reone/src
Vsevolod Kremianskii 8b2613b717 Refactor blueprints
Blueprint loading is once again part of respective object classes. This
is because blueprints are not stateful and thus there is no need to
cache them separately.
2021-04-06 23:33:55 +07:00
..
audio Refactor resource management 2021-03-23 13:21:24 +07:00
common Refactor combat so as to make it driven by the AI script 2021-04-06 12:01:49 +07:00
game Refactor blueprints 2021-04-06 23:33:55 +07:00
gui Refactor blueprints 2021-04-06 23:33:55 +07:00
render Refactor resource management 2021-03-23 13:21:24 +07:00
resource Fix writing ERF/MOD files 2021-04-05 15:43:47 +07:00
scene Refactor blueprints 2021-04-06 23:33:55 +07:00
script Cleanup ByteCode handler registration 2021-03-25 00:12:16 +07:00
video Pass large UBO structs as smart pointers 2021-03-20 11:46:23 +07:00
main.cpp chore: Update year in copyright notices 2021-01-02 22:06:11 +07:00
program.cpp Make dynamic room lighting not part of "enhanced graphics" mode 2021-03-20 15:44:24 +07:00
program.h chore: Drop experimental multiplayer code 2021-03-08 14:56:18 +07:00