Vsevolod Kremianskii
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a52e914b1b
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Ensure all scripting messages are written to script debug channel
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2021-03-27 19:05:30 +07:00 |
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Vsevolod Kremianskii
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40e48cc02c
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Refactor combat to take advantage of k_ai_master
Still doesn't work properly.
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2021-03-27 18:49:33 +07:00 |
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Vsevolod Kremianskii
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c3ba96b222
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Rename rp folder in libgame into d20
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2021-03-27 10:27:50 +07:00 |
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Vsevolod Kremianskii
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6a17b286e9
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Cleanup Routines, unify code style in routine implementations
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2021-03-26 16:44:24 +07:00 |
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Vsevolod Kremianskii
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f124889100
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Optimize SceneGraph.prepareGrass
Cull early grass clusters that are too far away.
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2021-03-25 00:45:20 +07:00 |
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Vsevolod Kremianskii
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80061cc43f
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Drop Action source files
They were redundant.
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2021-03-25 00:34:31 +07:00 |
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Vsevolod Kremianskii
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d40e4550fb
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Cleanup ByteCode handler registration
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2021-03-25 00:12:16 +07:00 |
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Vsevolod Kremianskii
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eee68dad71
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Add getEnum helper function to Routines
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2021-03-25 00:07:32 +07:00 |
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Vsevolod Kremianskii
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70956e438d
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Store ExecutionContext as a smart pointer in Variable
This is to save space.
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2021-03-24 23:51:42 +07:00 |
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Vsevolod Kremianskii
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50584354ad
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Replace Variable ctors with static factory functions
This is to make variable creation more robust at the cost of being more
verbose.
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2021-03-24 23:12:44 +07:00 |
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Vsevolod Kremianskii
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07de49a78b
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Use macros to declare routine implementations
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2021-03-24 22:16:59 +07:00 |
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Vsevolod Kremianskii
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fe683324e2
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Implement more combat-related script routines
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2021-03-23 22:41:33 +07:00 |
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Vsevolod Kremianskii
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c6deb588ec
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Implement more combat-related routines
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2021-03-23 20:46:05 +07:00 |
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Vsevolod Kremianskii
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8a7885e19e
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Implement get*Target combat routines
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2021-03-23 19:59:16 +07:00 |
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Vsevolod Kremianskii
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581984f7c0
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Implement Get/SetNPCAIStyle
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2021-03-23 18:37:16 +07:00 |
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Vsevolod Kremianskii
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59db8ae15c
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Implement GetRacialType routine
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2021-03-23 17:35:14 +07:00 |
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Vsevolod Kremianskii
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d3e6a859af
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Add global variable to toggle shipBuild return value
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2021-03-23 16:17:52 +07:00 |
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Vsevolod Kremianskii
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9e436508bd
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Implement perception criteria when searching for nth nearest creature
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2021-03-23 16:05:19 +07:00 |
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Vsevolod Kremianskii
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ff9d939c32
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fix: Invert the order of components when reading vector from stack
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2021-03-23 15:42:08 +07:00 |
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Vsevolod Kremianskii
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d58c356ef4
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Add line-of-sight check to perception
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2021-03-23 15:36:56 +07:00 |
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Vsevolod Kremianskii
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6d35fdb455
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Implement creature perception (sight and hearing)
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2021-03-23 15:01:25 +07:00 |
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Vsevolod Kremianskii
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9c5be9b87a
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Refactor resource management
- Move GameID into libgame
- Move resource provider registration into Game
- Move GUI background loading into GameGUI
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2021-03-23 13:21:24 +07:00 |
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Vsevolod Kremianskii
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32bc207b14
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Check MDL signature as part of BinaryReader.load
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2021-03-23 11:05:17 +07:00 |
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Vsevolod Kremianskii
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ecba6c70b6
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When reading MDL, determine game by function pointers
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2021-03-23 10:58:55 +07:00 |
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Vsevolod Kremianskii
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6f4ec13ab0
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Fix animation blending not working
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2021-03-23 10:17:28 +07:00 |
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Vsevolod Kremianskii
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48ae0226ea
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Simplify AnimatedProperty
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2021-03-23 10:02:27 +07:00 |
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Vsevolod Kremianskii
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c71a513401
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ci: Remove Azure from APT sources
This should fix the GitHub actions build.
