753 lines
22 KiB
CMake
753 lines
22 KiB
CMake
# Copyright (c) 2020-2021 The reone project contributors
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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cmake_minimum_required(VERSION 3.10)
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project(reone)
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add_subdirectory(external/libtga)
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add_subdirectory(external/s3tc)
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option(BUILD_TOOLS "build tools executable" ON)
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option(BUILD_TESTS "build unit tests" OFF)
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option(ENABLE_VIDEO "enable video playback" ON)
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option(USE_EXTERNAL_GLM "use GLM library from external subdirectory" OFF)
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list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
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find_package(Boost REQUIRED COMPONENTS filesystem program_options system)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(MAD REQUIRED)
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if(WIN32)
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find_package(OpenAL CONFIG REQUIRED)
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find_package(SDL2 CONFIG REQUIRED)
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else()
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(OpenAL REQUIRED openal)
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pkg_check_modules(SDL2 REQUIRED sdl2)
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find_package(Threads REQUIRED)
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endif()
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include_directories(${Boost_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${MAD_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/external/libtga ${CMAKE_SOURCE_DIR}/external/s3tc)
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if(ENABLE_VIDEO)
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if(WIN32)
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find_package(FFMPEG REQUIRED)
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else()
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pkg_check_modules(FFMPEG REQUIRED libavcodec libavformat libavutil libswresample libswscale)
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endif()
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include_directories(${FFMPEG_INCLUDE_DIRS})
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endif()
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if(USE_EXTERNAL_GLM)
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include_directories(${CMAKE_SOURCE_DIR}/external/glm)
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else()
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find_package(glm REQUIRED)
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endif()
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add_definitions(-DBOOST_BIND_GLOBAL_PLACEHOLDERS)
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## libcommon static library
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set(COMMON_HEADERS
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src/common/aabb.h
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src/common/cache.h
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src/common/endianutil.h
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src/common/jobs.h
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src/common/log.h
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src/common/mediastream.h
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src/common/pathutil.h
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src/common/random.h
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src/common/singleton.h
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src/common/streamreader.h
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src/common/streamutil.h
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src/common/streamwriter.h
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src/common/timer.h
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src/common/types.h)
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set(COMMON_SOURCES
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src/common/aabb.cpp
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src/common/endianutil.cpp
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src/common/jobs.cpp
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src/common/log.cpp
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src/common/pathutil.cpp
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src/common/random.cpp
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src/common/streamreader.cpp
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src/common/streamutil.cpp
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src/common/streamwriter.cpp
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src/common/timer.cpp)
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add_library(libcommon STATIC ${COMMON_HEADERS} ${COMMON_SOURCES})
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set_target_properties(libcommon PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libcommon static library
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## libresource static library
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set(RESOURCE_HEADERS
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src/resource/folder.h
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src/resource/format/2dafile.h
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src/resource/format/biffile.h
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src/resource/format/binfile.h
