Vsevolod Kremianskii
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b12ccfd9aa
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Convert Scripts from singleton to injectable dependency
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2021-05-20 14:03:57 +07:00 |
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Vsevolod Kremianskii
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df1c0adccd
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Convert all audio singletons to injectable dependencies
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2021-05-20 13:54:23 +07:00 |
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Vsevolod Kremianskii
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1fee22c581
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Convert all game singletons to injectable dependencies
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2021-05-19 15:59:41 +07:00 |
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Vsevolod Kremianskii
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0ecac52e73
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Convert Cursors from singleton to member variable
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2021-05-19 15:08:04 +07:00 |
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Vsevolod Kremianskii
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1512309a27
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Convert Window from singleton to injected dependency
While at, simplify constructors in GameGUI class hierarchy.
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2021-05-19 14:58:56 +07:00 |
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Vsevolod Kremianskii
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609afc7cf7
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Rename SceneLeaf to SceneNodeElement
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2021-05-19 12:42:26 +07:00 |
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Vsevolod Kremianskii
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be8ecf6a43
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Implement PC walking
Press B to walk instead of running.
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2021-05-19 12:33:38 +07:00 |
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Vsevolod Kremianskii
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0f830e33b0
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Load creature Force Powers from UTC
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2021-05-19 12:17:03 +07:00 |
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Vsevolod Kremianskii
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8688e9d37b
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Load Force Powers from 2DA
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2021-05-19 12:06:27 +07:00 |
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Vsevolod Kremianskii
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04cea53ecd
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Add feat-based actions to the action bar
Actions are grouped into slots. Actions within each slot can be scrolled
using the mouse wheel.
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2021-05-19 11:39:05 +07:00 |
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Vsevolod Kremianskii
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ba0e987bb1
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Add feats to creature attributes
- Load feats from UTC
- Implement GetHasFeat
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2021-05-19 10:25:20 +07:00 |
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Vsevolod Kremianskii
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081b4877b8
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Load feats from 2DA
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2021-05-19 10:10:55 +07:00 |
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Vsevolod Kremianskii
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20879ccb7d
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Update CONTRIBUTORS
- Add wbrawner
- Sort contributors in alphabetical order
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2021-05-19 09:14:41 +07:00 |
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0e33206e47
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Include check for negative index in setting party leader
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2021-05-19 09:08:01 +07:00 |
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7d77aab3fc
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Implement portrait click actions
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2021-05-19 09:08:01 +07:00 |
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Vsevolod Kremianskii
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95f9fce3c4
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Fix render order between particles and grass clusters
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2021-05-19 01:22:05 +07:00 |
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Vsevolod Kremianskii
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c2fdc464dd
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Improve lightning emitter rendering
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2021-05-18 23:58:16 +07:00 |
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Vsevolod Kremianskii
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7be6d68b6b
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Add barebone lightning emitter implementation
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2021-05-18 23:19:42 +07:00 |
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Vsevolod Kremianskii
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e3a94bf5cd
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Load all known emitter modes
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2021-05-18 21:39:51 +07:00 |
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Vsevolod Kremianskii
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6415dc2c41
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Implement gravity-type P2P emitters
While at it, improve particle spawing:
- Increase maximum number of particles to 64
- Birthrate take priority over particle lifetime
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2021-05-18 15:24:36 +07:00 |
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Vsevolod Kremianskii
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e27a77b1e9
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Combine Object and ActionQueue
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2021-05-18 12:21:07 +07:00 |
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Vsevolod Kremianskii
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6c47a9de8e
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Make ObjectSelector, CreatureFinder and Perception part of Area
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2021-05-18 11:44:51 +07:00 |
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Vsevolod Kremianskii
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eaaaa834bb
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Remove unused DebugOverlay class
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2021-05-18 11:22:41 +07:00 |
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Vsevolod Kremianskii
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3ea7c3f869
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Flatten CreatureAttributes/Abilities/Skills structure
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2021-05-18 11:15:26 +07:00 |
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Vsevolod Kremianskii
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2113d13a0d
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Use Bezier curves for emitter constraints
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2021-05-18 08:37:04 +07:00 |
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Vsevolod Kremianskii
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fc32d64642
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Revert StateManager to stateutil
It's just easier to use that way.
