/*
* Copyright (c) 2020-2021 The reone project contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
#include
#include "game/options.h"
namespace reone {
/**
* Encapsulates option management. Starts a Game instance.
*
* @see game::Game
*/
class Program : boost::noncopyable {
public:
Program(int argc, char **argv);
/**
* Process command line arguments and start an appropriate Game instance.
*
* @return the exit code
*/
int run();
private:
int _argc;
char **_argv;
boost::program_options::options_description _optsCommon;
boost::program_options::options_description _optsCmdLine { "Usage" };
bool _showHelp { false };
boost::filesystem::path _gamePath;
game::Options _options;
void initOptions();
void loadOptions();
int runGame();
};
} // namespace reone