Vsevolod Kremianskii
|
04cea53ecd
|
Add feat-based actions to the action bar
Actions are grouped into slots. Actions within each slot can be scrolled
using the mouse wheel.
|
2021-05-19 11:39:05 +07:00 |
|
Vsevolod Kremianskii
|
ba0e987bb1
|
Add feats to creature attributes
- Load feats from UTC
- Implement GetHasFeat
|
2021-05-19 10:25:20 +07:00 |
|
Vsevolod Kremianskii
|
081b4877b8
|
Load feats from 2DA
|
2021-05-19 10:10:55 +07:00 |
|
Vsevolod Kremianskii
|
20879ccb7d
|
Update CONTRIBUTORS
- Add wbrawner
- Sort contributors in alphabetical order
|
2021-05-19 09:14:41 +07:00 |
|
|
0e33206e47
|
Include check for negative index in setting party leader
|
2021-05-19 09:08:01 +07:00 |
|
|
7d77aab3fc
|
Implement portrait click actions
|
2021-05-19 09:08:01 +07:00 |
|
Vsevolod Kremianskii
|
95f9fce3c4
|
Fix render order between particles and grass clusters
|
2021-05-19 01:22:05 +07:00 |
|
Vsevolod Kremianskii
|
c2fdc464dd
|
Improve lightning emitter rendering
|
2021-05-18 23:58:16 +07:00 |
|
Vsevolod Kremianskii
|
7be6d68b6b
|
Add barebone lightning emitter implementation
|
2021-05-18 23:19:42 +07:00 |
|
Vsevolod Kremianskii
|
e3a94bf5cd
|
Load all known emitter modes
|
2021-05-18 21:39:51 +07:00 |
|
Vsevolod Kremianskii
|
6415dc2c41
|
Implement gravity-type P2P emitters
While at it, improve particle spawing:
- Increase maximum number of particles to 64
- Birthrate take priority over particle lifetime
|
2021-05-18 15:24:36 +07:00 |
|
Vsevolod Kremianskii
|
e27a77b1e9
|
Combine Object and ActionQueue
|
2021-05-18 12:21:07 +07:00 |
|
Vsevolod Kremianskii
|
6c47a9de8e
|
Make ObjectSelector, CreatureFinder and Perception part of Area
|
2021-05-18 11:44:51 +07:00 |
|
Vsevolod Kremianskii
|
eaaaa834bb
|
Remove unused DebugOverlay class
|
2021-05-18 11:22:41 +07:00 |
|
Vsevolod Kremianskii
|
3ea7c3f869
|
Flatten CreatureAttributes/Abilities/Skills structure
|
2021-05-18 11:15:26 +07:00 |
|
Vsevolod Kremianskii
|
2113d13a0d
|
Use Bezier curves for emitter constraints
|
2021-05-18 08:37:04 +07:00 |
|
Vsevolod Kremianskii
|
fc32d64642
|
Revert StateManager to stateutil
It's just easier to use that way.
|
2021-05-18 06:01:05 +07:00 |
|
Vsevolod Kremianskii
|
81bf3dfeaf
|
Take emitters spread value into account
|
2021-05-16 15:16:46 +07:00 |
|
Vsevolod Kremianskii
|
8aa5ee92ca
|
Fix particle animation
|
2021-05-16 14:34:08 +07:00 |
|
Vsevolod Kremianskii
|
c4985f8684
|
Disable back-face culling for particles, grass and etc.
