Vsevolod Kremianskii
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05a8a6e87b
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refactor: Refactor Texture
- Separate cube map and 2D texture logic
- Separate initialization and data setting
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2021-01-07 00:00:04 +07:00 |
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Vsevolod Kremianskii
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2c219022e1
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feat: Implement playAnimation action
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2021-01-06 20:27:47 +07:00 |
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Vsevolod Kremianskii
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8e64e1c809
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feat: Implement custom dialog animations
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2021-01-06 19:50:06 +07:00 |
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Vsevolod Kremianskii
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936d6d0a5c
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feat: Implement stunt models in conversations
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2021-01-06 18:28:39 +07:00 |
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Vsevolod Kremianskii
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e7e0afe7e5
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feat: Load stunt models in DialogGUI
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2021-01-05 21:58:51 +07:00 |
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Vsevolod Kremianskii
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5d115b69d6
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feat: Load stunts and animations from DLG files
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2021-01-05 21:46:33 +07:00 |
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Vsevolod Kremianskii
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53f069e57d
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refactor: Extract abilities and skills from CreatureAttributes
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2021-01-05 14:56:48 +07:00 |
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Vsevolod Kremianskii
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27677a22a2
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feat: Implement more of levelling up
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2021-01-05 13:06:17 +07:00 |
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Vsevolod Kremianskii
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305ff806c4
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chore: Replace configureControl with setters in GUI implementations
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2021-01-05 10:00:20 +07:00 |
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Vsevolod Kremianskii
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97251e02e8
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fix: Make sure room visibility is symmetric
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2021-01-05 09:12:16 +07:00 |
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Vsevolod Kremianskii
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589919dd2d
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feat: Implement more of levelling up, refactor GUI
Extract duplicate GUI configuration into GameGUI.
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2021-01-05 08:01:40 +07:00 |
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Vsevolod Kremianskii
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21cbb42c30
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refactor: Move shadow value computation inside the if
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2021-01-05 07:22:30 +07:00 |
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Vsevolod Kremianskii
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415f3c80d2
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feat: Add support code for levelling up
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2021-01-04 18:39:18 +07:00 |
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Vsevolod Kremianskii
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670b2f5936
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feat: Show level up icon when level up is pending
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2021-01-04 17:38:11 +07:00 |
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Vsevolod Kremianskii
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98f79ab0cd
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feat: Implement skill distribution in CharGenSkills
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2021-01-04 16:29:53 +07:00 |
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Vsevolod Kremianskii
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e46784319d
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feat: Implement saving changes in CharGenAbilities
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2021-01-04 14:59:19 +07:00 |
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Vsevolod Kremianskii
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1ff8b46521
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refactor: Drop CreatureConfiguration in favor of StaticCreatureBlueprint
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2021-01-04 11:09:53 +07:00 |
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Vsevolod Kremianskii
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78a36378ae
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feat: Implement point distribution in CharGenAbilities
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2021-01-03 13:31:39 +07:00 |
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Vsevolod Kremianskii
|
081779238d
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feat: Load class skills
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2021-01-03 12:35:17 +07:00 |
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Vsevolod Kremianskii
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bd4cee6bde
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refactor: Refactor creature class management
Replace classutil with Classes and CreatureClass.
