refactor: Move models(.h|.cpp) into model folder
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18 changed files with 22 additions and 22 deletions
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@ -166,7 +166,7 @@ set(RENDER_HEADERS
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src/render/model/mdlfile.h
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src/render/model/model.h
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src/render/model/modelnode.h
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src/render/models.h
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src/render/model/models.h
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src/render/shaders.h
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src/render/stateutil.h
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src/render/texture.h
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@ -201,7 +201,7 @@ set(RENDER_SOURCES
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src/render/model/mdlfile.cpp
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src/render/model/model.cpp
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src/render/model/modelnode.cpp
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src/render/models.cpp
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src/render/model/models.cpp
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src/render/shaders.cpp
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src/render/stateutil.cpp
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src/render/texture.cpp
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@ -23,7 +23,7 @@
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#include <boost/format.hpp>
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#include "../../audio/files.h"
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#include "../../render/models.h"
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#include "../../render/model/models.h"
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#include "../../render/textures.h"
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#include "../../resource/resources.h"
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@ -21,7 +21,7 @@
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#include <boost/format.hpp>
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#include "../../render/models.h"
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#include "../../render/model/models.h"
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#include "../../resource/resources.h"
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using namespace std;
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@ -25,7 +25,7 @@
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#include "../common/jobs.h"
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#include "../common/log.h"
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#include "../common/pathutil.h"
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#include "../render/models.h"
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#include "../render/model/models.h"
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#include "../render/textures.h"
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#include "../render/walkmeshes.h"
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#include "../resource/resources.h"
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@ -20,7 +20,7 @@
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#include <stdexcept>
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#include "../../../gui/scenebuilder.h"
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#include "../../../render/models.h"
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#include "../../../render/model/models.h"
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#include "../../../resource/resources.h"
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#include "../../game.h"
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@ -18,7 +18,7 @@
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#include "classselect.h"
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#include "../../../gui/scenebuilder.h"
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#include "../../../render/models.h"
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#include "../../../render/model/models.h"
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#include "../../../resource/resources.h"
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#include "../../characterutil.h"
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@ -19,7 +19,7 @@
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#include "../../../common/random.h"
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#include "../../../gui/scenebuilder.h"
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#include "../../../render/models.h"
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#include "../../../render/model/models.h"
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#include "../../../render/textures.h"
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#include "../../../resource/resources.h"
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#include "../../../scene/node/modelscenenode.h"
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@ -21,7 +21,7 @@
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#include "../../audio/player.h"
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#include "../../common/log.h"
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#include "../../gui/control/listbox.h"
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#include "../../render/models.h"
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#include "../../render/model/models.h"
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#include "../../resource/resources.h"
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#include "../game.h"
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@ -31,7 +31,7 @@
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#include "../../common/random.h"
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#include "../../gui/control/listbox.h"
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#include "../../gui/control/panel.h"
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#include "../../render/models.h"
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#include "../../render/model/models.h"
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#include "../../resource/resources.h"
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#include "../../scene/types.h"
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#include "../../script/execution.h"
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@ -23,7 +23,7 @@
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#include "../../common/log.h"
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#include "../../gui/control/listbox.h"
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#include "../../gui/scenebuilder.h"
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#include "../../render/models.h"
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#include "../../render/model/models.h"
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#include "../../resource/resources.h"
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#include "../blueprint/blueprints.h"
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@ -28,7 +28,7 @@
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#include "../../common/log.h"
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#include "../../common/streamutil.h"
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#include "../../render/models.h"
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#include "../../render/model/models.h"
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#include "../../render/walkmeshes.h"
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#include "../../resource/format/lytfile.h"
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#include "../../resource/format/visfile.h"
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@ -27,7 +27,7 @@
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#include "../../common/streamutil.h"
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#include "../../common/timer.h"
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#include "../../experimental/net/types.h"
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#include "../../render/models.h"
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#include "../../render/model/models.h"
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#include "../../render/textures.h"
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#include "../../resource/resources.h"
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#include "../../scene/types.h"
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@ -23,7 +23,7 @@
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#include <boost/format.hpp>
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#include "../../common/streamutil.h"
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#include "../../render/models.h"
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#include "../../render/model/models.h"
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#include "../../render/textures.h"
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#include "../../resource/resources.h"
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#include "../../scene/types.h"
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@ -20,7 +20,7 @@
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#include <boost/algorithm/string.hpp>
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#include "../../common/streamutil.h"
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#include "../../render/models.h"
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#include "../../render/model/models.h"
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#include "../../render/walkmeshes.h"
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#include "../../resource/resources.h"
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#include "../../scene/node/modelscenenode.h"
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@ -22,7 +22,7 @@
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#include <boost/algorithm/string.hpp>
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#include "../../common/streamutil.h"
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#include "../../render/models.h"
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#include "../../render/model/models.h"
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#include "../../render/walkmeshes.h"
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#include "../../resource/resources.h"
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#include "../../scene/node/modelscenenode.h"
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@ -24,7 +24,7 @@
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#include "../../common/log.h"
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#include "../../resource/resources.h"
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#include "../models.h"
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#include "../model/models.h"
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#include "../textures.h"
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using namespace std;
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@ -17,10 +17,10 @@
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#include "models.h"
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#include "../common/streamutil.h"
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#include "../resource/resources.h"
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#include "../../common/streamutil.h"
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#include "../../resource/resources.h"
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#include "model/mdlfile.h"
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#include "../model/mdlfile.h"
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using namespace std;
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@ -21,9 +21,9 @@
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#include <memory>
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#include <unordered_map>
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#include "../resource/types.h"
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#include "../../resource/types.h"
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#include "types.h"
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#include "../types.h"
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namespace reone {
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