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src/resource/format/erffile.h
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src/resource/format/gfffile.h
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src/resource/format/keyfile.h
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src/resource/format/ltrfile.h
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src/resource/format/lytfile.h
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src/resource/format/pefile.h
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src/resource/format/rimfile.h
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src/resource/format/ssffile.h
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src/resource/format/tlkfile.h
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src/resource/format/visfile.h
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src/resource/keybifprovider.h
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src/resource/resourceprovider.h
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src/resource/resources.h
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src/resource/stringprocessor.h
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src/resource/types.h
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src/resource/typeutil.h)
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set(RESOURCE_SOURCES
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src/resource/folder.cpp
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src/resource/format/2dafile.cpp
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src/resource/format/biffile.cpp
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src/resource/format/binfile.cpp
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src/resource/format/erffile.cpp
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src/resource/format/gfffile.cpp
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src/resource/format/keyfile.cpp
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src/resource/format/ltrfile.cpp
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src/resource/format/lytfile.cpp
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src/resource/format/pefile.cpp
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src/resource/format/rimfile.cpp
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src/resource/format/ssffile.cpp
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src/resource/format/tlkfile.cpp
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src/resource/format/visfile.cpp
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src/resource/keybifprovider.cpp
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src/resource/resources.cpp
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src/resource/stringprocessor.cpp
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src/resource/typeutil.cpp)
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add_library(libresource STATIC ${RESOURCE_HEADERS} ${RESOURCE_SOURCES})
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set_target_properties(libresource PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libresource static library
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## librender static library
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set(RENDER_HEADERS
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src/render/bwmfile.h
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src/render/cursor.h
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src/render/emitter.h
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src/render/font.h
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src/render/fonts.h
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src/render/fps.h
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src/render/framebuffer.h
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src/render/image/curfile.h
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src/render/image/tgafile.h
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src/render/image/tpcfile.h
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src/render/image/txifile.h
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src/render/lip/lipanimation.h
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src/render/lip/lipfile.h
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src/render/lip/lips.h
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src/render/material.h
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src/render/materials.h
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src/render/mesh/mesh.h
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src/render/mesh/meshes.h
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src/render/model/animation.h
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src/render/model/mdlfile.h
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src/render/model/model.h
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src/render/model/modelloader.h
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src/render/model/modelmesh.h
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src/render/model/modelnode.h
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src/render/model/models.h
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src/render/pbribl.h
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src/render/shaders.h
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src/render/stateutil.h
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src/render/texture.h
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src/render/textures.h
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src/render/textureutil.h
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src/render/textutil.h
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src/render/types.h
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src/render/walkmesh.h
