refactor: Extract text input from console to a separate class

This commit is contained in:
Vsevolod Kremianskii 2020-10-11 09:46:34 +07:00
parent 97285f846d
commit e097fde9fb
6 changed files with 179 additions and 42 deletions

View file

@ -109,6 +109,7 @@ set(HEADERS
src/gui/control/scrollbar.h
src/gui/gui.h
src/gui/scenebuilder.h
src/gui/textinput.h
src/gui/types.h
src/net/client.h
src/net/connection.h
@ -252,6 +253,7 @@ set(SOURCES
src/gui/control/scrollbar.cpp
src/gui/gui.cpp
src/gui/scenebuilder.cpp
src/gui/textinput.cpp
src/net/client.cpp
src/net/connection.cpp
src/net/command.cpp

View file

@ -29,6 +29,7 @@
using namespace std;
using namespace reone::gui;
using namespace reone::render;
namespace reone {
@ -37,7 +38,7 @@ namespace game {
static const int kLineCount = 10;
Console::Console(const GraphicsOptions &opts) : _opts(opts) {
Console::Console(const GraphicsOptions &opts) : _opts(opts), _input(kTextInputConsole) {
}
void Console::load() {
@ -46,9 +47,9 @@ void Console::load() {
}
bool Console::handle(const SDL_Event &event) {
if (_open && _input.handle(event)) return true;
switch (event.type) {
case SDL_KEYDOWN:
return handleKeyDown(event.key);
case SDL_KEYUP:
return handleKeyUp(event.key);
default:
@ -56,38 +57,6 @@ bool Console::handle(const SDL_Event &event) {
}
}
bool Console::handleKeyDown(const SDL_KeyboardEvent &event) {
if (!_open) return false;
bool shift = event.keysym.mod & KMOD_SHIFT;
bool digit = event.keysym.sym >= SDLK_0 && event.keysym.sym <= SDLK_9;
bool letter = event.keysym.sym >= SDLK_a && event.keysym.sym <= SDLK_z;
bool underscore = event.keysym.sym == SDLK_MINUS && shift;
if (digit || letter || underscore ||
event.keysym.sym == SDLK_SPACE ||
event.keysym.sym == SDLK_COMMA ||
event.keysym.sym == SDLK_PERIOD) {
if (underscore) {
_inputText += SDLK_UNDERSCORE;
} else if (letter && shift) {
_inputText += toupper(event.keysym.sym);
} else {
_inputText += event.keysym.sym;
}
return true;
} else if (event.keysym.sym == SDLK_BACKSPACE) {
if (!_inputText.empty()) {
_inputText.resize(_inputText.size() - 1);
}
}
return false;
}
bool Console::handleKeyUp(const SDL_KeyboardEvent &event) {
if (_open) {
switch (event.keysym.sym) {
@ -95,13 +64,14 @@ bool Console::handleKeyUp(const SDL_KeyboardEvent &event) {
_open = false;
return true;
case SDLK_RETURN:
if (!_inputText.empty()) {
case SDLK_RETURN: {
string text(_input.text());
if (!text.empty()) {
executeInputText();
_inputText.clear();
_input.clear();
}
return true;
}
default:
return false;
}
@ -118,7 +88,7 @@ bool Console::handleKeyUp(const SDL_KeyboardEvent &event) {
}
void Console::executeInputText() {
debug(boost::format("Console: execute \"%s\"") % _inputText);
debug(boost::format("Console: execute \"%s\"") % _input.text());
}
void Console::render() const {
@ -136,7 +106,7 @@ void Console::render() const {
}
DefaultQuad.render(GL_TRIANGLES);
string text("> " + _inputText);
string text("> " + _input.text());
{
glm::mat4 transform(1.0f);
transform = glm::translate(transform, glm::vec3(3.0f, height - 0.5f * _font->height(), 0.0f));

