Use forward declaration in libgraphics
This commit is contained in:
parent
fdda384297
commit
ad6df32c97
74 changed files with 289 additions and 105 deletions
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@ -20,7 +20,12 @@
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#include "audio/player.h"
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#include "audio/player.h"
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#include "audio/services.h"
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#include "audio/services.h"
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#include "game/game.h"
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#include "game/game.h"
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#include "graphics/context.h"
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#include "graphics/features.h"
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#include "graphics/lip/lips.h"
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#include "graphics/model/models.h"
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#include "graphics/services.h"
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#include "graphics/services.h"
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#include "graphics/walkmesh/walkmeshes.h"
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#include "resource/resourceprovider.h"
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#include "resource/resourceprovider.h"
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#include "resource/services.h"
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#include "resource/services.h"
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#include "scene/services.h"
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#include "scene/services.h"
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@ -20,6 +20,7 @@
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#include "../common/log.h"
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#include "../common/log.h"
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#include "../graphics/font.h"
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#include "../graphics/font.h"
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#include "../graphics/fonts.h"
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#include "../graphics/fonts.h"
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#include "../graphics/mesh/mesh.h"
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#include "../graphics/mesh/meshes.h"
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#include "../graphics/mesh/meshes.h"
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#include "../graphics/shader/shaders.h"
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#include "../graphics/shader/shaders.h"
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#include "../graphics/window.h"
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#include "../graphics/window.h"
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@ -18,7 +18,11 @@
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#include "cursors.h"
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#include "cursors.h"
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#include "../common/streamutil.h"
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#include "../common/streamutil.h"
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#include "../graphics/cursor.h"
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#include "../graphics/services.h"
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#include "../graphics/texture/curreader.h"
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#include "../graphics/texture/curreader.h"
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#include "../resource/resources.h"
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#include "../resource/services.h"
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using namespace std;
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using namespace std;
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@ -17,13 +17,24 @@
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#pragma once
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#pragma once
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#include "../graphics/services.h"
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#include "../resource/services.h"
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#include "types.h"
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#include "types.h"
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namespace reone {
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namespace reone {
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namespace resource {
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class ResourceServices;
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}
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namespace graphics {
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class Cursor;
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class GraphicsServices;
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class Texture;
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}
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namespace game {
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namespace game {
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class Cursors : boost::noncopyable {
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class Cursors : boost::noncopyable {
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@ -19,6 +19,7 @@
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#include "../../common/collectionutil.h"
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#include "../../common/collectionutil.h"
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#include "../../resource/2da.h"
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#include "../../resource/2da.h"
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#include "../../resource/resources.h"
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#include "../../resource/strings.h"
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#include "../../resource/strings.h"
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using namespace std;
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using namespace std;
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@ -18,7 +18,9 @@
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#include "skills.h"
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#include "skills.h"
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#include "../../common/collectionutil.h"
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#include "../../common/collectionutil.h"
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#include "../../graphics/texture/textures.h"
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#include "../../resource/2da.h"
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#include "../../resource/2da.h"
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#include "../../resource/resources.h"
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#include "../../resource/strings.h"
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#include "../../resource/strings.h"
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using namespace std;
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using namespace std;
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@ -17,9 +17,13 @@
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#include "game.h"
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#include "game.h"
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#include "../audio/player.h"
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#include "../common/log.h"
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#include "../common/log.h"
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#include "../common/pathutil.h"
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#include "../common/pathutil.h"
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#include "../audio/player.h"
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#include "../graphics/features.h"
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#include "../graphics/lip/lips.h"
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#include "../graphics/model/models.h"
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#include "../graphics/walkmesh/walkmeshes.h"
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#include "../video/bikreader.h"
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#include "../video/bikreader.h"
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using namespace std;
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using namespace std;
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@ -22,6 +22,7 @@
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#include "../../common/log.h"
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#include "../../common/log.h"
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#include "../../gui/control/listbox.h"
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#include "../../gui/control/listbox.h"
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#include "../../graphics/lip/lips.h"
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#include "../../graphics/lip/lips.h"
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#include "../../graphics/model/animation.h"
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#include "../../graphics/model/models.h"
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#include "../../graphics/model/models.h"
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#include "../../resource/resources.h"
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#include "../../resource/resources.h"
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@ -19,6 +19,7 @@
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#include "../../common/log.h"
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#include "../../common/log.h"
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#include "../../gui/control/label.h"
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#include "../../gui/control/label.h"
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#include "../../graphics/mesh/mesh.h"
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#include "../../graphics/mesh/meshes.h"
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#include "../../graphics/mesh/meshes.h"
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#include "../../graphics/window.h"
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#include "../../graphics/window.h"
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@ -19,6 +19,7 @@
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#include "../../common/guardutil.h"
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#include "../../common/guardutil.h"
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#include "../../graphics/fonts.h"
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#include "../../graphics/fonts.h"
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#include "../../graphics/mesh/mesh.h"
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#include "../../graphics/mesh/meshes.h"
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#include "../../graphics/mesh/meshes.h"
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#include "../../graphics/shader/shaders.h"
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#include "../../graphics/shader/shaders.h"
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#include "../../graphics/textutil.h"
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#include "../../graphics/textutil.h"
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@ -21,6 +21,7 @@
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#include "../../graphics/context.h"
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#include "../../graphics/context.h"
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#include "../../graphics/font.h"
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#include "../../graphics/font.h"
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#include "../../graphics/fonts.h"
