# Copyright (c) 2020-2021 The reone project contributors # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see . cmake_minimum_required(VERSION 3.10) project(reone) add_subdirectory(external/libtga) add_subdirectory(external/s3tc) option(BUILD_TOOLS "build tools executable" ON) option(BUILD_LAUNCHER "build launcher executable" OFF) option(BUILD_TESTS "build unit tests" OFF) option(USE_EXTERNAL_GLM "use GLM library from external subdirectory" ON) list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) find_package(Boost REQUIRED COMPONENTS filesystem program_options system) find_package(OpenGL REQUIRED) find_package(GLEW REQUIRED) find_package(MAD REQUIRED) find_package(wxWidgets COMPONENTS core base) if(WIN32) find_package(OpenAL CONFIG REQUIRED) find_package(SDL2 CONFIG REQUIRED) find_package(FFMPEG REQUIRED) else() find_package(PkgConfig REQUIRED) pkg_check_modules(OpenAL REQUIRED openal) pkg_check_modules(SDL2 REQUIRED sdl2) pkg_check_modules(FFMPEG REQUIRED libavcodec libavformat libavutil libswresample libswscale) find_package(Threads REQUIRED) endif() include_directories(${Boost_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${MAD_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIRS} ${CMAKE_SOURCE_DIR}/external/libtga ${CMAKE_SOURCE_DIR}/external/s3tc) if(USE_EXTERNAL_GLM) include_directories(${CMAKE_SOURCE_DIR}/external/glm) else() find_package(glm REQUIRED) endif() add_definitions(-DBOOST_BIND_GLOBAL_PLACEHOLDERS) ## libcommon static library set(COMMON_HEADERS src/common/cache.h src/common/collectionutil.h src/common/endianutil.h src/common/log.h src/common/mediastream.h src/common/pathutil.h src/common/random.h src/common/streamreader.h src/common/streamutil.h src/common/streamwriter.h src/common/timer.h src/common/types.h) set(COMMON_SOURCES src/common/endianutil.cpp src/common/log.cpp src/common/pathutil.cpp src/common/random.cpp src/common/streamreader.cpp src/common/streamutil.cpp src/common/streamwriter.cpp src/common/timer.cpp) add_library(libcommon STATIC ${COMMON_HEADERS} ${COMMON_SOURCES}) set_target_properties(libcommon PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libcommon static library ## libresource static library set(RESOURCE_HEADERS src/resource/2da.h src/resource/gffstruct.h src/resource/folder.h src/resource/format/2dafile.h src/resource/format/2dawriter.h src/resource/format/biffile.h src/resource/format/binfile.h src/resource/format/erffile.h src/resource/format/gfffile.h src/resource/format/gffwriter.h src/resource/format/keyfile.h src/resource/format/ltrfile.h src/resource/format/lytfile.h src/resource/format/pefile.h src/resource/format/rimfile.h src/resource/format/ssffile.h src/resource/format/tlkfile.h src/resource/format/visfile.h src/resource/keybifprovider.h src/resource/resourceprovider.h src/resource/resources.h src/resource/stringprocessor.h src/resource/types.h src/resource/typeutil.h) set(RESOURCE_SOURCES src/resource/2da.cpp src/resource/gffstruct.cpp src/resource/folder.cpp src/resource/format/2dafile.cpp src/resource/format/2dawriter.cpp src/resource/format/biffile.cpp src/resource/format/binfile.cpp src/resource/format/erffile.cpp src/resource/format/gfffile.cpp src/resource/format/gffwriter.cpp src/resource/format/keyfile.cpp src/resource/format/ltrfile.cpp src/resource/format/lytfile.cpp src/resource/format/pefile.cpp src/resource/format/rimfile.cpp src/resource/format/ssffile.cpp src/resource/format/tlkfile.cpp src/resource/format/visfile.cpp src/resource/keybifprovider.cpp src/resource/resources.cpp src/resource/stringprocessor.cpp src/resource/typeutil.cpp) add_library(libresource STATIC ${RESOURCE_HEADERS} ${RESOURCE_SOURCES}) set_target_properties(libresource PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libresource static library ## librender static library set(RENDER_HEADERS