Vsevolod Kremianskii
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4841f3b280
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perf: Set skeletal animation uniforms through a UBO
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2020-11-14 15:56:54 +07:00 |
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UW Admin
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8d7b55e7cf
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feat: basic combat architecture.
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2020-11-14 01:08:25 -05:00 |
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Vsevolod Kremianskii
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8c86674dfe
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chore: Add this_thread::yield to the end of the audio and main loops
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2020-11-14 12:51:47 +07:00 |
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Vsevolod Kremianskii
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e70170a531
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perf: Cache feature uniforms per shader program
This reduces the overhead of binding UBO.
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2020-11-14 12:42:26 +07:00 |
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Vsevolod Kremianskii
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ee4f558f96
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perf: Set lighting uniforms through a uniform block object
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2020-11-14 12:32:36 +07:00 |
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Vsevolod Kremianskii
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60b85c7da3
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fix: Fix sound and transparent mesh comparators
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2020-11-14 11:28:30 +07:00 |
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Ziemas
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dc5a7f19df
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fix: typo in gl code
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2020-11-14 11:06:43 +07:00 |
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Vsevolod Kremianskii
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5a75ceed9e
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perf: Use UBO to set feature uniforms
This yields a small performance improvement.
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2020-11-14 08:57:25 +07:00 |
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Vsevolod Kremianskii
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969b9fa8c0
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perf: Set sampler uniforms once at program initialization
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2020-11-14 07:40:02 +07:00 |
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Ziemas
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49ca2e139e
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Always assign texture sampler uniforms
Ensures that different sampler types don't end up pointing at the same
texture unit.
Fixes rendering on the intel mesa driver.
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2020-11-13 23:49:51 +01:00 |
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Ziemas
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f5174886d8
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Fix invalid enum error for texture wrap setting
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2020-11-13 23:20:39 +01:00 |
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Vsevolod Kremianskii
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989151adf7
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refactor: Area::updateTriggers is redundant
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2020-11-13 08:39:16 +07:00 |
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Brian Allred
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a70264c394
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fix: Fix building on Windows (broken by previous fix)
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2020-11-13 08:29:19 +07:00 |
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Brian Allred
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0c74db9a6d
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fix: Fix building on certain Linux distros
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2020-11-13 08:29:19 +07:00 |
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Vsevolod Kremianskii
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b9c9fae714
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fix: Fix setLocal*/getLocal* routines when called on self
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2020-11-12 16:10:07 +07:00 |
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Vsevolod Kremianskii
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fce3fcd98e
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refactor: Refactor actions and conversation
This allows the party to get past the first door on the Endar Spire, as
scripted by the game designers.
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2020-11-12 15:41:15 +07:00 |
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Vsevolod Kremianskii
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243c1d985c
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feat: Implement SetLocked/GetLocked routines
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2020-11-12 13:52:00 +07:00 |
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Vsevolod Kremianskii
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675914f5c8
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feat: Implement conversation with doors
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2020-11-12 13:37:54 +07:00 |
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Vsevolod Kremianskii
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e38d8a80cc
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feat: Implement globals/locals routines for TSL
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2020-11-12 13:12:53 +07:00 |
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Vsevolod Kremianskii
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3ae146aaa3
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feat: Implement GetPartyMemberByIndex routine
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2020-11-12 13:11:37 +07:00 |
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Vsevolod Kremianskii
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8b8871e641
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chore: Log unimplemented script routines
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2020-11-12 13:00:47 +07:00 |
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Vsevolod Kremianskii
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9191757d19
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feat: Improve triggers
- Triggers track objects that are inside
- Triggers are triggered for all creatures, not just party leader
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2020-11-12 12:55:41 +07:00 |
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Vsevolod Kremianskii
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bd0c6c4124
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refactor: Move trigger intersection test inside the Trigger
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2020-11-12 12:37:05 +07:00 |
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Vsevolod Kremianskii
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e6f6eebe93
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feat: Implement IsObjectPartyMember routine
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2020-11-12 12:27:20 +07:00 |
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Vsevolod Kremianskii
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2fc6fd71c3
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feat: Implement OnEnter script for triggers
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2020-11-12 12:09:09 +07:00 |
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Vsevolod Kremianskii
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4ec98e768e
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feat: Implement static cameras
This includes refactoring of the camera handling: camera type is moved
into the Game class.
