reone/tools/tools.h
Vsevolod Kremianskii 5441474880 refactor: Refactor resources
- Rename resources namespace to resource
- Move blueprints to the resource namespace
2020-10-02 22:34:02 +07:00

105 lines
3.4 KiB
C++

/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <boost/filesystem/path.hpp>
#include <boost/property_tree/ptree.hpp>
#include "src/resource/archive/keyfile.h"
namespace reone {
namespace resource {
class GffStruct;
}
namespace tools {
/**
* Abstract tool class. Each implementation covers a single file format.
*
* Operations:
* - list — list file contents
* - extract — extract file contents
* - convert — convert file to JSON
*/
class Tool {
public:
virtual void list(const boost::filesystem::path &path, const boost::filesystem::path &keyPath) const;
virtual void extract(const boost::filesystem::path &path, const boost::filesystem::path &keyPath, const boost::filesystem::path &destPath) const;
virtual void convert(const boost::filesystem::path &path, const boost::filesystem::path &destPath) const;
private:
void throwNotImplemented() const;
};
std::unique_ptr<Tool> getToolByPath(resource::GameVersion version, const boost::filesystem::path &path);
class KeyTool : public Tool {
public:
void list(const boost::filesystem::path &path, const boost::filesystem::path &keyPath) const override;
};
class BifTool : public Tool {
public:
void list(const boost::filesystem::path &path, const boost::filesystem::path &keyPath) const override;
void extract(const boost::filesystem::path &path, const boost::filesystem::path &keyPath, const boost::filesystem::path &destPath) const override;
private:
int getFileIndexByFilename(const std::vector<resource::KeyFile::FileEntry> &files, const std::string &filename) const;
};
class ErfTool : public Tool {
public:
void list(const boost::filesystem::path &path, const boost::filesystem::path &keyPath) const override;
void extract(const boost::filesystem::path &path, const boost::filesystem::path &keyPath, const boost::filesystem::path &destPath) const override;
};
class RimTool : public Tool {
public:
void list(const boost::filesystem::path &path, const boost::filesystem::path &keyPath) const override;
void extract(const boost::filesystem::path &path, const boost::filesystem::path &keyPath, const boost::filesystem::path &destPath) const override;
};
class TwoDaTool : public Tool {
public:
void convert(const boost::filesystem::path &path, const boost::filesystem::path &destPath) const override;
};
class TlkTool : public Tool {
public:
void convert(const boost::filesystem::path &path, const boost::filesystem::path &destPath) const override;
};
class GffTool : public Tool {
public:
void convert(const boost::filesystem::path &path, const boost::filesystem::path &destPath) const override;
private:
boost::property_tree::ptree getPropertyTree(const resource::GffStruct &gffs) const;
};
} // namespace tools
} // namespace reone