reone/tests/pathfinder.cpp
Vsevolod Kremianskii bfe467dab0 chore: Replace Unicode copyright symbol with "(c)"
This is to improve code portability.
2020-10-31 16:19:51 +07:00

76 lines
2.2 KiB
C++

/*
* Copyright (c) 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#define BOOST_TEST_MODULE pathfinder
#include <stdexcept>
#include <unordered_map>
#include <vector>
#include <boost/test/included/unit_test.hpp>
#include "../src/game/pathfinder.h"
#include "../src/resource/pthfile.h"
using namespace std;
using namespace reone::game;
using namespace reone::resource;
BOOST_AUTO_TEST_CASE(test_find_path) {
vector<PthFile::Point> points = {
{ 1.0f, 1.0f, { 1, 2 } },
{ 1.0f, 2.0f, { 0, 2 } },
{ 2.0f, 2.0f, { 1, 3, 4 } },
{ 3.0f, 2.0f, { 2, 4 } },
{ 3.0f, 3.0f, { 2, 3 } }
};
unordered_map<int, float> pointZ;
for (int i = 0; i < points.size(); ++i) {
pointZ.insert(make_pair(i, 0.0f));
}
Pathfinder pathfinder;
pathfinder.load(points, pointZ);
glm::vec3 from(glm::vec3(1.0f, 1.0f, 0.0f));
glm::vec3 to(glm::vec3(3.0f, 3.0f, 0.0f));
vector<glm::vec3> path(pathfinder.findPath(from, to));
bool found =
path.size() == 3 &&
path[0] == glm::vec3(1.0f, 1.0f, 0.0f) &&
path[1] == glm::vec3(2.0f, 2.0f, 0.0f) &&
path[2] == glm::vec3(3.0f, 3.0f, 0.0f);
BOOST_TEST(found);
}
BOOST_AUTO_TEST_CASE(find_path_when_no_points_then_from_to_returned) {
Pathfinder pathfinder;
pathfinder.load({}, {});
glm::vec3 from(glm::vec3(1.0f, 1.0f, 0.0f));
glm::vec3 to(glm::vec3(3.0f, 3.0f, 0.0f));
vector<glm::vec3> path(pathfinder.findPath(from, to));
bool found =
path.size() == 2 &&
path[0] == glm::vec3(1.0f, 1.0f, 0.0f) &&
path[1] == glm::vec3(3.0f, 3.0f, 0.0f);
BOOST_TEST(found);
}