Disable back-face culling for particles, grass and etc.
This commit is contained in:
parent
81349e79f0
commit
c4985f8684
8 changed files with 87 additions and 132 deletions
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@ -308,7 +308,6 @@ set(SCENE_HEADERS
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set(SCENE_SOURCES
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src/engine/scene/node/cameranode.cpp
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src/engine/scene/node/emitternode.cpp
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src/engine/scene/node/emitternode_particle.cpp
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src/engine/scene/node/grassnode.cpp
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src/engine/scene/node/lightnode.cpp
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src/engine/scene/node/meshnode.cpp
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@ -64,13 +64,13 @@ void StateManager::withDepthTest(const function<void()> &block) {
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}
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void StateManager::setDepthTestEnabled(bool enabled) {
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if (_depthTestEnabled != enabled) {
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if (_depthTest != enabled) {
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if (enabled) {
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glEnable(GL_DEPTH_TEST);
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} else {
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glDisable(GL_DEPTH_TEST);
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}
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_depthTestEnabled = enabled;
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_depthTest = enabled;
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}
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}
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@ -107,9 +107,20 @@ void StateManager::withLightenBlending(const function<void()> &block) {
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}
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void StateManager::withBackFaceCulling(const function<void()> &block) {
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glEnable(GL_CULL_FACE);
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setBackFaceCullingEnabled(true);
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block();
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glDisable(GL_CULL_FACE);
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setBackFaceCullingEnabled(false);
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}
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void StateManager::setBackFaceCullingEnabled(bool enabled) {
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if (_backFaceCulling != enabled) {
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if (enabled) {
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glEnable(GL_CULL_FACE);
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} else {
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glDisable(GL_CULL_FACE);
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}
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_backFaceCulling = enabled;
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}
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}
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void StateManager::setActiveTextureUnit(int n) {
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@ -39,14 +39,15 @@ public:
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void withLightenBlending(const std::function<void()> &block);
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void withBackFaceCulling(const std::function<void()> &block);
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void setDepthTestEnabled(bool enabled);
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void setBackFaceCullingEnabled(bool enabled);
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void setActiveTextureUnit(int n);
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private:
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bool _depthTest { false };
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bool _backFaceCulling { false };
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int _textureUnit { 0 };
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bool _depthTestEnabled { false };
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uint32_t _polygonMode { 0 };
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void setDepthTestEnabled(bool enabled);
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};
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@ -77,9 +77,6 @@ EmitterSceneNode::EmitterSceneNode(const ModelSceneNode *model, shared_ptr<Model
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}
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void EmitterSceneNode::update(float dt) {
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shared_ptr<CameraSceneNode> camera(_sceneGraph->activeCamera());
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if (!camera) return;
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removeExpiredParticles(dt);
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spawnParticles(dt);
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@ -89,19 +86,16 @@ void EmitterSceneNode::update(float dt) {
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}
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void EmitterSceneNode::removeExpiredParticles(float dt) {
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for (auto it = _particles.begin(); it != _particles.end(); ) {
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auto &particle = (*it);
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if (isParticleExpired(*particle)) {
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it = _particles.erase(it);
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} else {
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++it;
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}
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}
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auto expiredParticles = find_if(_particles.begin(), _particles.end(), [this](auto &particle) { return isParticleExpired(*particle); });
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_particles.erase(expiredParticles, _particles.end());
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}
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bool EmitterSceneNode::isParticleExpired(Particle &particle) const {
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return _lifeExpectancy != -1.0f && particle.lifetime >= _lifeExpectancy;
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}
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void EmitterSceneNode::spawnParticles(float dt) {
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shared_ptr<ModelNode::Emitter> emitter(_modelNode->emitter());
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switch (emitter->updateMode) {
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case ModelNode::Emitter::UpdateMode::Fountain:
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if (_birthrate != 0.0f) {
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@ -194,6 +188,61 @@ void EmitterSceneNode::detonate() {
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doSpawnParticle();
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}
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void EmitterSceneNode::initParticle(Particle &particle) {
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if (_fps > 0.0f) {
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particle.animLength = (_frameEnd - _frameStart + 1) / _fps;
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}
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particle.frame = _frameStart;
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}
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void EmitterSceneNode::updateParticle(Particle &particle, float dt) {
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shared_ptr<ModelNode::Emitter> emitter(_modelNode->emitter());
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if (_lifeExpectancy != -1.0f) {
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particle.lifetime = glm::min(particle.lifetime + dt, _lifeExpectancy);
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} else if (particle.lifetime == particle.animLength) {
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particle.lifetime = 0.0f;
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} else {
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particle.lifetime = glm::min(particle.lifetime + dt, particle.animLength);
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}
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if (!isParticleExpired(particle)) {
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particle.position.z += particle.velocity * dt;
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updateParticleAnimation(particle, dt);
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}
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}
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template <class T>
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static T interpolateConstraints(const EmitterSceneNode::Constraints<T> &constraints, float t) {
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T result;
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if (t < 0.5f) {
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float tt = 2.0f * t;
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result = (1.0f - tt) * constraints.start + tt * constraints.mid;
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} else {
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float tt = 2.0f * (t - 0.5f);
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result = (1.0f - tt) * constraints.mid + tt * constraints.end;
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}
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return result;
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}
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void EmitterSceneNode::updateParticleAnimation(Particle &particle, float dt) {
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shared_ptr<ModelNode::Emitter> emitter(_modelNode->emitter());
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float maturity;
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if (_lifeExpectancy != -1.0f) {
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maturity = particle.lifetime / static_cast<float>(_lifeExpectancy);
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} else if (particle.animLength > 0.0f) {
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maturity = particle.lifetime / particle.animLength;
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} else {
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maturity = 0.0f;
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}
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particle.frame = static_cast<int>(glm::ceil(_frameStart + maturity * (_frameEnd - _frameStart)));
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particle.size = interpolateConstraints(_particleSize, maturity);
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particle.color = interpolateConstraints(_color, maturity);
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particle.alpha = interpolateConstraints(_alpha, maturity);
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}
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} // namespace scene
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} // namespace reone
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@ -17,10 +17,6 @@
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#pragma once
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#include <vector>
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#include "glm/vec3.hpp"
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#include "../../common/timer.h"
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#include "../../graphics/model/modelnode.h"
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@ -56,12 +52,6 @@ public:
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EmitterSceneNode(const ModelSceneNode *model, std::shared_ptr<graphics::ModelNode> modelNode, SceneGraph *sceneGraph);
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void update(float dt) override;
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/**
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* Renders the specified particles.
