reone/src/render
Vsevolod Kremianskii 9c5be9b87a Refactor resource management
- Move GameID into libgame
- Move resource provider registration into Game
- Move GUI background loading into GameGUI
2021-03-23 13:21:24 +07:00
..
image refactor: Rename *File classes to *Reader 2021-03-11 14:58:55 +07:00
lip Refactor resource management 2021-03-23 13:21:24 +07:00
model Refactor resource management 2021-03-23 13:21:24 +07:00
walkmesh Refactor resource management 2021-03-23 13:21:24 +07:00
aabb.cpp Revert to using squared distances for slight performance gain 2021-03-17 18:16:30 +07:00
aabb.h Revert to using squared distances for slight performance gain 2021-03-17 18:16:30 +07:00
cursor.cpp Pass large UBO structs as smart pointers 2021-03-20 11:46:23 +07:00
cursor.h refactor: Replace verb render with draw everywhere except pipelines 2021-03-16 15:33:30 +07:00
featureutil.cpp Refactor animation keyframes 2021-03-22 22:40:36 +07:00
featureutil.h Refactor animation keyframes 2021-03-22 22:40:36 +07:00
font.cpp Pass large UBO structs as smart pointers 2021-03-20 11:46:23 +07:00
font.h Optimize text rendering 2021-03-17 13:01:52 +07:00
fonts.cpp Optimize text rendering 2021-03-17 13:01:52 +07:00
fonts.h refactor: Use MemoryCache abstraction in obvious cases 2021-02-13 22:36:44 +07:00
framebuffer.cpp feat: Add overload to attach renderbuffer to framebuffer color 2021-03-09 23:25:39 +07:00
framebuffer.h feat: Add overload to attach renderbuffer to framebuffer color 2021-03-09 23:25:39 +07:00
material.h feat: Implement special handling of default materials 2021-02-15 21:37:47 +07:00
materials.cpp chore: Remove excessive logging 2021-03-09 14:38:03 +07:00
materials.h refactor: Replace Singleton with boost::noncopyable 2021-02-14 08:55:35 +07:00
mesh.cpp refactor: Replace verb render with draw everywhere except pipelines 2021-03-16 15:33:30 +07:00
mesh.h refactor: Replace verb render with draw everywhere except pipelines 2021-03-16 15:33:30 +07:00
meshes.cpp Use a dedicated grass mesh 2021-03-19 13:15:03 +07:00
meshes.h Use a dedicated grass mesh 2021-03-19 13:15:03 +07:00
pbribl.cpp Pass large UBO structs as smart pointers 2021-03-20 11:46:23 +07:00
pbribl.h refactor: Replace Singleton with boost::noncopyable 2021-02-14 08:55:35 +07:00
pixelutil.cpp refactor: Use a single PixelFormat enum for textures and renderbuffers 2021-02-14 13:06:09 +07:00
pixelutil.h refactor: Use a single PixelFormat enum for textures and renderbuffers 2021-02-14 13:06:09 +07:00
renderbuffer.cpp refactor: Replace verb render with draw everywhere except pipelines 2021-03-16 15:33:30 +07:00
renderbuffer.h refactor: Use a single PixelFormat enum for textures and renderbuffers 2021-02-14 13:06:09 +07:00
shaders.cpp Pass large UBO structs as smart pointers 2021-03-20 11:46:23 +07:00
shaders.h Pass large UBO structs as smart pointers 2021-03-20 11:46:23 +07:00
stateutil.cpp chore: Remember when loaded model node is a saber plane 2021-02-09 09:25:36 +07:00
stateutil.h chore: Remember when loaded model node is a saber plane 2021-02-09 09:25:36 +07:00
texture.cpp chore: Fix MSVC compilation warnings 2021-02-25 15:37:19 +07:00
texture.h chore: Fix Coverity Scan issues 2021-02-26 22:31:43 +07:00
textures.cpp Refactor resource management 2021-03-23 13:21:24 +07:00
textures.h Refactor resource management 2021-03-23 13:21:24 +07:00
textureutil.cpp fix: Bind default textures per framebuffer, not per shader program 2021-03-09 00:25:05 +07:00
textureutil.h refactor: Use a single PixelFormat enum for textures and renderbuffers 2021-02-14 13:06:09 +07:00
textutil.cpp feat: Show abilities description in custom character generation 2021-01-28 22:28:25 +07:00
textutil.h fix: Fix rendering of multiline listbox items 2021-01-28 15:49:34 +07:00
types.h Make grass density dependant on surface area 2021-03-19 23:37:26 +07:00
window.cpp refactor: Replace verb render with draw everywhere except pipelines 2021-03-16 15:33:30 +07:00
window.h Replace FPS counter with ProfileOverlay 2021-03-16 00:33:24 +07:00