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Author SHA1 Message Date
6a6db77089 WIP: Implement A-Star
Signed-off-by: William Brawner <me@wbrawner.com>
2021-07-01 09:18:09 -06:00
2 changed files with 20 additions and 0 deletions

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@ -16,6 +16,7 @@
*/
#include "pathfinder.h"
#include "../common/log.h"
using namespace std;
@ -28,6 +29,12 @@ namespace game {
Pathfinder::Edge::Edge(uint16_t toIndex, float length) : toIndex(toIndex), length(length) {
}
void logTime(std::chrono::_V2::system_clock::time_point start) {
auto stop = std::chrono::high_resolution_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(stop - start);
debug("Found path in " + to_string(duration.count()) + "ms");
}
void Pathfinder::load(const vector<Path::Point> &points, const unordered_map<int, float> &pointZ) {
for (uint16_t i = 0; i < points.size(); ++i) {
const Path::Point &point = points[i];
@ -45,6 +52,7 @@ void Pathfinder::load(const vector<Path::Point> &points, const unordered_map<int
}
const vector<glm::vec3> Pathfinder::findPath(const glm::vec3 &from, const glm::vec3 &to) const {
auto start = std::chrono::high_resolution_clock::now();
if (_vertices.empty()) {
return vector<glm::vec3> { from, to };
}
@ -58,10 +66,20 @@ const vector<glm::vec3> Pathfinder::findPath(const glm::vec3 &from, const glm::v
ctx.fromToDistance = { { fromIdx, make_pair(fromIdx, 0.0f) } };
ctx.queue.push(fromIdx);
bool logged = false;
while (!ctx.queue.empty()) {
uint16_t idx = ctx.queue.front();
// uint16_t idx = ctx.queue.top();
ctx.queue.pop();
visit(idx, ctx);
if (idx == toIdx) {
debug("Found path target, would break early.");
if (!logged) {
logTime(start);
logged = true;
}
// break;
}
}
if (ctx.fromToDistance.find(toIdx) == ctx.fromToDistance.end()) {
return vector<glm::vec3> { from, to };
@ -78,6 +96,7 @@ const vector<glm::vec3> Pathfinder::findPath(const glm::vec3 &from, const glm::v
idx = pair.first;
}
logTime(start);
return move(path);
}

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@ -43,6 +43,7 @@ private:
std::map<uint16_t, std::pair<uint16_t, float>> fromToDistance;
std::set<uint16_t> visited;
std::queue<uint16_t> queue;
// std::priority_queue<uint16_t, std::vector<uint16_t>, std::greater<uint16_t>> queue;
};
std::vector<glm::vec3> _vertices;