Commit graph

428 commits

Author SHA1 Message Date
Vsevolod Kremianskii
e0c75977d0 feat: Add placeholders for party management 2020-10-11 22:56:25 +07:00
Vsevolod Kremianskii
7ca8761776 feat: Run script on dialog reply picking 2020-10-11 22:40:00 +07:00
Vsevolod Kremianskii
01dbf9ac1b refactor: Implement signalEvent for all objects 2020-10-11 19:30:00 +07:00
Vsevolod Kremianskii
e820e0a175 refactor: Execute delayed actions through the ActionQueue 2020-10-11 18:22:13 +07:00
Vsevolod Kremianskii
33bd87fe2d test: Add unit test for ActionQueue 2020-10-11 17:08:28 +07:00
Vsevolod Kremianskii
3575499033 test: Simplify unit test discovery 2020-10-11 16:56:50 +07:00
Vsevolod Kremianskii
a3157fb205 refactor: Make ActionQueue remove completed actions 2020-10-11 16:48:11 +07:00
Vsevolod Kremianskii
a57fe44f97 refactor: Refactor actions into a class hierarchy 2020-10-11 16:14:15 +07:00
Vsevolod Kremianskii
b283147347 chore: Prefix all SDL includes with SDL2 2020-10-11 14:47:13 +07:00
Vsevolod Kremianskii
aece694246 refactor: Rename actions to actionexecutor 2020-10-11 14:16:09 +07:00
Vsevolod Kremianskii
24761cdebd refactor: Make ActionQueue part of the base Object 2020-10-11 14:09:10 +07:00
Vsevolod Kremianskii
2d0f19bc0a refactor: Extract action queue into a separate class 2020-10-11 14:05:41 +07:00
Vsevolod Kremianskii
8e3b5f931a test: Fix running unit tests 2020-10-11 12:55:10 +07:00
Vsevolod Kremianskii
016673a245 build: Rename libengine to libsystem 2020-10-11 12:04:36 +07:00
Vsevolod Kremianskii
a9ed02b120 build: Compile Program class as part of the reone executable 2020-10-11 11:53:17 +07:00
Vsevolod Kremianskii
36e6855c5d build: Extract game logic to a separate static library
This is decouple engine subsystems from the game logic.
2020-10-11 11:02:29 +07:00
Vsevolod Kremianskii
c795188eab build: Output executables and static libraries to separate directories 2020-10-11 10:50:55 +07:00
Vsevolod Kremianskii
342133bb94 test: Use Boost unit testing framework 2020-10-11 10:38:43 +07:00
Vsevolod Kremianskii
377023b054 feat: Implement name entry during character generation 2020-10-11 09:52:05 +07:00
Vsevolod Kremianskii
e097fde9fb refactor: Extract text input from console to a separate class 2020-10-11 09:46:34 +07:00
Vsevolod Kremianskii
97285f846d fix: Fix starting with clothes on after character generation 2020-10-10 23:25:26 +07:00
Vsevolod Kremianskii
27964ebdb4 fix: Fix focusing regression in the equipment screen 2020-10-10 23:23:15 +07:00
Vsevolod Kremianskii
6533083b6b fix: Fix portrait selection not always being updated 2020-10-10 22:28:19 +07:00
Vsevolod Kremianskii
2c0449cb74 fix: Fix button hilight colors during character generation 2020-10-10 22:09:01 +07:00
Vsevolod Kremianskii
5848249a7c refactor: Refactor 3D control initialization
Use builder pattern.
2020-10-10 21:28:09 +07:00
Vsevolod Kremianskii
0950912f4e feat: Show character model during character generation
Also:

- Update portrait on class and portrait selection
- Disable "Random Name" button
2020-10-10 17:43:38 +07:00
Vsevolod Kremianskii
8aca9356c0 refactor: Load chargen sub GUIs in separate methods 2020-10-10 16:02:30 +07:00
Vsevolod Kremianskii
735f8a38b5 refactor: Add enable/disableControl methods to GUI class 2020-10-10 15:55:35 +07:00
Vsevolod Kremianskii
e530440b2a test: Add first unit test 2020-10-10 15:25:36 +07:00
Vsevolod Kremianskii
12dd8a1ec0 ci: Fix Travis CI build 2020-10-10 15:09:20 +07:00
Vsevolod Kremianskii
9e10fa5943 build: Rewrite CMakeLists.txt using a static library 2020-10-10 15:00:01 +07:00
Vsevolod Kremianskii
7f9812c0bc doc: Update Similar Projects section in the readme file
[ci skip]
2020-10-10 12:55:33 +07:00
Vsevolod Kremianskii
c49750914e doc: Update Contribution section of the readme
[ci skip]
2020-10-10 11:27:34 +07:00
Vsevolod Kremianskii
9f49212b2f doc: Update readme file
[ci skip]
2020-10-10 10:48:29 +07:00
Vsevolod Kremianskii
08dd2ad055 doc: Add main game loop sequence diagram
[ci skip]
2020-10-10 10:18:04 +07:00
Vsevolod Kremianskii
0b24b778a0 doc: Add diagrams for the Development page
[ci skip]
2020-10-10 09:09:53 +07:00
Vsevolod Kremianskii
9ee911d328 doc: Rename resources namespace to resource in the diagram
[ci skip]
2020-10-10 07:41:01 +07:00
Vsevolod Kremianskii
0a1c5b41c6 feat: Implement more of character generation 2020-10-06 18:39:51 +07:00
Vsevolod Kremianskii
2370039dc5 doc: Update readme
[ci skip]
2020-10-04 10:49:01 +07:00
Vsevolod Kremianskii
edd124afe6 feat: Initial quick or custom panel implementation 2020-10-03 21:50:16 +07:00
Vsevolod Kremianskii
5a4a2d3a3d feat: Implement loading screen 2020-10-03 19:37:21 +07:00
Vsevolod Kremianskii
cd5aceac1c refactor: Refactor GUI loading 2020-10-03 17:57:42 +07:00
Vsevolod Kremianskii
de179332a0 fix: Fix segfault in tools 2020-10-03 17:02:26 +07:00
Vsevolod Kremianskii
76899e6fbc fix: Allow selection of usable objects only 2020-10-03 16:31:17 +07:00
Vsevolod Kremianskii
9a108fefb1 refactor: Refactor 3D control rendering
- Use a scene graph for rendering
- Extract rendering pipeline to separate classes
2020-10-03 16:19:43 +07:00
Vsevolod Kremianskii
52d10d96a2 perf: Optimize uniform setting
Cache uniform locations.
2020-10-03 10:02:46 +07:00
Vsevolod Kremianskii
2d7b0febc1 refactor: Generalize ResourceManager 2020-10-03 09:21:54 +07:00
Vsevolod Kremianskii
3c05d63801 refactor: Cleanup ResourceManager 2020-10-03 08:17:50 +07:00
Vsevolod Kremianskii
bf2d908e3a refactor: Rename resource/archive to resource/collection 2020-10-03 08:11:07 +07:00
Vsevolod Kremianskii
508074e9b6 chore: Log indexed resource providers 2020-10-03 08:03:02 +07:00