|
2021-05-16 14:08:25 +07:00 |
|
Vsevolod Kremianskii
|
81349e79f0
|
Fix loading anim node controllers
|
2021-05-16 13:47:30 +07:00 |
|
Vsevolod Kremianskii
|
b7c93cb9fa
|
Do not crash on Bezier float controllers
|
2021-05-16 13:33:30 +07:00 |
|
Vsevolod Kremianskii
|
ed0e1d4809
|
Extract normal and shadow mapping into a separate shader source
|
2021-05-16 13:14:45 +07:00 |
|
Vsevolod Kremianskii
|
a937fab08b
|
Use prefix "s" for sampler uniforms
|
2021-05-16 13:03:36 +07:00 |
|
Vsevolod Kremianskii
|
5f290bc18b
|
Check center of AABB as part of frustum culling
|
2021-05-16 12:48:31 +07:00 |
|
Vsevolod Kremianskii
|
34c7764ef3
|
Separate bump maps from normal maps on shader level
|
2021-05-16 11:52:35 +07:00 |
|
Vsevolod Kremianskii
|
5ab41db41c
|
Fix animation blending
- Take channel freeze into account
- Clear other channels when initiating animation in Blend mode
|
2021-05-16 09:47:43 +07:00 |
|
Vsevolod Kremianskii
|
9e28de7041
|
Drop support for swizzled normal maps
|
2021-05-16 09:11:28 +07:00 |
|
Vsevolod Kremianskii
|
bb2b5b255b
|
Move bone map to boneNodeName conversion to MdlReader
|
2021-05-16 09:07:03 +07:00 |
|
Vsevolod Kremianskii
|
5fce19c95b
|
Take animations in Model ctor
|
2021-05-16 08:38:35 +07:00 |
|
Vsevolod Kremianskii
|
ee09ba6209
|
Generalize attribute accessors in Mesh
|
2021-05-16 08:16:34 +07:00 |
|
Vsevolod Kremianskii
|
91643240fd
|
Do not play same animation twice
|
2021-05-15 16:08:03 +07:00 |
|
Vsevolod Kremianskii
|
5ff803f0aa
|
Use deque, not fixed array for animation channels
Erase finished animation channels.
|
2021-05-15 16:02:17 +07:00 |
|
Vsevolod Kremianskii
|
2d3540b73f
|
Exclusively use node names to bind animations to model nodes
This both makes for a cleaner API and fixes stunt animations.
|
2021-05-15 15:13:38 +07:00 |
|
Vsevolod Kremianskii
|
bb9d0e1f41
|
Make self-illum color influence object color in shaders
|
2021-05-15 13:52:19 +07:00 |
|
Vsevolod Kremianskii
|
ef5782909f
|
Fix determining reference point for selection and dialog
|
2021-05-15 13:37:16 +07:00 |
|
Vsevolod Kremianskii
|
30b9f2b40b
|
Recompute model AABB on attachment
|
2021-05-15 11:52:03 +07:00 |
|
Vsevolod Kremianskii
|
eec6b8e403
|
Reimplement AABB debugging
|
2021-05-15 11:45:03 +07:00 |
|
Vsevolod Kremianskii
|
a6c6230e2b
|
Fix loading emitter properties
|
2021-05-15 11:31:08 +07:00 |
|
Vsevolod Kremianskii
|
62f140454e
|
Remove outdated models diagram
[ci skip]
|
2021-05-15 11:17:35 +07:00 |
|
Vsevolod Kremianskii
|
3160e177f9
|
Offset bone matrices by 1 to prevent out of bound access
|
2021-05-15 10:47:47 +07:00 |
|
Vsevolod Kremianskii
|
5817ba0a79
|
Revert to reading bone map from MDL
Some models use more than 16 bones per node.
|
2021-05-15 10:14:59 +07:00 |
|
Vsevolod Kremianskii
|
4c7d588af9
|
Fix bump mapping
- Use tangent space normals from MDL
- Fix tangent space to world space transform
|
2021-05-15 09:52:14 +07:00 |
|
Vsevolod Kremianskii
|
5eefe157e7
|
Make bones influence normals in VS
|
2021-05-15 08:41:31 +07:00 |
|
Vsevolod Kremianskii
|
e1366255dc
|
Fix loading Size Y emitter property
|
2021-05-15 07:52:35 +07:00 |
|
Vsevolod Kremianskii
|
bd41b81dc2
|
Fix CI build
|
2021-05-15 07:49:42 +07:00 |
|
Vsevolod Kremianskii
|
740440ca78
|
Major refactoring of the scene management system
|
2021-05-14 23:31:05 +07:00 |
|
Vsevolod Kremianskii
|
aeffc4b453
|
Rename ModelNodeSceneNode to MeshSceneNode
|
2021-05-13 15:16:49 +07:00 |
|
Vsevolod Kremianskii
|
366d8d739d
|
Major graphics/model refactoring
- Decouple Model and ModelNode from MdlReader
- Make Emitter a nested struct under ModelNode
- Read all known controller types
|
2021-05-13 14:54:23 +07:00 |
|
Vsevolod Kremianskii
|
277a94bec7
|
Simplify materials
- Remove specular parameter (shininess is enough)
- Explicit default material is removed
- Default roughness is set to 0.5
|
2021-05-12 12:20:43 +07:00 |
|