Vsevolod Kremianskii
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08fc51f3aa
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Improve grass rendering
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2021-03-19 12:31:42 +07:00 |
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Vsevolod Kremianskii
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a1d65ab1f3
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feat: Implement grass
Grass is placed at grass face centroids - must be evenly distributed
across these faces in the future.
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2021-03-19 01:42:05 +07:00 |
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Vsevolod Kremianskii
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9143e884fc
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perf: Make drawSingle non-virtual in SceneNode
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2021-03-18 23:47:56 +07:00 |
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Vsevolod Kremianskii
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f545fcc195
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feat: Load area grass properties
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2021-03-18 23:35:49 +07:00 |
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Vsevolod Kremianskii
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5a8f02083b
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feat: Add method to return grass surfaces to Surfaces
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2021-03-18 23:21:23 +07:00 |
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Vsevolod Kremianskii
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0be6771175
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feat: Load surface walkability from surfacemat.2da
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2021-03-18 23:17:54 +07:00 |
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Vsevolod Kremianskii
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0fc2713d52
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Disable particle grouping
Since it doesn't really help performance.
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2021-03-17 18:27:42 +07:00 |
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Vsevolod Kremianskii
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3bbe40d507
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Revert to using squared distances for slight performance gain
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2021-03-17 18:16:30 +07:00 |
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Vsevolod Kremianskii
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49b6bdb0fb
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Set non-squared drawDistance in game objects
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2021-03-17 17:31:34 +07:00 |
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Vsevolod Kremianskii
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71d43a4fd3
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refactor: Move skeletal uniforms into a separate UBO
So as to stay within 16K size limit, guaranteed by OpenGL.
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2021-03-17 16:13:56 +07:00 |
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Vsevolod Kremianskii
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cab17fe23e
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perf: Use vec4 to pass text char transform, not mat4
12 bytes vs 64 bytes per character.
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2021-03-17 15:58:09 +07:00 |
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Vsevolod Kremianskii
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38c87b1e96
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perf: Extract particle position from transform in shader
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2021-03-17 15:42:51 +07:00 |
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Vsevolod Kremianskii
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957df9984c
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Optimize text rendering
Might not work on all GPUs due to UBO size limit, need to split into
multiple UBOs.
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2021-03-17 13:01:52 +07:00 |
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Vsevolod Kremianskii
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0beb844668
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Cleanup font on destruction
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2021-03-17 10:03:54 +07:00 |
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Vsevolod Kremianskii
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d38e19471e
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perf: Use triangle strip when drawing fonts
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2021-03-17 09:49:06 +07:00 |
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Vsevolod Kremianskii
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cee087458a
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refactor: Replace verb render with draw everywhere except pipelines
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2021-03-16 15:33:30 +07:00 |
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Vsevolod Kremianskii
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4eda8ce7a7
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refactor: Replace dynamic casts with static casts in game objects
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2021-03-16 15:13:57 +07:00 |
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Vsevolod Kremianskii
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ff86a296b0
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refactor: Replace dynamic casts with static casts in scene nodes
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2021-03-16 13:50:43 +07:00 |
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Vsevolod Kremianskii
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c17774d82c
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fix: Only creatures must cast shadows
This fixes shadowing artifacts in some areas.
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2021-03-16 13:24:26 +07:00 |
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Vsevolod Kremianskii
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db3ffa9ebe
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perf: Use static pointer casts in ActionExecutor
No point dynamic casts, since we know the type in advance.
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2021-03-16 12:38:32 +07:00 |
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Vsevolod Kremianskii
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2ff1314e2e
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refactor: Replace multiple UBOs with a single one
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2021-03-16 11:53:11 +07:00 |
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Vsevolod Kremianskii
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4acc288419
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Replace min FPS with 1% Low in ProfileOverlay
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2021-03-16 09:42:39 +07:00 |
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Vsevolod Kremianskii
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d32d974545
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Replace FPS counter with ProfileOverlay
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2021-03-16 00:33:24 +07:00 |
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Vsevolod Kremianskii
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46fa5eccb8
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refactor: Minor refactoring of RenderWindow
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2021-03-15 22:53:05 +07:00 |
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Vsevolod Kremianskii
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18a78eb9f1
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Use Core OpenGL profile
Because why not - we do not use anything from the Compatibility profile.