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2021-05-18 06:01:05 +07:00 |
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Vsevolod Kremianskii
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81bf3dfeaf
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Take emitters spread value into account
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2021-05-16 15:16:46 +07:00 |
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Vsevolod Kremianskii
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8aa5ee92ca
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Fix particle animation
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2021-05-16 14:34:08 +07:00 |
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Vsevolod Kremianskii
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c4985f8684
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Disable back-face culling for particles, grass and etc.
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2021-05-16 14:08:25 +07:00 |
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Vsevolod Kremianskii
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81349e79f0
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Fix loading anim node controllers
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2021-05-16 13:47:30 +07:00 |
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Vsevolod Kremianskii
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b7c93cb9fa
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Do not crash on Bezier float controllers
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2021-05-16 13:33:30 +07:00 |
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Vsevolod Kremianskii
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ed0e1d4809
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Extract normal and shadow mapping into a separate shader source
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2021-05-16 13:14:45 +07:00 |
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Vsevolod Kremianskii
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a937fab08b
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Use prefix "s" for sampler uniforms
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2021-05-16 13:03:36 +07:00 |
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Vsevolod Kremianskii
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5f290bc18b
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Check center of AABB as part of frustum culling
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2021-05-16 12:48:31 +07:00 |
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Vsevolod Kremianskii
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34c7764ef3
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Separate bump maps from normal maps on shader level
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2021-05-16 11:52:35 +07:00 |
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Vsevolod Kremianskii
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5ab41db41c
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Fix animation blending
- Take channel freeze into account
- Clear other channels when initiating animation in Blend mode
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2021-05-16 09:47:43 +07:00 |
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Vsevolod Kremianskii
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9e28de7041
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Drop support for swizzled normal maps
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2021-05-16 09:11:28 +07:00 |
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Vsevolod Kremianskii
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bb2b5b255b
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Move bone map to boneNodeName conversion to MdlReader
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2021-05-16 09:07:03 +07:00 |
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Vsevolod Kremianskii
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5fce19c95b
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Take animations in Model ctor
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2021-05-16 08:38:35 +07:00 |
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Vsevolod Kremianskii
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ee09ba6209
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Generalize attribute accessors in Mesh
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2021-05-16 08:16:34 +07:00 |
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Vsevolod Kremianskii
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91643240fd
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Do not play same animation twice
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2021-05-15 16:08:03 +07:00 |
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Vsevolod Kremianskii
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5ff803f0aa
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Use deque, not fixed array for animation channels
Erase finished animation channels.
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2021-05-15 16:02:17 +07:00 |
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Vsevolod Kremianskii
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2d3540b73f
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Exclusively use node names to bind animations to model nodes
This both makes for a cleaner API and fixes stunt animations.
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2021-05-15 15:13:38 +07:00 |
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Vsevolod Kremianskii
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bb9d0e1f41
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Make self-illum color influence object color in shaders
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2021-05-15 13:52:19 +07:00 |
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Vsevolod Kremianskii
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ef5782909f
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Fix determining reference point for selection and dialog
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2021-05-15 13:37:16 +07:00 |
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Vsevolod Kremianskii
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30b9f2b40b
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Recompute model AABB on attachment
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2021-05-15 11:52:03 +07:00 |
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Vsevolod Kremianskii
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eec6b8e403
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Reimplement AABB debugging
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2021-05-15 11:45:03 +07:00 |
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Vsevolod Kremianskii
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a6c6230e2b
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Fix loading emitter properties
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2021-05-15 11:31:08 +07:00 |
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Vsevolod Kremianskii
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62f140454e
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Remove outdated models diagram
[ci skip]
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2021-05-15 11:17:35 +07:00 |
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Vsevolod Kremianskii
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3160e177f9
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Offset bone matrices by 1 to prevent out of bound access
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2021-05-15 10:47:47 +07:00 |
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