/* * Copyright (c) 2020 Vsevolod Kremianskii * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define BOOST_TEST_MODULE actionqueue #include #include "../src/game/actionqueue.h" using namespace std; using namespace reone::game; BOOST_AUTO_TEST_CASE(test_action_completion) { ActionQueue actionQueue; actionQueue.add(make_unique(ActionType::PauseConversation)); actionQueue.add(make_unique(ActionType::ResumeConversation)); Action *currentAction = actionQueue.currentAction(); BOOST_TEST((currentAction && currentAction->type() == ActionType::PauseConversation)); currentAction->complete(); actionQueue.update(); currentAction = actionQueue.currentAction(); BOOST_TEST((currentAction && currentAction->type() == ActionType::ResumeConversation)); currentAction->complete(); actionQueue.update(); currentAction = actionQueue.currentAction(); BOOST_TEST(!currentAction); }