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src/render/walkmeshes.h
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src/render/window.h)
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set(RENDER_SOURCES
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src/render/bwmfile.cpp
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src/render/cursor.cpp
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src/render/emitter.cpp
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src/render/font.cpp
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src/render/fonts.cpp
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src/render/fps.cpp
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src/render/framebuffer.cpp
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src/render/image/curfile.cpp
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src/render/image/tgafile.cpp
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src/render/image/tpcfile.cpp
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src/render/image/txifile.cpp
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src/render/lip/lipanimation.cpp
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src/render/lip/lipfile.cpp
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src/render/lip/lips.cpp
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src/render/materials.cpp
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src/render/mesh/mesh.cpp
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src/render/mesh/meshes.cpp
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src/render/model/animation.cpp
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src/render/model/mdlfile.cpp
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src/render/model/model.cpp
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src/render/model/modelloader.cpp
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src/render/model/modelmesh.cpp
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src/render/model/modelnode.cpp
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src/render/model/models.cpp
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src/render/pbribl.cpp
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src/render/shaders.cpp
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src/render/stateutil.cpp
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src/render/texture.cpp
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src/render/textures.cpp
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src/render/textureutil.cpp
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src/render/textutil.cpp
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src/render/walkmesh.cpp
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src/render/walkmeshes.cpp
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src/render/window.cpp)
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add_library(librender STATIC ${RENDER_HEADERS} ${RENDER_SOURCES})
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set_target_properties(librender PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END librender static library
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## libtor static library
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set(TOR_HEADERS
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src/experimental/tor/gr2file.h
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src/experimental/tor/jbafile.h)
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set(TOR_SOURCES
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src/experimental/tor/gr2file.cpp
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src/experimental/tor/jbafile.cpp)
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add_library(libtor STATIC ${TOR_HEADERS} ${TOR_SOURCES})
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set_target_properties(libtor PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libtor static library
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## libaudio static library
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set(AUDIO_HEADERS
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src/audio/files.h
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src/audio/format/mp3file.h
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src/audio/format/wavfile.h
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src/audio/player.h
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src/audio/soundhandle.h
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src/audio/soundinstance.h
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src/audio/stream.h
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src/audio/types.h)
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set(AUDIO_SOURCES
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src/audio/files.cpp
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src/audio/format/mp3file.cpp
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src/audio/format/wavfile.cpp
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src/audio/player.cpp
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src/audio/soundhandle.cpp
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src/audio/soundinstance.cpp
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src/audio/stream.cpp)
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add_library(libaudio STATIC ${AUDIO_HEADERS} ${AUDIO_SOURCES})
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set_target_properties(libaudio PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libaudio static library
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## libvideo static library
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set(VIDEO_HEADERS
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src/video/bikfile.h
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src/video/video.h)
