/* * Copyright (c) 2020-2021 The reone project contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include #include "game/options.h" namespace reone { /** * Encapsulates option management. Starts a Game instance. * * @see game::Game */ class Program : boost::noncopyable { public: Program(int argc, char **argv); /** * Process command line arguments and start an appropriate Game instance. * * @return the exit code */ int run(); private: int _argc; char **_argv; boost::program_options::options_description _optsCommon; boost::program_options::options_description _optsCmdLine { "Usage" }; bool _showHelp { false }; boost::filesystem::path _gamePath; game::Options _options; void initOptions(); void loadOptions(); int runGame(); }; } // namespace reone