Vsevolod Kremianskii
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2c0449cb74
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fix: Fix button hilight colors during character generation
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2020-10-10 22:09:01 +07:00 |
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Vsevolod Kremianskii
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5848249a7c
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refactor: Refactor 3D control initialization
Use builder pattern.
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2020-10-10 21:28:09 +07:00 |
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Vsevolod Kremianskii
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0950912f4e
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feat: Show character model during character generation
Also:
- Update portrait on class and portrait selection
- Disable "Random Name" button
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2020-10-10 17:43:38 +07:00 |
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Vsevolod Kremianskii
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8aca9356c0
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refactor: Load chargen sub GUIs in separate methods
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2020-10-10 16:02:30 +07:00 |
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Vsevolod Kremianskii
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735f8a38b5
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refactor: Add enable/disableControl methods to GUI class
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2020-10-10 15:55:35 +07:00 |
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Vsevolod Kremianskii
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e530440b2a
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test: Add first unit test
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2020-10-10 15:25:36 +07:00 |
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Vsevolod Kremianskii
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12dd8a1ec0
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ci: Fix Travis CI build
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2020-10-10 15:09:20 +07:00 |
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Vsevolod Kremianskii
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9e10fa5943
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build: Rewrite CMakeLists.txt using a static library
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2020-10-10 15:00:01 +07:00 |
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Vsevolod Kremianskii
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7f9812c0bc
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doc: Update Similar Projects section in the readme file
[ci skip]
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2020-10-10 12:55:33 +07:00 |
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Vsevolod Kremianskii
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c49750914e
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doc: Update Contribution section of the readme
[ci skip]
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2020-10-10 11:27:34 +07:00 |
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Vsevolod Kremianskii
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9f49212b2f
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doc: Update readme file
[ci skip]
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2020-10-10 10:48:29 +07:00 |
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Vsevolod Kremianskii
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08dd2ad055
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doc: Add main game loop sequence diagram
[ci skip]
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2020-10-10 10:18:04 +07:00 |
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Vsevolod Kremianskii
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0b24b778a0
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doc: Add diagrams for the Development page
[ci skip]
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2020-10-10 09:09:53 +07:00 |
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Vsevolod Kremianskii
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9ee911d328
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doc: Rename resources namespace to resource in the diagram
[ci skip]
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2020-10-10 07:41:01 +07:00 |
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Vsevolod Kremianskii
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0a1c5b41c6
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feat: Implement more of character generation
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2020-10-06 18:39:51 +07:00 |
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Vsevolod Kremianskii
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2370039dc5
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doc: Update readme
[ci skip]
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2020-10-04 10:49:01 +07:00 |
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Vsevolod Kremianskii
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edd124afe6
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feat: Initial quick or custom panel implementation
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2020-10-03 21:50:16 +07:00 |
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Vsevolod Kremianskii
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5a4a2d3a3d
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feat: Implement loading screen
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2020-10-03 19:37:21 +07:00 |
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Vsevolod Kremianskii
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cd5aceac1c
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refactor: Refactor GUI loading
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2020-10-03 17:57:42 +07:00 |
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Vsevolod Kremianskii
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de179332a0
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fix: Fix segfault in tools
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2020-10-03 17:02:26 +07:00 |
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Vsevolod Kremianskii
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76899e6fbc
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fix: Allow selection of usable objects only
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2020-10-03 16:31:17 +07:00 |
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Vsevolod Kremianskii
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9a108fefb1
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refactor: Refactor 3D control rendering
- Use a scene graph for rendering
- Extract rendering pipeline to separate classes
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2020-10-03 16:19:43 +07:00 |
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Vsevolod Kremianskii
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52d10d96a2
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perf: Optimize uniform setting
Cache uniform locations.
