Vsevolod Kremianskii
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9191757d19
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feat: Improve triggers
- Triggers track objects that are inside
- Triggers are triggered for all creatures, not just party leader
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2020-11-12 12:55:41 +07:00 |
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Vsevolod Kremianskii
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bd0c6c4124
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refactor: Move trigger intersection test inside the Trigger
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2020-11-12 12:37:05 +07:00 |
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Vsevolod Kremianskii
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e6f6eebe93
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feat: Implement IsObjectPartyMember routine
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2020-11-12 12:27:20 +07:00 |
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Vsevolod Kremianskii
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2fc6fd71c3
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feat: Implement OnEnter script for triggers
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2020-11-12 12:09:09 +07:00 |
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Vsevolod Kremianskii
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4ec98e768e
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feat: Implement static cameras
This includes refactoring of the camera handling: camera type is moved
into the Game class.
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2020-11-12 11:38:04 +07:00 |
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Vsevolod Kremianskii
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6c1b8b244c
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fix: Non-selectable objects do not contribute to ray casting
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2020-11-11 16:08:11 +07:00 |
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Vsevolod Kremianskii
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d5fba043c1
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fix: Increase max conversation distance
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2020-11-11 16:02:53 +07:00 |
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Vsevolod Kremianskii
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3995514034
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fix: Do not set default hilight color for main menu
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2020-11-11 15:53:18 +07:00 |
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Vsevolod Kremianskii
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7c7efa624f
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fix: Fix creature appearance
When loading texture name from racetex, do not append a number to it.
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2020-11-11 15:52:18 +07:00 |
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Vsevolod Kremianskii
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59965c3824
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fix: Check collision with doors
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2020-11-11 15:28:22 +07:00 |
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Vsevolod Kremianskii
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34c61a1825
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perf: Make scene node visibility check earlier
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2020-11-11 14:46:14 +07:00 |
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Vsevolod Kremianskii
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53ce918a64
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fix: Use talkdummy node for object selection and conversations
This improves interaction with non-character creatures.
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2020-11-11 14:42:12 +07:00 |
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Vsevolod Kremianskii
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5434305274
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feat: Add ability to print debug info on selected object
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2020-11-11 14:34:11 +07:00 |
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Vsevolod Kremianskii
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58358ce367
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refactor: Move scene graph filling into the scene graph itself
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2020-11-11 13:57:29 +07:00 |
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Vsevolod Kremianskii
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44f43df928
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fix: Limit max walkmesh collision distance
This fixes collision detection bugs, e.g. in danm13.
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2020-11-11 09:43:38 +07:00 |
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Vsevolod Kremianskii
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fa4ce53c65
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feat: Add program option to immediately load a module
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2020-11-11 09:09:03 +07:00 |
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Vsevolod Kremianskii
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a26082e9ea
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fix: Fix rancor and hutt transparency issues
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2020-11-11 00:40:05 +07:00 |
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Vsevolod Kremianskii
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6bd8682257
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feat: Disable frustum culling for individual model nodes
It produces visual artifacts, e.g. in tar_m02aa.
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2020-11-11 00:37:20 +07:00 |
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Vsevolod Kremianskii
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34eebd3de4
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fix: Improve mesh transparency identification
This fixes certain visual artifacts, e.g. in danm16.
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2020-11-11 00:30:56 +07:00 |
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Vsevolod Kremianskii
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164aaed883
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fix: Make lightsabers not affected by lighting
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2020-11-10 23:36:03 +07:00 |
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Vsevolod Kremianskii
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95886c7dcf
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fix: Use transparency hint when sorting transparent meshes
This fixes certain visual artifacts.
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2020-11-10 23:24:05 +07:00 |
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Vsevolod Kremianskii
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e1180766b4
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feat: Implement frustum culling and distance sorting in the octree
Unused yet because of a performance penalty.
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2020-11-10 22:50:24 +07:00 |
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Vsevolod Kremianskii
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4f0de94510
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fix: Character models are always considered opaque
This fixes certain visual artifacts.
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2020-11-10 19:22:12 +07:00 |
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Vsevolod Kremianskii
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375a92d7ef
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perf: Frustum cull individual model nodes as well as game objects
This adds up to 40 percent increase in FPS relative to a culling based
on glm::project.