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#include "../../graphics/fonts.h"
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#include "../../graphics/mesh/mesh.h"
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#include "../../graphics/mesh/meshes.h"
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#include "../../graphics/mesh/meshes.h"
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#include "../../graphics/shader/shaders.h"
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#include "../../graphics/shader/shaders.h"
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#include "../../graphics/texture/texture.h"
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#include "../../graphics/texture/texture.h"
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#include "../common/log.h"
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#include "../common/log.h"
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#include "../common/guardutil.h"
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#include "../common/guardutil.h"
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#include "../graphics/context.h"
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#include "../graphics/context.h"
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#include "../graphics/mesh/mesh.h"
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#include "../graphics/mesh/meshes.h"
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#include "../graphics/mesh/meshes.h"
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#include "../graphics/texture/textures.h"
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#include "../graphics/texture/textures.h"
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#include "../graphics/window.h"
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#include "../graphics/window.h"
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@ -22,6 +22,7 @@
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#include "../../common/random.h"
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#include "../../common/random.h"
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#include "../../common/streamutil.h"
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#include "../../common/streamutil.h"
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#include "../../graphics/baryutil.h"
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#include "../../graphics/baryutil.h"
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#include "../../graphics/mesh/mesh.h"
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#include "../../graphics/mesh/meshes.h"
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#include "../../graphics/mesh/meshes.h"
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#include "../../graphics/model/models.h"
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#include "../../graphics/model/models.h"
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#include "../../graphics/texture/textures.h"
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#include "../../graphics/texture/textures.h"
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#include "../common/guardutil.h"
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#include "../common/guardutil.h"
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#include "context.h"
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#include "mesh/mesh.h"
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#include "mesh/meshes.h"
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#include "shader/shaders.h"
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#include "services.h"
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#include "services.h"
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#include "texture/texture.h"
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#include "window.h"
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using namespace std;
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using namespace std;
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#pragma once
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#pragma once
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#include "texture/texture.h"
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namespace reone {
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namespace reone {
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namespace graphics {
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namespace graphics {
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class GraphicsServices;
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class GraphicsServices;
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class Texture;
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class Cursor : boost::noncopyable {
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class Cursor : boost::noncopyable {
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public:
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public:
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#include "../common/guardutil.h"
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#include "../common/guardutil.h"
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#include "context.h"
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#include "mesh/mesh.h"
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#include "mesh/meshes.h"
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#include "shader/shaders.h"
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#include "texture/texture.h"
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#include "window.h"
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using namespace std;
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using namespace std;
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namespace reone {
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namespace reone {
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#pragma once
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#pragma once
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#include "context.h"
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#include "mesh/meshes.h"
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#include "shader/shaders.h"
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#include "texture/texture.h"
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#include "window.h"
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namespace reone {
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namespace reone {
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namespace graphics {
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namespace graphics {
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@ -37,6 +31,12 @@ enum class TextGravity {
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RightTop
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RightTop
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};
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};
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class Context;
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class Meshes;
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class Shaders;
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class Texture;
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class Window;
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class Font {
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class Font {
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public:
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public:
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Font(Window &window, Context &context, Meshes &meshes, Shaders &shaders);
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Font(Window &window, Context &context, Meshes &meshes, Shaders &shaders);
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#include "fonts.h"
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#include "fonts.h"
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#include "context.h"
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#include "mesh/meshes.h"
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#include "shader/shaders.h"
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#include "texture/textures.h"
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#include "window.h"
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using namespace std;
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using namespace std;
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using namespace std::placeholders;
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using namespace std::placeholders;
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#include "../common/cache.h"
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#include "../common/cache.h"
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#include "context.h"
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#include "font.h"
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#include "font.h"
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#include "mesh/meshes.h"
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#include "shader/shaders.h"
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#include "texture/textures.h"
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#include "window.h"
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namespace reone {
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namespace reone {
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namespace graphics {
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namespace graphics {
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class Context;
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class Meshes;
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class Shaders;
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class Textures;
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class Fonts : public MemoryCache<std::string, Font> {
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class Fonts : public MemoryCache<std::string, Font> {
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public:
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public:
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Fonts(Window &window, Context &context, Meshes &meshes, Textures &textures, Shaders &shaders);
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Fonts(Window &window, Context &context, Meshes &meshes, Textures &textures, Shaders &shaders);
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#include "framebuffer.h"
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#include "framebuffer.h"
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#include "renderbuffer.h"
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#include "texture/texture.h"
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using namespace std;
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using namespace std;
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namespace reone {
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namespace reone {
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#pragma once
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#pragma once
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#include "renderbuffer.h"
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#include "types.h"
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#include "texture/texture.h"
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namespace reone {
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namespace reone {
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namespace graphics {
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namespace graphics {
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class Renderbuffer;
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class Texture;
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/**
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/**
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* Abstraction over the OpenGL framebuffer used for off-screen rendering.
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* Abstraction over the OpenGL framebuffer used for off-screen rendering.
