reone/tools/program.h
Vsevolod Kremianskii 5441474880 refactor: Refactor resources
- Rename resources namespace to resource
- Move blueprints to the resource namespace
2020-10-02 22:34:02 +07:00

74 lines
1.8 KiB
C++

/*
* Copyright © 2020 Vsevolod Kremianskii
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include <boost/filesystem/path.hpp>
#include <boost/program_options/options_description.hpp>
#include "tools.h"
namespace reone {
namespace tools {
class Program {
public:
Program(int argc, char **argv);
int run();
private:
enum class Command {
None,
Help,
List,
Extract,
Convert
};
boost::filesystem::path _gamePath;
boost::filesystem::path _destPath;
boost::filesystem::path _inputFilePath;
boost::filesystem::path _keyPath;
resource::GameVersion _version { resource::GameVersion::KotOR };
Command _command { Command::None };
std::unique_ptr<Tool> _tool;
// Command line arguments
int _argc { 0 };
char **_argv { nullptr };
// END Command line arguments
boost::program_options::options_description _cmdLineOpts { "Usage" };
Program(const Program &) = delete;
Program &operator=(const Program &) = delete;
void initOptions();
void loadOptions();
void initGameVersion();
void initTool();
};
} // namespace tools
} // namespace reone