View file

@ -23,6 +23,7 @@
#include "SDL_events.h"
#include "../gui/textinput.h"
#include "../render/font.h"
#include "../render/types.h"
@ -44,7 +45,7 @@ private:
std::shared_ptr<render::Font> _font;
render::GraphicsOptions _opts;
bool _open { false };
std::string _inputText;
gui::TextInput _input;
Console(const Console &) = delete;
Console &operator=(const Console &) = delete;

View file

@ -41,6 +41,7 @@ NameGui::NameGui(GameVersion version, const GraphicsOptions &opts) : GUI(version
void NameGui::load() {
GUI::load();
setControlText("NAME_BOX_EDIT", "");
disableControl("BTN_RANDOM");
glm::vec3 hilightColor(getHilightColor(_version));

108
src/gui/textinput.cpp Normal file
View file

@ -0,0 +1,108 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "textinput.h"
using namespace std;
namespace reone {
namespace gui {
TextInput::TextInput(int mask) : _mask(mask) {
}
void TextInput::clear() {
_text.clear();
}
bool TextInput::handle(const SDL_Event &event) {
switch (event.type) {
case SDL_KEYDOWN:
return handleKeyDown(event.key);
default:
return false;
}
}
static inline bool isShiftPressed(const SDL_Keysym &key) {
return key.mod & KMOD_SHIFT;
}
static inline bool isDigitKey(const SDL_Keysym &key) {
return key.sym >= SDLK_0 && key.sym <= SDLK_9;
}
static inline bool isLetterKey(const SDL_Keysym &key) {
return key.sym >= SDLK_a && key.sym <= SDLK_z;
}
bool TextInput::handleKeyDown(const SDL_KeyboardEvent &event) {
if (!isKeyAllowed(event.keysym)) return false;
bool shift = isShiftPressed(event.keysym);
bool digit = isDigitKey(event.keysym);
bool letter = isLetterKey(event.keysym);
bool underscore = event.keysym.sym == SDLK_MINUS && shift;
if (digit || letter || underscore ||
event.keysym.sym == SDLK_SPACE ||
event.keysym.sym == SDLK_COMMA ||
event.keysym.sym == SDLK_PERIOD) {
if (underscore) {
_text += SDLK_UNDERSCORE;
} else if (letter && shift) {
_text += toupper(event.keysym.sym);
} else {
_text += event.keysym.sym;
}
return true;
} else if (event.keysym.sym == SDLK_BACKSPACE) {
if (!_text.empty()) {
_text.resize(_text.size() - 1);
}
}
return false;
}
bool TextInput::isKeyAllowed(const SDL_Keysym &key) const {
if (isDigitKey(key) && !(_mask & kTextInputDigits)) return false;
if (isLetterKey(key) && !(_mask & kTextInputLetters)) return false;
if (key.sym == SDLK_SPACE && !(_mask & kTextInputWhitespace)) return false;
bool underscore = key.sym == SDLK_MINUS && isShiftPressed(key);
if (underscore ||
key.sym == SDLK_COMMA ||
key.sym == SDLK_PERIOD) {
return (_mask & kTextInputPunctuation) != 0;
}
return true;
}
const string &TextInput::text() const {
return _text;
}
} // namespace gui
} // namespace reone

55
src/gui/textinput.h Normal file
View file

@ -0,0 +1,55 @@
/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include "SDL_events.h"
namespace reone {
namespace gui {
enum TextInputFlags {
kTextInputDigits = 1,
kTextInputLetters = 2,
kTextInputWhitespace = 4,
kTextInputPunctuation = 8,
kTextInputConsole = kTextInputDigits | kTextInputLetters | kTextInputWhitespace | kTextInputPunctuation
};
class TextInput {
public:
TextInput(int mask);
void clear();
bool handle(const SDL_Event &event);
const std::string &text() const;
private:
int _mask { 0 };
std::string _text;
bool handleKeyDown(const SDL_KeyboardEvent &event);
bool isKeyAllowed(const SDL_Keysym &key) const;
};
} // namespace gui
} // namespace reone