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set(VIDEO_SOURCES
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src/video/bikfile.cpp
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src/video/video.cpp)
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add_library(libvideo STATIC ${VIDEO_HEADERS} ${VIDEO_SOURCES})
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set_target_properties(libvideo PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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if(ENABLE_VIDEO)
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target_compile_definitions(libvideo PRIVATE -DREONE_ENABLE_VIDEO)
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endif()
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## END libvideo static library
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## libscene static library
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set(SCENE_HEADERS
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src/scene/animationchannel.h
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src/scene/animationproperties.h
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src/scene/node/cameranode.h
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src/scene/node/cubenode.h
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src/scene/node/emitternode.h
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src/scene/node/lightnode.h
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src/scene/node/meshnode.h
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src/scene/node/modelnodescenenode.h
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src/scene/node/modelscenenode.h
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src/scene/node/particlenode.h
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src/scene/node/scenenode.h
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src/scene/pipeline/control.h
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src/scene/pipeline/world.h
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src/scene/scenegraph.h
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src/scene/scenenodeanimator.h
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src/scene/types.h)
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set(SCENE_SOURCES
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src/scene/animationchannel.cpp
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src/scene/node/cameranode.cpp
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src/scene/node/cubenode.cpp
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src/scene/node/emitternode.cpp
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src/scene/node/lightnode.cpp
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src/scene/node/meshnode.cpp
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src/scene/node/modelnodescenenode.cpp
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src/scene/node/modelscenenode.cpp
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src/scene/node/particlenode.cpp
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src/scene/node/scenenode.cpp
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src/scene/pipeline/control.cpp
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src/scene/pipeline/world.cpp
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src/scene/scenegraph.cpp
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src/scene/scenenodeanimator.cpp)
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add_library(libscene STATIC ${SCENE_HEADERS} ${SCENE_SOURCES})
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set_target_properties(libscene PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libscene static library
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## libgui static library
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set(GUI_HEADERS
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src/gui/control/button.h
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src/gui/control/control.h
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src/gui/control/imagebutton.h
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src/gui/control/label.h
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src/gui/control/listbox.h
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src/gui/control/panel.h
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src/gui/control/scrollbar.h
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src/gui/control/togglebutton.h
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src/gui/gui.h
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src/gui/scenebuilder.h
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src/gui/textinput.h
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src/gui/types.h)
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set(GUI_SOURCES
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src/gui/control/button.cpp
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src/gui/control/control.cpp
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src/gui/control/imagebutton.cpp
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src/gui/control/label.cpp
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src/gui/control/listbox.cpp
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src/gui/control/panel.cpp
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src/gui/control/scrollbar.cpp
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src/gui/control/togglebutton.cpp
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src/gui/gui.cpp
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src/gui/scenebuilder.cpp
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src/gui/textinput.cpp)
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add_library(libgui STATIC ${GUI_HEADERS} ${GUI_SOURCES})
