47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/*
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* Copyright (c) 2020-2021 The reone project contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#define BOOST_TEST_MODULE actionqueue
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#include <boost/test/included/unit_test.hpp>
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#include "../src/game/actionqueue.h"
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using namespace std;
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using namespace reone::game;
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BOOST_AUTO_TEST_CASE(test_action_completion) {
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ActionQueue actionQueue;
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actionQueue.add(make_unique<Action>(ActionType::PauseConversation));
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actionQueue.add(make_unique<Action>(ActionType::ResumeConversation));
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shared_ptr<Action> currentAction(actionQueue.currentAction());
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BOOST_TEST((currentAction && currentAction->type() == ActionType::PauseConversation));
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currentAction->complete();
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actionQueue.update();
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currentAction = actionQueue.currentAction();
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BOOST_TEST((currentAction && currentAction->type() == ActionType::ResumeConversation));
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currentAction->complete();
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actionQueue.update();
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currentAction = actionQueue.currentAction();
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BOOST_TEST(!currentAction);
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}
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