Vsevolod Kremianskii
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277a94bec7
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Simplify materials
- Remove specular parameter (shininess is enough)
- Explicit default material is removed
- Default roughness is set to 0.5
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2021-05-12 12:20:43 +07:00 |
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Vsevolod Kremianskii
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05ca0596e4
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Implement external default party configuration
Default party configuration, used when loading a module from the
main menu, can now be configured from defaultparty.2da resource.
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2021-05-05 14:52:24 +07:00 |
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Vsevolod Kremianskii
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2b03763c8c
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Define PBR materials for Endar Spire textures
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2021-03-14 11:10:31 +07:00 |
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Vsevolod Kremianskii
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39a70eb64b
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doc: Remove Discord invitation link from the README.md
[ci skip]
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2021-02-23 15:36:12 +07:00 |
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Vsevolod Kremianskii
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fe5d6ac524
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feat: Load default material from material.2da
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2021-02-14 19:13:16 +07:00 |
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Vsevolod Kremianskii
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bdd369f5e4
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feat: Finalize PBR support, refactor shaders
- Implement loading materials from material.2da
- Fix BRDF lookup texture creation
- Add a global variable to switch between PBR and Blinn-Phong
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2021-02-13 18:46:31 +07:00 |
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