Vsevolod Kremianskii
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a54c3d16d3
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fix: Fix object selection on mouse motion
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2020-11-01 15:16:39 +07:00 |
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Vsevolod Kremianskii
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39804cb4d2
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feat: Change cursor based on the selected object
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2020-11-01 14:26:25 +07:00 |
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Vsevolod Kremianskii
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bfe467dab0
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chore: Replace Unicode copyright symbol with "(c)"
This is to improve code portability.
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2020-10-31 16:19:51 +07:00 |
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Vsevolod Kremianskii
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634d7e27a4
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fix: Use up to 8 buffers per sound instance
This fixes a bug I have on Linux.
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2020-10-31 16:09:29 +07:00 |
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Vsevolod Kremianskii
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f1262595d0
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feat: Object activation adds actions to the action queue
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2020-10-30 10:35:03 +07:00 |
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Vsevolod Kremianskii
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bd4e42fba9
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fix: Fix animated camera being updated twice per frame
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2020-10-30 08:36:10 +07:00 |
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Vsevolod Kremianskii
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1e45cf2f0c
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refactor: Refactor object clicking in the Module class
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2020-10-30 08:33:57 +07:00 |
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Vsevolod Kremianskii
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d4b577041a
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refactor: Move call to SceneGraph::prepare to Game::drawWorld
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2020-10-29 10:53:30 +07:00 |
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Vsevolod Kremianskii
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83f25e5d6b
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refactor: Remove UpdateContext struct
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2020-10-29 10:52:12 +07:00 |
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Vsevolod Kremianskii
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cc042d98e7
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refactor: Move active camera tracking to the Game class
This fixes a bug with certain objects being hidden when in conversation.
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2020-10-29 10:46:11 +07:00 |
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Vsevolod Kremianskii
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b6dfb6bb88
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fix: Fix use-after-free in SceneNode::removeChild
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2020-10-29 09:52:03 +07:00 |
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Vsevolod Kremianskii
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1f769e90b1
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build: Fix compilation error on Debian
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2020-10-29 09:43:35 +07:00 |
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Vsevolod Kremianskii
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2542dc13e0
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build: Implicitly link against Boost.System
This fixes a compilation error on Debian using GCC.
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2020-10-29 09:31:28 +07:00 |
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Vsevolod Kremianskii
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139b5656e2
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refactor: Update visiblity per frame in a centralized fashion
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2020-10-28 13:00:47 +07:00 |
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Vsevolod Kremianskii
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bd41f7c9a2
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refactor: Extract declarations from game/types.h
- Move MovementType to the Creature class
- Move CameraType and CameraStyle into the camera folder
- Move ObjectType into the object folder
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2020-10-28 12:32:39 +07:00 |
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Vsevolod Kremianskii
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030c02b14b
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refactor: Use vector of pairs for class levels
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2020-10-28 11:04:23 +07:00 |
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Vsevolod Kremianskii
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4c9fe75c9c
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fix: Fix selection reticle display when target is behind camera
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2020-10-28 10:33:38 +07:00 |
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Vsevolod Kremianskii
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2bb0428add
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refactor: Simplify HUD updates
Get camera matrices directly from the Game object.
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2020-10-28 10:26:43 +07:00 |
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Vsevolod Kremianskii
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8f3af5a5b0
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feat: Add more RP definitions
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2020-10-28 10:21:55 +07:00 |
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Vsevolod Kremianskii
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98e949783d
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refactor: Refactor HUD
- Remove context classes: HUD and overlays now query the Game object
- Remove debug functionality: I want to redesign it
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2020-10-28 10:00:38 +07:00 |
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Vsevolod Kremianskii
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8994cfa26b
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feat: Add scaffolding for the role-playing system
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2020-10-28 08:54:52 +07:00 |
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Vsevolod Kremianskii
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577c48293d
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refactor: Move Blueprints class to the blueprint folder
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2020-10-28 08:32:16 +07:00 |
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Vsevolod Kremianskii
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3283ebd702
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refactor: Move video code to a separate library
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2020-10-28 08:28:00 +07:00 |
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Vsevolod Kremianskii
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671a252bad
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fix: Fix crash in equipment screen
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2020-10-28 01:38:46 +07:00 |
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Vsevolod Kremianskii
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25bfe66cdd
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feat: Add scaffolding for video playback
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2020-10-28 01:15:37 +07:00 |
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Vsevolod Kremianskii
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32d050cd0a
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feat: Implement switching the party leader
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2020-10-28 00:00:02 +07:00 |
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Vsevolod Kremianskii
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9ca1d7a29a
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refactor: Move party tracking responsibility from Area to the Game class
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2020-10-27 23:25:38 +07:00 |
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Vsevolod Kremianskii
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97b606e029
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refactor: Persist party members in the Party class
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2020-10-27 12:42:01 +07:00 |
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Vsevolod Kremianskii
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c67902d1dd
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feat: Create party members from blueprints if available
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2020-10-27 12:17:56 +07:00 |
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Vsevolod Kremianskii
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b638551c00
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refactor: Store and reuse loaded modules
This is how global game state will be tracked.
