# Copyright © 2020 Vsevolod Kremianskii # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see . cmake_minimum_required(VERSION 3.10) project(reone) option(BUILD_TOOLS "build tools executable" ON) option(BUILD_TESTS "build unit tests" OFF) option(USE_EXTERNAL_GLM "use GLM library from external subdirectory" OFF) list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) find_package(Boost REQUIRED COMPONENTS filesystem program_options system) find_package(SDL2 CONFIG REQUIRED) find_package(OpenGL REQUIRED) find_package(GLEW REQUIRED) find_package(MAD REQUIRED) if(WIN32) find_package(OpenAL CONFIG REQUIRED) else() find_package(PkgConfig REQUIRED) pkg_check_modules(OpenAL REQUIRED openal) find_package(Threads REQUIRED) endif() include_directories(${Boost_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${MAD_INCLUDE_DIR}) if(USE_EXTERNAL_GLM) include_directories(${CMAKE_SOURCE_DIR}/external/glm) else() find_package(glm REQUIRED) endif() add_definitions(-DBOOST_BIND_GLOBAL_PLACEHOLDERS) ## libsystem static library set(SYSTEM_HEADERS src/system/debug.h src/system/jobs.h src/system/log.h src/system/pathutil.h src/system/random.h src/system/streamutil.h src/system/types.h) set(SYSTEM_SOURCES src/system/debug.cpp src/system/jobs.cpp src/system/log.cpp src/system/pathutil.cpp src/system/random.cpp src/system/streamutil.cpp) add_library(libsystem STATIC ${SYSTEM_HEADERS} ${SYSTEM_SOURCES}) set_target_properties(libsystem PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libsystem static library ## libresource static library set(RESOURCE_HEADERS src/resource/2dafile.h src/resource/biffile.h src/resource/binfile.h src/resource/dlgfile.h src/resource/erffile.h src/resource/folder.h src/resource/gfffile.h src/resource/keyfile.h src/resource/lytfile.h src/resource/pefile.h src/resource/pthfile.h src/resource/resources.h src/resource/rimfile.h src/resource/tlkfile.h src/resource/types.h src/resource/util.h src/resource/visfile.h) set(RESOURCE_SOURCES src/resource/2dafile.cpp src/resource/biffile.cpp src/resource/binfile.cpp src/resource/dlgfile.cpp src/resource/erffile.cpp src/resource/folder.cpp src/resource/gfffile.cpp src/resource/keyfile.cpp src/resource/lytfile.cpp src/resource/pefile.cpp src/resource/pthfile.cpp src/resource/rimfile.cpp src/resource/resources.cpp src/resource/tlkfile.cpp src/resource/util.cpp src/resource/visfile.cpp) add_library(libresource STATIC ${RESOURCE_HEADERS} ${RESOURCE_SOURCES}) set_target_properties(libresource PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libresource static library ## librender static library set(RENDER_HEADERS src/render/aabb.h src/render/bwmfile.h src/render/font.h src/render/fonts.h src/render/fps.h src/render/framebuffer.h src/render/image/curfile.h src/render/image/tgafile.h src/render/image/tpcfile.h src/render/image/txifile.h src/render/mesh/aabb.h src/render/mesh/cube.h src/render/mesh/quad.h src/render/mesh/mesh.h src/render/mesh/modelmesh.h src/render/mdlfile.h src/render/model/animation.h src/render/model/model.h src/render/model/modelnode.h src/render/models.h src/render/pipeline/control.h src/render/pipeline/world.h src/render/shaders.h src/render/texture.h src/render/textures.h src/render/types.h src/render/walkmesh.h src/render/walkmeshes.h src/render/window.h) set(RENDER_SOURCES src/render/aabb.cpp src/render/bwmfile.cpp src/render/font.cpp src/render/fonts.cpp src/render/fps.cpp src/render/framebuffer.cpp src/render/image/curfile.cpp src/render/image/tgafile.cpp src/render/image/tpcfile.cpp src/render/image/txifile.cpp src/render/mesh/aabb.cpp src/render/mesh/cube.cpp src/render/mesh/quad.cpp src/render/mesh/mesh.cpp src/render/mesh/modelmesh.cpp src/render/mdlfile.cpp src/render/model/animation.cpp src/render/model/model.cpp src/render/model/modelnode.cpp src/render/models.cpp src/render/pipeline/control.cpp src/render/pipeline/world.cpp src/render/shaders.cpp src/render/texture.cpp src/render/textures.cpp src/render/walkmesh.cpp src/render/walkmeshes.cpp src/render/window.cpp) add_library(librender STATIC ${RENDER_HEADERS} ${RENDER_SOURCES}) set_target_properties(librender PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END librender static library ## libaudio static library set(AUDIO_HEADERS src/audio/files.h src/audio/player.h src/audio/mp3file.h src/audio/soundinstance.h