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*/
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*/
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#include "lipreader.h"
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#include "lipreader.h"
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#include "animation.h"
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using namespace std;
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using namespace std;
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namespace reone {
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namespace reone {
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#include "../../resource/format/binreader.h"
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#include "../../resource/format/binreader.h"
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#include "animation.h"
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namespace reone {
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namespace reone {
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namespace graphics {
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namespace graphics {
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class LipAnimation;
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class LipReader : public resource::BinaryReader {
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class LipReader : public resource::BinaryReader {
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public:
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public:
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LipReader();
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LipReader();
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#include "lips.h"
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#include "lips.h"
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#include "../../common/streamutil.h"
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#include "../../common/streamutil.h"
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#include "../../resource/resources.h"
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#include "lipreader.h"
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#include "lipreader.h"
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#pragma once
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#pragma once
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#include "../../common/cache.h"
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#include "../../common/cache.h"
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#include "../../resource/resources.h"
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#include "animation.h"
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#include "animation.h"
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namespace reone {
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namespace reone {
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namespace resource {
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class Resources;
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}
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namespace graphics {
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namespace graphics {
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class Lips : public MemoryCache<std::string, LipAnimation> {
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class Lips : public MemoryCache<std::string, LipAnimation> {
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#include "../common/collectionutil.h"
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#include "../common/collectionutil.h"
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#include "../resource/2da.h"
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#include "../resource/2da.h"
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#include "../resource/resources.h"
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#include "material.h"
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using namespace std;
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using namespace std;
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#pragma once
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#pragma once
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#include "../resource/resources.h"
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#include "material.h"
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namespace reone {
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namespace reone {
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namespace resource {
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class Resources;
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}
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namespace graphics {
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namespace graphics {
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struct Material;
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class Materials : boost::noncopyable {
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class Materials : boost::noncopyable {
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public:
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public:
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Materials(resource::Resources &resources);
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Materials(resource::Resources &resources);
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#include "meshes.h"
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#include "meshes.h"
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|
#include "mesh.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
|
@ -17,12 +17,12 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "mesh.h"
|
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Mesh;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Registry of common reusable meshes.
|
* Registry of common reusable meshes.
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -19,6 +19,8 @@
|
||||||
|
|
||||||
#include "../../common/collectionutil.h"
|
#include "../../common/collectionutil.h"
|
||||||
|
|
||||||
|
#include "modelnode.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
|
@ -17,12 +17,12 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "modelnode.h"
|
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class ModelNode;
|
||||||
|
|
||||||
class Animation : boost::noncopyable {
|
class Animation : boost::noncopyable {
|
||||||
public:
|
public:
|
||||||
struct Event {
|
struct Event {
|
||||||
|
|
|
@ -18,11 +18,14 @@
|
||||||
#include "mdlreader.h"
|
#include "mdlreader.h"
|
||||||
|
|
||||||
#include "../../common/collectionutil.h"
|
#include "../../common/collectionutil.h"
|
||||||
#include "../../common/guardutil.h"
|
|
||||||
#include "../../common/log.h"
|
#include "../../common/log.h"
|
||||||
|
|
||||||
|
#include "../mesh/mesh.h"
