reone/tests/actionqueue.cpp

47 lines
1.6 KiB
C++

/*
* Copyright (c) 2020-2021 The reone project contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#define BOOST_TEST_MODULE actionqueue
#include <boost/test/included/unit_test.hpp>
#include "../src/game/actionqueue.h"
using namespace std;
using namespace reone::game;
BOOST_AUTO_TEST_CASE(test_action_completion) {
ActionQueue actionQueue;
actionQueue.add(make_unique<Action>(ActionType::PauseConversation));
actionQueue.add(make_unique<Action>(ActionType::ResumeConversation));
shared_ptr<Action> currentAction(actionQueue.currentAction());
BOOST_TEST((currentAction && currentAction->type() == ActionType::PauseConversation));
currentAction->complete();
actionQueue.update();
currentAction = actionQueue.currentAction();
BOOST_TEST((currentAction && currentAction->type() == ActionType::ResumeConversation));
currentAction->complete();
actionQueue.update();
currentAction = actionQueue.currentAction();
BOOST_TEST(!currentAction);
}