bfe467dab0
This is to improve code portability.
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020 Vsevolod Kremianskii
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#define BOOST_TEST_MODULE pathfinder
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#include <stdexcept>
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#include <unordered_map>
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#include <vector>
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#include <boost/test/included/unit_test.hpp>
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#include "../src/game/pathfinder.h"
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#include "../src/resource/pthfile.h"
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using namespace std;
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using namespace reone::game;
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using namespace reone::resource;
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BOOST_AUTO_TEST_CASE(test_find_path) {
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vector<PthFile::Point> points = {
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{ 1.0f, 1.0f, { 1, 2 } },
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{ 1.0f, 2.0f, { 0, 2 } },
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{ 2.0f, 2.0f, { 1, 3, 4 } },
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{ 3.0f, 2.0f, { 2, 4 } },
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{ 3.0f, 3.0f, { 2, 3 } }
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};
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unordered_map<int, float> pointZ;
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for (int i = 0; i < points.size(); ++i) {
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pointZ.insert(make_pair(i, 0.0f));
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}
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Pathfinder pathfinder;
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pathfinder.load(points, pointZ);
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glm::vec3 from(glm::vec3(1.0f, 1.0f, 0.0f));
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glm::vec3 to(glm::vec3(3.0f, 3.0f, 0.0f));
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vector<glm::vec3> path(pathfinder.findPath(from, to));
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bool found =
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path.size() == 3 &&
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path[0] == glm::vec3(1.0f, 1.0f, 0.0f) &&
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path[1] == glm::vec3(2.0f, 2.0f, 0.0f) &&
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path[2] == glm::vec3(3.0f, 3.0f, 0.0f);
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BOOST_TEST(found);
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}
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BOOST_AUTO_TEST_CASE(find_path_when_no_points_then_from_to_returned) {
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Pathfinder pathfinder;
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pathfinder.load({}, {});
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glm::vec3 from(glm::vec3(1.0f, 1.0f, 0.0f));
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glm::vec3 to(glm::vec3(3.0f, 3.0f, 0.0f));
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vector<glm::vec3> path(pathfinder.findPath(from, to));
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bool found =
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path.size() == 2 &&
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path[0] == glm::vec3(1.0f, 1.0f, 0.0f) &&
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path[1] == glm::vec3(3.0f, 3.0f, 0.0f);
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BOOST_TEST(found);
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}
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