refactor: Move models(.h|.cpp) into model folder

This commit is contained in:
Vsevolod Kremianskii 2021-02-07 22:36:55 +07:00
parent f9e54cbd10
commit ed1731c4b7
18 changed files with 22 additions and 22 deletions

View file

@ -166,7 +166,7 @@ set(RENDER_HEADERS
src/render/model/mdlfile.h
src/render/model/model.h
src/render/model/modelnode.h
src/render/models.h
src/render/model/models.h
src/render/shaders.h
src/render/stateutil.h
src/render/texture.h
@ -201,7 +201,7 @@ set(RENDER_SOURCES
src/render/model/mdlfile.cpp
src/render/model/model.cpp
src/render/model/modelnode.cpp
src/render/models.cpp
src/render/model/models.cpp
src/render/shaders.cpp
src/render/stateutil.cpp
src/render/texture.cpp

View file

@ -23,7 +23,7 @@
#include <boost/format.hpp>
#include "../../audio/files.h"
#include "../../render/models.h"
#include "../../render/model/models.h"
#include "../../render/textures.h"
#include "../../resource/resources.h"

View file

@ -21,7 +21,7 @@
#include <boost/format.hpp>
#include "../../render/models.h"
#include "../../render/model/models.h"
#include "../../resource/resources.h"
using namespace std;

View file

@ -25,7 +25,7 @@
#include "../common/jobs.h"
#include "../common/log.h"
#include "../common/pathutil.h"
#include "../render/models.h"
#include "../render/model/models.h"
#include "../render/textures.h"
#include "../render/walkmeshes.h"
#include "../resource/resources.h"

View file

@ -20,7 +20,7 @@
#include <stdexcept>
#include "../../../gui/scenebuilder.h"
#include "../../../render/models.h"
#include "../../../render/model/models.h"
#include "../../../resource/resources.h"
#include "../../game.h"

View file

@ -18,7 +18,7 @@
#include "classselect.h"
#include "../../../gui/scenebuilder.h"
#include "../../../render/models.h"
#include "../../../render/model/models.h"
#include "../../../resource/resources.h"
#include "../../characterutil.h"

View file

@ -19,7 +19,7 @@
#include "../../../common/random.h"
#include "../../../gui/scenebuilder.h"
#include "../../../render/models.h"
#include "../../../render/model/models.h"
#include "../../../render/textures.h"
#include "../../../resource/resources.h"
#include "../../../scene/node/modelscenenode.h"

View file

@ -21,7 +21,7 @@
#include "../../audio/player.h"
#include "../../common/log.h"
#include "../../gui/control/listbox.h"
#include "../../render/models.h"
#include "../../render/model/models.h"
#include "../../resource/resources.h"
#include "../game.h"

View file

@ -31,7 +31,7 @@
#include "../../common/random.h"
#include "../../gui/control/listbox.h"
#include "../../gui/control/panel.h"
#include "../../render/models.h"
#include "../../render/model/models.h"
#include "../../resource/resources.h"
#include "../../scene/types.h"
#include "../../script/execution.h"

View file

@ -23,7 +23,7 @@
#include "../../common/log.h"
#include "../../gui/control/listbox.h"
#include "../../gui/scenebuilder.h"
#include "../../render/models.h"
#include "../../render/model/models.h"
#include "../../resource/resources.h"
#include "../blueprint/blueprints.h"

View file

@ -28,7 +28,7 @@
#include "../../common/log.h"
#include "../../common/streamutil.h"
#include "../../render/models.h"
#include "../../render/model/models.h"
#include "../../render/walkmeshes.h"
#include "../../resource/format/lytfile.h"
#include "../../resource/format/visfile.h"

View file

@ -27,7 +27,7 @@
#include "../../common/streamutil.h"
#include "../../common/timer.h"
#include "../../experimental/net/types.h"
#include "../../render/models.h"
#include "../../render/model/models.h"
#include "../../render/textures.h"
#include "../../resource/resources.h"
#include "../../scene/types.h"

View file

@ -23,7 +23,7 @@
#include <boost/format.hpp>
#include "../../common/streamutil.h"
#include "../../render/models.h"
#include "../../render/model/models.h"
#include "../../render/textures.h"
#include "../../resource/resources.h"
#include "../../scene/types.h"

View file

@ -20,7 +20,7 @@
#include <boost/algorithm/string.hpp>
#include "../../common/streamutil.h"
#include "../../render/models.h"
#include "../../render/model/models.h"
#include "../../render/walkmeshes.h"
#include "../../resource/resources.h"
#include "../../scene/node/modelscenenode.h"

View file

@ -22,7 +22,7 @@
#include <boost/algorithm/string.hpp>
#include "../../common/streamutil.h"
#include "../../render/models.h"
#include "../../render/model/models.h"
#include "../../render/walkmeshes.h"
#include "../../resource/resources.h"
#include "../../scene/node/modelscenenode.h"

View file

@ -24,7 +24,7 @@
#include "../../common/log.h"
#include "../../resource/resources.h"
#include "../models.h"
#include "../model/models.h"
#include "../textures.h"
using namespace std;

View file

@ -17,10 +17,10 @@
#include "models.h"
#include "../common/streamutil.h"
#include "../resource/resources.h"
#include "../../common/streamutil.h"
#include "../../resource/resources.h"
#include "model/mdlfile.h"
#include "../model/mdlfile.h"
using namespace std;

View file

@ -21,9 +21,9 @@
#include <memory>
#include <unordered_map>
#include "../resource/types.h"
#include "../../resource/types.h"
#include "types.h"
#include "../types.h"
namespace reone {