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2021-03-15 22:10:59 +07:00 |
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Vsevolod Kremianskii
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66aa13a0f3
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fix: Party member must not enter combat during conversations
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2021-03-14 15:27:23 +07:00 |
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Vsevolod Kremianskii
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b56080df2f
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fix: Fix ActionPlayAnimation semantic
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2021-03-14 15:18:19 +07:00 |
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Vsevolod Kremianskii
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1f49f09f1b
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fix: RemovePartyMember must not destroy the creature
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2021-03-14 15:06:33 +07:00 |
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Vsevolod Kremianskii
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9799711e41
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fix: Prevent *mortal* friendlies attacking each other
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2021-03-14 14:52:49 +07:00 |
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Vsevolod Kremianskii
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4d0483f487
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feat: Load faction dispositions from repute.2da
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2021-03-14 14:38:51 +07:00 |
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Vsevolod Kremianskii
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b6210747af
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fix: Do not show Unlock action for KeyRequired doors
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2021-03-14 13:57:02 +07:00 |
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Vsevolod Kremianskii
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a45ad2fe27
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feat: Implement MoveToLocation and FollowLeader actions
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2021-03-14 13:57:02 +07:00 |
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Vsevolod Kremianskii
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c07cf9ee5d
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feat: Implement playing Ready animation
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2021-03-14 13:14:32 +07:00 |
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Vsevolod Kremianskii
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2b03763c8c
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Define PBR materials for Endar Spire textures
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2021-03-14 11:10:31 +07:00 |
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Vsevolod Kremianskii
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f4909ea1c3
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feat: Index data directory in current path
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2021-03-14 10:29:01 +07:00 |
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Vsevolod Kremianskii
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498d6efd8d
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feat: Implement ActionWait
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2021-03-14 10:11:33 +07:00 |
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Vsevolod Kremianskii
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3d29f31eb2
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feat: Implement pause/resume conversation actions
When paused, conversation entries cannot be skipped by clicking the
mouse.
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2021-03-14 09:51:59 +07:00 |
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Vsevolod Kremianskii
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77adec041f
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Update the project logo
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2021-03-13 15:30:19 +07:00 |
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Vsevolod Kremianskii
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3e2567a26f
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feat: Initial find nearest creature by criterias implementation
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2021-03-12 22:24:31 +07:00 |
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Vsevolod Kremianskii
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914bca91b2
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feat: Add CreatureType enumeration
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2021-03-12 15:13:32 +07:00 |
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Vsevolod Kremianskii
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9c1a7080ef
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feat: Implement GetCurrentAction routine
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2021-03-12 14:34:32 +07:00 |
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Vsevolod Kremianskii
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6c1e445452
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fix: Fix enemies being spotted through doors
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2021-03-12 13:49:02 +07:00 |
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Vsevolod Kremianskii
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de2de5151e
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fix: Only blend animations when there is a previous animation
Hopefully this fixes animation "ghosting" with dead creatures.
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2021-03-12 13:37:52 +07:00 |
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Vsevolod Kremianskii
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2ada61a1bc
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fix: Do not render fully transparent model nodes
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2021-03-12 12:38:23 +07:00 |
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Vsevolod Kremianskii
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0199f8e8fd
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perf: Drop redundant particle sorting
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2021-03-12 12:38:23 +07:00 |
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Vsevolod Kremianskii
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34a154f674
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fix: Tweak and refactor collision detection
This fixes camera artifacts when colliding with doors, among other
things.
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2021-03-12 12:38:23 +07:00 |
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Vsevolod Kremianskii
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3328cfe3e8
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chore: Drop redundant _maxNodeIndex in Model
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2021-03-11 20:45:39 +07:00 |
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Vsevolod Kremianskii
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d84ba3fd3d
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feat: Add a switch to toggle walkmesh rendering
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2021-03-11 20:36:16 +07:00 |
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Vsevolod Kremianskii
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e1b3ff3676
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fix: Update animation regardless of the object being on screen
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2021-03-11 19:57:32 +07:00 |
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Vsevolod Kremianskii
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b510e2c06d
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fix: Fix loading OnUserDefined from placeable blueprints
Endar Spire is now effectively completable!
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2021-03-11 19:43:09 +07:00 |
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