Simplify filenames in game/action
E.g., `#include "action/docommand.h"` reads better than `#include "action/commandaction.h"`.
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7 changed files with 8 additions and 10 deletions
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@ -418,7 +418,7 @@ target_precompile_headers(libscript PRIVATE src/engine/pch.h)
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set(GAME_HEADERS
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src/engine/game/action/action.h
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src/engine/game/action/commandaction.h
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src/engine/game/action/docommand.h
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src/engine/game/action/follow.h
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src/engine/game/action/locationaction.h
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src/engine/game/action/movetolocation.h
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@ -429,7 +429,7 @@ set(GAME_HEADERS
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src/engine/game/action/startconversation.h
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src/engine/game/action/usefeat.h
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src/engine/game/action/useskill.h
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src/engine/game/action/waitaction.h
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src/engine/game/action/wait.h
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src/engine/game/animationutil.h
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src/engine/game/camera/animatedcamera.h
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src/engine/game/camera/camera.h
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@ -17,10 +17,10 @@
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#pragma once
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#include "action.h"
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#include "../../script/types.h"
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#include "action.h"
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namespace reone {
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namespace game {
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@ -17,8 +17,6 @@
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#pragma once
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#include <string>
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#include "objectaction.h"
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namespace reone {
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@ -24,7 +24,7 @@
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#include "action/usefeat.h"
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#include "action/useskill.h"
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#include "action/waitaction.h"
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#include "action/wait.h"
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#include "enginetype/location.h"
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#include "game.h"
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#include "object/area.h"
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@ -21,7 +21,7 @@
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#include "glm/vec3.hpp"
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#include "action/commandaction.h"
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#include "action/docommand.h"
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#include "action/follow.h"
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#include "action/locationaction.h"
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#include "action/movetolocation.h"
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@ -23,13 +23,13 @@
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#include "../../common/log.h"
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#include "../action/commandaction.h"
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#include "../action/docommand.h"
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#include "../action/locationaction.h"
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#include "../action/movetolocation.h"
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#include "../action/movetoobject.h"
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#include "../action/playanimation.h"
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#include "../action/startconversation.h"
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#include "../action/waitaction.h"
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#include "../action/wait.h"
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#include "../enginetype/location.h"
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#include "../game.h"
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