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*
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* @param particles subset of this emitters particles
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*/
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void drawParticles(const std::vector<Particle *> &particles);
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void detonate();
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@ -94,15 +84,11 @@ private:
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void removeExpiredParticles(float dt);
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void doSpawnParticle();
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// Particles
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void initParticle(Particle &particle);
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void updateParticle(Particle &particle, float dt);
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void updateParticleAnimation(Particle &particle, float dt);
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bool isParticleExpired(Particle &particle) const;
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// END Particles
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};
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} // namespace scene
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@ -1,93 +0,0 @@
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/*
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* Copyright (c) 2020-2021 The reone project contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "emitternode.h"
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using namespace std;
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using namespace reone::graphics;
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namespace reone {
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namespace scene {
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void EmitterSceneNode::initParticle(Particle &particle) {
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shared_ptr<ModelNode::Emitter> emitter(_modelNode->emitter());
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if (_fps > 0) {
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particle.animLength = (_frameEnd - _frameStart + 1) / static_cast<float>(_fps);
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}
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particle.frame = _frameStart;
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}
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void EmitterSceneNode::updateParticle(Particle &particle, float dt) {
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shared_ptr<ModelNode::Emitter> emitter(_modelNode->emitter());
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if (_lifeExpectancy != -1) {
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particle.lifetime = glm::min(particle.lifetime + dt, static_cast<float>(_lifeExpectancy));
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} else if (particle.lifetime == particle.animLength) {
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particle.lifetime = 0.0f;
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} else {
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particle.lifetime = glm::min(particle.lifetime + dt, particle.animLength);
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}
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if (!isParticleExpired(particle)) {
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particle.position.z += particle.velocity * dt;
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updateParticleAnimation(particle, dt);
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}
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}
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template <class T>
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static T interpolateConstraints(const EmitterSceneNode::Constraints<T> &constraints, float t) {
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T result;
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if (t < 0.5f) {
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float tt = 2.0f * t;
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result = (1.0f - tt) * constraints.start + tt * constraints.mid;
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} else {
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float tt = 2.0f * (t - 0.5f);
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result = (1.0f - tt) * constraints.mid + tt * constraints.end;
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}
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return result;
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}
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void EmitterSceneNode::updateParticleAnimation(Particle &particle, float dt) {
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shared_ptr<ModelNode::Emitter> emitter(_modelNode->emitter());
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float maturity;
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if (_lifeExpectancy != -1) {
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maturity = particle.lifetime / static_cast<float>(_lifeExpectancy);
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} else if (particle.animLength > 0.0f) {
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maturity = particle.lifetime / particle.animLength;
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} else {
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maturity = 0.0f;
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}
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particle.frame = static_cast<int>(glm::ceil(_frameStart + maturity * (_frameEnd - _frameStart)));
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particle.size = interpolateConstraints(_particleSize, maturity);
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particle.color = interpolateConstraints(_color, maturity);
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particle.alpha = interpolateConstraints(_alpha, maturity);
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}
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bool EmitterSceneNode::isParticleExpired(Particle &particle) const {
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shared_ptr<ModelNode::Emitter> emitter(_modelNode->emitter());
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return _lifeExpectancy != -1 && particle.lifetime >= _lifeExpectancy;
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}
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} // namespace scene
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} // namespace reone
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@ -136,11 +136,8 @@ void WorldRenderPipeline::render() {
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computeLightSpaceMatrices();
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StateManager::instance().withBackFaceCulling([this]() {
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drawShadows();
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drawGeometry();
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});
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drawShadows();
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drawGeometry();
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applyHorizontalBlur();
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applyVerticalBlur();
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drawResult();
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@ -22,6 +22,7 @@
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#include "glm/gtx/transform.hpp"
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#include "../graphics/mesh/meshes.h"
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#include "../graphics/statemanager.h"
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#include "node/cameranode.h"
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#include "node/emitternode.h"
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@ -311,6 +312,8 @@ void SceneGraph::draw(bool shadowPass) {
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return;
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}
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StateManager::instance().setBackFaceCullingEnabled(true);
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// Render opaque meshes
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for (auto &mesh : _opaqueMeshes) {
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mesh->drawSingle(false);
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@ -334,6 +337,8 @@ void SceneGraph::draw(bool shadowPass) {
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mesh->drawSingle(false);
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}
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StateManager::instance().setBackFaceCullingEnabled(false);
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// Render grass
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for (auto &grass : _grassClusters) {
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grass.first->drawClusters(grass.second);
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