|
||||||
|
#include "../mesh/vertexattributes.h"
|
||||||
#include "../texture/textures.h"
|
#include "../texture/textures.h"
|
||||||
|
|
||||||
|
#include "animation.h"
|
||||||
|
#include "model.h"
|
||||||
#include "models.h"
|
#include "models.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
@ -72,14 +75,11 @@ static Model::Classification getClassification(uint8_t ordinal) {
|
||||||
|
|
||||||
// END Classification
|
// END Classification
|
||||||
|
|
||||||
MdlReader::MdlReader(Models *models, Textures *textures) :
|
MdlReader::MdlReader(Models &models, Textures &textures) :
|
||||||
BinaryReader(4, "\000\000\000\000"),
|
BinaryReader(4, "\000\000\000\000"),
|
||||||
_models(models),
|
_models(models),
|
||||||
_textures(textures) {
|
_textures(textures) {
|
||||||
|
|
||||||
ensureNotNull(models, "models");
|
|
||||||
ensureNotNull(textures, "textures");
|
|
||||||
|
|
||||||
initControllerFn();
|
initControllerFn();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -140,7 +140,7 @@ void MdlReader::doLoad() {
|
||||||
// Load supermodel
|
// Load supermodel
|
||||||
shared_ptr<Model> superModel;
|
shared_ptr<Model> superModel;
|
||||||
if (!superModelName.empty() && superModelName != "null") {
|
if (!superModelName.empty() && superModelName != "null") {
|
||||||
superModel = _models->get(superModelName);
|
superModel = _models.get(superModelName);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read animations
|
// Read animations
|
||||||
|
@ -455,11 +455,11 @@ shared_ptr<ModelNode::TriangleMesh> MdlReader::readMesh(int flags) {
|
||||||
}
|
}
|
||||||
shared_ptr<Texture> diffuseMap;
|
shared_ptr<Texture> diffuseMap;
|
||||||
if (!texture1.empty() && texture1 != "null") {
|
if (!texture1.empty() && texture1 != "null") {
|
||||||
diffuseMap = _textures->get(texture1, TextureUsage::Diffuse);
|
diffuseMap = _textures.get(texture1, TextureUsage::Diffuse);
|
||||||
}
|
}
|
||||||
shared_ptr<Texture> lightmap;
|
shared_ptr<Texture> lightmap;
|
||||||
if (!texture2.empty()) {
|
if (!texture2.empty()) {
|
||||||
lightmap = _textures->get(texture2, TextureUsage::Lightmap);
|
lightmap = _textures.get(texture2, TextureUsage::Lightmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto nodeMesh = make_unique<ModelNode::TriangleMesh>();
|
auto nodeMesh = make_unique<ModelNode::TriangleMesh>();
|
||||||
|
@ -546,7 +546,7 @@ shared_ptr<ModelNode::Light> MdlReader::readLight() {
|
||||||
for (int i = 0; i < numFlares; ++i) {
|
for (int i = 0; i < numFlares; ++i) {
|
||||||
seek(kMdlDataOffset + texNameOffsets[i]);
|
seek(kMdlDataOffset + texNameOffsets[i]);
|
||||||
string textureName(boost::to_lower_copy(readCString(12)));
|
string textureName(boost::to_lower_copy(readCString(12)));
|
||||||
shared_ptr<Texture> texture(_textures->get(textureName));
|
shared_ptr<Texture> texture(_textures.get(textureName));
|
||||||
flareTextures.push_back(move(texture));
|
flareTextures.push_back(move(texture));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -635,7 +635,7 @@ shared_ptr<ModelNode::Emitter> MdlReader::readEmitter() {
|
||||||
emitter->updateMode = parseEmitterUpdate(update);
|
emitter->updateMode = parseEmitterUpdate(update);
|
||||||
emitter->renderMode = parseEmitterRender(render);
|
emitter->renderMode = parseEmitterRender(render);
|
||||||
emitter->blendMode = parseEmitterBlend(blend);
|
emitter->blendMode = parseEmitterBlend(blend);
|
||||||
emitter->texture = _textures->get(texture, TextureUsage::Diffuse);
|
emitter->texture = _textures.get(texture, TextureUsage::Diffuse);
|
||||||
emitter->gridSize = glm::ivec2(glm::max(xGrid, 1u), glm::max(yGrid, 1u));
|
emitter->gridSize = glm::ivec2(glm::max(xGrid, 1u), glm::max(yGrid, 1u));
|
||||||
emitter->renderOrder = renderOrder;
|
emitter->renderOrder = renderOrder;
|
||||||
emitter->loop = static_cast<bool>(loop);
|
emitter->loop = static_cast<bool>(loop);
|
||||||
|
@ -650,7 +650,7 @@ shared_ptr<ModelNode::Reference> MdlReader::readReference() {
|
||||||
uint32_t reattachable = readUint32();
|
uint32_t reattachable = readUint32();
|
||||||
|
|
||||||
auto reference = make_shared<ModelNode::Reference>();
|
auto reference = make_shared<ModelNode::Reference>();
|
||||||
reference->model = _models->get(modelResRef);
|
reference->model = _models.get(modelResRef);
|
||||||
reference->reattachable = static_cast<bool>(reattachable);
|
reference->reattachable = static_cast<bool>(reattachable);
|
||||||
|
|
||||||
return move(reference);
|
return move(reference);
|
||||||
|
|
|
@ -17,19 +17,22 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../../graphics/model/models.h"
|
|
||||||
#include "../../graphics/texture/textures.h"
|
|
||||||
#include "../../resource/format/binreader.h"
|
#include "../../resource/format/binreader.h"
|
||||||
|
|
||||||
#include "model.h"
|
#include "modelnode.h"
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Animation;
|
||||||
|
class Model;
|
||||||
|
class Models;
|
||||||
|
class Textures;
|
||||||
|
|
||||||
class MdlReader : public resource::BinaryReader {
|
class MdlReader : public resource::BinaryReader {
|
||||||
public:
|
public:
|
||||||
MdlReader(Models *models, Textures *textures);
|
MdlReader(Models &models, Textures &textures);
|
||||||
|
|
||||||
void load(const std::shared_ptr<std::istream> &mdl, const std::shared_ptr<std::istream> &mdx);
|
void load(const std::shared_ptr<std::istream> &mdl, const std::shared_ptr<std::istream> &mdx);
|
||||||
|
|
||||||
|
@ -67,8 +70,8 @@ private:
|
||||||
typedef std::unordered_map<uint32_t, std::vector<uint32_t>> MaterialMap;
|
typedef std::unordered_map<uint32_t, std::vector<uint32_t>> MaterialMap;
|
||||||
typedef std::function<void(const ControllerKey &, const std::vector<float> &, ModelNode &)> ControllerFn;
|
typedef std::function<void(const ControllerKey &, const std::vector<float> &, ModelNode &)> ControllerFn;
|
||||||
|
|
||||||
Models *_models;
|
Models &_models;
|
||||||
Textures *_textures;
|
Textures &_textures;
|
||||||
|
|
||||||
std::unordered_map<uint32_t, ControllerFn> _genericControllers;
|
std::unordered_map<uint32_t, ControllerFn> _genericControllers;
|
||||||
std::unordered_map<uint32_t, ControllerFn> _meshControllers;
|
std::unordered_map<uint32_t, ControllerFn> _meshControllers;
|
||||||
|
|
|
@ -21,6 +21,11 @@
|
||||||
#include "../../common/guardutil.h"
|
#include "../../common/guardutil.h"
|
||||||
#include "../../common/log.h"
|
#include "../../common/log.h"
|
||||||
|
|
||||||
|
#include "../mesh/mesh.h"
|
||||||
|
|
||||||
|
#include "animation.h"
|
||||||
|
#include "modelnode.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
|
@ -19,12 +19,13 @@
|
||||||
|
|
||||||
#include "../aabb.h"
|
#include "../aabb.h"
|
||||||
|
|
||||||
#include "animation.h"
|
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Animation;
|
||||||
|
class ModelNode;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 3D model, a tree-like data structure. Contains model nodes and animations.
|
* 3D model, a tree-like data structure. Contains model nodes and animations.