src/render/aabb.h src/render/cursor.h src/render/featureutil.h src/render/font.h src/render/fonts.h src/render/fps.h src/render/framebuffer.h src/render/image/curfile.h src/render/image/tgafile.h src/render/image/tpcfile.h src/render/image/txifile.h src/render/lip/lipanimation.h src/render/lip/lipfile.h src/render/lip/lips.h src/render/material.h src/render/materials.h src/render/mesh.h src/render/meshes.h src/render/model/animation.h src/render/model/emitter.h src/render/model/mdlfile.h src/render/model/model.h src/render/model/modelloader.h src/render/model/modelmesh.h src/render/model/modelnode.h src/render/model/models.h src/render/pbribl.h src/render/pixelutil.h src/render/renderbuffer.h src/render/shaders.h src/render/stateutil.h src/render/texture.h src/render/textures.h src/render/textureutil.h src/render/textutil.h src/render/types.h src/render/walkmesh/bwmfile.h src/render/walkmesh/walkmesh.h src/render/walkmesh/walkmeshes.h src/render/walkmesh/walkmeshutil.h src/render/window.h) set(RENDER_SOURCES src/render/aabb.cpp src/render/cursor.cpp src/render/featureutil.cpp src/render/font.cpp src/render/fonts.cpp src/render/fps.cpp src/render/framebuffer.cpp src/render/image/curfile.cpp src/render/image/tgafile.cpp src/render/image/tpcfile.cpp src/render/image/txifile.cpp src/render/lip/lipanimation.cpp src/render/lip/lipfile.cpp src/render/lip/lips.cpp src/render/materials.cpp src/render/mesh.cpp src/render/meshes.cpp src/render/model/animation.cpp src/render/model/mdlfile.cpp src/render/model/model.cpp src/render/model/modelmesh.cpp src/render/model/modelnode.cpp src/render/model/models.cpp src/render/pbribl.cpp src/render/pixelutil.cpp src/render/renderbuffer.cpp src/render/shaders.cpp src/render/stateutil.cpp src/render/texture.cpp src/render/textures.cpp src/render/textureutil.cpp src/render/textutil.cpp src/render/walkmesh/bwmfile.cpp src/render/walkmesh/walkmesh.cpp src/render/walkmesh/walkmeshes.cpp src/render/walkmesh/walkmeshutil.cpp src/render/window.cpp) add_library(librender STATIC ${RENDER_HEADERS} ${RENDER_SOURCES}) set_target_properties(librender PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END librender static library ## libaudio static library set(AUDIO_HEADERS src/audio/files.h src/audio/format/mp3file.h src/audio/format/wavfile.h src/audio/player.h src/audio/soundhandle.h src/audio/soundinstance.h src/audio/stream.h src/audio/types.h) set(AUDIO_SOURCES src/audio/files.cpp src/audio/format/mp3file.cpp src/audio/format/wavfile.cpp src/audio/player.cpp src/audio/soundhandle.cpp src/audio/soundinstance.cpp src/audio/stream.cpp) add_library(libaudio STATIC ${AUDIO_HEADERS} ${AUDIO_SOURCES}) set_target_properties(libaudio PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libaudio static library ## libvideo static library set(VIDEO_HEADERS src/video/bikfile.h src/video/video.h) set(VIDEO_SOURCES src/video/bikfile.cpp src/video/video.cpp) add_library(libvideo STATIC ${VIDEO_HEADERS} ${VIDEO_SOURCES}) set_target_properties(libvideo PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libvideo static library ## libscene static library set(SCENE_HEADERS src/scene/animation/channel.h src/scene/animation/properties.h src/scene/animation/scenenodeanimator.h src/scene/animation/scenenodestate.h src/scene/node/cameranode.h src/scene/node/emitternode.h src/scene/node/lightnode.h src/scene/node/meshnode.h src/scene/node/modelnodescenenode.h src/scene/node/modelscenenode.h src/scene/node/scenenode.h src/scene/particle.h src/scene/pipeline/control.h src/scene/pipeline/world.h src/scene/scenegraph.h src/scene/types.h) set(SCENE_SOURCES src/scene/animation/channel.cpp src/scene/animation/scenenodeanimator.cpp src/scene/node/cameranode.cpp src/scene/node/emitternode.cpp src/scene/node/lightnode.cpp src/scene/node/meshnode.cpp src/scene/node/modelnodescenenode.cpp