Rename rp folder in libgame into d20
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6a17b286e9
commit
c3ba96b222
22 changed files with 21 additions and 21 deletions
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@ -506,12 +506,12 @@ set(GAME_HEADERS
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src/game/portraitutil.h
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src/game/reputes.h
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src/game/room.h
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src/game/rp/abilities.h
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src/game/rp/attributes.h
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src/game/rp/class.h
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src/game/rp/classes.h
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src/game/rp/savingthrows.h
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src/game/rp/skills.h
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src/game/d20/abilities.h
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src/game/d20/attributes.h
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src/game/d20/class.h
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src/game/d20/classes.h
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src/game/d20/savingthrows.h
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src/game/d20/skills.h
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src/game/savedgame.h
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src/game/script/routines.h
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src/game/script/runner.h
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@ -615,11 +615,11 @@ set(GAME_SOURCES
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src/game/portraitutil.cpp
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src/game/reputes.cpp
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src/game/room.cpp
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src/game/rp/abilities.cpp
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src/game/rp/attributes.cpp
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src/game/rp/class.cpp
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src/game/rp/classes.cpp
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src/game/rp/skills.cpp
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src/game/d20/abilities.cpp
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src/game/d20/attributes.cpp
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src/game/d20/class.cpp
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src/game/d20/classes.cpp
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src/game/d20/skills.cpp
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src/game/savedgame.cpp
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src/game/script/routines.cpp
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src/game/script/routines_actions.cpp
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@ -25,7 +25,7 @@
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#include "../../resource/format/gffreader.h"
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#include "../rp/attributes.h"
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#include "../d20/attributes.h"
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#include "blueprint.h"
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@ -21,8 +21,8 @@
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#include "../resource/resources.h"
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#include "blueprint/creature.h"
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#include "d20/classes.h"
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#include "portrait.h"
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#include "rp/classes.h"
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using namespace std;
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@ -26,7 +26,7 @@
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#include "../../../gui/control/listbox.h"
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#include "../../../resource/strings.h"
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#include "../../rp/classes.h"
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#include "../../d20/classes.h"
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#include "../colorutil.h"
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@ -17,7 +17,7 @@
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#pragma once
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#include "../../rp/abilities.h"
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#include "../../d20/abilities.h"
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#include "../gui.h"
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@ -23,10 +23,10 @@
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#include "../../../render/model/models.h"
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#include "../../../resource/resources.h"
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#include "../../d20/classes.h"
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#include "../../game.h"
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#include "../../gameidutil.h"
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#include "../../portraitutil.h"
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#include "../../rp/classes.h"
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#include "../colorutil.h"
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@ -22,10 +22,10 @@
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#include "../../../resource/strings.h"
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#include "../../characterutil.h"
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#include "../../d20/classes.h"
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#include "../../game.h"
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#include "../../gameidutil.h"
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#include "../../object/creature.h"
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#include "../../rp/classes.h"
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#include "../colorutil.h"
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@ -24,7 +24,7 @@
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#include "../../../gui/control/listbox.h"
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#include "../../../resource/strings.h"
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#include "../../rp/classes.h"
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#include "../../d20/classes.h"
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#include "../colorutil.h"
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@ -19,7 +19,7 @@
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#include "../gui.h"
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#include "../../rp/skills.h"
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#include "../../d20/skills.h"
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namespace reone {
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@ -19,8 +19,8 @@
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#include <boost/format.hpp>
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#include "../../d20/classes.h"
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#include "../../game.h"
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#include "../../rp/classes.h"
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#include "../colorutil.h"
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@ -29,7 +29,7 @@
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#include "../../script/types.h"
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#include "../blueprint/blueprint.h"
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#include "../rp/attributes.h"
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#include "../d20/attributes.h"
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#include "creatureanimresolver.h"
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#include "creaturemodelbuilder.h"
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