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set_target_properties(libgui PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libgui static library
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## libscript static library
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set(SCRIPT_HEADERS
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src/script/enginetype.h
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src/script/execution.h
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src/script/instrutil.h
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src/script/ncsfile.h
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src/script/object.h
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src/script/program.h
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src/script/routine.h
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src/script/scripts.h
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src/script/types.h
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src/script/variable.h)
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set(SCRIPT_SOURCES
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src/script/execution.cpp
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src/script/instrutil.cpp
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src/script/ncsfile.cpp
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src/script/program.cpp
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src/script/routine.cpp
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src/script/scripts.cpp
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src/script/variable.cpp)
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add_library(libscript STATIC ${SCRIPT_HEADERS} ${SCRIPT_SOURCES})
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set_target_properties(libscript PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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## END libscript static library
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## libgame static library
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set(GAME_HEADERS
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src/game/action/action.h
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src/game/action/attack.h
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src/game/action/commandaction.h
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src/game/action/follow.h
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src/game/action/locationaction.h
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src/game/action/movetoobject.h
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src/game/action/movetopoint.h
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src/game/action/objectaction.h
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src/game/action/playanimation.h
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src/game/action/startconversation.h
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src/game/actionexecutor.h
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src/game/actionqueue.h
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src/game/blueprint/blueprint.h
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src/game/blueprint/blueprints.h
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src/game/blueprint/creature.h
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src/game/blueprint/door.h
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src/game/blueprint/item.h
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src/game/blueprint/placeable.h
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src/game/blueprint/sound.h
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src/game/blueprint/trigger.h
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src/game/blueprint/waypoint.h
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src/game/camera/animatedcamera.h
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src/game/camera/camera.h
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src/game/camera/camerastyle.h
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src/game/camera/dialogcamera.h
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src/game/camera/firstperson.h
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src/game/camera/staticcamera.h
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src/game/camera/thirdperson.h
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src/game/camera/types.h
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src/game/characterutil.h
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src/game/collisiondetect.h
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src/game/console.h
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src/game/combat/attackresolver.h
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src/game/combat/attackresult.h
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src/game/combat/attackutil.h
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src/game/combat/combat.h
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src/game/combat/damageresolver.h
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src/game/cursors.h
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src/game/dialog.h
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src/game/enginetype/effect.h
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src/game/enginetype/event.h
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src/game/enginetype/location.h
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src/game/enginetype/types.h
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src/game/game.h
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src/game/gui/barkbubble.h
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src/game/gui/chargen/abilities.h
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src/game/gui/chargen/chargen.h
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src/game/gui/chargen/classselect.h