src/scene/node/modelscenenode.cpp src/scene/node/scenenode.cpp src/scene/particle.cpp src/scene/pipeline/control.cpp src/scene/pipeline/world.cpp src/scene/scenegraph.cpp) add_library(libscene STATIC ${SCENE_HEADERS} ${SCENE_SOURCES}) set_target_properties(libscene PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libscene static library ## libgui static library set(GUI_HEADERS src/gui/control/button.h src/gui/control/control.h src/gui/control/imagebutton.h src/gui/control/label.h src/gui/control/listbox.h src/gui/control/panel.h src/gui/control/progressbar.h src/gui/control/scrollbar.h src/gui/control/togglebutton.h src/gui/gui.h src/gui/scenebuilder.h src/gui/textinput.h src/gui/types.h) set(GUI_SOURCES src/gui/control/button.cpp src/gui/control/control.cpp src/gui/control/imagebutton.cpp src/gui/control/label.cpp src/gui/control/listbox.cpp src/gui/control/panel.cpp src/gui/control/progressbar.cpp src/gui/control/scrollbar.cpp src/gui/control/togglebutton.cpp src/gui/gui.cpp src/gui/scenebuilder.cpp src/gui/textinput.cpp) add_library(libgui STATIC ${GUI_HEADERS} ${GUI_SOURCES}) set_target_properties(libgui PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libgui static library ## libscript static library set(SCRIPT_HEADERS src/script/enginetype.h src/script/execution.h src/script/instrutil.h src/script/ncsfile.h src/script/object.h src/script/program.h src/script/routine.h src/script/scripts.h src/script/types.h src/script/variable.h) set(SCRIPT_SOURCES src/script/execution.cpp src/script/instrutil.cpp src/script/ncsfile.cpp src/script/program.cpp src/script/routine.cpp src/script/scripts.cpp src/script/variable.cpp) add_library(libscript STATIC ${SCRIPT_HEADERS} ${SCRIPT_SOURCES}) set_target_properties(libscript PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libscript static library ## libgame static library set(GAME_HEADERS src/game/action/action.h src/game/action/attack.h src/game/action/commandaction.h src/game/action/follow.h src/game/action/locationaction.h src/game/action/movetoobject.h src/game/action/movetopoint.h src/game/action/objectaction.h src/game/action/playanimation.h src/game/action/startconversation.h src/game/actionexecutor.h src/game/actionqueue.h src/game/blueprint/blueprint.h src/game/blueprint/blueprints.h src/game/blueprint/creature.h src/game/blueprint/door.h src/game/blueprint/encounter.h src/game/blueprint/item.h src/game/blueprint/placeable.h src/game/blueprint/sound.h src/game/blueprint/trigger.h src/game/blueprint/waypoint.h src/game/camera/animatedcamera.h src/game/camera/camera.h src/game/camera/camerastyle.h src/game/camera/dialogcamera.h src/game/camera/firstperson.h src/game/camera/staticcamera.h src/game/camera/thirdperson.h src/game/characterutil.h src/game/collisiondetect.h src/game/console.h src/game/combat/attackresolver.h src/game/combat/attackresult.h src/game/combat/attackutil.h src/game/combat/combat.h src/game/combat/damageresolver.h src/game/cursors.h src/game/dialog.h src/game/enginetype/effect.h src/game/enginetype/event.h src/game/enginetype/location.h src/game/game.h src/game/gui/barkbubble.h src/game/gui/chargen/abilities.h src/game/gui/chargen/chargen.h src/game/gui/chargen/classselect.h src/game/gui/chargen/custom.h src/game/gui/chargen/feats.h src/game/gui/chargen/levelup.h src/game/gui/chargen/nameentry.h src/game/gui/chargen/portraitselect.h src/game/gui/chargen/quick.h src/game/gui/chargen/quickorcustom.h src/game/gui/chargen/skills.h src/game/gui/colorutil.h src/game/gui/container.h src/game/gui/conversation.h src/game/gui/computer.h src/game/gui/debugoverlay.h src/game/gui/dialog.h src/game/gui/gui.h src/game/gui/hud.h src/game/gui/ingame/abilities.h src/game/gui/ingame/character.h src/game/gui/ingame/equip.h src/game/gui/ingame/ingame.h src/game/gui/ingame/inventory.h src/game/gui/ingame/journal.h