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2021-03-23 09:47:45 +07:00 |
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Vsevolod Kremianskii
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76ef2b481e
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Fix animating light properties
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2021-03-23 00:28:01 +07:00 |
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Vsevolod Kremianskii
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8ee6fa3bdc
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Fill Danglymesh struct when loading MDL
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2021-03-22 22:50:11 +07:00 |
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Vsevolod Kremianskii
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e65ecd6ca4
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Refactor animation keyframes
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2021-03-22 22:40:36 +07:00 |
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Vsevolod Kremianskii
|
2e47ae21ed
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Refactor Model
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2021-03-22 19:46:32 +07:00 |
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Vsevolod Kremianskii
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a0d95f16e5
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Cleanup MdlReader
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2021-03-22 19:30:26 +07:00 |
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Vsevolod Kremianskii
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ac55ac6a8d
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Read Danglymesh header and AABB tree from MDL
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2021-03-22 19:27:54 +07:00 |
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Vsevolod Kremianskii
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100f318c81
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Refactor MDL model loading
Read structs directly from memory.
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2021-03-22 18:41:33 +07:00 |
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Vsevolod Kremianskii
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e5a41b92db
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Read ALL known controller types
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2021-03-22 14:24:39 +07:00 |
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Vsevolod Kremianskii
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11cb6cea28
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Color is a light-only controller
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2021-03-22 13:57:23 +07:00 |
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Vsevolod Kremianskii
|
4b075ab56c
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Remove redundant MdlReader.openMDX function
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2021-03-22 13:55:00 +07:00 |
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Vsevolod Kremianskii
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d531e40a0f
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Refactor MDL controllers
Loading code was getting untidy with all the switch cases and functions.
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2021-03-22 10:10:05 +07:00 |
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Vsevolod Kremianskii
|
3ee16a5a24
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Implement MDL reference nodes
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2021-03-22 02:09:24 +07:00 |
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Vsevolod Kremianskii
|
3019831286
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Fix regression where not all particles were drawn
|
2021-03-21 16:23:44 +07:00 |
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Vsevolod Kremianskii
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3c32d4f752
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Make dynamic room lighting not part of "enhanced graphics" mode
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2021-03-20 15:44:24 +07:00 |
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Vsevolod Kremianskii
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f4f3ac7b91
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Update room visibility less frequently
When in a third-person camera mode, room visibility must only be updated
when the party leader changes rooms.
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2021-03-20 15:23:52 +07:00 |
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Vsevolod Kremianskii
|
801a6b5200
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Rename onScreen to culledOut
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2021-03-20 15:13:50 +07:00 |
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Vsevolod Kremianskii
|
48bc91a675
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Add ERF/MOD writer
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2021-03-20 14:24:22 +07:00 |
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Vsevolod Kremianskii
|
9a98be39d5
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Reimplement instanced particle drawing
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2021-03-20 12:06:51 +07:00 |
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Vsevolod Kremianskii
|
639dadc4d4
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Pass large UBO structs as smart pointers
|
2021-03-20 11:46:23 +07:00 |
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Vsevolod Kremianskii
|
7011d0ff8d
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Revert to using a separate UBO for all major features
|
2021-03-20 10:49:09 +07:00 |
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Vsevolod Kremianskii
|
edccb17f6b
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Make grass density dependant on surface area
|
2021-03-19 23:37:26 +07:00 |
|
Vsevolod Kremianskii
|
a29b1e7a08
|
fix: Fix writing PTH files
|
2021-03-19 17:35:36 +07:00 |
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Vsevolod Kremianskii
|
e84ada326b
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fix: Fix CTD when no PTH file is found
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2021-03-19 17:18:08 +07:00 |
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