274 lines
9.9 KiB
Python
Executable file
274 lines
9.9 KiB
Python
Executable file
#!/usr/bin/env python3
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# Copyright (c) 2020-2021 The reone project contributors
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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"""
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Script to automate resource extraction and conversion.
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TODO: support case sensitive paths (Unix)
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"""
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import glob
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import os
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import shutil
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import sys
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from reo_shared import *
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game_dir = os.getenv("REONE_GAME_DIR", r"D:\Games\Star Wars - KotOR")
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tools_dir = os.getenv("REONE_TOOLS_DIR", r"D:\Source\reone\build\bin\RelWithDebInfo")
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extract_dir = os.getenv("REONE_EXTRACT_DIR", r"D:\OpenKotOR\Extract\KotOR")
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nwnnsscomp_dir = os.getenv("REONE_NWNNSSCOMP_DIR", r"D:\OpenKotOR\Tools\DeNCS")
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steps = [
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["extract_bifs", "Extract BIF files (y/n)?", None],
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["extract_patch", "Extract patch.erf (y/n)?", None],
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["extract_modules", "Extract modules (y/n)?", None],
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["extract_dialog", "Extract dialog.tlk (y/n)?", None],
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["extract_textures", "Extract texture packs (y/n)?", None],
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["extract_voices", "Extract streamwaves/streamvoices (y/n)?", None],
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["extract_lips", "Extract LIP files (y/n)?", None],
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["convert_to_json", "Convert 2DA, GFF, TLK and LIP to JSON (y/n)?", None],
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["convert_to_tga", "Convert TPC to TGA/TXI (y/n)?", None],
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["convert_to_ascii_pth", "Convert binary PTH to ASCII PTH (y/n)?", None],
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["disassemble_scripts", "Disassemble NCS scripts (y/n)?", None] ]
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def extract_bifs(game_dir, extract_dir):
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# Create destination directory if it does not exist
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dest_dir = os.path.join(extract_dir, "data")
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if not os.path.exists(dest_dir):
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os.mkdir(dest_dir)
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# Extract all BIF files
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data_dir = os.path.join(game_dir, "data")
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if os.path.exists(data_dir):
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for f in os.listdir(data_dir):
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if f.lower().endswith(".bif"):
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print("Extracting {}...".format(f))
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bif_path = os.path.join(data_dir, f)
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run_subprocess(["reone-tools", "--game", game_dir, "--extract", bif_path, "--dest", dest_dir])
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def extract_patch(game_dir, extract_dir):
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# Create destination directory if it does not exist
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dest_dir = os.path.join(extract_dir, "patch")
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if not os.path.exists(dest_dir):
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os.mkdir(dest_dir)
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# Extract patch.erf
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patch_path = os.path.join(game_dir, "patch.erf")
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if os.path.exists(patch_path):
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print("Extracting patch.erf")
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run_subprocess(["reone-tools", "--extract", patch_path, "--dest", dest_dir])
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def extract_modules(game_dir, extract_dir):
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# Create destination directory if it does not exist
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dest_dir_base = os.path.join(extract_dir, "modules")
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if not os.path.exists(dest_dir_base):
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os.mkdir(dest_dir_base)
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# Extract all module RIM and ERF files
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modules_dir = os.path.join(game_dir, "modules")
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if os.path.exists(modules_dir):
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for f in os.listdir(modules_dir):
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if f.lower().endswith(".rim") or f.lower().endswith(".erf"):
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dest_dir = os.path.join(dest_dir_base, f[:-3])
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if not os.path.exists(dest_dir):
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os.mkdir(dest_dir)
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print("Extracting {}...".format(f))
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rim_path = os.path.join(modules_dir, f)
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run_subprocess(["reone-tools", "--extract", rim_path, "--dest", dest_dir])
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def extract_textures(game_dir, extract_dir):
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TEXTURE_PACKS = ["swpc_tex_gui.erf", "swpc_tex_tpa.erf"]
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# Create destination directory if it does not exist
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dest_dir = os.path.join(extract_dir, "data", "textures")
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if not os.path.exists(dest_dir):
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os.makedirs(dest_dir)
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# Extract textures packs
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texture_packs_dir = os.path.join(game_dir, "texturepacks")
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if os.path.exists(texture_packs_dir):
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for f in os.listdir(texture_packs_dir):
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if f in TEXTURE_PACKS:
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texture_pack_dir = os.path.join(texture_packs_dir, f)
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print("Extracting {}...".format(texture_pack_dir))
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run_subprocess(["reone-tools", "--extract", texture_pack_dir, "--dest", dest_dir])
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def extract_dialog(game_dir, extract_dir):
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tlk_path = os.path.join(game_dir, "dialog.tlk")
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if os.path.exists(tlk_path):
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print("Copying {}...".format(tlk_path))
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try:
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shutil.copy(tlk_path, extract_dir)
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except PermissionError:
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pass
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def extract_voices(game_dir, extract_dir):
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# Create destination directory if it does not exist
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dest_dir = os.path.join(extract_dir, "voices")
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if not os.path.exists(dest_dir):
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os.mkdir(dest_dir)
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# Extract audio files from streamwaves/streamvoice
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voices_dir = os.path.join(game_dir, "streamwaves")
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if not os.path.exists(voices_dir):
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voices_dir = os.path.join(game_dir, "streamvoice")
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if os.path.exists(voices_dir):
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for f in glob.glob("{}/**".format(voices_dir), recursive=True):