src/game/gui/ingame/map.h src/game/gui/ingame/messages.h src/game/gui/ingame/options.h src/game/gui/loadscreen.h src/game/gui/mainmenu.h src/game/gui/partyselect.h src/game/gui/saveload.h src/game/gui/selectoverlay.h src/game/gui/sounds.h src/game/map.h src/game/object/area.h src/game/object/creature.h src/game/object/creatureanimresolver.h src/game/object/creaturemodelbuilder.h src/game/object/door.h src/game/object/encounter.h src/game/object/item.h src/game/object/module.h src/game/object/object.h src/game/object/objectfactory.h src/game/object/placeable.h src/game/object/placeablecamera.h src/game/object/sound.h src/game/object/spatial.h src/game/object/trigger.h src/game/object/waypoint.h src/game/objectselect.h src/game/options.h src/game/party.h src/game/path.h src/game/pathfinder.h src/game/player.h src/game/portrait.h src/game/portraitutil.h src/game/room.h src/game/rp/abilities.h src/game/rp/attributes.h src/game/rp/class.h src/game/rp/classes.h src/game/rp/factionutil.h src/game/rp/savingthrows.h src/game/rp/skills.h src/game/savedgame.h src/game/script/routines.h src/game/script/runner.h src/game/soundsets.h src/game/types.h) set(GAME_SOURCES src/game/action/action.cpp src/game/action/commandaction.cpp src/game/action/follow.cpp src/game/action/movetoobject.cpp src/game/action/movetopoint.cpp src/game/action/objectaction.cpp src/game/action/startconversation.cpp src/game/actionexecutor.cpp src/game/actionqueue.cpp src/game/blueprint/blueprints.cpp src/game/blueprint/creature.cpp src/game/blueprint/door.cpp src/game/blueprint/encounter.cpp src/game/blueprint/item.cpp src/game/blueprint/placeable.cpp src/game/blueprint/sound.cpp src/game/blueprint/trigger.cpp src/game/blueprint/waypoint.cpp src/game/camera/animatedcamera.cpp src/game/camera/camera.cpp src/game/camera/camerastyle.cpp src/game/camera/dialogcamera.cpp src/game/camera/firstperson.cpp src/game/camera/staticcamera.cpp src/game/camera/thirdperson.cpp src/game/characterutil.cpp src/game/collisiondetect.cpp src/game/console.cpp src/game/combat/attackresolver.cpp src/game/combat/combat.cpp src/game/combat/damageresolver.cpp src/game/cursors.cpp src/game/dialog.cpp src/game/game.cpp src/game/gui/barkbubble.cpp src/game/gui/chargen/abilities.cpp src/game/gui/chargen/chargen.cpp src/game/gui/chargen/classselect.cpp src/game/gui/chargen/custom.cpp src/game/gui/chargen/feats.cpp src/game/gui/chargen/levelup.cpp src/game/gui/chargen/nameentry.cpp src/game/gui/chargen/portraitselect.cpp src/game/gui/chargen/quick.cpp src/game/gui/chargen/quickorcustom.cpp src/game/gui/chargen/skills.cpp src/game/gui/colorutil.cpp src/game/gui/container.cpp src/game/gui/conversation.cpp src/game/gui/computer.cpp src/game/gui/debugoverlay.cpp src/game/gui/dialog.cpp src/game/gui/gui.cpp src/game/gui/hud.cpp src/game/gui/ingame/abilities.cpp src/game/gui/ingame/character.cpp src/game/gui/ingame/equip.cpp src/game/gui/ingame/ingame.cpp src/game/gui/ingame/inventory.cpp src/game/gui/ingame/journal.cpp src/game/gui/ingame/map.cpp src/game/gui/ingame/messages.cpp src/game/gui/ingame/options.cpp src/game/gui/loadscreen.cpp src/game/gui/mainmenu.cpp src/game/gui/partyselect.cpp src/game/gui/saveload.cpp src/game/gui/selectoverlay.cpp src/game/gui/sounds.cpp src/game/map.cpp src/game/object/area.cpp src/game/object/creature.cpp src/game/object/creatureanimresolver.cpp src/game/object/creaturemodelbuilder.cpp src/game/object/door.cpp src/game/object/encounter.cpp src/game/object/item.cpp src/game/object/module.cpp src/game/object/object.cpp src/game/object/objectfactory.cpp src/game/object/placeable.cpp src/game/object/placeablecamera.cpp src/game/object/sound.cpp src/game/object/spatial.cpp src/game/object/trigger.cpp src/game/object/waypoint.cpp src/game/objectselect.cpp src/game/party.cpp src/game/path.cpp src/game/pathfinder.cpp