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src/game/gui/chargen/custom.h
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src/game/gui/chargen/feats.h
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src/game/gui/chargen/levelup.h
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src/game/gui/chargen/nameentry.h
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src/game/gui/chargen/portraitselect.h
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src/game/gui/chargen/quick.h
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src/game/gui/chargen/quickorcustom.h
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src/game/gui/chargen/skills.h
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src/game/gui/colorutil.h
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src/game/gui/container.h
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src/game/gui/conversation.h
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src/game/gui/computer.h
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src/game/gui/debugoverlay.h
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src/game/gui/dialog.h
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src/game/gui/gui.h
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src/game/gui/hud.h
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src/game/gui/ingame/abilities.h
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src/game/gui/ingame/character.h
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src/game/gui/ingame/equip.h
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src/game/gui/ingame/ingame.h
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src/game/gui/ingame/inventory.h
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src/game/gui/ingame/journal.h
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src/game/gui/ingame/map.h
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src/game/gui/ingame/messages.h
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src/game/gui/ingame/options.h
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src/game/gui/loadscreen.h
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src/game/gui/mainmenu.h
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src/game/gui/partyselect.h
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src/game/gui/saveload.h
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src/game/gui/selectoverlay.h
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src/game/gui/sounds.h
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src/game/map.h
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src/game/object/area.h
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src/game/object/creature.h
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src/game/object/creatureanimresolver.h
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src/game/object/creaturemodelbuilder.h
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src/game/object/door.h
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src/game/object/item.h
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src/game/object/module.h
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src/game/object/object.h
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src/game/object/objectfactory.h
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src/game/object/placeable.h
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src/game/object/placeablecamera.h
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src/game/object/sound.h
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src/game/object/spatial.h
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src/game/object/trigger.h
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src/game/object/types.h
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src/game/object/waypoint.h
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src/game/objectselect.h
|
|
src/game/options.h
|
|
src/game/party.h
|
|
src/game/path.h
|
|
src/game/pathfinder.h
|
|
src/game/player.h
|
|
src/game/portrait.h
|
|
src/game/portraitutil.h
|
|
src/game/room.h
|
|
src/game/rp/abilities.h
|
|
src/game/rp/attributes.h
|
|
src/game/rp/class.h
|
|
src/game/rp/classes.h
|
|
src/game/rp/factionutil.h
|
|
src/game/rp/savingthrows.h
|
|
src/game/rp/skills.h
|
|
src/game/rp/types.h
|
|
src/game/savedgame.h
|
|
src/game/script/routines.h
|
|
src/game/script/runner.h
|
|
src/game/soundsets.h
|
|
src/game/types.h)
|
|
|
|
set(GAME_SOURCES
|
|
src/game/action/action.cpp
|
|
src/game/action/commandaction.cpp
|
|
src/game/action/follow.cpp
|
|
src/game/action/movetoobject.cpp
|
|
src/game/action/movetopoint.cpp
|
|
src/game/action/objectaction.cpp
|
|
src/game/action/startconversation.cpp
|
|
src/game/actionexecutor.cpp
|
|
src/game/actionqueue.cpp
|
|
src/game/blueprint/blueprints.cpp
|
|
src/game/blueprint/creature.cpp
|
|
src/game/blueprint/door.cpp
|
|
src/game/blueprint/item.cpp
|
|
src/game/blueprint/placeable.cpp
|
|
src/game/blueprint/sound.cpp
|
|
src/game/blueprint/trigger.cpp
|
|
src/game/blueprint/waypoint.cpp
|
|
src/game/camera/animatedcamera.cpp
|
|
src/game/camera/camera.cpp
|
|
src/game/camera/camerastyle.cpp
|
|
src/game/camera/dialogcamera.cpp
|
|
src/game/camera/firstperson.cpp
|
|
src/game/camera/staticcamera.cpp
|
|
src/game/camera/thirdperson.cpp
|
|
src/game/characterutil.cpp
|
|
src/game/collisiondetect.cpp
|
|
src/game/console.cpp
|
|
src/game/combat/attackresolver.cpp
|
|
src/game/combat/combat.cpp
|
|
src/game/combat/damageresolver.cpp
|
|
src/game/cursors.cpp
|
|
src/game/dialog.cpp
|
|
src/game/game.cpp
|
|
src/game/gui/barkbubble.cpp
|
|
src/game/gui/chargen/abilities.cpp
|
|
src/game/gui/chargen/chargen.cpp
|
|
src/game/gui/chargen/classselect.cpp
|
|
src/game/gui/chargen/custom.cpp
|
|
src/game/gui/chargen/feats.cpp
|
|
src/game/gui/chargen/levelup.cpp
|
|
src/game/gui/chargen/nameentry.cpp
|
|
src/game/gui/chargen/portraitselect.cpp