src/audio/stream.h src/audio/types.h src/audio/util.h src/audio/wavfile.h) set(AUDIO_SOURCES src/audio/files.cpp src/audio/player.cpp src/audio/mp3file.cpp src/audio/soundinstance.cpp src/audio/stream.cpp src/audio/util.cpp src/audio/wavfile.cpp) add_library(libaudio STATIC ${AUDIO_HEADERS} ${AUDIO_SOURCES}) set_target_properties(libaudio PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libaudio static library ## libscene static library set(SCENE_HEADERS src/scene/aabbnode.h src/scene/cameranode.h src/scene/cubenode.h src/scene/lightnode.h src/scene/modelnodescenenode.h src/scene/modelscenenode.h src/scene/scenegraph.h src/scene/scenenode.h src/scene/scenenodeanimator.h) set(SCENE_SOURCES src/scene/aabbnode.cpp src/scene/cameranode.cpp src/scene/cubenode.cpp src/scene/lightnode.cpp src/scene/modelnodescenenode.cpp src/scene/modelscenenode.cpp src/scene/scenegraph.cpp src/scene/scenenode.cpp src/scene/scenenodeanimator.cpp) add_library(libscene STATIC ${SCENE_HEADERS} ${SCENE_SOURCES}) set_target_properties(libscene PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libscene static library ## libgui static library set(GUI_HEADERS src/gui/control/button.h src/gui/control/control.h src/gui/control/imagebutton.h src/gui/control/label.h src/gui/control/listbox.h src/gui/control/panel.h src/gui/control/scrollbar.h src/gui/control/togglebutton.h src/gui/gui.h src/gui/scenebuilder.h src/gui/textinput.h src/gui/types.h) set(GUI_SOURCES src/gui/control/button.cpp src/gui/control/control.cpp src/gui/control/imagebutton.cpp src/gui/control/label.cpp src/gui/control/listbox.cpp src/gui/control/panel.cpp src/gui/control/scrollbar.cpp src/gui/control/togglebutton.cpp src/gui/gui.cpp src/gui/scenebuilder.cpp src/gui/textinput.cpp) add_library(libgui STATIC ${GUI_HEADERS} ${GUI_SOURCES}) set_target_properties(libgui PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libgui static library ## libscript static library set(SCRIPT_HEADERS src/script/execution.h src/script/ncsfile.h src/script/program.h src/script/routine.h src/script/scripts.h src/script/types.h src/script/util.h src/script/variable.h) set(SCRIPT_SOURCES src/script/execution.cpp src/script/ncsfile.cpp src/script/program.cpp src/script/routine.cpp src/script/scripts.cpp src/script/util.cpp src/script/variable.cpp) add_library(libscript STATIC ${SCRIPT_HEADERS} ${SCRIPT_SOURCES}) set_target_properties(libscript PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libscript static library ## libgame static library set(GAME_HEADERS src/game/action/action.h src/game/action/commandaction.h src/game/action/follow.h src/game/action/movetoobject.h src/game/action/movetopoint.h src/game/action/objectaction.h src/game/action/startconversation.h src/game/actionexecutor.h src/game/actionqueue.h src/game/blueprint/creature.h src/game/blueprint/door.h src/game/blueprint/item.h src/game/blueprint/placeable.h src/game/blueprint/trigger.h src/game/blueprint/waypoint.h src/game/blueprints.h src/game/camera/animatedcamera.h src/game/camera/camera.h src/game/camera/dialogcamera.h src/game/camera/firstperson.h src/game/camera/thirdperson.h src/game/characters.h src/game/collisiondetect.h src/game/console.h src/game/game.h src/game/gui/chargen/chargen.h src/game/gui/chargen/classselect.h src/game/gui/chargen/nameentry.h src/game/gui/chargen/portraitselect.h src/game/gui/chargen/quick.h src/game/gui/chargen/quickorcustom.h src/game/gui/colors.h src/game/gui/container.h src/game/gui/debugoverlay.h src/game/gui/dialog.h src/game/gui/equip.h src/game/gui/hud.h src/game/gui/loadscreen.h src/game/gui/mainmenu.h src/game/gui/partyselect.h src/game/gui/selectoverlay.h src/game/object/area.h src/game/object/creature.h src/game/object/door.h src/game/object/item.h src/game/object/module.h src/game/object/object.h src/game/object/objectfactory.h src/game/object/placeable.h src/game/object/spatial.h src/game/object/trigger.h src/game/object/waypoint.h src/game/objectselect.h src/game/party.h src/game/pathfinder.h src/game/player.h src/game/portraits.h src/game/room.h src/game/script/routines.h src/game/script/util.h src/game/types.h) set(GAME_SOURCES src/game/action/action.cpp src/game/action/commandaction.cpp src/game/action/follow.cpp src/game/action/movetoobject.cpp src/game/action/movetopoint.cpp src/game/action/objectaction.cpp