|
||||||
*
|
*
|
||||||
|
|
|
@ -19,6 +19,9 @@
|
||||||
|
|
||||||
#include "../../common/log.h"
|
#include "../../common/log.h"
|
||||||
|
|
||||||
|
#include "../mesh/mesh.h"
|
||||||
|
#include "../texture/texture.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
|
@ -17,20 +17,21 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../mesh/mesh.h"
|
#include "../aabb.h"
|
||||||
#include "../texture/texture.h"
|
|
||||||
|
|
||||||
#include "animatedproperty.h"
|
#include "animatedproperty.h"
|
||||||
|
|
||||||
namespace reone {
|
|
||||||
|
|
||||||
namespace graphics {
|
|
||||||
|
|
||||||
#define REO_DECL_ANIMPROP(a, b, c) \
|
#define REO_DECL_ANIMPROP(a, b, c) \
|
||||||
const AnimatedProperty<a> &b() const { return c; }; \
|
const AnimatedProperty<a> &b() const { return c; }; \
|
||||||
AnimatedProperty<a> &b() { return c; };
|
AnimatedProperty<a> &b() { return c; };
|
||||||
|
|
||||||
|
namespace reone {
|
||||||
|
|
||||||
|
namespace graphics {
|
||||||
|
|
||||||
|
class Mesh;
|
||||||
class Model;
|
class Model;
|
||||||
|
class Texture;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Model or animation node. Can be specialized to represent a triangle mesh, a
|
* Model or animation node. Can be specialized to represent a triangle mesh, a
|
||||||
|
|
|
@ -19,8 +19,12 @@
|
||||||
|
|
||||||
#include "../../common/log.h"
|
#include "../../common/log.h"
|
||||||
#include "../../common/streamutil.h"
|
#include "../../common/streamutil.h"
|
||||||
|
#include "../../resource/resources.h"
|
||||||
|
|
||||||
#include "../model/mdlreader.h"
|
#include "../texture/textures.h"
|
||||||
|
|
||||||
|
#include "mdlreader.h"
|
||||||
|
#include "model.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
@ -55,7 +59,7 @@ shared_ptr<Model> Models::doGet(const string &resRef) {
|
||||||
shared_ptr<Model> model;
|
shared_ptr<Model> model;
|
||||||
|
|
||||||
if (mdlData && mdxData) {
|
if (mdlData && mdxData) {
|
||||||
MdlReader mdl(this, &_textures);
|
MdlReader mdl(*this, _textures);
|
||||||
mdl.load(wrap(mdlData), wrap(mdxData));
|
mdl.load(wrap(mdlData), wrap(mdxData));
|
||||||
model = mdl.model();
|
model = mdl.model();
|
||||||
if (model) {
|
if (model) {
|
||||||
|
|
|
@ -17,16 +17,20 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../../resource/resources.h"
|
|
||||||
|
|
||||||
#include "../texture/textures.h"
|
|
||||||
#include "../types.h"
|
#include "../types.h"
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
|
namespace resource {
|
||||||
|
|
||||||
|
class Resources;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
class Model;
|
class Model;
|
||||||
|
class Textures;
|
||||||
|
|
||||||
class Models : boost::noncopyable {
|
class Models : boost::noncopyable {
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -17,7 +17,12 @@
|
||||||
|
|
||||||
#include "pbribl.h"
|
#include "pbribl.h"
|
||||||
|
|
||||||
|
#include "context.h"
|
||||||
|
#include "mesh/mesh.h"
|
||||||
|
#include "mesh/meshes.h"
|
||||||
#include "renderbuffer.h"
|
#include "renderbuffer.h"
|
||||||
|
#include "shader/shaders.h"
|
||||||
|
#include "texture/texture.h"
|
||||||
#include "texture/textureutil.h"
|
#include "texture/textureutil.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
|
@ -17,16 +17,17 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "context.h"
|
|
||||||
#include "framebuffer.h"
|
#include "framebuffer.h"
|
||||||
#include "mesh/meshes.h"
|
|
||||||
#include "shader/shaders.h"
|
|
||||||
#include "texture/texture.h"
|
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Context;
|
||||||
|
class Meshes;
|
||||||
|
class Shaders;
|
||||||
|
class Texture;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Computes and caches PBR IBL textures, i.e. irradiance maps, prefiltered
|
* Computes and caches PBR IBL textures, i.e. irradiance maps, prefiltered
|
||||||
* environment maps and BRDF lookup textures.
|
* environment maps and BRDF lookup textures.
|
||||||
|
|
|
@ -17,6 +17,23 @@
|
||||||
|
|
||||||
#include "services.h"
|
#include "services.h"
|
||||||
|
|
||||||
|
#include "../resource/services.h"
|
||||||
|
|
||||||
|
#include "context.h"
|
||||||
|
#include "features.h"
|
||||||
|
#include "fonts.h"
|
||||||
|
#include "lip/lips.h"
|
||||||
|
#include "materials.h"
|
||||||
|
#include "mesh/mesh.h"
|
||||||
|
#include "mesh/meshes.h"
|
||||||
|
#include "model/models.h"
|
||||||
|
#include "options.h"
|
||||||
|
#include "pbribl.h"
|
||||||
|
#include "shader/shaders.h"
|
||||||
|
#include "texture/textures.h"
|
||||||
|
#include "walkmesh/walkmeshes.h"
|
||||||
|
#include "window.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
using namespace reone::resource;
|
using namespace reone::resource;
|
||||||
|
|
|
@ -17,26 +17,31 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../resource/services.h"
|
|
||||||
|
|
||||||
#include "context.h"
|
|
||||||
#include "features.h"
|
|
||||||
#include "fonts.h"
|
|
||||||
#include "lip/lips.h"
|
|
||||||
#include "materials.h"
|
|
||||||
#include "mesh/meshes.h"
|
|
||||||
#include "model/models.h"
|
|
||||||
#include "options.h"
|
#include "options.h"
|
||||||
#include "pbribl.h"
|
|
||||||
#include "shader/shaders.h"