|
|
src/game/gui/chargen/quick.cpp
|
|
src/game/gui/chargen/quickorcustom.cpp
|
|
src/game/gui/chargen/skills.cpp
|
|
src/game/gui/colorutil.cpp
|
|
src/game/gui/container.cpp
|
|
src/game/gui/conversation.cpp
|
|
src/game/gui/computer.cpp
|
|
src/game/gui/debugoverlay.cpp
|
|
src/game/gui/dialog.cpp
|
|
src/game/gui/gui.cpp
|
|
src/game/gui/hud.cpp
|
|
src/game/gui/ingame/abilities.cpp
|
|
src/game/gui/ingame/character.cpp
|
|
src/game/gui/ingame/equip.cpp
|
|
src/game/gui/ingame/ingame.cpp
|
|
src/game/gui/ingame/inventory.cpp
|
|
src/game/gui/ingame/journal.cpp
|
|
src/game/gui/ingame/map.cpp
|
|
src/game/gui/ingame/messages.cpp
|
|
src/game/gui/ingame/options.cpp
|
|
src/game/gui/loadscreen.cpp
|
|
src/game/gui/mainmenu.cpp
|
|
src/game/gui/partyselect.cpp
|
|
src/game/gui/saveload.cpp
|
|
src/game/gui/selectoverlay.cpp
|
|
src/game/gui/sounds.cpp
|
|
src/game/map.cpp
|
|
src/game/object/area.cpp
|
|
src/game/object/creature.cpp
|
|
src/game/object/creatureanimresolver.cpp
|
|
src/game/object/creaturemodelbuilder.cpp
|
|
src/game/object/door.cpp
|
|
src/game/object/item.cpp
|
|
src/game/object/module.cpp
|
|
src/game/object/object.cpp
|
|
src/game/object/objectfactory.cpp
|
|
src/game/object/placeable.cpp
|
|
src/game/object/placeablecamera.cpp
|
|
src/game/object/sound.cpp
|
|
src/game/object/spatial.cpp
|
|
src/game/object/trigger.cpp
|
|
src/game/object/waypoint.cpp
|
|
src/game/objectselect.cpp
|
|
src/game/party.cpp
|
|
src/game/path.cpp
|
|
src/game/pathfinder.cpp
|
|
src/game/player.cpp
|
|
src/game/portraitutil.cpp
|
|
src/game/room.cpp
|
|
src/game/rp/abilities.cpp
|
|
src/game/rp/attributes.cpp
|
|
src/game/rp/class.cpp
|
|
src/game/rp/classes.cpp
|
|
src/game/rp/factionutil.cpp
|
|
src/game/rp/skills.cpp
|
|
src/game/savedgame.cpp
|
|
src/game/script/routines.cpp
|
|
src/game/script/routines_actions.cpp
|
|
src/game/script/routines_common.cpp
|
|
src/game/script/routines_effects.cpp
|
|
src/game/script/routines_enginetypes.cpp
|
|
src/game/script/routines_events.cpp
|
|
src/game/script/routines_items.cpp
|
|
src/game/script/routines_kotor.cpp
|
|
src/game/script/routines_objects.cpp
|
|
src/game/script/routines_math.cpp
|
|
src/game/script/routines_rp.cpp
|
|
src/game/script/routines_party.cpp
|
|
src/game/script/routines_time.cpp
|
|
src/game/script/routines_tsl.cpp
|
|
src/game/script/routines_vars.cpp
|
|
src/game/script/runner.cpp
|
|
src/game/soundsets.cpp)
|
|
|
|
add_library(libgame STATIC ${GAME_HEADERS} ${GAME_SOURCES})
|
|
set_target_properties(libgame PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
|
|
|
## END libgame static library
|
|
|
|
## libmp static library
|
|
|
|
set(MP_HEADERS
|
|
src/experimental/mp/client.h
|
|
src/experimental/mp/command.h
|
|
src/experimental/mp/commandutil.h
|
|
src/experimental/mp/connection.h
|
|
src/experimental/mp/game.h
|
|
src/experimental/mp/server.h
|
|
src/experimental/mp/types.h)
|
|
|
|
set(MP_SOURCES
|
|
src/experimental/mp/client.cpp
|
|
src/experimental/mp/command.cpp
|
|
src/experimental/mp/command.cpp
|
|
src/experimental/mp/commandutil.cpp
|
|
src/experimental/mp/connection.cpp
|
|
src/experimental/mp/game.cpp
|
|
src/experimental/mp/server.cpp)
|
|
|
|
add_library(libmp STATIC ${MP_HEADERS} ${MP_SOURCES})
|
|
set_target_properties(libmp PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
|
|
|
## END libmp static library
|
|
|
|
## reone executable
|
|
|
|
set(REONE_HEADERS
|
|
src/program.h)
|
|
|
|
set(REONE_SOURCES
|
|
src/main.cpp
|
|
src/program.cpp)
|
|
|
|
if(WIN32)
|
|
list(APPEND REONE_SOURCES res/reone.rc)
|
|
endif()
|
|
|
|
add_executable(reone ${REONE_HEADERS} ${REONE_SOURCES})
|
|
set_target_properties(reone PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
|
|
|
|
target_link_libraries(reone PRIVATE
|
|
libmp libgame libscript libgui libscene libvideo libaudio libtor librender libresource libcommon
|
|
libs3tc
|
|
${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${Boost_SYSTEM_LIBRARY}
|
|
GLEW::GLEW
|
|
${OPENGL_LIBRARIES}
|
|
${MAD_LIBRARY})
|
|
|
|
if(ENABLE_VIDEO)
|
|
target_link_libraries(reone PRIVATE ${FFMPEG_LIBRARIES})
|
|
endif()
|
|
|
|
if(WIN32)
|
|
target_link_libraries(reone PRIVATE SDL2::SDL2 OpenAL::OpenAL)
|
|
else()
|
|
target_link_libraries(reone PRIVATE ${SDL2_LIBRARIES} ${OpenAL_LIBRARIES} Threads::Threads -latomic)
|
|
endif()
|
|
|
|
## END reone executable
|
|
|
|
## reone-tools executable
|
|
|
|
if(BUILD_TOOLS)
|
|
set(TOOLS_HEADERS
|
|
tools/program.h
|
|
tools/tools.h
|
|
tools/types.h)
|
|
|
|
set(TOOLS_SOURCES
|
|
tools/2datool.cpp
|
|
tools/erftool.cpp
|
|
tools/gfftool.cpp
|
|
tools/keybiftool.cpp
|
|
tools/main.cpp
|
|
tools/program.cpp
|
|
tools/rimtool.cpp
|
|
tools/tlktool.cpp
|
|
tools/tpctool.cpp)
|
|
|
|
add_executable(reone-tools ${TOOLS_HEADERS} ${TOOLS_SOURCES})
|
|
set_target_properties(reone-tools PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
|
|
|
|
target_link_libraries(reone-tools PRIVATE
|
|
librender libresource libcommon
|
|
libtga libs3tc
|
|
GLEW::GLEW
|
|
${OPENGL_LIBRARIES}
|
|
${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${Boost_SYSTEM_LIBRARY})
|
|
|
|
if(WIN32)
|
|
target_link_libraries(reone PRIVATE SDL2::SDL2)
|
|
else()
|
|
target_link_libraries(reone PRIVATE ${SDL2_LIBRARIES})
|
|
endif()
|
|
endif()
|
|
|
|
## END reone-tools executable
|
|
|
|
## Unit tests
|
|
|
|
if(BUILD_TESTS)
|
|
enable_testing()
|
|
file(GLOB TEST_FILES "tests/*.cpp")
|
|
foreach(TEST_FILE ${TEST_FILES})
|
|
get_filename_component(TEST_NAME "${TEST_FILE}" NAME_WE)
|
|
add_executable(test_${TEST_NAME} ${TEST_FILE})
|
|
target_link_libraries(test_${TEST_NAME} PRIVATE libgame libscript libcommon ${Boost_FILESYSTEM_LIBRARY})
|
|
|
|
if(WIN32)
|
|
target_link_libraries(test_${TEST_NAME} PRIVATE SDL2::SDL2)
|
|
else()
|
|
target_link_libraries(test_${TEST_NAME} PRIVATE ${SDL2_LIBRARIES})
|
|
endif()
|
|
|
|
add_test(${TEST_NAME} test_${TEST_NAME})
|
|
endforeach()
|
|
endif()
|
|
|
|
## END Unit tests
|