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_, extension = os.path.splitext(f)
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if extension == ".wav":
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unwrapped_path = os.path.join(dest_dir, os.path.basename(f))
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try:
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shutil.copyfile(f, unwrapped_path)
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except PermissionError:
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pass
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def extract_lips(game_dir, extract_dir):
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# Create destination directory if it does not exist
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dest_dir = os.path.join(extract_dir, "lips")
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if not os.path.exists(dest_dir):
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os.mkdir(dest_dir)
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# Extract LIP files from lips
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lips_dir = os.path.join(game_dir, "lips")
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if os.path.exists(lips_dir):
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for f in os.listdir(lips_dir):
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_, extension = os.path.splitext(f)
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if extension == ".mod":
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mod_path = os.path.join(lips_dir, f)
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print("Extracting {}...".format(mod_path))
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run_subprocess(["reone-tools", "--extract", mod_path, "--dest", dest_dir])
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def convert_to_json(extract_dir):
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CONVERTIBLE_EXT = [
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".2da",
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".gui",
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".ifo", ".are", ".git",
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".utc", ".utd", ".ute", ".uti", ".utp", ".uts", ".utt", ".utw",
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".dlg",
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".tlk",
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".lip"]
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for f in glob.glob("{}/**".format(extract_dir), recursive=True):
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_, extension = os.path.splitext(f)
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if extension in CONVERTIBLE_EXT:
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json_path = f + ".json"
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if not os.path.exists(json_path):
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print("Converting {} to JSON...".format(f))
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run_subprocess(["reone-tools", "--to-json", f])
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def convert_to_tga(extract_dir):
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for f in glob.glob("{}/**/*.tpc".format(extract_dir), recursive=True):
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filename, _ = os.path.splitext(f)
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tga_path = os.path.join(os.path.dirname(f), filename + ".tga")
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if not os.path.exists(tga_path):
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print("Converting {} to TGA/TXI...".format(f))
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run_subprocess(["reone-tools", "--to-tga", f], check_retcode=False)
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def convert_to_ascii_pth(extract_dir):
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for f in glob.glob("{}/**/*.pth".format(extract_dir), recursive=True):
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if not f.endswith("-ascii.pth"):
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print("Converting {} to ASCII PTH...".format(f))
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run_subprocess(["reone-tools", "--to-ascii", f])
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def disassemble_scripts(extract_dir):
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for f in glob.glob("{}/**/*.ncs".format(extract_dir), recursive=True):
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filename, _ = os.path.splitext(f)
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pcode_path = os.path.join(os.path.dirname(f), filename + ".pcode")
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if not os.path.exists(pcode_path):
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print("Disassembling {}...".format(f))
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run_subprocess(["nwnnsscomp", "-d", f, "-o", pcode_path])
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init_window()
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if not is_valid_game_dir(game_dir):
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game_dir = choose_directory("Choose a game directory")
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if not is_valid_game_dir(game_dir):
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exit(1)
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if not is_valid_tools_dir(tools_dir):
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tools_dir = choose_directory("Choose a tools directory")
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if not is_valid_tools_dir(tools_dir):
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exit(1)
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append_dir_to_path(tools_dir)
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if not is_valid_extract_dir(extract_dir):
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extract_dir = choose_directory("Choose an extraction directory")
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if not is_valid_extract_dir(extract_dir):
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exit(1)
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assume_yes = False
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if len(sys.argv) > 1 and sys.argv[1] == '-y':
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assume_yes = True
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for step in steps:
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if step[2] is None:
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if not assume_yes:
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choice = input(step[1] + " ")
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run = assume_yes or choice.lower()[0] == 'y'
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else:
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run = step[2]
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if run:
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if step[0] == "extract_bifs":
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extract_bifs(game_dir, extract_dir)
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if step[0] == "extract_patch":
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extract_patch(game_dir, extract_dir)
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if step[0] == "extract_modules":
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extract_modules(game_dir, extract_dir)
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if step[0] == "extract_textures":
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extract_textures(game_dir, extract_dir)
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if step[0] == "extract_dialog":
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extract_dialog(game_dir, extract_dir)
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if step[0] == "extract_voices":
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extract_voices(game_dir, extract_dir)
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if step[0] == "extract_lips":
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extract_lips(game_dir, extract_dir)
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if step[0] == "convert_to_json":
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convert_to_json(extract_dir)
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if step[0] == "convert_to_tga":
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convert_to_tga(extract_dir)
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if step[0] == "convert_to_ascii_pth":
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convert_to_ascii_pth(extract_dir)
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if step[0] == "disassemble_scripts":
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if not is_valid_script_compiler_dir(nwnnsscomp_dir):
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nwnnsscomp_dir = choose_directory("Choose a script compiler directory")
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if not is_valid_script_compiler_dir(nwnnsscomp_dir):
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exit(1)
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append_dir_to_path(nwnnsscomp_dir)
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disassemble_scripts(extract_dir)
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