|
|
||||||
#include "texture/textures.h"
|
|
||||||
#include "walkmesh/walkmeshes.h"
|
|
||||||
#include "window.h"
|
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
|
namespace resource {
|
||||||
|
|
||||||
|
class ResourceServices;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Context;
|
||||||
|
class Features;
|
||||||
|
class Fonts;
|
||||||
|
class Lips;
|
||||||
|
class Materials;
|
||||||
|
class Meshes;
|
||||||
|
class Models;
|
||||||
|
class PBRIBL;
|
||||||
|
class Shaders;
|
||||||
|
class Textures;
|
||||||
|
class Walkmeshes;
|
||||||
|
class Window;
|
||||||
|
|
||||||
class GraphicsServices : boost::noncopyable {
|
class GraphicsServices : boost::noncopyable {
|
||||||
public:
|
public:
|
||||||
GraphicsServices(GraphicsOptions options, resource::ResourceServices &resource);
|
GraphicsServices(GraphicsOptions options, resource::ResourceServices &resource);
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
|
|
||||||
#include "curreader.h"
|
#include "curreader.h"
|
||||||
|
|
||||||
|
#include "texture.h"
|
||||||
#include "textureutil.h"
|
#include "textureutil.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
|
@ -19,12 +19,12 @@
|
||||||
|
|
||||||
#include "../../resource/format/binreader.h"
|
#include "../../resource/format/binreader.h"
|
||||||
|
|
||||||
#include "texture.h"
|
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Texture;
|
||||||
|
|
||||||
class CurReader : public resource::BinaryReader {
|
class CurReader : public resource::BinaryReader {
|
||||||
public:
|
public:
|
||||||
CurReader();
|
CurReader();
|
||||||
|
|
|
@ -19,11 +19,14 @@
|
||||||
|
|
||||||
#include "../../common/log.h"
|
#include "../../common/log.h"
|
||||||
#include "../../common/streamutil.h"
|
#include "../../common/streamutil.h"
|
||||||
|
#include "../../resource/resources.h"
|
||||||
|
|
||||||
|
#include "../context.h"
|
||||||
#include "../services.h"
|
#include "../services.h"
|
||||||
#include "../types.h"
|
#include "../types.h"
|
||||||
|
|
||||||
#include "curreader.h"
|
#include "curreader.h"
|
||||||
|
#include "texture.h"
|
||||||
#include "textureutil.h"
|
#include "textureutil.h"
|
||||||
#include "tgareader.h"
|
#include "tgareader.h"
|
||||||
#include "tpcreader.h"
|
#include "tpcreader.h"
|
||||||
|
|
|
@ -17,17 +17,21 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../../resource/resources.h"
|
|
||||||
|
|
||||||
#include "../context.h"
|
|
||||||
#include "../types.h"
|
#include "../types.h"
|
||||||
|
|
||||||
#include "texture.h"
|
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
|
namespace resource {
|
||||||
|
|
||||||
|
class Resources;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Context;
|
||||||
|
class Texture;
|
||||||
|
|
||||||
class Textures : boost::noncopyable {
|
class Textures : boost::noncopyable {
|
||||||
public:
|
public:
|
||||||
Textures(Context &context, resource::Resources &resources);
|
Textures(Context &context, resource::Resources &resources);
|
||||||
|
|
|
@ -19,6 +19,7 @@
|
||||||
|
|
||||||
#include "../../common/log.h"
|
#include "../../common/log.h"
|
||||||
|
|
||||||
|
#include "texture.h"
|
||||||
#include "textureutil.h"
|
#include "textureutil.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
|
@ -21,12 +21,12 @@
|
||||||
|
|
||||||
#include "../types.h"
|
#include "../types.h"
|
||||||
|
|
||||||
#include "texture.h"
|
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Texture;
|
||||||
|
|
||||||
class TgaReader : public resource::BinaryReader {
|
class TgaReader : public resource::BinaryReader {
|
||||||
public:
|
public:
|
||||||
TgaReader(const std::string &resRef, TextureUsage usage);
|
TgaReader(const std::string &resRef, TextureUsage usage);
|
||||||
|
|
|
@ -21,9 +21,11 @@
|
||||||
|
|
||||||
#include "tgawriter.h"
|
#include "tgawriter.h"
|
||||||
|
|
||||||
|
#include "s3tc.h"
|
||||||
|
|
||||||
#include "../../common/guardutil.h"
|
#include "../../common/guardutil.h"
|
||||||
|
|
||||||
#include "s3tc.h"
|
#include "texture.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
|
|
@ -17,12 +17,14 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "texture.h"
|
#include "../types.h"
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Texture;
|
||||||
|
|
||||||
class TgaWriter {
|
class TgaWriter {
|
||||||
public:
|
public:
|
||||||
TgaWriter(std::shared_ptr<Texture> texture);
|
TgaWriter(std::shared_ptr<Texture> texture);
|
||||||
|
|
|
@ -17,6 +17,8 @@
|
||||||
|
|
||||||
#include "bwmreader.h"
|
#include "bwmreader.h"
|
||||||
|
|
||||||
|
#include "walkmesh.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
|
@ -19,12 +19,12 @@
|
||||||
|
|
||||||
#include "../../resource/format/binreader.h"
|
#include "../../resource/format/binreader.h"
|
||||||
|
|
||||||
#include "walkmesh.h"
|
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Walkmesh;
|
||||||
|
|
||||||
class BwmReader : public resource::BinaryReader {
|
class BwmReader : public resource::BinaryReader {
|
||||||
public:
|
public:
|
||||||
BwmReader(std::set<uint32_t> walkableSurfaces);
|
BwmReader(std::set<uint32_t> walkableSurfaces);
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include "walkmeshes.h"
|
