cmake | ||
external/glm | ||
src | ||
tools | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
COPYING | ||
README.md |
reone
reone is a free and open source game engine, capable of running Star Wars: Knights of the Old Republic and its sequel, The Sith Lords. The project goal is to create an engine that is modern, portable and very extensible.
Currently, reone has functional resource management, rendering, audio, GUI and networking subsystems – actual gameplay implementation is very limited. See project gallery and roadmap in the Wiki.
You must legally own a game to run it using reone – we do not endorse piracy.
Installation
Those wishing to test reone, can either download a prebuilt executable from the releases page, or build it from source. Building it requires a modern C++ compiler and a set of free and open source libraries. See detailed instructions for your operating system here.
Install Visual C++ Redistributable to run prebuilt Windows executables.
Usage
Specify a game path to run the game, e.g. reone --game C:\swkotor
Controls:
- Use WASD keys to move around
- Click on doors to open them
- Press V to toggle camera mode
Configuration
reone can be configured from either a command line or a configuration file. Configuration file, named "reone.cfg", must be located in the current directory. See complete list of options here.