Update README: we are at a mid-stage of development

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Vsevolod Kremianskii 2021-06-12 09:16:17 +07:00
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@ -8,7 +8,7 @@ reone is a free and open source game engine, capable of running Star Wars: Knigh
- Play KotOR and TSL from beginning to end
- Create mods that drastically change the gameplay or improve the visuals
The project is in the early stages of development at this point: resource management, scene management, rendering, audio, GUI and scripting subsystems are already implemented, while game mechanics are actively being worked on. See project [gallery](https://github.com/seedhartha/reone/wiki/Gallery) and [roadmap](https://github.com/seedhartha/reone/wiki/Roadmap) in the Wiki.
The project is at a mid-stage of development: most engine subsystems have already been implemented, while game mechanics are actively being worked on. See project [gallery](https://github.com/seedhartha/reone/wiki/Gallery) and [roadmap](https://github.com/seedhartha/reone/wiki/Roadmap) in the Wiki.
## Contributing
@ -32,15 +32,15 @@ Install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x64.
## Usage
Launch reone either using the launcher application, or from the command line:
Launch reone using the launcher application or from the command line:
`reone --game C:\swkotor`
## Configuration
reone can be configured from either the launcher, the configuration file, or the command line.
reone can be configured via the launcher, the configuration file or the command line.
Configuration file, named "reone.cfg", must be located in the current directory. See a complete list of program options [here](https://github.com/seedhartha/reone/wiki/Program-options).
Configuration file, named "reone.cfg", must be located in the current directory. See complete list of program options [here](https://github.com/seedhartha/reone/wiki/Program-options).
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