#include "walkmeshes.h"
|
||||||
|
|
||||||
#include "../../common/streamutil.h"
|
#include "../../common/streamutil.h"
|
||||||
|
#include "../../resource/resources.h"
|
||||||
|
|
||||||
#include "bwmreader.h"
|
#include "bwmreader.h"
|
||||||
|
|
||||||
|
|
|
@ -17,13 +17,18 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../../resource/resources.h"
|
|
||||||
#include "../../resource/types.h"
|
#include "../../resource/types.h"
|
||||||
|
|
||||||
#include "../types.h"
|
#include "../types.h"
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
|
namespace resource {
|
||||||
|
|
||||||
|
class Resources;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
class Walkmesh;
|
class Walkmesh;
|
||||||
|
|
|
@ -17,16 +17,16 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "cursor.h"
|
|
||||||
#include "eventhandler.h"
|
|
||||||
#include "options.h"
|
#include "options.h"
|
||||||
#include "texture/texture.h"
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace graphics {
|
namespace graphics {
|
||||||
|
|
||||||
|
class Cursor;
|
||||||
|
class IEventHandler;
|
||||||
|
|
||||||
class Window : boost::noncopyable {
|
class Window : boost::noncopyable {
|
||||||
public:
|
public:
|
||||||
Window(GraphicsOptions options);
|
Window(GraphicsOptions options);
|
||||||
|
|
|
@ -18,7 +18,9 @@
|
||||||
#include "control.h"
|
#include "control.h"
|
||||||
|
|
||||||
#include "../../common/log.h"
|
#include "../../common/log.h"
|
||||||
|
#include "../../graphics/context.h"
|
||||||
#include "../../graphics/fonts.h"
|
#include "../../graphics/fonts.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
#include "../../graphics/mesh/meshes.h"
|
#include "../../graphics/mesh/meshes.h"
|
||||||
#include "../../graphics/shader/shaders.h"
|
#include "../../graphics/shader/shaders.h"
|
||||||
#include "../../graphics/texture/textures.h"
|
#include "../../graphics/texture/textures.h"
|
||||||
|
|
|
@ -17,7 +17,9 @@
|
||||||
|
|
||||||
#include "imagebutton.h"
|
#include "imagebutton.h"
|
||||||
|
|
||||||
|
#include "../../graphics/context.h"
|
||||||
#include "../../graphics/fonts.h"
|
#include "../../graphics/fonts.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
#include "../../graphics/mesh/meshes.h"
|
#include "../../graphics/mesh/meshes.h"
|
||||||
|
|
||||||
#include "../gui.h"
|
#include "../gui.h"
|
||||||
|
|
|
@ -17,6 +17,8 @@
|
||||||
|
|
||||||
#include "progressbar.h"
|
#include "progressbar.h"
|
||||||
|
|
||||||
|
#include "../../graphics/context.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
#include "../../graphics/mesh/meshes.h"
|
#include "../../graphics/mesh/meshes.h"
|
||||||
#include "../../graphics/texture/textures.h"
|
#include "../../graphics/texture/textures.h"
|
||||||
|
|
||||||
|
|
|
@ -17,6 +17,8 @@
|
||||||
|
|
||||||
#include "scrollbar.h"
|
#include "scrollbar.h"
|
||||||
|
|
||||||
|
#include "../../graphics/context.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
#include "../../graphics/mesh/meshes.h"
|
#include "../../graphics/mesh/meshes.h"
|
||||||
#include "../../graphics/shader/shaders.h"
|
#include "../../graphics/shader/shaders.h"
|
||||||
#include "../../graphics/texture/textures.h"
|
#include "../../graphics/texture/textures.h"
|
||||||
|
|
|
@ -18,6 +18,8 @@
|
||||||
#include "gui.h"
|
#include "gui.h"
|
||||||
|
|
||||||
#include "../common/log.h"
|
#include "../common/log.h"
|
||||||
|
#include "../graphics/context.h"
|
||||||
|
#include "../graphics/mesh/mesh.h"
|
||||||
#include "../graphics/mesh/meshes.h"
|
#include "../graphics/mesh/meshes.h"
|
||||||
#include "../graphics/shader/shaders.h"
|
#include "../graphics/shader/shaders.h"
|
||||||
#include "../graphics/texture/textures.h"
|
#include "../graphics/texture/textures.h"
|
||||||
|
|
|
@ -17,21 +17,16 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "../../common/types.h"
|
||||||
|
|
||||||
|
#include "../types.h"
|
||||||
|
|
||||||
#include "binreader.h"
|
#include "binreader.h"
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
namespace resource {
|
namespace resource {
|
||||||
|
|
||||||
enum class PEResourceType {
|
|
||||||
Cursor = 1,
|
|
||||||
Icon = 3,
|
|
||||||
CursorGroup = 12,
|
|
||||||
IconGroup = 14,
|
|
||||||
Version = 16,
|
|
||||||
Manifest = 24
|
|
||||||
};
|
|
||||||
|
|
||||||
class PEReader : public BinaryReader {
|
class PEReader : public BinaryReader {
|
||||||
public:
|
public:
|
||||||
PEReader();
|
PEReader();
|
||||||
|
@ -39,7 +34,6 @@ public:
|
||||||
std::shared_ptr<ByteArray> find(uint32_t name, PEResourceType type);
|
std::shared_ptr<ByteArray> find(uint32_t name, PEResourceType type);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
struct Section {
|
struct Section {
|
||||||
std::string name;
|
std::string name;
|
||||||
uint32_t virtualAddress { 0 };
|
uint32_t virtualAddress { 0 };
|
||||||
|
|
|
@ -83,6 +83,15 @@ enum class ResourceType : uint16_t {
|
||||||
Invalid = 0xffff
|
Invalid = 0xffff
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class PEResourceType {
|
||||||
|
Cursor = 1,
|
||||||
|
Icon = 3,
|
||||||
|
CursorGroup = 12,
|
||||||
|
IconGroup = 14,
|
||||||
|
Version = 16,
|
||||||
|
Manifest = 24
|
||||||
|
};
|
||||||
|