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2020-11-10 18:15:26 +07:00 |
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Vsevolod Kremianskii
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a490021d78
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feat: Implement proper frustum culling
This yields a 30 percent improvement in FPS on my machine.
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2020-11-10 17:19:57 +07:00 |
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Vsevolod Kremianskii
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ac0ad1b026
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refactor: Move PthFile and DlgFile into game namespace
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2020-11-10 14:49:01 +07:00 |
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Vsevolod Kremianskii
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743d0ebfd5
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refactor: Move MdlFile and BwmFile to format folder
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2020-11-10 14:27:59 +07:00 |
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Vsevolod Kremianskii
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7cf42df34c
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refactor: Move Mp3File and WavFile into format folder
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2020-11-10 14:23:16 +07:00 |
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Vsevolod Kremianskii
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c6d381b11b
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refactor: Do not use glm in libresource and libscript
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2020-11-10 14:07:02 +07:00 |
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Vsevolod Kremianskii
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015446c51b
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doc: Update modules diagram
[ci skip]
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2020-11-10 13:57:40 +07:00 |
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Vsevolod Kremianskii
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f5deeb480e
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refactor: Rename libsystem to libcommon
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2020-11-10 13:44:48 +07:00 |
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Vsevolod Kremianskii
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a467f52e6e
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refactor: Do not use glm in libaudio
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2020-11-10 13:33:52 +07:00 |
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Vsevolod Kremianskii
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934e57cb3c
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feat: Add initial Octree implementation
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2020-11-09 19:33:36 +07:00 |
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Vsevolod Kremianskii
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48bf44cf15
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chore: Cleanup SceneGraph header file
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2020-11-09 15:33:14 +07:00 |
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Vsevolod Kremianskii
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489f7e64e9
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feat: Measure average FPS of a program execution
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2020-11-09 14:59:13 +07:00 |
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Vsevolod Kremianskii
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06c443bd42
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feat: Play consecutive sounds with an interval
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2020-11-09 14:27:12 +07:00 |
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Vsevolod Kremianskii
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32c04ad0c7
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feat: Implement environmental sounds
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2020-11-09 14:20:50 +07:00 |
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Vsevolod Kremianskii
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5f2adc5e34
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feat: Click to skip movies
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2020-11-09 10:13:51 +07:00 |
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Vsevolod Kremianskii
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edd7c9b0bb
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fix: Fix overlaying of music and movie audio
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2020-11-09 09:50:12 +07:00 |
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Vsevolod Kremianskii
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4f6ad28edd
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feat: Add a separate audio type for movies
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2020-11-09 08:59:52 +07:00 |
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Vsevolod Kremianskii
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1e5ab10f8d
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feat: Play legal video for TSL as well as KotOR
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2020-11-09 08:55:10 +07:00 |
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Vsevolod Kremianskii
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0ebd9f12bb
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feat: Implement audio playback in movies, refactor BikFile
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2020-11-09 08:49:52 +07:00 |
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Vsevolod Kremianskii
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bd41a0ee59
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build: Build with movie support by default
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2020-11-08 22:04:54 +07:00 |
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Vsevolod Kremianskii
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1a50e274ff
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build: Enable libvideo compilation on Unix systems
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2020-11-08 10:02:04 -05:00 |
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Vsevolod Kremianskii
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8545b1eb33
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feat: Implement video playback using FFmpeg
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2020-11-08 21:08:52 +07:00 |
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Vsevolod Kremianskii
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f0da4eaa89
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fix: Fix loading resources with size 0
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2020-11-08 18:24:37 +07:00 |
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Vsevolod Kremianskii
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d9b359ce85
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feat: Progress on Bink video playback
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2020-11-08 18:18:29 +07:00 |
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Vsevolod Kremianskii
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3982c241d8
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feat: Initial save/load game implementation
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2020-11-08 14:02:44 +07:00 |
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Vsevolod Kremianskii
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04dc2a87bd
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refactor: Streamline the BinaryFile class
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2020-11-08 10:04:32 +07:00 |
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Vsevolod Kremianskii
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0d9962dc50
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refactor: Make use of the StreamReader in the BinaryFile
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2020-11-08 00:37:51 +07:00 |
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