src/game/action/startconversation.cpp src/game/actionexecutor.cpp src/game/actionqueue.cpp src/game/blueprint/creature.cpp src/game/blueprint/door.cpp src/game/blueprint/item.cpp src/game/blueprint/placeable.cpp src/game/blueprint/trigger.cpp src/game/blueprint/waypoint.cpp src/game/blueprints.cpp src/game/camera/animatedcamera.cpp src/game/camera/camera.cpp src/game/camera/dialogcamera.cpp src/game/camera/firstperson.cpp src/game/camera/thirdperson.cpp src/game/characters.cpp src/game/collisiondetect.cpp src/game/console.cpp src/game/game.cpp src/game/gui/chargen/chargen.cpp src/game/gui/chargen/classselect.cpp src/game/gui/chargen/nameentry.cpp src/game/gui/chargen/portraitselect.cpp src/game/gui/chargen/quick.cpp src/game/gui/chargen/quickorcustom.cpp src/game/gui/colors.cpp src/game/gui/container.cpp src/game/gui/debugoverlay.cpp src/game/gui/dialog.cpp src/game/gui/equip.cpp src/game/gui/hud.cpp src/game/gui/loadscreen.cpp src/game/gui/mainmenu.cpp src/game/gui/partyselect.cpp src/game/gui/selectoverlay.cpp src/game/object/area.cpp src/game/object/creature.cpp src/game/object/door.cpp src/game/object/item.cpp src/game/object/module.cpp src/game/object/object.cpp src/game/object/objectfactory.cpp src/game/object/placeable.cpp src/game/object/spatial.cpp src/game/object/trigger.cpp src/game/object/waypoint.cpp src/game/objectselect.cpp src/game/party.cpp src/game/pathfinder.cpp src/game/player.cpp src/game/portraits.cpp src/game/room.cpp src/game/script/routines.cpp src/game/script/routines_common.cpp src/game/script/routines_kotor.cpp src/game/script/routines_tsl.cpp src/game/script/util.cpp) add_library(libgame STATIC ${GAME_HEADERS} ${GAME_SOURCES}) set_target_properties(libgame PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libgame static library ## libnet static library set(NET_HEADERS src/net/client.h src/net/connection.h src/net/command.h src/net/server.h src/net/types.h) set(NET_SOURCES src/net/client.cpp src/net/connection.cpp src/net/command.cpp src/net/server.cpp) add_library(libnet STATIC ${NET_HEADERS} ${NET_SOURCES}) set_target_properties(libnet PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libnet static library ## libmp static library set(MP_HEADERS src/mp/command.h src/mp/game.h src/mp/types.h src/mp/util.h) set(MP_SOURCES src/mp/command.cpp src/mp/game.cpp src/mp/util.cpp) add_library(libmp STATIC ${MP_HEADERS} ${MP_SOURCES}) set_target_properties(libmp PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libmp static library ## reone executable set(REONE_HEADERS src/program.h) set(REONE_SOURCES src/main.cpp src/program.cpp) add_executable(reone ${REONE_HEADERS} ${REONE_SOURCES}) set_target_properties(reone PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) target_link_libraries(reone PRIVATE libmp libnet libgame libscript libgui libscene librender libaudio libresource libsystem ${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${Boost_SYSTEM_LIBRARY} GLEW::GLEW ${OPENGL_LIBRARIES} ${MAD_LIBRARY}) if(WIN32) target_link_libraries(reone PRIVATE SDL2::SDL2 OpenAL::OpenAL) else() target_link_libraries(reone PRIVATE ${SDL2_LIBRARIES} ${OpenAL_LIBRARIES} Threads::Threads) endif() ## END reone executable ## reone-tools executable if(BUILD_TOOLS) set(TOOLS_HEADERS tools/program.h tools/tools.h) set(TOOLS_SOURCES tools/main.cpp tools/2datool.cpp tools/biftool.cpp tools/erftool.cpp tools/gfftool.cpp tools/keytool.cpp tools/program.cpp tools/rimtool.cpp tools/tlktool.cpp tools/tools.cpp) add_executable(reone-tools ${TOOLS_HEADERS} ${TOOLS_SOURCES}) set_target_properties(reone-tools PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) target_link_libraries(reone-tools PRIVATE libresource libsystem ${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY}) endif() ## END reone-tools executable ## Unit tests if(BUILD_TESTS) enable_testing() file(GLOB TEST_FILES "tests/*.cpp") foreach(TEST_FILE ${TEST_FILES}) get_filename_component(TEST_NAME "${TEST_FILE}" NAME_WE) add_executable(test_${TEST_NAME} ${TEST_FILE}) target_link_libraries(test_${TEST_NAME} PRIVATE libgame libscript libsystem) if(WIN32) target_link_libraries(test_${TEST_NAME} PRIVATE SDL2::SDL2) else() target_link_libraries(test_${TEST_NAME} PRIVATE ${SDL2_LIBRARIES}) endif() add_test(${TEST_NAME} test_${TEST_NAME}) endforeach() endif() ## END Unit tests