|
||||||
typedef std::multimap<std::string, std::string> Visibility;
|
typedef std::multimap<std::string, std::string> Visibility;
|
||||||
|
|
||||||
} // namespace resource
|
} // namespace resource
|
||||||
|
|
|
@ -19,6 +19,8 @@
|
||||||
|
|
||||||
#include "../../common/guardutil.h"
|
#include "../../common/guardutil.h"
|
||||||
#include "../../common/random.h"
|
#include "../../common/random.h"
|
||||||
|
#include "../../graphics/context.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
#include "../../graphics/mesh/meshes.h"
|
#include "../../graphics/mesh/meshes.h"
|
||||||
#include "../../graphics/shader/shaders.h"
|
#include "../../graphics/shader/shaders.h"
|
||||||
|
|
||||||
|
|
|
@ -18,6 +18,8 @@
|
||||||
#include "grass.h"
|
#include "grass.h"
|
||||||
|
|
||||||
#include "../../common/guardutil.h"
|
#include "../../common/guardutil.h"
|
||||||
|
#include "../../graphics/context.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
#include "../../graphics/mesh/meshes.h"
|
#include "../../graphics/mesh/meshes.h"
|
||||||
#include "../../graphics/shader/shaders.h"
|
#include "../../graphics/shader/shaders.h"
|
||||||
|
|
||||||
|
|
|
@ -18,6 +18,8 @@
|
||||||
#include "light.h"
|
#include "light.h"
|
||||||
|
|
||||||
#include "../../common/guardutil.h"
|
#include "../../common/guardutil.h"
|
||||||
|
#include "../../graphics/context.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
#include "../../graphics/mesh/meshes.h"
|
#include "../../graphics/mesh/meshes.h"
|
||||||
#include "../../graphics/shader/shaders.h"
|
#include "../../graphics/shader/shaders.h"
|
||||||
#include "../../graphics/window.h"
|
#include "../../graphics/window.h"
|
||||||
|
|
|
@ -20,6 +20,9 @@
|
||||||
#include "../../common/log.h"
|
#include "../../common/log.h"
|
||||||
#include "../../common/guardutil.h"
|
#include "../../common/guardutil.h"
|
||||||
#include "../../common/random.h"
|
#include "../../common/random.h"
|
||||||
|
#include "../../graphics/context.h"
|
||||||
|
#include "../../graphics/features.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
#include "../../graphics/pbribl.h"
|
#include "../../graphics/pbribl.h"
|
||||||
|
|
||||||
#include "../scenegraph.h"
|
#include "../scenegraph.h"
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include "../../common/collectionutil.h"
|
#include "../../common/collectionutil.h"
|
||||||
#include "../../common/log.h"
|
#include "../../common/log.h"
|
||||||
#include "../../common/guardutil.h"
|
#include "../../common/guardutil.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
|
|
||||||
#include "../scenegraph.h"
|
#include "../scenegraph.h"
|
||||||
#include "../types.h"
|
#include "../types.h"
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include "model.h"
|
#include "model.h"
|
||||||
|
|
||||||
#include "../../common/collectionutil.h"
|
#include "../../common/collectionutil.h"
|
||||||
|
#include "../../graphics/model/animation.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
|
|
@ -17,6 +17,8 @@
|
||||||
|
|
||||||
#include "control.h"
|
#include "control.h"
|
||||||
|
|
||||||
|
#include "../../graphics/context.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
#include "../../graphics/mesh/meshes.h"
|
#include "../../graphics/mesh/meshes.h"
|
||||||
#include "../../graphics/shader/shaders.h"
|
#include "../../graphics/shader/shaders.h"
|
||||||
#include "../../graphics/texture/textures.h"
|
#include "../../graphics/texture/textures.h"
|
||||||
|
|
|
@ -17,6 +17,8 @@
|
||||||
|
|
||||||
#include "world.h"
|
#include "world.h"
|
||||||
|
|
||||||
|
#include "../../graphics/context.h"
|
||||||
|
#include "../../graphics/mesh/mesh.h"
|
||||||
#include "../../graphics/mesh/meshes.h"
|
#include "../../graphics/mesh/meshes.h"
|
||||||
#include "../../graphics/pbribl.h"
|
#include "../../graphics/pbribl.h"
|
||||||
#include "../../graphics/shader/shaders.h"
|
#include "../../graphics/shader/shaders.h"
|
||||||
|
|
|
@ -17,6 +17,8 @@
|
||||||
|
|
||||||
#include "scenegraph.h"
|
#include "scenegraph.h"
|
||||||
|
|
||||||
|
#include "../graphics/context.h"
|
||||||
|
#include "../graphics/mesh/mesh.h"
|
||||||
#include "../graphics/mesh/meshes.h"
|
#include "../graphics/mesh/meshes.h"
|
||||||
|
|
||||||
#include "node/camera.h"
|
#include "node/camera.h"
|
||||||
|
|
|
@ -18,6 +18,8 @@
|
||||||
#include "video.h"
|
#include "video.h"
|
||||||
|
|
||||||
#include "../common/guardutil.h"
|
#include "../common/guardutil.h"
|
||||||
|
#include "../graphics/context.h"
|
||||||
|
#include "../graphics/mesh/mesh.h"
|
||||||
#include "../graphics/mesh/meshes.h"
|
#include "../graphics/mesh/meshes.h"
|
||||||
#include "../graphics/shader/shaders.h"
|
#include "../graphics/shader/shaders.h"
|
||||||
#include "../graphics/texture/textureutil.h"
|
#include "../graphics/texture/textureutil.h"
|
||||||
|
|
|
@ -24,6 +24,12 @@
|
||||||
|
|
||||||
namespace reone {
|
namespace reone {
|
||||||
|
|
||||||
|
namespace graphics {
|
||||||
|
|
||||||
|
class Texture;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
namespace video {
|
namespace video {
|
||||||
|
|
||||||
class BikReader;
|
class BikReader;
|
||||||
|
|
Loading…
Reference in a new issue