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2020-10-27 11:34:37 +07:00 |
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Vsevolod Kremianskii
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52ad37ea25
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refactor: Make Resources.getString return a string
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2020-10-26 13:23:48 +07:00 |
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Vsevolod Kremianskii
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72432858c3
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refactor: Cleanup Resources class
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2020-10-26 13:15:07 +07:00 |
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Vsevolod Kremianskii
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8794e74a5d
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refactor: Simplify dependency injection when Game is injected
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2020-10-26 12:09:24 +07:00 |
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Vsevolod Kremianskii
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6dbbd46deb
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refactor: Confine OpenGL calls to librender
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2020-10-26 11:11:58 +07:00 |
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Vsevolod Kremianskii
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807b00e0e3
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refactor: Remove librender dependency on libscene
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2020-10-26 10:41:54 +07:00 |
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Vsevolod Kremianskii
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71583fc53b
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refactor: Refactor singletons
- Remove aliases to make singleton calls explicit
- Rename Manager classes
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2020-10-26 10:07:24 +07:00 |
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Vsevolod Kremianskii
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a867d6aa0f
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doc: Update the project architecture diagram
[ci skip]
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2020-10-26 09:43:17 +07:00 |
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Vsevolod Kremianskii
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020c7387bf
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refactor: Split libsystem into multiple libraries
- Move each subsystem into a separate library
- Extract caches from ResourceManager to avoid circular dependencies
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2020-10-26 09:21:21 +07:00 |
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Vsevolod Kremianskii
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e3fa1853dc
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chore: Fix end of namespace comments in resource namespace
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2020-10-25 19:37:01 +07:00 |
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Vsevolod Kremianskii
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f6ac42000e
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fix: Fix party selection GUI loading in TSL
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2020-10-25 14:20:55 +07:00 |
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Vsevolod Kremianskii
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6465566b32
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feat: Add support for MOD files (lip sync, game saves)
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2020-10-25 13:53:34 +07:00 |
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Vsevolod Kremianskii
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82cf6e3384
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feat: Implement party management
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2020-10-25 11:48:03 +07:00 |
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Vsevolod Kremianskii
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a87d59f83f
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feat: Party selection GUI progress
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2020-10-24 13:42:42 +07:00 |
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Vsevolod Kremianskii
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88867b0406
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chore: Update portraits in the equipment screen based on the party
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2020-10-22 18:36:45 +07:00 |
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Vsevolod Kremianskii
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456663f383
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feat: Implement showPartySelectionGUI routine
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2020-10-22 09:58:33 +07:00 |
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Vsevolod Kremianskii
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ea16a4060f
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refactor: Automatically reset focus on control click
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2020-10-22 08:29:02 +07:00 |
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Vsevolod Kremianskii
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fe1ab7a424
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refactor: Prefer dependency injection to callbacks in concrete GUIs
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2020-10-22 07:54:52 +07:00 |
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Vsevolod Kremianskii
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fce658500b
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ci: Fix build
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2020-10-21 08:25:17 +07:00 |
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Vsevolod Kremianskii
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cca98f5298
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feat: Implement more of party management
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2020-10-20 21:33:26 +07:00 |
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Vsevolod Kremianskii
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72aec62ece
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fix: Fix collision detection between creatures
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2020-10-20 19:47:44 +07:00 |
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