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2020-10-03 10:02:46 +07:00 |
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Vsevolod Kremianskii
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2d7b0febc1
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refactor: Generalize ResourceManager
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2020-10-03 09:21:54 +07:00 |
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Vsevolod Kremianskii
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3c05d63801
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refactor: Cleanup ResourceManager
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2020-10-03 08:17:50 +07:00 |
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Vsevolod Kremianskii
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bf2d908e3a
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refactor: Rename resource/archive to resource/collection
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2020-10-03 08:11:07 +07:00 |
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Vsevolod Kremianskii
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508074e9b6
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chore: Log indexed resource providers
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2020-10-03 08:03:02 +07:00 |
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Vsevolod Kremianskii
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5441474880
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refactor: Refactor resources
- Rename resources namespace to resource
- Move blueprints to the resource namespace
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2020-10-02 22:34:02 +07:00 |
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Vsevolod Kremianskii
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1bc0447d68
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refactor: Rename multiplayer folder to mp
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2020-10-02 16:33:20 +07:00 |
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Vsevolod Kremianskii
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08df98b6f8
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refactor: Rename factory.(h|cpp) to objectfactory.(h|cpp)
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2020-10-02 16:31:47 +07:00 |
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Vsevolod Kremianskii
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8477972b5c
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refactor: Move Area and Module classes into object folder
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2020-10-02 16:24:50 +07:00 |
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Vsevolod Kremianskii
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1445cdb203
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refactor: Extract action execution into a separate class
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2020-10-02 16:14:07 +07:00 |
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Vsevolod Kremianskii
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3c1d94d876
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refactor: Extract object selection into a separate class
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2020-10-02 14:27:33 +07:00 |
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Vsevolod Kremianskii
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391ffb1823
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refactor: Extract collision detection into a separate class
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2020-10-02 13:08:33 +07:00 |
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Vsevolod Kremianskii
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11dc80a3aa
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refactor: Move player controls to the Player class
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2020-10-01 20:01:45 +07:00 |
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Vsevolod Kremianskii
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252ab735cc
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refactor: Refactor Program class
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2020-10-01 16:53:36 +07:00 |
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Vsevolod Kremianskii
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9091dee126
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fix: Move selectable point of creatures to the head hook
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2020-09-30 22:52:58 +07:00 |
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Vsevolod Kremianskii
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4a6a38e130
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chore: Fix CI warnings
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2020-09-30 22:04:05 +07:00 |
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Vsevolod Kremianskii
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d772d4c8a1
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chore: Disable copying of Framebuffer
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2020-09-30 21:18:31 +07:00 |
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Vsevolod Kremianskii
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d04096ed58
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feat: Implement proper self illumination (blur-based)
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2020-09-30 20:43:22 +07:00 |
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Vsevolod Kremianskii
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17ab14d99d
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feat: Draw scene graph using deferred rendering
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2020-09-30 18:03:33 +07:00 |
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Vsevolod Kremianskii
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a541782f08
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refactor: Refactor shader uniform management
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2020-09-30 17:47:08 +07:00 |
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Vsevolod Kremianskii
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ef2d119783
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refactor: Rename NavMesh to Pathfinding
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2020-09-29 23:11:50 +07:00 |
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Vsevolod Kremianskii
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63576e6317
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refactor: Move cameras into game namespace
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2020-09-29 23:02:46 +07:00 |
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Vsevolod Kremianskii
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98ae597500
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refactor: Make camera part of a scene graph
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2020-09-29 13:20:06 +07:00 |
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Vsevolod Kremianskii
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dd498510f4
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refactor: Reduce number of fragment shaders
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2020-09-29 10:28:11 +07:00 |
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Vsevolod Kremianskii
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0b563cecec
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perf: Draw GUI quads using GUI vertex shader
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2020-09-29 08:52:45 +07:00 |
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Vsevolod Kremianskii
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9c856745e0
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refactor: Combine basic and skeletal vertex shaders
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2020-09-29 08:47:08 +07:00 |
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Vsevolod Kremianskii
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8bc500e5c5
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feat: Remove conditions in skeletal vertex shader
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2020-09-29 08:23:42 +07:00 |
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Vsevolod Kremianskii
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c253cf3638
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refactor: Rename GUIQuad to Quad
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2020-09-29 08:15:36 +07:00 |
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