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2021-01-03 12:09:30 +07:00 |
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Vsevolod Kremianskii
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956bca3d64
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chore: Update year in copyright notices
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2021-01-02 22:06:11 +07:00 |
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Vsevolod Kremianskii
|
560b09a9b7
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fix: Invert null argument check (oops)
|
2021-01-02 20:52:58 +07:00 |
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Vsevolod Kremianskii
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67046ec414
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doc: Add Game Objects diagram
[ci skip]
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2021-01-02 20:23:02 +07:00 |
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Vsevolod Kremianskii
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f9225822de
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Update README.md
[ci skip]
|
2020-12-31 18:49:08 +07:00 |
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Vsevolod Kremianskii
|
7dbb68258e
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chore: Code cleanup
|
2020-12-31 15:48:46 +07:00 |
|
Vsevolod Kremianskii
|
ec10b020e2
|
doc: Update README
[ci skip]
|
2020-12-31 13:02:38 +07:00 |
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Vsevolod Kremianskii
|
9dc0ddba6c
|
feat: Add support for custom character generation (minus actual values)
|
2020-12-30 14:08:57 +07:00 |
|
Vsevolod Kremianskii
|
02f175140e
|
fix: Fix random last name generation
|
2020-12-30 13:44:08 +07:00 |
|
Vsevolod Kremianskii
|
82716d8685
|
feat: Implement random name generation
|
2020-12-29 23:52:13 +07:00 |
|
Vsevolod Kremianskii
|
f2d62e084c
|
fix: RemovePartyMember removes actual, not available party member
|
2020-12-29 21:05:09 +07:00 |
|
Vsevolod Kremianskii
|
f50f57e107
|
feat: Implement RemoveAvailableNPC routine
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2020-12-29 20:26:28 +07:00 |
|
Vsevolod Kremianskii
|
91bc755a06
|
feat: Implement time routines
|
2020-12-29 20:17:10 +07:00 |
|
Vsevolod Kremianskii
|
6c377c85bf
|
feat: Use predefined attack result and damage for CutsceneAttack
|
2020-12-29 18:09:51 +07:00 |
|
Vsevolod Kremianskii
|
aca9943009
|
feat: Implement Death effect
|
2020-12-29 16:33:18 +07:00 |
|
Vsevolod Kremianskii
|
070d54d7b2
|
feat: Implement ClearAllEffects and ApplyEffectToObject
|
2020-12-29 16:22:13 +07:00 |
|
Vsevolod Kremianskii
|
85ba198dc4
|
feat: Implement GetNearest* routines
|
2020-12-29 15:31:00 +07:00 |
|
Vsevolod Kremianskii
|
f8ada74c47
|
feat: Implement CreateObject routine
|
2020-12-29 13:03:15 +07:00 |
|
Vsevolod Kremianskii
|
59331ce756
|
feat: Partially implement Combat.cutsceneAttack
|
2020-12-28 21:25:22 +07:00 |
|
Vsevolod Kremianskii
|
34b07237f9
|
feat: Make combat between a creature and a spatial object possible
|
2020-12-28 20:09:44 +07:00 |
|
Vsevolod Kremianskii
|
e34f575e98
|
refactor: Refactor combat
|
2020-12-22 23:24:29 +07:00 |
|
Vsevolod Kremianskii
|
7c60782a08
|
refactor: Use a universal setter for third party camera style
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2020-12-22 23:07:51 +07:00 |
|
Vsevolod Kremianskii
|
18389ec803
|
refactor: Make on(Enter|Exit)CombatMode private
|
2020-12-22 23:04:46 +07:00 |
|
Vsevolod Kremianskii
|
5717663236
|
feat: Add support code for CutsceneAttack
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2020-12-22 23:01:00 +07:00 |
|
Vsevolod Kremianskii
|
176c435e07
|
chore: Sort includes
|
2020-12-22 22:36:22 +07:00 |
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Vsevolod Kremianskii
|
a45a2f3526
|
style: Add .editorconfig file for C++
|
2020-12-22 17:58:47 +07:00 |
|
Vsevolod Kremianskii
|
558768fdf4
|
chore: Remove unused variables in factionutil.cpp
|
2020-12-19 13:47:29 +07:00 |
|
Vsevolod Kremianskii
|
be894bbb0c
|
fix: Measure 2D distance to destination when navigating creatures
|
2020-12-18 20:05:44 +07:00 |
|
Vsevolod Kremianskii
|
f4a37f15dd
|
refactor: Rename CameraObject to PlaceableCamera to match nwscript.nss
|
2020-12-18 18:48:35 +07:00 |
|
Vsevolod Kremianskii
|
2128ca8bc1
|
refactor: Extract structs and classes from game/types.h
|
2020-12-18 16:22:14 +07:00 |
|
Vsevolod Kremianskii
|
3590466dc5
|
feat: Add AttackResult enum
|
2020-12-18 15:05:40 +07:00 |
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