src/game/player.cpp src/game/portraitutil.cpp src/game/room.cpp src/game/rp/abilities.cpp src/game/rp/attributes.cpp src/game/rp/class.cpp src/game/rp/classes.cpp src/game/rp/factionutil.cpp src/game/rp/skills.cpp src/game/savedgame.cpp src/game/script/routines.cpp src/game/script/routines_actions.cpp src/game/script/routines_common.cpp src/game/script/routines_effects.cpp src/game/script/routines_enginetypes.cpp src/game/script/routines_events.cpp src/game/script/routines_items.cpp src/game/script/routines_kotor.cpp src/game/script/routines_objects.cpp src/game/script/routines_math.cpp src/game/script/routines_rp.cpp src/game/script/routines_party.cpp src/game/script/routines_time.cpp src/game/script/routines_tsl.cpp src/game/script/routines_vars.cpp src/game/script/runner.cpp src/game/soundsets.cpp) add_library(libgame STATIC ${GAME_HEADERS} ${GAME_SOURCES}) set_target_properties(libgame PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) ## END libgame static library ## reone executable set(REONE_HEADERS src/program.h) set(REONE_SOURCES src/main.cpp src/program.cpp) if(WIN32) list(APPEND REONE_SOURCES res/reone.rc) endif() add_executable(reone ${REONE_HEADERS} ${REONE_SOURCES}) set_target_properties(reone PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) target_link_libraries(reone PRIVATE libgame libscript libgui libscene libvideo libaudio librender libresource libcommon libs3tc ${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${Boost_SYSTEM_LIBRARY} GLEW::GLEW ${OPENGL_LIBRARIES} ${MAD_LIBRARY} ${FFMPEG_LIBRARIES}) if(WIN32) target_link_libraries(reone PRIVATE SDL2::SDL2 OpenAL::OpenAL) else() target_link_libraries(reone PRIVATE ${SDL2_LIBRARIES} ${OpenAL_LIBRARIES} Threads::Threads -latomic) endif() ## END reone executable ## reone-tools executable if(BUILD_TOOLS) set(TOOLS_HEADERS tools/program.h tools/tools.h tools/types.h) set(TOOLS_SOURCES tools/2datool.cpp tools/erftool.cpp tools/gfftool.cpp tools/keybiftool.cpp tools/main.cpp tools/program.cpp tools/rimtool.cpp tools/tlktool.cpp tools/tpctool.cpp) add_executable(reone-tools ${TOOLS_HEADERS} ${TOOLS_SOURCES}) set_target_properties(reone-tools PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) target_link_libraries(reone-tools PRIVATE librender libresource libcommon libtga libs3tc GLEW::GLEW ${OPENGL_LIBRARIES} ${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${Boost_SYSTEM_LIBRARY}) if(WIN32) target_link_libraries(reone PRIVATE SDL2::SDL2) else() target_link_libraries(reone PRIVATE ${SDL2_LIBRARIES}) endif() endif() ## END reone-tools executable ## Launcher executable if(BUILD_LAUNCHER) if(wxWidgets_FOUND) set(LAUNCHER_HEADERS launcher/app.h launcher/frame.h) set(LAUNCHER_SOURCES launcher/app.cpp launcher/frame.cpp) if(WIN32) list(APPEND LAUNCHER_SOURCES res/reone.rc) add_executable(launcher WIN32 ${LAUNCHER_HEADERS} ${LAUNCHER_SOURCES}) else() add_executable(launcher ${LAUNCHER_HEADERS} ${LAUNCHER_SOURCES}) endif() include(${wxWidgets_USE_FILE}) target_link_libraries(launcher ${wxWidgets_LIBRARIES}) set_target_properties(launcher PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) else() message(WARNING "wxWidgets not found - launcher cannot be built") endif() endif() ## END Launcher executable ## Unit tests if(BUILD_TESTS) enable_testing() file(GLOB TEST_FILES "tests/*.cpp") foreach(TEST_FILE ${TEST_FILES}) get_filename_component(TEST_NAME "${TEST_FILE}" NAME_WE) add_executable(test_${TEST_NAME} ${TEST_FILE}) target_link_libraries(test_${TEST_NAME} PRIVATE libgame libscript libresource libcommon ${Boost_FILESYSTEM_LIBRARY} ${Boost_SYSTEM_LIBRARY}) if(WIN32) target_link_libraries(test_${TEST_NAME} PRIVATE SDL2::SDL2) else() target_link_libraries(test_${TEST_NAME} PRIVATE ${SDL2_LIBRARIES}) endif() add_test(${TEST_NAME} test_${TEST_NAME}) endforeach() endif() ## END Unit tests