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2020-11-12 11:38:04 +07:00 |
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Vsevolod Kremianskii
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6c1b8b244c
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fix: Non-selectable objects do not contribute to ray casting
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2020-11-11 16:08:11 +07:00 |
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Vsevolod Kremianskii
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d5fba043c1
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fix: Increase max conversation distance
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2020-11-11 16:02:53 +07:00 |
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Vsevolod Kremianskii
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3995514034
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fix: Do not set default hilight color for main menu
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2020-11-11 15:53:18 +07:00 |
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Vsevolod Kremianskii
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7c7efa624f
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fix: Fix creature appearance
When loading texture name from racetex, do not append a number to it.
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2020-11-11 15:52:18 +07:00 |
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Vsevolod Kremianskii
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59965c3824
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fix: Check collision with doors
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2020-11-11 15:28:22 +07:00 |
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Vsevolod Kremianskii
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34c61a1825
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perf: Make scene node visibility check earlier
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2020-11-11 14:46:14 +07:00 |
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Vsevolod Kremianskii
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53ce918a64
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fix: Use talkdummy node for object selection and conversations
This improves interaction with non-character creatures.
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2020-11-11 14:42:12 +07:00 |
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Vsevolod Kremianskii
|
5434305274
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feat: Add ability to print debug info on selected object
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2020-11-11 14:34:11 +07:00 |
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Vsevolod Kremianskii
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58358ce367
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refactor: Move scene graph filling into the scene graph itself
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2020-11-11 13:57:29 +07:00 |
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Vsevolod Kremianskii
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44f43df928
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fix: Limit max walkmesh collision distance
This fixes collision detection bugs, e.g. in danm13.
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2020-11-11 09:43:38 +07:00 |
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Vsevolod Kremianskii
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fa4ce53c65
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feat: Add program option to immediately load a module
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2020-11-11 09:09:03 +07:00 |
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Vsevolod Kremianskii
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a26082e9ea
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fix: Fix rancor and hutt transparency issues
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2020-11-11 00:40:05 +07:00 |
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Vsevolod Kremianskii
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6bd8682257
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feat: Disable frustum culling for individual model nodes
It produces visual artifacts, e.g. in tar_m02aa.
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2020-11-11 00:37:20 +07:00 |
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Vsevolod Kremianskii
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34eebd3de4
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fix: Improve mesh transparency identification
This fixes certain visual artifacts, e.g. in danm16.
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2020-11-11 00:30:56 +07:00 |
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Vsevolod Kremianskii
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164aaed883
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fix: Make lightsabers not affected by lighting
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2020-11-10 23:36:03 +07:00 |
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Vsevolod Kremianskii
|
95886c7dcf
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fix: Use transparency hint when sorting transparent meshes
This fixes certain visual artifacts.
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2020-11-10 23:24:05 +07:00 |
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Vsevolod Kremianskii
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e1180766b4
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feat: Implement frustum culling and distance sorting in the octree
Unused yet because of a performance penalty.
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2020-11-10 22:50:24 +07:00 |
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Vsevolod Kremianskii
|
4f0de94510
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fix: Character models are always considered opaque
This fixes certain visual artifacts.
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2020-11-10 19:22:12 +07:00 |
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Vsevolod Kremianskii
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375a92d7ef
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perf: Frustum cull individual model nodes as well as game objects
This adds up to 40 percent increase in FPS relative to a culling based
on glm::project.
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2020-11-10 18:15:26 +07:00 |
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Vsevolod Kremianskii
|
a490021d78
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feat: Implement proper frustum culling
This yields a 30 percent improvement in FPS on my machine.
|
2020-11-10 17:19:57 +07:00 |
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Vsevolod Kremianskii
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ac0ad1b026
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refactor: Move PthFile and DlgFile into game namespace
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2020-11-10 14:49:01 +07:00 |
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Vsevolod Kremianskii
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743d0ebfd5
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refactor: Move MdlFile and BwmFile to format folder
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2020-11-10 14:27:59 +07:00 |
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Vsevolod Kremianskii
|
7cf42df34c
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refactor: Move Mp3File and WavFile into format folder
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2020-11-10 14:23:16 +07:00 |
|
Vsevolod Kremianskii
|
c6d381b11b
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refactor: Do not use glm in libresource and libscript
|
2020-11-10 14:07:02 +07:00 |
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