWaypoint(const std::string &resRef);
private:
BlueprintManager() = default;
BlueprintManager(const BlueprintManager &) = delete;
BlueprintManager &operator=(const BlueprintManager &) = delete;
template <class T>
std::shared_ptr<T> find(const std::string &resRef, resources::ResourceType type, std::map<std::string, std::shared_ptr<T>> &cache);
};
#define BlueprintMan game::BlueprintManager::instance()
#define Blueprints game::BlueprintManager::instance()
} // namespace game

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@ -0,0 +1,33 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "creature.h"
using namespace std;
using namespace reone::resources;
namespace reone {
namespace game {
void CreatureBlueprint::load(const string &resRef, const GffStruct &utc) {
}
} // namespace game
} // namespace reone

View file

@ -0,0 +1,41 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include "../../resources/gfffile.h"
namespace reone {
namespace game {
class CreatureBlueprint {
public:
CreatureBlueprint() = default;
void load(const std::string &resRef, const resources::GffStruct &utc);
private:
CreatureBlueprint(const CreatureBlueprint &) = delete;
CreatureBlueprint &operator=(const CreatureBlueprint &) = delete;
};
} // namespace game
} // namespace reone

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@ -0,0 +1,33 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "door.h"
using namespace std;
using namespace reone::resources;
namespace reone {
namespace game {
void DoorBlueprint::load(const string &resRef, const GffStruct &utd) {
}
} // namespace game
} // namespace reone

41
src/game/blueprint/door.h Normal file
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@ -0,0 +1,41 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include "../../resources/gfffile.h"
namespace reone {
namespace game {
class DoorBlueprint {
public:
DoorBlueprint() = default;
void load(const std::string &resRef, const resources::GffStruct &utd);
private:
DoorBlueprint(const DoorBlueprint &) = delete;
DoorBlueprint &operator=(const DoorBlueprint &) = delete;
};
} // namespace game
} // namespace reone

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@ -0,0 +1,33 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "placeable.h"
using namespace std;
using namespace reone::resources;
namespace reone {
namespace game {
void PlaceableBlueprint::load(const string &resRef, const GffStruct &utp) {
}
} // namespace game
} // namespace reone

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@ -0,0 +1,41 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include "../../resources/gfffile.h"
namespace reone {
namespace game {
class PlaceableBlueprint {
public:
PlaceableBlueprint() = default;
void load(const std::string &resRef, const resources::GffStruct &utp);
private:
PlaceableBlueprint(const PlaceableBlueprint &) = delete;
PlaceableBlueprint &operator=(const PlaceableBlueprint &) = delete;
};
} // namespace game
} // namespace reone

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@ -0,0 +1,33 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "trigger.h"
using namespace std;
using namespace reone::resources;
namespace reone {
namespace game {
void TriggerBlueprint::load(const string &resRef, const GffStruct &utt) {
}
} // namespace game
} // namespace reone

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@ -0,0 +1,41 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include "../../resources/gfffile.h"
namespace reone {
namespace game {
class TriggerBlueprint {
public:
TriggerBlueprint() = default;
void load(const std::string &resRef, const resources::GffStruct &utt);
private:
TriggerBlueprint(const TriggerBlueprint &) = delete;
TriggerBlueprint &operator=(const TriggerBlueprint &) = delete;
};
} // namespace game
} // namespace reone

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@ -0,0 +1,33 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "waypoint.h"
using namespace std;
using namespace reone::resources;
namespace reone {
namespace game {
void WaypointBlueprint::load(const string &resRef, const GffStruct &utw) {
}
} // namespace game
} // namespace reone

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@ -0,0 +1,41 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include "../../resources/gfffile.h"
namespace reone {
namespace game {
class WaypointBlueprint {
public:
WaypointBlueprint() = default;
void load(const std::string &resRef, const resources::GffStruct &utw);
private:
WaypointBlueprint(const WaypointBlueprint &) = delete;
WaypointBlueprint &operator=(const WaypointBlueprint &) = delete;
};
} // namespace game
} // namespace reone

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@ -262,7 +262,7 @@ void Creature::popCurrentAction() {
}
void Creature::equip(const string &resRef) {
shared_ptr<ItemBlueprint> itemTempl(BlueprintMan.findItem(resRef));
shared_ptr<ItemBlueprint> itemTempl(Blueprints.findItem(resRef));
shared_ptr<Item> item(_objectFactory->newItem());
item->load(itemTempl.get());

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@ -78,7 +78,7 @@ void Placeable::loadBlueprint(const GffStruct &gffs) {
if (itemList) {
for (auto &itemGffs : itemList->children()) {
string resRef(itemGffs.getString("InventoryRes"));
shared_ptr<ItemBlueprint> itemTempl(BlueprintMan.findItem(resRef));
shared_ptr<ItemBlueprint> itemTempl(Blueprints.findItem(resRef));
shared_ptr<Item> item(_objectFactory->newItem());
item->load(itemTempl.get());